Reddit Reddit reviews Cable Matters Active USB Extension Cable Male to Female (USB 3.0 Extension Cable) with Signal Booster for Hard Drive, Webcam and More - 5 Meters, 16.4 Feet

We found 56 Reddit comments about Cable Matters Active USB Extension Cable Male to Female (USB 3.0 Extension Cable) with Signal Booster for Hard Drive, Webcam and More - 5 Meters, 16.4 Feet. Here are the top ones, ranked by their Reddit score.

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Cable Matters Active USB Extension Cable Male to Female (USB 3.0 Extension Cable) with Signal Booster for Hard Drive, Webcam and More - 5 Meters, 16.4 Feet
ACTIVE USB 3.0 extension cable extends the connection between a computer and USB peripherals; The USB active extension cable supports the SuperSpeed USB 3.0 data transfer rate up to 5Gbps; Connect a VR headset such as the HTC Vive Cosmos, webcam, USB 3.0 hub, or external hard drive to a computer across the room using this USB to USB repeater cableLONG USB extension cable with an integrated amplification chipset supports data transmission at longer lengths than a passive USB cable; Backwards compatible with USB 2.0 peripherals and cables; Extend an external hard drive cable or a printer cablePOWER SUPPLY 5V 2A compatible with a 3.5 x 1.35 mm plug with center positive polarity (sold separately); Booster power with a power adapter with a USB3 extension cable is sometimes required with devices requiring more than 900mA of power; USB power may not be sufficient when connecting a USB 3 0 extension cable to a low power USB 3.0 PCIe card portSUPERIOR CONSTRUCTION includes gold-plated connectors, bare copper conductors, foil & braid shielding, a power status LED and a Y cable power port with a cable clip for strain relief; The USB extender cable is sturdy but flexible enough to coil for storage
Check price on Amazon

56 Reddit comments about Cable Matters Active USB Extension Cable Male to Female (USB 3.0 Extension Cable) with Signal Booster for Hard Drive, Webcam and More - 5 Meters, 16.4 Feet:

u/TyrialFrost · 8 pointsr/oculus

Can't believe this took a year.

That said they should add the following ASAP.

  • 8m Rift cable.

  • USB3.1 Gen2 Type-C 4-port Sensor hub.

  • USB3.0 Active 5m cable.

  • Slimline adhesive mount for sensor

  • Travel case for Rift

  • Touch gun mount

  • Glasses facial interface

  • Replacement XBone controller (with rift sticker)

  • Replacement Left/Right Touch controller

  • Oculus Home Gift card

  • Enter the Rift - Shirt, Hoodie, Underwear

u/OwThatHertz · 6 pointsr/VRGaming

Warning: wall of text ahead. I'm going to recycle an older comment and make it more specific to your post.

It kind of depends. What CPU and GPU do/will you have? Do you have enough room to swing your arms while standing stationary? Do you like simulations, such as racing games or flight/space sims? These actually have an impact on the best headset (HMD) for you. I own the Vive (non-Pro), Rift, and Samsung Odyssey so my comments are based on use of all three.

Oculus Rift:

Lighter and easier to deal with. Has built-in audio. Some really nice platform exclusives, though there is a way to play those on the Vive. (More on that shortly.) Cheaper than the Vive, and cheapest option in general other than some Windows Mixed Reality HMDs that you should probably avoid. Tracking is, in my opinion, a little inferior to the Rift, even if you get a 3rd sensor. However, you can "fake it 'til you make it" on the Rift with only two sensors by mounting them in opposite corners of your play area. The Rift requires at least 3 USB 3 ports, or 4 if you add a 3rd sensor, so that's a lot of requyired ports. Seated/standing experiences work slightly better than roomscale, though this is something they've overcome with time. Games/apps purchased through the Oculus Store won't work on another HMD (barring 3rd party hacks/apps), limiting your future hardware upgrade options so buy any non-Oculus exclusives through the Steam store. Touch controllers are the current king for controllers, but Knuckle controllers for Vive/SteamVR are pending. (More on that shortly.) MUCH more pronounced "god rays" than the Rift. The business practices and politics of Facebook/Oculus are questionable, if you care about that sort of thing. Customer service is ticket-based only and there's no option for phone-based support.

