Reddit Reddit reviews D&D Dungeon Master's Screen (D&D Accessory)

We found 23 Reddit comments about D&D Dungeon Master's Screen (D&D Accessory). Here are the top ones, ranked by their Reddit score.

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D&D Dungeon Master's Screen (D&D Accessory)
Dungeons & Dragons - Dungeon Master's Screen (Fifth Edition) D&D Next 5th EdThis durable, four-panel Dungeon Master's Screen, lavishly adorned with illustrations inside and out, will enchant and inspire players and Dungeon Masters alike.The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over it, even as it keeps die rolls and notes hidden from players.Tables on the inside provide essential support for the three pillars of play-combat, exploration, and interaction-to Dungeon Masters of all skill levels.Note: In Stock - Shipping Now
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23 Reddit comments about D&D Dungeon Master's Screen (D&D Accessory):

u/SargeantSasquatch · 6 pointsr/DungeonsAndDragons

Grab the 5th edition starter set, it will have a book for your DM on how to run the adventure, 5 pre-made characters so you can just get right into playing, and a set of dice.

Heads up. Like 2 minutes in everyone is going to realize they want their own set of dice rather than sharing one set as a group. They range from $5 to $15. Grab 'em before you start playing.

I'd also recommend getting a DM Screen for multiple benefits. On the inside are quick formulas and name/quest/monster tables and hints for the DM to use. The other benefit is the players can't see what the DM rolls.

The DM's #1 job is to make sure people have the most fun they possibly can. So if he rolls something that would wreck your party, and decides that wouldn't be very fun, he can fudge the roll to something else, and since the DM is rolling behind a screen, the players are none the wiser.

Almost every group starts out rotating the role of DM because everyone wants to have a character. This isn't the wrong way of doing it, but every group eventually comes to the realization that they're better off if one person is the full-time DM.

Here are some good rules of thumb for DMing.

Make sure whoever is DMing is up to the task and understands their job is to maximize the amount of fun for everyone else, not necessarily themselves. A good DM will find enjoyment in his players having fun. He will challenge them, not punish them.

It is not PCs vs DM. To liken it to Skyrim, it's 3-5 Dovakhiin traveling together, and the DM is Skyrim. He is the world and all it's inhabitants. The world isn't out to get you, but if you make poor decisions there will be consequences.

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>These games take like a week or so to finish.

It took us like 5 or 6 sessions that were 3-4 hours each to get through the adventure in this pack, and we only had 3 players.

The game never really finishes. It's like Skyrim, completing an adventure doesn't end the game, you just move on to the next one.

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Check out /r/DnD, it's way more active. And for the whoever DMs /r/behindthescreen and /r/loremasters are helpful.

u/KNGootch · 6 pointsr/dndnext

The 5e official DM screen doesn't come out till January, I believe.

http://www.amazon.com/Deluxe-Screen-Accessory-Wizards-Team/dp/0786965630/ref=sr_1_2?ie=UTF8&qid=1406924495&sr=8-2&keywords=dm+screen

A friend of mine is working on a custom 5e DM screen, when he is finished with it, i'll have him post it on this reddit so you all can print it out and make your own custom screen.

u/EntertainmentManager · 5 pointsr/dndnext

Best guess is January 20th, 2015.
Based on when Amazon say's they'll get it to me.
LINK HERE

u/iAmTheTot · 3 pointsr/DnD

The Official WotC 5E Screen is good for new players, but for more experienced DMs you might prefer a different one. It's high quality material, too, very thick and wide.

u/Ditto8353 · 3 pointsr/DnD

If you have a game shop around they should have some. You can also get the "official" screen on Amazon. Either way they cost more than they're worth in my opinion. You can make your own that will work just as well, out of cardboard, duct tape, and some printed-out information.

u/Newf77 · 2 pointsr/DnD

http://www.amazon.ca/D-Dungeon-Masters-Screen/product-reviews/0786965630/ref=dpx_acr_txt?showViewpoints=1

seems like a lot of the more 'useful' tables are missing. Useful is relative though I suppose.

u/Falkyrk · 2 pointsr/DnD

Could just get the D&D one from Amazon. It's $10.

u/Isei8773 · 2 pointsr/DnD

http://www.amazon.com/gp/aw/d/0786965630/ref=mp_s_a_1_1?qid=1458580204&sr=8-1&pi=SY200_QL40&keywords=5e+dm+screen&dpPl=1&dpID=51btvDVPo-L&ref=plSrch

That's the link for the same screen the other user posted on amazon. I use This screen for 5e, and I particularly find the status conditions to be very useful on it.

u/Nautical_D · 2 pointsr/DnD

Ah sorry I didn't clarify. Forgot there were different official screens.
Mine is this the dimensions of which are 26.6cm by 20.8cm per panel.

