Reddit Reddit reviews Designing Interfaces: Patterns for Effective Interaction Design

We found 7 Reddit comments about Designing Interfaces: Patterns for Effective Interaction Design. Here are the top ones, ranked by their Reddit score.

Computers & Technology
Books
Computer Science
Human-Computer Interaction
Designing Interfaces: Patterns for Effective Interaction Design
O Reilly Media
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7 Reddit comments about Designing Interfaces: Patterns for Effective Interaction Design:

u/iamktothed · 4 pointsr/Design

Interaction Design

u/autophage · 3 pointsr/webdev

If you're looking for books (not that you said you were) I definitely recommend O'Reilly's Designing Interfaces, by Jennifer Tidwell. It does a good job of breaking down both what elements are available, but also what problems they're trying to solve - which is especially valuable when discussing design with others.

u/ericzhill · 2 pointsr/java

Designing Interfaces by Jennifer Tidwell is a fantastic book full of full color illustrated examples of both good and bad ways to design your interfaces. On top of that, she does a great job of discussing the pros and cons of each widget type, layouts, visual ordering, etc. Definitely worth the read.

u/anomalya · 2 pointsr/Design

One of my favorites is Designing Interfaces. It focuses on user patterns, not all are necessarily for the web, but it provides a good basis of user interaction theory/reasoning. It's also great when you're stuck for ideas on how to approach an interaction problem. This is super-useful for designing web apps, but is still useful for straight-up web stuff.

(I also noticed that there's a Designing Web Interfaces book, which I haven't read, but could be interesting.)

u/mandix · 2 pointsr/webdesign

I have been learning UI/UX all summer.

u/vaderprime · 1 pointr/userexperience

Hey there! Sorry for the delay. Lots has been going on. Axure is more than enough, but it comes with a cost. You can get a free trial and take it for a spin to see what all the hype is about.

So, four things you need to know:

  • Know UI patterns, and know when to use them. IMO, this is the best book because it will show you the pattern, and then shows examples of how the pattern has been used. Very easy to learn these as you can always google or look them up on the fly.

  • Know how to ask users the right questions. You want untainted data. Using questions to uncover insights is 80% of the battle. This book has a lovely section on the art of asking non-leading questions. I re-read it every few months. It even tells you the questions to never ask, like "If you could change anything about our app/interface, what would you change?" and why you never ask something like that. This is more of a medium difficulty to learn.

  • Know all the basic, baseline usability laws & guidelines. This will get your foundation going. Read NNG's posts, they are very insightful. These are the easy to learn.

  • Lastly, get acquainted with facilitation. If you can proctor a research session, guide a meeting, ask the right questions, etc., you can be a UXer. UXers are vital in being the glue that ties engineers, business, and aesthetics together in a way that is meaningful to users. Soft skills are hardest to learn and it will take you a long time, but you will get there if you practice as much as you can. If you don't practice, you will never get there as you can't learn it from a book or look it up on the fly.

    Now, your portfolio should have as many full projects as possible. From the very beginning, all the way through the end, and list the outcomes of the project. You need to outline the specific roles you played, how your skills impacted the project, show what your deliverables were, talk about challenges, etc. Hands down that is the most powerful format of showing your work. It requires more effort than just lazily posting pretty images, but it will get you cold callbacks 90% of the time. The other 10% is just who you know.

    Hope that is helpful! Always happy to answer questions.