Reddit Reddit reviews 4 Pack Gaming Paper Wet/Dry Erase Tiles 1" Grid

We found 7 Reddit comments about 4 Pack Gaming Paper Wet/Dry Erase Tiles 1" Grid. Here are the top ones, ranked by their Reddit score.

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7 Reddit comments about 4 Pack Gaming Paper Wet/Dry Erase Tiles 1" Grid:

u/Sgt_Grumble · 6 pointsr/DMAcademy

I'm a pretty new DM too! So far it's been going really well. Here's the things that I think have helped me lead fun games:

  • Try to have at least 1 friend/mentor who can talk to you about D&D stuff and give you tips. Ideally, maybe a member of your party has played D&D before? (because then they can also give you DMing tips post session). Of course, you can also post here and the other D&D subreddits too which can be helpful! I actually have a few people I PM occasionally about my campaign just for tips. You can also just ask for feedback after session - "What went well" and "What do you guys wish went differently" are good questions.
  • An important corollary to tip #1 - if you're getting DMing feedback from your players, be prepared for them to be frustrated with some things that are just elements of the story or reactions to their roleplaying. Some feedback I got recently was that a character didn't act the way they expected - it was a totally intentional character choice on my part, and they'll see that later! Another piece of feedback I got was that my enemies aren't automatically combative; the truth is, my goblin hoarde WOULD be combative if they saw the PCs first, but they were able to sneak up and get good enough initiative and early attack/damage rolls that combat basically was them sneaking up and executing the goblins one-by-one. This was ENTIRELY their choice, and I'm not willing to fudge my goblin's perception rolls in this case.
  • Be prepared to be taken aback or have your feelings hurt by the feedback as well.
  • Try to be super excited about your setting and your story. Even if you're using a pre-made campaign like Lost Mines of Phandelver or Curse of Strahd, really immerse yourself in the setting, get to know all the NPCs. I'm choosing not to do a pre-made campaign, and instead am doing my own homebrew story in a world I created from scratch. The DM's handbook has some really good tips for worldbuilding and NPC building.
  • For me, it made it way easier to design a campaign after I had already designed the entire world and the continent the story would be taking place on. I'd recommend building the world and then writing up a history of the world just for yourself for context. Include things like plagues, wars, natural disasters, spiritual/magical disasters - these are all things that can make a GREAT starting point for a campaign. Think also about the political landscape, because political intrigue can also be a cool plot for a campaign (and honestly, any kind of disaster or societal problem is going to have a political response that affects your PCs!)
  • Bring things that make your players excited. It takes extra work, but bringing even simple props can really get everyone into the spirit and make things more fun. Don't overdo it, of course, but some simple things you can do include:
  • Bringing simple miniatures and a grid map (Here's a link to a super cheap dry-erase grid mat; Here's a link to some super cheap minis - I highly recommend the TOOBS brand, which you can find at Michael's crafts or online. They're cheap and not at all customized, but they do the trick and make things a little more real!)
  • Bring paper products. You can have your players learn things from a pamphlet or flyer they see on a message board. You can make a treasure map for your characters that has some puzzles to help them find a crucial quest item. You can even make a menu for the pub/inn they're staying at! You can make your paper products look more "authentic" by crumpling them, dying them with black tea, tearing/aging the edges, and baking them in a 200F oven for around 1-ish minutes.
  • Bring ambient sounds or thematic music, if it's something you'd enjoy and your players would enjoy

    Feel free to PM me if you'd like more information about my story/my materials :) I love to talk D&D :D
u/OnslaughtSix · 3 pointsr/WaterdeepDragonHeist

Uh, yeah, I do it every week in my games.

I take my map and I print it out, full size, on regular 8.5x11 paper. If it's a 2 level dungeon I'll put one on both sides (or 2 separate sheets; I put these in plastic sheet protectors so I can put them in a binder for easy transport.) If it's really large and if our table could really support it I'd use 11x17 sheets, but we have limited space.

Then, I use these:
https://www.amazon.com/Pack-Gaming-Paper-Erase-Tiles/dp/B073V3W83Z

(Apparently they're out of stock on Amazon which is weird but there are many similar products.)

I lay the map down in front of my players. I don't do any fog of war, covering up parts of the dungeon with post it's, or anything like that. I just show them the damn map. About 50% of my maps these days are hand drawn anyway to look like a Dyson Logos map, so dammit the players are gonna see it.

I have never had an issue with metagaming. If your dungeon can be defeated by knowing the layout of the place, it is a shit dungeon.

When there is an encounter, I put the tiles down and roughly sketch the area the players are fighting in. The map should already have a grid so you know what you're working with. I have never had anyone have a problem with this approach. You don't need a hyper detailed background on your battle map--you need a grid and some things to represent the players and monsters.

I encourage you to try doing it like this, if you think for some reason your game NEEDS detailed printed battlemaps. Do it for a session or two. See how much anyone complains about it. Hint: The answer is zero, because they don't care. They're worried about getting their intellect devoured by an intellect devourer. Not about if the background under their mini is plain white with dry erase markers or fully printed terrain.

u/sirjonsnow · 2 pointsr/DnD

I like these: https://www.amazon.com/gp/product/B073V3W83Z/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

If you need to transport them you can just put them in your bag without needing to carry around a big tube.

u/MaineQat · 2 pointsr/dndnext

I have a "casino grade dice stick", also known as a croupiers rake, which is a 4 foot long L-shaped stick that allows me to push miniatures around from my edge of our gaming table. The far end of the map might 4-5 feet from me (a 7x4 Carolina Game Table), so this helps a lot. Players can also move minis if I ask them, but this works great too.

For initiative, we use 3x3 index cards folded in half, with the PC's name and an arrow on both sides. The arrows both point to the same edge. The DM arranges the cards in descending order of initiative, and sees the tents from one side, while players see them from the other side, but regardless if we're reading Left to Right or Right to Left the arrows eliminate any confusion of who comes next. We then have NPCs 1 & 2 and Boss cards, and make others if we need them.

I print lots of maps (Epson EcoTank printer, so the paper is more expensive than the ink; I use Epson Premium Presentation Matte paper), but when we need to run a map on the fly I use these dry erase tiles https://www.amazon.com/Pack-Gaming-Paper-Erase-Tiles/dp/B073V3W83Z

When playing Savage Worlds we made rings with red and yellow pipe cleaners to designate Shaken and Wounds, but now with Adventure Edition we got the tokens in the Essentials box set and use those.

u/luthurian · 2 pointsr/dndnext

These gridded dry-erase mini-mats are what you want if you're starting out. Cheap as heck, easy to use, and modular. Get a couple packs and some colorful dry-erase markers and you're set.

u/hubeijames · 2 pointsr/Pathfinder_RPG

I've tried two things that both work fairly well:

  • Draw the dungeon room by room, as they explore it; erase rooms as soon as you run out of space. Tell them to make their own map if they want a picture of the entire thing.
  • Use Gaming Paper Tiles to reveal the dungeon in small chunks at a time. You may have to creatively adapt some maps to make sure a tile doesn't reveal more information than you want it to, but it's not very hard to do so.
u/Blobeh · 1 pointr/DnD

It's not paper but I recently started DMing and I decided to buy these dry erase tiles. They're really cheap, easy to transport, and obviously wont get any creases in them. They're also double sided if need be. I would recommend buying 2-3 packs of these though, as one pack wouldn't be enough for any medium sized dungeon or bigger.
So far they've been a lot easier to use than having to deal with large mats rolling up on themselves.