No space for inserts, just going to stick them over the top

u/Dronarc · 2 pointsr/dndnext

I just bought mine off Amazon

u/MetzgerWilli · 2 pointsr/DnD

First of all, here is a link to the Basic Rules, which are provided by WotC for free.

To familiarize yourself with how the numbers on a character sheet are created, I suggest that you try to "reverse engineer" the character sheets that come with the adventure (you can download the sheets of the adventure here and you can find additional pregenerated characters here). Say if you have a problem at any point.

>[...] how does a DM know when those other stats are needed? His discretion?

As for how ability checks and skills are used, check out p. 57ff. of the Basic Rules. Yes, it is always the DM's discretion that decides when a player has to make an ability check. The adventure from the starter pack will include many such abilitychecks, and it always says, which ability is used and what the difficulty of the check is. You can take that as a guideline.

>Does the DM get to decide the difficulty of everything like a trap or a boulder the player has picked up?

Page 58 of the Basic Rules includes a short list of "Typical Difficulty Classes" as a guideline for the DM. 10 is easy, 15 is medium, and so on.

>I also sort of assume it's up to the DM to say "roll a stealth check and roll a strength check etc."

That's correct.

>Is there a list of what each monster's AC is and if so where can I find that? The monster's handbook or is there somewhere free?

Every monster that appears in the adventure is described at the end of the adventure that comes with the Starter Set, including its stat block, which its AC is a part of. You can find additional monster stat blocks in the DM-Basic Rules for free.

>Can I buy just one starter set and one player handbook and be set? Or would you also recommend the DM guide to someone who has never DMed before?

At the beginning you do not need anything beyond what is included in the Starter Set. It might be helpful to print an additional version of the Basic Rules for your players (which I linked to earlier and and they are also included in the Starter Set). However, while the Starter Set comes with one set of dice, I suggest that you get additional dice sets. For the first session, it might suffice to get one for the DM and one for the players, but ideally everyone has his own set of dice (and the higher the level the players are, the more dice are rolled).

As for the DMG or other books, I would hold off on any additional books until you have a few sessions under your belt, or even played through the adventure that comes with the Starter Set.

>What do you guys use on the back of a DM screen more than anything?

With back you mean the player side? I bought the standard 5e Screen, but you could simply assemble your own screen. You will know from experience which resources you might want to put there the most. I also use the screen to keep track of initiative by placing folded paper with the players'/monsters' names on them on the top of it. For the beginning, a simple piece of cardboard is enough, or you could simply go without a screen at all.
___

Additionally, may I suggest that you check out (Spoilers in the next link) this youtube series by WotC in which an experienced
DM plays through the first part of LMoP with a miyed group of experienced players and newbies.

Your players don't have to be experts prior to the game, but they should read the Basic Rules (p. 57 - 77) at least once,
so they know their options. The Dungeon Master generally is expected to have a better grasp on the game and should read
them multiple times in addition to the adventure they are currently playing, so he knows what is going on. Expect the
game to be a little slow the first time you play, as you have to get familiar with the rules, so basically it is the
same as for any more complex board game.

The Starter Set comes with pregenerated characters, and I suggest to use them (as did my group when we first started). While it is fun to create your own characters, playing a prewritten character allows you to concentrate on the game instead of your character too much.


u/DyingDutchmanNL · 2 pointsr/DnD

https://www.amazon.com/Dungeon-Masters-Screen-Accessory/dp/0786965630

That what you meant is the damage bonus, which is an entirely seperate thing. When you attack, you roll 1d20+proficiency+atk.bonus and for damage you would roll in this case 1d6+damage bonus. With shortswords and as a rogue you would use your DEX, so if you would be level 1, and have a dex of 16 (bonus of +3), the calculation goes as follows:

attack: 1d20+proficiency(+2)+Dex(+3)

damage: 1d6+Dex(+3)

u/Im_a_shitty_Trans_Am · 2 pointsr/DnD

First off, sorry for the length. I had nothing else to do and a session tonight, so I've got a DnD itch and a lot of time. I just got carried away and enjoy writing. It's super close to the comment character limit. :/

Intro


So, how to start DnD. It's good to see how it plays. I find Critical Role to be a good place to start. The DM is Mattew Mercer, who is great and moving things along, and the players are all voice actors, so it's nice to listen to. CR is a bit unusual in how well behaved the players are, if you run the game, expect your players to be more annoying. I recommend starting with episode 14, "Shopping and Shipping" as you can pick it up easily, and everything gets a bit better at that point as the new arc starts.

