Reddit Reddit reviews Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

We found 6 Reddit comments about Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines. Here are the top ones, ranked by their Reddit score.

Computers & Technology
Books
Computer Science
Human-Computer Interaction
Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines
Morgan Kaufmann
Check price on Amazon

6 Reddit comments about Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines:

u/w3woody · 6 pointsr/AskAnAmerican

That while I am a huge supporter of individuality and individual rights, there are aspects of the way we approach individuality which makes it harder for people born on the fringes of society to navigate.

In other words, we are slowly creating a society where you damned near need to be a Mensa candidate to wade through all of the crap in order to do more than just barely survive.

And I strongly believe that it is incumbent on those who can to have the heart of a teacher, to try to create a society without so much red tape that you can (as my wife saw at her job at a dialysis center) literally starve because the applications for aid are too hard to fill out and take too long to kick in. (Like the woman who needed protein-rich food for her dialysis--but aid took 30 days to kick in, and she lost everything because of losing her job due to the illness. The saddest part is that it was illegal for my wife to provide her assistance; providing personal aid can get you terminated in the medical profession. So 30 days without any fucking food because of government red tape. (She was sent to the food bank; I hope she was helped.) )

I want to make Designing with the Mind in Mind required reading for anyone designing any sort of system, not just computer interfaces--even things like forms to fill out at a welfare office, or a system of aid through the government. Think of government as a system, with its forms and offices and social workers as its "user interface:" are you harming people because your "interfaces" are poorly thought out?

Because at the bottom of the stack, I think all these well-meaning well-wishers and do-gooders who are working for governments and private aid organizations are (unintentionally) fucking it up for everyone, because in trying to help they have nearly zero consideration for who they are helping or how they are providing that help.

----

Edit: Some of that is word salad; sorry. But it is something that greatly angers me.

u/tyfairclough · 5 pointsr/userexperience

Your better off getting hold of some good e-books and reading those and running through them.

Story Mapping by Jeff Patton
If you don't already story map then you have a lot to learn, if you do this book helps you home that skill to a fine art.
http://shop.oreilly.com/product/0636920033851.do

Lean UX by Jeff Gothelf
How lean processes and UX work hand in hand
http://shop.oreilly.com/product/0636920021827.do

lean ux for startups:
http://shop.oreilly.com/product/0636920026242.do

Imagine by Marty Cagan
A product management book every UX designer should read.
http://www.amazon.co.uk/gp/product/B001AQ95UY?btkr=1

Hooked by Nir Eyal
An interesting works around user habits and how to creating habit forming products.
http://www.amazon.com/Hooked-How-Build-Habit-Forming-Products-ebook/dp/B00HJ4A43S

Design with the Mind in Mind by Jeff Johnson
Something I'm reading now that I've found quite interesting. I like anything that gives scientific observations of human behaviour to help drive my decision making.
http://www.amazon.com/Designing-Mind-Second-Understanding-Guidelines/dp/0124079148/ref=sr_1_1?s=books&ie=UTF8&qid=1416221732&sr=1-1&keywords=designing+with+the+mind+in+mind&pebp=1416221734239

There's classics like don't make me think and the design of every day things by Steve Krug and Don Norman (these are more broad in scope).

I ready a great paper from Nielson group about conducting user research (userlabs, tests, whatever you want to call it):
www.nngroup.com

That's plenty to sink your teeth into.

u/acousticGiraffe · 2 pointsr/UI_Design

Hmm, off the top of my head...

u/chromarush · 2 pointsr/userexperience

I am self taught and design applications for human and system workflows at a Internet security company. I am biased but I don't think a degree will necessarily give you more hands on skills than just finding projects and building a portfolio to show your skills. There are many many different niche categories, every UX professional I have met have different skill sets. For example I tend in a version of lean UX which includes need finding, requirements validation, user testing, workflow analysis, system design, prototyping, analytics, and accessibility design (not in that order). I am interlocked with the engineering team so my job is FAR different than many UX professionals I know who work with marketing teams. They tend to specialize very deeply in research, prototyping, user testing, and analytics. Some UX types code and some use prototyping tools like Balsamiq, UXpin, Adobe etc. There is heavy debate on which path is more useful/safe/ relevant. Where I work I do not get time to code because my team and I feel I provide the best value to our engineering team and internal/external customers by doing the items listed above. The other UX person I will work with me on similar activities but then may be given projects to look at the best options for reusable components and code them up for testing.

TLDR:

u/-t-o-n-y- · 2 pointsr/userexperience

If she's interacting with a lot of users I would suggest reading Practical Empathy. Observing the User Experience is another great resource for learning about user research. User experience is all about people so it's always a good idea to read up on human behavior, psychology, cognition, perception, learning and memory etc. e.g. books like Hooked, Bottlenecks, Design for the mind, Designing with the mind in mind, 100 things every designer needs to know about people, 100 more things every designer needs to know about people, Thinking fast and slow, Predictably Irrational and I would also recommend Articulating design decisions and Friction.