Reddit Reddit reviews Atlas of Human Anatomy for the Artist

We found 17 Reddit comments about Atlas of Human Anatomy for the Artist. Here are the top ones, ranked by their Reddit score.

Arts & Photography
Books
Photography & Video
Atlas of Human Anatomy for the Artist
Check price on Amazon

17 Reddit comments about Atlas of Human Anatomy for the Artist:

u/OmNomChompskey · 6 pointsr/learnart

I second the other comment. All the guys that do amazing western style comics are masters of the figure and anatomy. They studied their craft, and drew their subjects as realistically as possible. They learned to understand how things are put together, or constructed.

A good start is to locate a figure drawing class you can attend. Alternatively, you can also go quite far by practicing using some of the excellent figure reference out there on the web. Just do a google-drain on it and get drawing. Suppliment your learning by studying human anatomy. I recommend the following books:

[Atlas of Human Anatomy for the Artist] (http://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958/)

[Master Class in Figure Drawing] (http://www.amazon.com/Master-Figure-Drawing-Robert-Beverly/dp/0823030148/)

u/TooMuchClothing · 5 pointsr/redditgetsdrawn

Before I even suggest anything, or in any way pretend to authority, here is my disclaimer: What you're doing is already advanced and inspired (and appealing - which is the most intangible quality).

I think you are looking for just a few rules of construction. You can either start logging hours in figure drawing to develop your own system or find a proper system to absorb (and still do figure drawing if you care to).

The best modern system is Loomis - you can grab pdfs guilt free at http://www.alexhays.com/loomis/ and print/bind them at a copy shop. Start with "fun with a pencil" and just zip to the parts about realistic head construction - the book projects the tone of being just for amateurs but don't let that put you off...this is a good way to think about heads. His other "go to" book is "Figure Drawing for All its Worth" - you should just use and refer to the first 100 or so pages to get fully comfortable the the head as a unit of measurement and how it relates to different parts of the body so that you are always "correct" within your chosen proportions (stylized or otherwise).

Last thing I would say - because it has always been an issue for me - is to realize that when you begin making decisions and putting a model on paper it becomes YOUR likeness/your model. Pictures can have weird distortions or models can have awkward features; you aren't a slave to these things and you can definitely apply the construction stuff you alrdy know/will learn from these books to idealize/fix/keep balance in your work (even if it means departing from the source!)

**This guy's book will also help with blocking out forms ( i alternate him in with loomis - also helps keep things in perspective...diff ppl can have diff systems and you can take what you want): http://www.amazon.com/dp/0195030958

u/Fartin_Gary · 5 pointsr/sfx

Depends on what she already has, but if she doesn't have any of the following, she might like it.

u/Feynt · 3 pointsr/FurryArtSchool

Well, first thing would be using a scanner not based on SCSI ports, or using a cellphone from the early 2000s to take the picture. >3

There really isn't much to say beyond the tired "learn anatomy" line. You've got to look into things like Gray's Anatomy, or the Atlas of Human Anatomy for the Artist, or apps like Mara3D (iOS and Android available). Alternatively, go outside with a sketchbook and just... Draw people. Sitting on the bus for a while? Try to draw someone across from you. Waiting forever at a checkout in a food store? Draw the person in front of you (get their basic form sketched out quickly and then use them as a reference to fill out that form). Draw classmates over lunch, or colleagues at work, which ever is applicable. The more real things you draw, the better you'll get at drawing imaginary things.

The important thing though is to keep drawing. Filling sketchbooks with bad drawings will only help you improve. Just start from the inside out. You'll find that, like building, having a solid foundation to build a character on will make drawing easier. Make a simple stick figure skeleton with the correct proportions, learn your muscle groups, and the rest of the drawing falls into place.

u/[deleted] · 2 pointsr/computergraphics

[I had this book in college.] (http://www.amazon.com/gp/aw/d/0195030958/ref=pd_aw_sim_b_1?pi=SL500_SY115)
You should pick it up.

u/DJ_IllI_Ill · 2 pointsr/learnart

If you want to draw people, then polish up your anatomy. Get Atlas of Human Anatomy for the Artist.

u/EntropyArchiver · 2 pointsr/SketchDaily

Only 5~ months ago did I decide to get serious about improving my art in my free time. For most of my life I only doodled occasionally. So I thought I would describe my plan of action with books and resources that I will likely be using. Any advice would be greatly appreciated.

My process will be basics of construction-> perspective -> figure drawing -> digital art and rendering. Approximately 45% will be improving, 45% will be doing what I want for fun and 10% will be a daily sketch(this subreddit) that takes anywhere from 10 minutes to an hour to complete. for fun I will be doing anything from digital to water color.

Construction and perspective: First I am starting my art journey by completing draw a box . Next I will go through Marshall Vandruff's Linear Perspective Videos and Perspective Made Easy simultaneously while referencing with how to draw by Scott Robertson. Briefly I will gloss at Drawing on the Right Side of the Brain or keys to drawing pulling ideas of where I might find weakness.

Figure drawing: Once those are finished, I will begin my figure drawing phase. I will move onto free proko subsided with loomis books such as this, other photo references sites like http://reference.sketchdaily.net/en and Figure Drawing: Design and Invention. I will also reference Atlas of Human Anatomy for the Artist and maybe more depending on my budget.

digital art and rendering: For the final stage of my journey, I will venture into ctrlpaint. Simultaneously I will be reading How to Render, Imaginative Realism: How to Paint What Doesn't Exist and Color and Light: A Guide for the Realist Painter

After that.... I don't know. We will see were I am in a year.

u/Livipedia · 2 pointsr/Art

I wouldn't critique this if I didn't like this-- so, disclaimer. I also realize it is a doodle, but you posted it on the internet, so I'm assuming you would like feedback.