It's also a good idea to figure out what system to use. 5th edition is the current one. I find it to be fairly simple on the surface, with a lot of extra detail in the supplementary books. It's very flexible in tone and complexity, and a solid foundation I expect to see a lot of extra content piled on top of, with extra classes, rules, monsters, etc, in later supplementary books. 5e is probably the best place to start.

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What you need


First off, you need friends! I know it may seem cliché, but it is true. You want one person to run the game (the DM) and 3 or 4 (maybe 5, but no more if the DM is new) people to play an individual character. If you don't have enough friends to do DnD, you can probably find new friends with something called The Adventurer's League. You also need a set (or a few) of dice, which contain 6 to 7 different dice. You have a 4, 6, 8, 10, 12, and the most-used 20 sided dice. You also have a "d100"^1 which is a d10 that counts in 10s. They're a bit unusual in early play, so don't worry. Last but not least you need the rules. The basic rules can be found here. If you want the complete rules and a few extra books, I'll PM you. Chaotic Good PDFs are frowned upon here.

Finally, you need to actually play is a story and a Dungeon Master. You can get prewritten stories and adventures that give the DM a framework to build around for money, although I have the 5th ed beginner adventure somewhere on my PC. (It's really useful for a beginner DM.) The DM can also create their own, but that needs a lot of effort. The DM acts as an arbitrator. They say how difficult it is do something, what happens when it's done, what the players see when they go somewhere, etc. They also role-play NPCs, decide what actions enemies take, etc. They are less a player and more the world the players are in.

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The two main roles.


The Dungeon Master (Or Mistress)


The DM is often the person that brings the party together, finds people to play DnD, and ties it all together. However, they are not the most important, as that's a bad mindset to have. A DM without players is a person having conversations in their head. It's a symbiotic thing.

Being a DM is very hard, but also by far the most rewarding role if you have the skill and motivation. Being a DM is thinking up the bagpipe gag, is creating a cool city, is roleplaying the city guards who have no time for the player's shit and the shopkeep that warmly welcomes them. It is the role with the most freedom, as you can shape the campaign however you like. (As long as you don't drive your players away.) However, you need to know a lot of the rules by heart (it's easier than it sounds) and a good dose of creativity. The scheming, toying with the players and their emotions^2 all makes it worth it in the end. This is a bit long, but if you fancy the idea of being the DM I'll make a followup "How to DM." comment.

I also fancy the role of the DM myself as it feels like I'm making a world of facades very quickly, faster than the players can notice. The NPCs are fleshed out enough to survive one session without seeming two dimensional, but are not nearly as intricate as the player's characters. Physical locations have enough detail to tide the players over while I make more. However, if the players show particular interest in a character or place, I can build behind that facade to make the thing more and more realistic the closer the players look between running sessions. I also have a lot of pre-made things I can pull up. I might have a general set of bars with different qualities and a cursory list of their stock, with different names for different locations. So if the players go to a seedy bar in a dwarven city, I pull up a seedy bar template and add dwarven flavor to it. I'll also note down any on-the-fly descriptions for later use. If the players start to go regularly, I'll add detail. I'll create regulars with personalities and stories to them, I'll create notable events in the bar's history, etc. That feeling of going from pulling things together quickly to make it seem good enough, then after the session spending hours taking slower more thought out routes to flesh something out.

The Players


This section will be a bit less meaty. The players create a character from a set of races and a set of classes (some books have extra races and classes, and you can take levels in more than one class. So instead of being a level 10 ranger, you could be a level 10 character that is a 3rd level rogue and a 7th level ranger.) They have a sheet that holds the information they need to play their character, that details weapons, spells, abilities, HP, stats, proficiency, what skills they have, etc. Often the player will write a few sentences or paragraphs on their character and their backstory.

You also have personality outlines, which consists of (normally, you can change it up for fun)

  • 2 general traits (Like, "I am new to these foreign lands, and have numerous strange but minor customs others may find confusing.")

  • An overall ideal (such as "law keeps society together, those that break it should be punished.")

  • A bond they have (like: "I'm the successor to a major title, but my family was deposed. Some day I'll regain it.") that they will either constantly work on, or be called to fulfill. (like protecting an object from attack.

  • A flaw they have. (Like "I'm quick to anger, and can hold a long grudge." This could lead to a misunderstanding creating long-term animosity between a player and an important NPC.)