HTC Vive:

The regular Vive is $100 outside your price point. The Vive Pro is more than double so I won't go into it much here. The Vive has significantly better tracking than the Rift unless you get at least a 3rd sensor, and even then there are sometimes issues. No built-in audio on the regular Vive but this is resolved with the Deluxe Audio Strap, albeit for $100 more. The Vive offers a better Roomscale experience, in my opinion. Games are purchased through Steam, which means you can take advantage of Steam sales, buy games at a discount (sometimes 80-90% off!) from third-party sites like Humble Bundle, Green Man Gaming, etc. Note, however, that the Rift is compatible with most VR games on Steam, too. You can also play Rift exclusives using free, third-party software called ReVive, but that this is not officially supported and YMMV. Not every game works. (Essentially, it tricks Rift titles into thinking a Rift is connected, and remaps the buttons to the Vive controller. However, since there are differences between the controller control types, this isn't always perfect.) Controllers are meh but work fine; just not as intuitive or comfortable as the Rift's. When (might be a while) the Knuckles controllers finally come out, they'll probably be the best. The Vive is more glasses-friendly but those who are just nearsighted won't necessarily need to wear glasses at all. There's a new wireless adapter that's nice but only applies if you're driving it with a desktop PC because it uses a PCIe card rather than USB. For non-wireless, however, one nice thing about the Vive is that the HMD only uses one USB 3 and one HDMI, and that's it. The Lighthouses (base stations) only need power and don't require USB. HTC support is both phone and ticket but is terrible either way. Some people have resorted to public shaming via YouTube/social media. YMMV.

Samsung Odyssey (WMR):

Higher resolution display, on par with the Vive Pro, which equates to a much less pronounced "screen door effect" (seeing the gridlines between pixels) than other HMDs. This is very nice for more detailed games like racing games or flight/space sims where you have to read a lot of small dials or text. Significantly lesser support for games and experiences. That said, just because an app doesn't explicitly state it works with WMR doesn't mean it won't work... but it might not. Controllers are pretty bad compared to the others. Tracking is also worse (uses inside-out tracking, so no sensors), but still significantly better than I thought it would be. This won't matter much if at all for seated or standing experiences; just for roomscale. The benefit is that you can do VR on the go with a gaming laptop. (At least a 1070 Max Q, though a full 1070 or 1080 is recommended.) The cable is significantly shorter than the others so, realistically, it's just a seated/standing experience. Roomscale is technically possible but severely limited. Also, there are specific cases (for example: archery games) where the controllers will end up out of view of the HMD's cameras, which will break tracking. Samsung's phone-based support is usually pretty decent, though I haven't needed it for the HMD yet.

Other Windows Mixed Reality HMDs:

The Lenovo Explorer gets some good reviews and sometimes goes on sale for as little as $170 with controllers. (Note: it can be found cheaper without controllers but you need controllers for most VR experiences, so...) It's important to note that the Lenovo Explorer (and all other WMR HMDs other than the the Samsung Odyssey) lacks IPD adjustment. IPD stands for interpupilary distance, which is the distance between your eyes. Everyone's eyes are a different distance apart but most WMR manufacturers didn't include this feature to keep costs down. However, using an HMD without the right IPD can cause nausea, blurriness, and headaches and can ruin your VR experience. I'd strongly recommend going with one that does. I haven't generally heard good things about any of the other WMR HMDs other than the Samsung Odyssey or the Lenovo Explorer. The others are relatively cheap but lack features, perform poorly, or both.

A note about VR graphics:

It really depends on the game. To avoid nausea, VR generally has to run at about 90 Hz, which can necessitate less comprehensive textures. However, people have done absolutely amazing things with VR to the point that you simply don't notice. A prime example of this is Lone Echo (Oculus only). The visuals are stunning, though I'd be remiss if I didn't mention the incredible story, method of teaching game mechanics, and the pure immersive feeling they pull off. Lone Echo is VR done right, and it feels like an AAA title. The Climb is another example of incredible visuals and reasonable immersion. That's the game currently making the rounds (again) of Reddit via this GIF. Skyrim VR is another example of impressive visuals in VR. Skyrim is somewhat dated, but yes; those incredible photorealistic immersion mods from desktop Skyrim work in VR and you can totally play Skyrim VR seated. All of that said... you are looking at a 1080p monitor magnified by relatively cheap optics no matter which rout you go. It's like looking at 1080p on a 70" screen from <4 feet away. You are going to notice the pixels, but you're also going to forget about it pretty quickly as you get distracted by the incredible experiences and other visuals. The only exception to this will be games with lots of detail like flight and space sims. Unfortunately, games like that really need higher res than VR can realistically provide right now. This may change with 20-series GPUs. For everything else, you'll probably mostly forget about the issue.