A little more fluidity and variance in line weight would be nice. Your anatomy needs some work-- even if this is supposed to be stylized. The jaw is very square, more characteristic of a male face, and the eyes and pupils are not pointed the same directions (A good way to help with this is to look at the drawing in a mirror, ocular dominance can be a bitch). The mouth and the nose are too high up on the face and could be pulled down a little further. I don't think the lines for the clavicles were necessary-- they pull my eye away from the face. You did a really nice job shading most of the nose, but the rest of the face lacks structure and I'm not really sure where your light sources are going, especially with the reflections on the eyes. Maybe emphasize those a little more.

I did a really quick redline here to better illustrate my points.

Some good books to help with the fundamentals that are causing these issues:

u/howboutme · 2 pointsr/learnart

Get any anatomy for book and draw every page. This is the one I used in school.

u/drewboy91 · 2 pointsr/ArtistLounge

Here's the book on Amazon, its an excellent resource to have.

u/gigaquack · 1 pointr/learnart

Great job persevering. I recommend picking up Peck's Atlas of Human Anatomy for the Artist (or any similar volume) from your local library/bookstore/amazon/neighbor's house. Once you take the pain to learn the basic bone and muscle structure, a lot of guesswork goes out the window.

u/wrexsol · 1 pointr/learnart

Yes, as you've mentioned the head is tiny, knowing is half the battle I guess. The contours are pretty nice, but the picture is missing value/shadings so it looks incredibly flat. A lot of folks here will recommend anatomy lessons, which would certainly be a good start. Understanding how the the arms relate to the chest, the chest to the head and neck, all the processes in the skeleton that compose the human figure and how they all interact with one another will greatly improve how you see those things.

If I may, I'd like to elaborate on something that is easy to miss as an upcomer: people in real life almost never stand up perfectly straight or are never seen straight on by the eye in a perfect symmetrical orientation. The body is not perfectly symmetrical in most cases. In this picture, we see your model looking off to the side while holding the bow, but it looks uncanny and stiff. The hand on the hip exacerbates this flaw because usually when the hand is on the hip, the body's weight is usually leaning into it even if it's only slightly. Shifting the body's weight will help make the pose less stiff and more natural.

My recommendation is to draw from a photograph or some other reference (real models are awesome)! If you don't have a friend that likes being drawn, there are some sites out there that can help you refine your chops. Then, you can revisit an imagined piece like this and be able to make the adjustments that will make her come life. One site frequently recommended on here is the Pixel Lovely Trainer (also in the side bar); it cycles through tons of different pictures that you can sketch out at your own pace.

Some books about Anatomy:
Artistic Anatomy
Atlas of Human Anatomy for the Artist

An awesome tome about Figure Drawing:
Figure Drawing for All It's Worth

Gesture Drawing Tutorial (video) - something that may help you develop your skill

Additionally, and some folks may not like this, but taking some kind of drawing course might help you build your skills efficiently. I know when I did a 101 Drawing class for a college elective, it kept me focused, forced me to explore different elements of drawing that I would never have considered, and really helped me understand the relationships of different shapes and objects in a space. (another thing it helped me do was force me to work within a deadline window, which becomes fairly important when looking for confidence).

All in all I think you are onto a great start and with a little direction you can improve pretty quickly. There's a shit ton of information out there and it's all waiting for you to check it out!

u/Telamonas · 1 pointr/greece

O Proko είναι καλός δάσκαλος για τα πρώτα σου βήματα και διδάσκει συνδυάζοντας την γνώση των πιο καταξιωμένων στον χώρο, πχ George Bridgman, Gottfried bammes, Loomis, Michael hampton κτλπ. Εάν μπορέσεις να βρείς και αυτό εδώ το βιβλίο ακόμα καλύτερα. ;)

u/BadMinotaur · 1 pointr/learnart

I use Atlas of Human Anatomy for the Artist to learn human anatomy. It’s a bit dense but he goes into why things fit the way they do, which is important.

u/mxmlucas · 1 pointr/Art

Atlas of Human Anatomy for the Artist by Stephen Rogers Peck is nice. It covers the bones, muscles, and surface anatomy (fat, hair, veins, etc.). It also has sections ( smaller than the three above though) on proportion, equilibrium and locomotion, differences of age, sex, and race, and facial expression. It's 279 pages, will take a while to read, and can be exhausting if you're not interested. http://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958

u/Blindjudgment · 1 pointr/ZBrush

This is a great start! Anatomy is a tough subject to nail down. The biggest thing I can say to you is to work on your forms. It appears to me that you are falling into the trap that a lot of new artists do when starting with anatomy in ZBrush and thats "carving" in the muscle definition rather than building up the forms that create the muscles. By building the forms up in order form deeper muscles to surface muscles you will end up with a lot of the "Creases and lines" between muscles that a lot of people identify with being "ripped" or "shredded"

When I'm doing anatomy I like to use the clay tubes brush to build up base forms, hPolish to setup my plane breaks, and than the clay brush to do a final refining pass.

One of the best books I can recommend about true anatomy that looks at it for what it is and avoids the artists personal style is "Atlas of Human Anatomy for the Artist" by Stephen Rogers Peck (http://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958/ref=sr_1_2?ie=UTF8&qid=1406854979&sr=8-2&keywords=anatomy+for+the+artist). Its a little known gem among most people and its super cheap. this guy really knows how to break down the subject into terms for an artist and avoids unnecessary detail.

Keep up the practice!