    These outlines are used to help the player get in the mindset of their character, and to role-play them better. So if the player outlined above is meeting a noble, because the noble's connections could help them regain their land, and they greet them in accordance with their strange customs, the noble remarks unfavorably about them, then the player should role play not liking the noble, but they shouldn't try and attack them, because that's outside the law. Stuff like that is what makes the player characters so much more complex. Also, don't take my talking up of the DM's role to diminish the player, they can have plenty of fun.

    Also, there are many types of players, and they often not just co-exist but may even require other types to do well. Some players just want to see what happens and play DnD, whereas others seize the initiative and direct the group. A party with too many of the first will do very little, and a party with too many of the second will do nothing but bicker. Also, some players are recluse and have a hard time roleplaying their character. Other players like playing hard to role play characters, and their willingness to set themselves up for possible failure (in roleplaying) might help nervous players come out of their shell. Some players make super strong characters without thinking about story, and others make weaker ones because all they think about is story. The strong characters will help the party in combat, the story characters will help the drama aspect of DnD that makes it so engaging. Some pay tons of attention, and can fill in those that don't. And so on. Together, you can get one functioning party!

    ---

    Buying things!


  1. The starter set is great. It has rerolled character sheets, the basic rules, and an adventure that holds the hand of the DM more than others, but also provides plenty of room for growth. Also, it's not even 15 bucks on Amazon.

  2. Dice. The starter set ones mysteriously all seem to be cursed to roll low, so new dice are good. Chessex looks good and is cheap, and Q-workshop are expensive but amazing.

  3. Dungeon master's screen. Hides notes & rolls, looks nice, and has a quick-lookup of stuff on the back. About 10 bucks, I highly recommend it.

    ---

    Footnotes


    ^1 Dice are referred to as d[number of sides.] So a 20-sided one is a d20, and so on. If multiple dice need to be rolled, like with a Greatsword, it's shown as 2d6 + [modifier], where you roll 2 six-sided dice, add that together, then add a fixed modifier. The rules have more detail.

    ^2 Randomly rolling dice to make them nervous, evily grinning when the players ask something even if the thing is absolutely fine, having that little smile when the players ask if those bagpipes are silent or not, asking the players if they're totally sure if they want to do something then making them live with the consequences are all ways to mess with them.

u/coffeeholic91 · 2 pointsr/DnD

regular D&D screen is good and cheap

edit: oh 3.5, sorry I'm not too sure then.

u/kmj2l · 2 pointsr/DnD

They seem to be planning a release for Jan 20, 2015.

There is a screen with the Murder in Baldur's Gate adventure. And (maybe) with Legacy of the Crystal Shard? But these don't have 5e rules content; just setting-specific stuff.

u/henraldo · 1 pointr/randomactsofamazon

dm screen you are pretty groovy

u/Arandmoor · 1 pointr/dndnext

Here you go.

IMO, just posting a capture onto reddit isn't the way to go. If you like 5e, you should show it by giving wizards money so that they will keep making 5e stuff.

Now, if you want to come up with your own "stuff happens" table, feel free to post it.

More tables are always nice.

u/ShadowedPariah · 1 pointr/DnD

I like it!

There's also some nice printable ones here: https://www.reddit.com/r/DnD/comments/2j5qlg/final_version_of_my_5e_dm_screenplayer_cheat_sheet/

Or, I'd be willing to buy you one and send it to you. Unless you live someplace where shipping it would be insane.

Like the official one on Amazon.

u/dhoonib1 · 1 pointr/DnD

There is several examples in the DMG that I would write down or print as they are easy to forget. If you haven't bought the 5e DM screen yet and plan to use a screen, I would recommend this one. It does have some information on it that is facing you at all times that give you trap/danger values and how to roll certain things that are easy to forget. Its saved me from having to look up values.
https://www.amazon.com/Dungeon-Masters-Screen-Accessory/dp/0786965630/ref=s9u_simh_gw_i17?_encoding=UTF8&fpl=fresh&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=&pf_rd_r=P1XQ93X0KMV8094SRZQ4&pf_rd_t=36701&pf_rd_p=1cded295-23b4-40b1-8da6-7c1c9eb81d33&pf_rd_i=desktop

u/jaerockets · 1 pointr/dndmemes

Hey this is a lot later lol but I found the old dm screen on Amazon used for like 20 bucks here's the link for the listings D&D Dungeon Master's Screen (D&D Accessory) https://www.amazon.com/dp/0786965630/ref=cm_sw_r_cp_apa_i_t6qnDb2T2G8YR