Roomscale:

Your roomscale abilities are going to be hampered by your small play area. Generally, the recommended minimum area is roughly 2x2.5 meters, if I remember correctly. Some roomscale games will refuse to launch with such a small area marked off. Others will launch, but you'll be unable to reach some things. Your play area will probably just barely suffice but you might need to "cheat" and mark off a slightly larger are than you actually have. The Vive and Rift both do Roomscale and seated/standing VR. WMR only does seated/standing VR reasonably well and is terrible at roomscale (due to the restricted cable length, not to mention poorer tracking) whenever you are able to make more room for it, and the controllers are much worse.

Cable lengths:

All VR HMD cables are a bit shorter than they could be. You can buy some extension cables, but some work and some don't... sometimes with no explicable reason. I've found that this HDMI cable and this USB extension cable work to extend the HDM for both the Vive and the Rift, and this USB extension cable works to extend the Rift cameras. If you decide to get both a Vive and a Rift, the extension cables I linked for the HMDs are able to go to the Vive's breakout box and then either the Vive or Rift can plug into that with success. The Samsung Odyssey does NOT work when plugged into the Vive's breakout box but I haven't yet tested the extension cables so it might work if the breakout box isn't present.

TL;DR:

At this point, my recommendation for first-time VR on a budget is the Oculus Rift. If you know you'll get into/stick with VR and can afford the Vive (so long as you can also afford the Delux Audio Strap), I'd recommend the Vive. The Samsung Odyssee is also a decent solution but at its price point I'd generally recommend the others unless the majority of your usage will be in highly-detailed simulators or similar games.

u/costantinea · 5 pointsr/WindowsMR

I have the Odyssey plus and had this issue. This fixed it:

Hub for power: https://www.amazon.com/gp/product/B00TPMEOYM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 and

Data repeater (active cable): https://www.amazon.com/gp/product/B00DMFB5OK/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1

Active c goes to computer USB port; then use the hub; connect your headset to a hub port

u/DeafPapa · 4 pointsr/oculus

My mobile setup is as follows:

MSI GT73VR- nvidia 1070 – Samsung 960 pro’s – 32 gigabyte memory – processor under volted using Throttle top 850 to reduce heat.

Laptop stand for airflow-
https://www.amazon.com/gp/product/B00VIZ60QY/ref=oh_aui_detailpage_o03_s00?ie=UTF8&psc=1

Powered USB-c hub-
https://www.amazon.com/gp/product/B013P0JU66/ref=oh_aui_detailpage_o04_s00?ie=UTF8&psc=1

Display port to HDMI adapter (saves wear/tear on HDMI port) -
https://www.amazon.com/gp/product/B00PJ3LSIG/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1

Extension cables 15' headset and 3rd sensor-
https://www.amazon.com/gp/product/B008D5EUD2/ref=oh_aui_detailpage_o01_s01?ie=UTF8&psc=1

https://www.amazon.com/gp/product/B00DMFB5OK/ref=oh_aui_detailpage_o01_s01?ie=UTF8&psc=1

Active HDMI repeater for headset-
https://www.amazon.com/gp/product/B01GHL72XS/ref=s9_acsd_hps_bw_c_x_1_w

Facial replacement-
https://www.amazon.com/gp/product/B01GHL72XS/ref=s9_acsd_hps_bw_c_x_1_w

Some items picked up over time. While at times I think a tower system would be great…. This allows me the flexibility to setup at other locations in / outside the home and still have normal laptop while not in VR.

u/[deleted] · 3 pointsr/oculus

Below are the cables I used, all worked flawless for me, however I bought the $80 5gbps USB hub card

approved 6ft usb extension

approved 6ft 4k HDMI

for sensor extensions

u/Katur · 3 pointsr/oculus

This HDMI and USB extenders should give you enough.

> In the best case scenario i can only get 10 linear feet (16 ft cord, 6 foot tall person = 10 feet)

Also the Math says in best case you'll get 14.8 linear feet.

u/crazy_goat · 3 pointsr/oculus

Order some wall mounts (generic tripod thread - tons of amazon) - a USB 3.0 Extension cable for each sensor (5M Cable Matters active model for $16 works great) and you'll be good. This will allow you to mount your two sensors in opposing corners for Roomscale tracking - provided your room is of adequate size.

