Reddit Reddit reviews Basics of Age of Empires 2: On a Journey to be Great or Simply to Win Your Friends

We found 8 Reddit comments about Basics of Age of Empires 2: On a Journey to be Great or Simply to Win Your Friends. Here are the top ones, ranked by their Reddit score.

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Basics of Age of Empires 2: On a Journey to be Great or Simply to Win Your Friends
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8 Reddit comments about Basics of Age of Empires 2: On a Journey to be Great or Simply to Win Your Friends:

u/kw1k2345 · 7 pointsr/aoe2

Like seriously. Two people have written two separate books which contain loads of stuff, well presented, critique checked and they charge 10$ only for it.

Here you come and you want to charge for a fast castle build order. 11

Edit:


u/jeowaypoint · 7 pointsr/aoe2

> so dont worry if you have lots of food and wood but not much gold.

This is rather misleading. Gold is the one resource that you should have, if anything, since using that is easy, by making more units (or being able to make units slightly later, one can re-boom and/or increase f/w gathering really fast, which is not the case with gold, which = map control/relics) or buying f/w/s when urgently needed.

___

Mostly the reason of having unused resources is based on non-optimal booming (I am assuming it is doable for you to use resources to the limit, until one res becomes critical, as you should be able to), of having unneeded amounts of farmers or lumberjacks. Too often while eg. 3 TC booming, the w/f ratio is off by a lot.

I've tried to learn good booming lately and watched some recs of good Ara pocket and/or BF booms, and it is quite amazing how accurate (+/-1) the experts keep to the exactly needed amounts of lumberjacks based on how many TCs they have booming, and whether they intend to go heavy castle age (often food-based pushes, eg. kts predominantly) or straight to Imperial.

Here are my pointers that I've observed: (they coincide exactly with Andre D.Ferreira's ebook numbers, from which I factually got these, the recs just strengthened my understanding of these) link to ebook

  • ~6 farms/TC that are producing villagers

    So 1st priority in a Boom is to get the farmer amount to 6xTC-amount, after of which any additional farmers should have a purpose in unit-production capability (eg. kts from one stable is 7f/7g for non-huns). Heavy food-based armies tend to reach 40 farmers but 32 is often bare minimum, as it is near to the Handcart optimal research amount. link with WB/HC explanation

  • ~6-7 on wood for every TC producing FARMERS

    EDIT: about the number of wood villagers you need to make a farm every 25 secs, the time of training a villager.

    (in 3 TC boom that is usually 2 TCs, with 3rd either producing gold/stoneminers or wood cutters if looking to add 4th TC) and NO MORE THAN THAT. Likewise in 4 TC straight booms a ~22-24w was usual. In recs I observed ~13-15 on wood for direct 3 TC booms, and this amount never grew over this number, until it becomes necessary to start reseeding the farms, which without 2nd farm tech is usually around ~28-29 mins (which, by the way, is the a usual Imperial time for direct no-castle-army boom). This is usually done by stopping farm production at a required amount and during Imperialing adding 1-2 TCs to make woodcutters. That brings the next pointer:

  • Maintaining 10 farms in Castle/Imperial transition requires approximately ~2w vills (with all relevant eco techs). So, multiply by farmers you boomed to and add MINIMUM this amount while Imperialing. Again, NO MORE NEEDED; THE REST GO TO GOLD OR STONE FOR CASTLES.

  • Once these above numbers are reached in Boom/lategame, add all new villagers to Gold/Stone based on map control (usually add TCs/Castles to these locations).

u/LetsLearnAoC · 5 pointsr/aoe2

[Andre's Book] (https://www.amazon.com/Basics-Age-Empires-Journey-Friends-ebook/dp/B01F12NJDQ/ref=pd_sim_351_1?_encoding=UTF8&psc=1&refRID=8PCWYFBN3BSGQFTA50YV)

And I agree that Andre's book is much more helpful for any HD player 1400-2000 rating. Very well organized and all information is all cited.

u/SmellyLeopard · 2 pointsr/RealTimeStrategy

The e-book "Basics of Age Empires 2" is a good source of every aspect of that game for competitive play. So if he likes to play aoe2 then it's definitely worth considering. Even if he doesn't play this game in particular, the thought processes described could still be relevant to other rts games.

u/Valakas · 1 pointr/gaming

And if you're worried about getting noobed into oblivion just pick one or two good build orders (probably the two most useful ones are one of feudal rush and getting to castle in ~15-16min.), and you're ahead of at least half of the players (on steam at least!).
There's also a book out there, Basics of Age of Empires 2, which is pretty good as a learning source.

u/basicsofaoe2 · 1 pointr/aoe2

So far there's a review here, and the two reviews from Feage and dogao.

Thank you for your opinion :)