You can extend the rift's own cable(s) with a 6ft HDMI extension cable, and 6ft passive USB 3.0 extension cable. Anything beyond that will likely give you problems. Get some velcro straps to tie both of those extensions together and it'll double as a breakaway cable were you to tug on it too hard.

Maybe consider grabbing an add-in PCI-E USB 3.0 card. I ordered this Startech.com USB 3.1 card for $35 because USB 3.1 controllers can handle 10Gbps of throughput, which theoretically means both of these ports should be able to run at the full 5Gbps 3.0 mode, so it could handle both sensors with ease.The amazon reviews have some Rift users implying it works great.

Also - you'll get Robo Recall for free, it's a great action game to get started in. It'll set the bar pretty high for you - but it's a very comfortable (and often intense!) experience.

u/lifson · 3 pointsr/oculus

Well that sounds great, but I just realized I built the cable from the recommended 15 ft cables on this(yours?) video.

Watch "EXTRA-LONG 15' Oculus Rift Break-Out Cable - IT WORKS!" on YouTube
https://youtu.be/uuNTtSQg02w

Using these:
https://www.amazon.com/dp/B00DMFB5OK/ref=cm_sw_r_cp_awdb_t1_NU0GAb2ATKYJJ

And

https://www.amazon.com/dp/B008D5EUD2/ref=cm_sw_r_cp_awdb_t1_iW0GAbDF13ZN7

It does not work on 2 of my 3 motherboards.

u/SharkOnGames · 2 pointsr/oculus

I bought 6ft extensions for the headset on recommendation from the Oculus Wiki here on reddit, I also have a GTX 1080, so far so good.

USB 3.0 6ft extension

[HDMI 6ft extension]https://www.amazon.com/gp/product/B00JJ519KC)

I then used twisty ties to bind the new extension cables together so I don't trip over them.

EDIT: I also bought a 16.4ft USB 3.0 extension for one of my sensors, which also works great (plugged into USB 2.0). Worth noting, this sensor is also extended using the included usb extension that came with the Oculus Rift/touch controller boxes. So it has 2 extensions on it and it still works.

EDIT 2: Fixed the HDMI link

u/Xenolith234 · 2 pointsr/oculus

Purchasing an extra sensor comes with a Monoprice USB extension cable, but other than that, These worked for me:

Cable Matters SuperSpeed USB 3.0 Type A Male to Female Active Extension Cable 5 Meters/16.4 Feet https://www.amazon.com/dp/B00DMFB5OK/ref=cm_sw_r_cp_apip_Fw8SCFQE4HwKp

Cable Matters 2-Pack High Speed HDMI Extension Cable with Ethernet 10 Feet - 3D and 4K Resolution Ready https://www.amazon.com/dp/B00JJ517VI/ref=cm_sw_r_cp_apip_n4vo6UArwEca1

u/Shabbypenguin · 2 pointsr/oculus

https://smile.amazon.com/gp/product/B00DMFB5OK

i use these on my rift to have my desktop in the office and rift in my garage. as for DP, no clue. i use

https://smile.amazon.com/gp/product/B014I8TC4E

and https://smile.amazon.com/gp/product/B01GHL72XS for the hdmi, i imagine something similar would work for rift s

u/TheDarkSwordsman · 2 pointsr/linux4noobs

I dual boot Ubuntu 18.04 with Windows 10 and have an Oculus Rift.

I really just use Windows for gaming, and it takes make a minute to get over there. I mean, to me it's not a huge hassle.

If I were you, if it's not too out of the ordinary for you to ask, ask his thoughts on dual booting and using a Windows 10 for gaming. If he says it's not a bad idea, and he REALLY wants the headset, I would highly suggest getting it. Worse comes to worst, if he doesn't want it before he opens it, you can simply refund it and get another gift.

I recommend getting the rift with a third sensor, as well as an HDMI extender and USB 3 Active cable. It'll run up your costs to about $530-$550 after tax, but the third sensor is essential if you want the tracking to work well.

Edit: This is the active cable I got that I have not tested yet. I will return with a response, just remind me if I don't have it up by tomorrow afternoon.

And this HDMI female to female looks good paired with this HDMI cable.

If you have any other questions just let me know. I'll try to help out best I can.

u/Vyviel · 2 pointsr/WindowsMR

There was a thread here exactly the same as this one today and I replied there that I tested one of those cables with no issues on my PC when my amazon basics one didnt work at all. Here you go 12 hours ago someone posted exactly the same thing you did =P https://www.reddit.com/r/WindowsMR/comments/7ulmch/functional_usb_extension_cable/

This is the cable I used. https://www.amazon.com/Cable-Matters-SuperSpeed-Female-Extension/dp/B00DMFB5OK

Seems it varies by PC though as it worked fine in my USB 3.1 port and the amazon basics would just connect and disconnect constantly but never allow the headset to work. Gave one of the long -120342834034etc errors.

u/johnnybags · 2 pointsr/oculus

You can use an active usb 3.0 extension cable for longer distances.

Edit: By active, i don't mean an ethernet conversion. I mean something like this

u/clamchoda · 2 pointsr/Vive

Things to do while your waiting.

u/jsdeprey · 2 pointsr/oculus

The active extender I have does not require a wall wart at all, they use the USB power on the cable to basically add another hub to regen power on the line back. Some do have the option to plug in a wall wart, but the one I have and many I see on Amazon do not need a wall wart at all.


This one says it does not need the power adapter unless you are connecting multiple of these cables together I guess, and your PC supplies enough power to the extender its self.

https://www.amazon.com/Cable-Matters-SuperSpeed-Female-Extension/dp/B00DMFB5OK/ref=sr_1_1?ie=UTF8&qid=1484412332&sr=8-1&keywords=active%2Busb%2Bextender&th=1

I lot of the ones over 20' seem to be USB 2.0 which should still work. It may be best to have the wall wart so you know the camera is getting good power though, maybe get one that allows you to connect the wall wart optionally and see how it does without it?

I currently am using a 16' USB 3.0 cable that seemed to power my camera fine.

u/acnorway · 1 pointr/oculus

I can confirm that this cables work flawlessly as well:

https://www.amazon.com/gp/product/B00DMFB5OK/ref=od_aui_detailpages00?ie=UTF8&psc=1

Cable Matters SuperSpeed USB 3.0 Type A Male to Female Active Extension Cable 5 Meters


u/samtheredditman · 1 pointr/oculus

The Best Buy vr headset cable didn't work for my rift so I pulled the cables apart and used the 3.0 extension for my second sensor since I was out of the return period. Works perfect for that.

Here's what I got for my headset and the only things I'd recommend for headset extensions:

hdmi cable

hdmi repeater

usb 3 cable

inateck usb 3 card

The usb extender cable wouldn't work with anything besides the usb 3 card for me so I would say just buy it too. Though, I can only plug 2 things into the usb card.

These 4 things solved all my problems though. You can roll the dice on the best buy cord, but there's a decent chance you'll have to buy this stuff after and this way you get 15ft of extension instead of 9.

u/Goose_Whistle · 1 pointr/oculus

That's right.

-Right sensor plugged directly.

-Left sensor extended by this this cable.

-Rear sensor extended by this cable

I have the headset connected using the extender I mentioned already and this HDMI extender.

I've read somewhere that a 4K HDMI repeater can remedy my situation, so I ordered one that will get to me on Sunday.

What really perplexes me is the how the the left sensor goes from "OK" to "poor tracking" when I plug in the headset... and how the whole thing works sometimes and other times it's a no-go.

u/Schlick7 · 1 pointr/WindowsMR

I successfully use this cable.

no audio though

u/Grey406 · 1 pointr/oculus

No prob! That's exactly why I bought one, and ended up needing the spare controller already as I destroyed one controller already by accident.

Also one thing to note, if you buy the sensor alone for $60, it includes a 16ft extension cable BUT it is USB 2.0 so it will force the sensor to 2.0 even if plugged into 3.0.

The sensor included in the Oculus Touch set does not include an extension cable, so you will have to buy one separately. I purchased this one https://www.amazon.com/gp/product/B00DMFB5OK/ref=oh_aui_detailpage_o07_s00?ie=UTF8&psc=1 because I wanted to run all 3 sensors at 3.0 with a deidcated 3.0 card.

u/yomerb · 1 pointr/oculus

I have the following with my gtx 970


https://www.amazon.com/gp/aw/d/B01GHL72XS/ref=ya_aw_oh_bia_dp?ie=UTF8&psc=1

https://www.amazon.com/gp/aw/d/B008D5EUD2/ref=ya_aw_od_pi?ie=UTF8&psc=1

https://www.amazon.com/gp/aw/d/B00DMFB5OK/ref=ya_aw_od_pi?ie=UTF8&psc=1

O

You obviously don't need those cables. The Hdmi extender works great even for a cable as long as mine. It should be no problem to get the extra 3ft you want. My setup is completely passive, even the USB cable is not using extra power as the Rift headset doesn't demand much.

u/LaRock0wns · 1 pointr/oculus

Rift or Rift S? For the Rift sensors, I was using these cables for the sensors without issue - https://www.amazon.com/gp/product/B00DMFB5OK/

​

I sold my Rift for a Rift S, I didn't feel like re-wiring all the sensors after I moved in to a new house.

u/gullzway · 1 pointr/oculus

This is what I have setup, works great. I use this Active USB extension https://www.amazon.com/gp/product/B00DMFB5OK/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

u/yellowspacealien · 1 pointr/oculus

Been playing with 2 sensor 360 tracking on the 2m x 1.5m and has been working good enough for me. Tracking is not perfect obviously as there is a "seam" that will cause a "shift" on the touch controller potentially due to what seems to be a software calibration type of issue. Not a game breaker for me as you just have to be aware of it and adjust accordingly so I am not in between it like when I play Arizona Sunshine and aiming the gun.

My setup uses the 2 support rods diagonally from each with the sensors attach to clamps and up about 6 feet high at about 45 degree angle downward linked to active USB3.0 extension cable. I think your mileage will vary how you setup but here's the list of the setup:

https://www.amazon.com/gp/product/B000CRDD6Y/ref=oh_aui_detailpage_o04_s00?ie=UTF8&psc=1
https://www.amazon.com/gp/product/B00E5M39AW/ref=oh_aui_detailpage_o04_s02?ie=UTF8&psc=1
https://www.amazon.com/gp/product/B00DMFB5OK/ref=oh_aui_detailpage_o03_s00?ie=UTF8&psc=1

Also you should use Desk Scene to make sure the sensors truly cover your play space:
https://www.reddit.com/r/oculus/comments/5gy2my/desk_scene_multisensor_update_check_your_cameras/

u/snowzach · 1 pointr/Vive

I have personally used this cable link with a 6 foot male/female plugged into that extension and a powered USB hub like this plugged into that. Gives you about 20 feet.

u/bifurk8 · 1 pointr/oculus

I use both the 5m and 10m Cable Matters extenders here for my sensors and they work well w/ the sensors all staying detected as USB 3.0.

I do occasionally have a sensor drop off and need to be reconnected, maybe a couple times a month. But, in my case, that seems to happen just as often to the non-extended sensors as it does the extended ones and I believe it has more to do with my USB controllers and the Oculus software than it does the extenders.

*Edit: Should also note, I have tried the extensions I posted both with and without an external power supply and noticed no difference whatsoever. I don't think you should need to bother with an external power supply.

u/donannis · 1 pointr/oculus

Yes, I have them plugged into a usb hub and they work, both the headset and the sensor. lemme see if i can find the hub I ordered.. Here, this is the one I got and works with USB 3.0

http://www.ebay.com/itm/112009777176?_trksid=p2060353.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT

I attached this cable to it to extend my rift sensor (camera)

https://www.amazon.com/gp/product/B00DMFB5OK/ref=od_aui_detailpages00?ie=UTF8&psc=1

I did exactly what you want to, I connected this box usb 3.0 hub under my desk, with a hdmi coupler i can plug the rift into, so all the connections for my headset are under my desk.

u/XtraChase · 1 pointr/OculusQuest

This active USB extension might work.
Cable Matters Active USB Extension Cable Male to Female (USB 3.0 Extension Cable) for USB Device and Oculus Rift, HTC Vive, Playstation VR Headset and More - 5 Meters, 16.4 Feet
https://www.amazon.com/dp/B00DMFB5OK/ref=cm_sw_r_cp_tai_mqt1DbXGK7D85

u/seattleliftbuddy · 1 pointr/pcmasterrace

I recently got my system up and running, and then proceeded to move. Several weeks later, I got my surround sound up and running and moved my equipment around.

Now I'm seated around 8' from the TV, and 10' from the PC. I am set on games that use controllers, but for mouse and keyboard games, I'm trying to figure out the best course of action.

My searching on this subreddit and online has indicated that around 10 feet is okay, and as long as I used powered USB, I should be fine.

So i'm trying to decide if I want to run two lengthy active USB cables: http://www.amazon.com/Cable-Matters-SuperSpeed-Female-Extension/dp/B00DMFB5OK/ref=sr_1_1?s=pc&ie=UTF8&qid=1453851656&sr=1-1&keywords=active+usb+3

Or run one USB 3.0 hub: http://thewirecutter.com/reviews/best-usb-hubs/

Any thoughts on what might be best?

u/Me-as-I · 1 pointr/oculus

At least with a power cord you can get a long one and tuck it in around the edge of the room or something. USB 3 cables aren't supposed to be longer than 3 meters. Beyond that you need an active cable. I have a feeling that could add lag. I'd like to see tests on that.

u/0-cares-given · 1 pointr/oculus

Yea, that's what I figured. I know amazon sells one cheaper. I'll probably end up going with that.

u/Heaney555 · 1 pointr/oculus

No.


The sensors need to be on a 5 metre extender each - specifically this one

u/RnRpax · 1 pointr/oculus

I hear you on the USB issues (worst aspect of the Rift from my experience). I had no luck with the recommended Inateck card with multiple drivers (default MS or official Inateck), disabling of power management, etc. As someone else has already stated try without the extensions if possible to see if you still have issues. If none, might be compatibility with those cables. I use 5m Cable Matters active usb 3.0 extensions along with the StarTech 4 port PCIe USB 3.0 card (4 dedicated channels). That card is on the pricey side but is ultimately what ended up working for me without issue (have hmd and 3 sensors on extensions plugged in (requires available PCIe x4 slot or higher). Hopefully you get this sorted but remembering the frustration I had with USB issues I can understand if you'd rather just be done with it.

u/battlestartriton · 1 pointr/oculus

I have my rift extended by 25 feet with no issues. (Room scale) I have a ASUS 1080 close to your ASUS 1070.

You must have active cables. Regular HDMI cables are horrible at carrying a signal that requires a certain level of power through it.

Don't use a DVI to HDMI dongle. You need to give the rift a HDMI native port. Move your monitors around or buy DisplayPort to hdmi cables for your monitors if needed.

My connection is as followed:

Video card -> active hdmi cable -> hdmi booster -> rift (rift plugs into HDMI booster)

Active USB MUST be plugged into motherboard or pci card USB and NOT USB hubs. I've had nothing but issues with a few hubs.

Here's my setup


HDMI:


Cable Matters Active 4K HDMI Cable with RedMere Technology (ARC and Ethernet Support) - 25 Feet https://www.amazon.com/dp/B01N2VREA8/ref=cm_sw_r_cp_api_5w-LzbA9W4WRE

I also use an HDMI repeater which helps boost the signal

J-Tech Digital HDMI 2.0 Repeater Coupler Extender Signal Booster Support 1080P, 4Kx2K@60HZ HDCP EDID Bandwidth up to 18Gbps https://www.amazon.com/dp/B01HQQHOB8/ref=cm_sw_r_cp_api_az-LzbVBBRY6A

Here's my USB cable

Cable Matters SuperSpeed USB 3.0 Type A Male to Female Active Extension Cable 5 Meters/16.4 Feet https://www.amazon.com/dp/B00DMFB5OK/ref=cm_sw_r_cp_api_Kz-LzbFSJ01KH


Hope that helps! I have ZERO latency issues and no disconnection problems. I play a lot of echo arena.

u/directrl · 1 pointr/oculus

You can buy a 5m active extender for $15 on Amazon to get 8m with the cable and extender. https://www.amazon.com/Cable-Matters-Active-Extension-Female/dp/B00DMFB5OK?th=1&psc=1

u/TrevEB · 1 pointr/oculus

The room is 11'x12'
No bed however there is a couch which takes up some valuable space.
I used wall bushings that I sawed partially in half with a dremel so that I could slip the cable into it without having to cut the USB head off. I also had to soak the bushing is boiling water to soften it up a bit for bending. It makes the hole in the ceiling very clean. The hole itself was drilled just wide enough to get the USB head through. I'll post some pics soon of the wires. :)
Here is a list of parts.
Ceiling Mounts
https://www.amazon.com/gp/product/B001D49TU4/ref=oh_aui_detailpage_o09_s01?ie=UTF8&psc=1
Wall Bushings
https://www.amazon.com/Single-Feed-Thru-Bushings-package-CIMPLE/dp/B01EKG1K1W/ref=pd_cp_23_3?_encoding=UTF8&pd_rd_i=B01EKG1K1W&pd_rd_r=69VB8HQYJYJ1ABYZDDNH&pd_rd_w=kvX5u&pd_rd_wg=VNk2q&psc=1&refRID=69VB8HQYJYJ1ABYZDDNH
StarTech 4 port PCI Express
https://www.amazon.com/gp/product/B00HJZEA2S/ref=oh_aui_detailpage_o06_s00?ie=UTF8&psc=1
Cable Matters Active USB 3.0 16 feet
https://www.amazon.com/gp/product/B00DMFB5OK/ref=oh_aui_detailpage_o09_s02?ie=UTF8&psc=1

u/Antoniopapp · 1 pointr/oculus

Hey Knexfan0011, I read the amazon link for my Cablematters plug. I found this line " Optional AC Power (sold separately): Power Adapter with 5V/2A center positive 3.5 x 1.35mm barrel connector." Didn't you say that the plug was DC? Here is the amazon link. Does it matter if I buy a DC or AC plug? Thanks!

Edit: Will this work? Link

u/Xjph · 1 pointr/oculus

I'm using this 10' cable without issue, it's also passive, but specifically recommended at that length on the subreddit wiki here: (https://www.reddit.com/r/oculus/wiki/extension_cables)

Active ones are generally a little more expensive, and will have a bigger socket on the end to accommodate the necessary electronics, for example: https://www.amazon.com/Cable-Matters-SuperSpeed-Female-Extension/dp/B00DMFB5OK (this one is also linked from the wiki).

u/TechFiend101 · 1 pointr/techsupport

I would probably recommend using an active usb extension cable cable like this and a powered usb hub.

u/cocorickoo · 1 pointr/WindowsMR

Yeah, this is the one you are talking about. It is not available on AmazonPrime so i'll be losing money if it is not compatible.
https://www.amazon.ca/Cable-Matters-Active-Extension-Female/dp/B00DMFB5OK

u/clupean · 1 pointr/buildapc

Same here. I did 1,2,4,5 but not 3 because the video card doesn't really bother me when idle.
About step 5, I have now 4 hdds inside 4 silencer cases. When it was just one, it was ok. With 4 devices, it's noisy again and unfortunately I don't have the budget to switch completely to SSDs.
Now I'm thinking about moving the computer case to the next room using an hdmi/rj45 extender or just a long hdmi cable and an active usb 3.0 repeater cable along with a usb 3.0 hub. The total cost is under $50. Do you know a cheaper or more practical way to this?

u/Jimmy_Two_Fingers · 1 pointr/Games

Oh, well it is. I can't believe I didn't think about that. Looking at Amazon, you can get 10 meter 3.0 boosters as low as ~$20, but they're probably shitt quality. Here's a Cable Matters one for $35

u/tmk0706 · 1 pointr/Vive

The AmazonBasics cable will definitely work, I'm currently using it with no issues. As for the USB, the ones you posted look good. I believe you need a 3.0 but have read that 2.0 can work.

I got this cable https://www.amazon.com/Cable-Matters-SuperSpeed-Female-Extension/dp/B00DMFB5OK/ref=sr_1_1?s=pc&ie=UTF8&qid=1479707018&sr=1-1&keywords=active+usb+3.0+extension+cable
and is working flawlessly(no extra power supply needed).

Not sure about the surge protector thing.

u/ExTheSea · 1 pointr/oculus

I wouldn't recommend a usb hub. I did use a usb hub directly connected to my pc and then plugging the sensors in there. This sort of worked with occasional bad tracking but as soon as I introduced extension cables I ran into massive problems and basically couldn't connect to any sensors plugged into the hub.

I now use 5 meter usb extension cables directly plugged into my pc. I personally used ones from CSL (European Amazon) but this subreddit's wiki seem to recommend these
https://www.amazon.com/Cable-Matters-SuperSpeed-Female-Extension/dp/B00DMFB5OK?tag=oculroomguid2-20
for US user. There is also an official oculus blog post that recommends some cables.

..and like arbetman said usb 2.0 is fine for sensors.

u/Aspires2 · 1 pointr/Vive

I purchased this one which appears to be very similar but a different brand. It also has the option for optional power supply - but it was not needed and works fine without it.

u/CamoHiddenDJ · 1 pointr/oculus

> Amazon has this with a usb extension and the Rift S as items that are frequently bought together.

The displayport cable works,. the USB doesn't. (At least it doesn't on the Inateck Fresco Logic usb card recommended by oculus) You'll want this USB instead https://www.amazon.com/Cable-Matters-Active-Extension-Female/dp/B00DMFB5OK/