Reddit Reddit reviews Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)

We found 7 Reddit comments about Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter). Here are the top ones, ranked by their Reddit score.

Computers & Technology
Books
Databases & Big Data
Data Processing
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter)
Check price on Amazon

7 Reddit comments about Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (Voices That Matter):

u/jbabrams2 · 37 pointsr/UXDesign

Sure!

​

I think two classic books to start with is

  1. Design of Everyday Things (https://www.amazon.com/Design-Everyday-Things-Revised-Expanded-ebook/dp/B00E257T6C/) and
  2. Don't Make Me Think (https://www.amazon.com/Dont-Make-Think-Revisited-Usability-ebook/dp/B00HJUBRPG).

    ​

    Then I would move onto IDEO's Creative Confidence (https://www.amazon.com/Creative-Confidence-Unleashing-Potential-Within-ebook/dp/B00CGI3DWQ), which documents tons of different UX methods. Also, I haven't read it, but I've heard that Lean UX is a great book (https://www.amazon.com/Lean-UX-Designing-Great-Products-ebook/dp/B01LYGQ6CH).

    ​

    Oh and to learn HTML, CSS, and JS (if you don't know them already), these are AMAZING reads: https://www.amazon.com/Web-Design-HTML-JavaScript-jQuery/dp/1118907442/ref=sr_1_3?crid=1QXNLBZ2V6GL8&keywords=learn+html+css+javascript&qid=1558328362&s=gateway&sprefix=learn+html+css+ja%2Caps%2C-1&sr=8-3

    ​

    With that said, I know books are a big commitment so here's a random assortment of UX articles I've bookmarked over the years to get you started (some may be a little old but should still hold up from a process standpoint):

  3. https://uxplanet.org/user-experience-design-process-d91df1a45916
  4. https://uxplanet.org/ux-is-process-actionable-user-insight-9c17107887bd
  5. https://uxplanet.org/ux-is-process-designing-from-a-creative-brief-62f8588cb6f2
  6. https://www.interaction-design.org/literature/article/task-analysis-a-ux-designer-s-best-friend
  7. https://uxmastery.com/how-to-write-screeners-for-better-ux-research-results/
  8. https://library.gv.com/get-better-data-from-user-studies-16-interviewing-tips-328d305c3e37?gi=82762a521a6
  9. https://www.nngroup.com/articles/diary-studies/
  10. https://uxdesign.cc/6-storytelling-principles-to-improve-your-ux-737f0fc34261
  11. https://www.usertesting.com/blog/storytelling-in-ux/
  12. https://www.nngroup.com/articles/interviewing-users/
  13. https://medium.com/user-research/never-ask-what-they-want-3-better-questions-to-ask-in-user-interviews-aeddd2a2101e
  14. https://www.smashingmagazine.com/2010/01/better-user-experience-using-storytelling-part-one/
  15. https://www.bitovi.com/blog/10-best-practices-usability-testing-within-agile-teams
  16. https://www.nngroup.com/articles/microsoft-desirability-toolkit/
  17. https://www.nngroup.com/articles/desirability-reaction-words/
  18. https://lean-product-design.18f.gov/3-identify-assumptions/
  19. https://lean-product-design.18f.gov/index.html
  20. https://www.justinmind.com/blog/interaction-design-frameworks-do-you-need-one/
  21. https://medium.com/ruxers/building-block-design-a-modular-design-strategy-for-uxers-927f63eec90c

    ​

    There's a lot more where that came from, so let me know if you get through that and are craving more material.

    ​

    Here are a couple videos as well:

  22. https://vimeo.com/7099570?utm_source=gdev-yt&utm_medium=video&utm_term=&utm_content=conductingresearch&utm_campaign=firstthingsfirst
  23. This is a youtuber I follow who can teach you everything you need to know to get started in the design space (though she heavily focuses on digital design): https://www.youtube.com/user/charlimarieTV

    ​

    Finally, here's a very very short article I wrote myself that provides a quick intro into human centered design: http://www.jdktech.com/human-centered-design/

    ​

    As you dive into this, note that user interface design and user experience design are different things--although they overlap and rely on each other in various ways. You can be a user interface designer (in which case I would recommend different reads), a user experience designer, or both. I'm a full stack designer, which means I specialize in all sides of the product life cycle, including research, validation, design, product management and development.

    ​

    Hope this helps! Let me know if you have any other questions!
u/mrempyrean · 6 pointsr/userexperience

A great portfolio and github profile can be worth more than a degree in many cases. The degree can help get you in the door for your first few jobs, but definitely is not required. Show off your side projects. Show off your code. All your web projects should have readable HTML, CSS, and Javascript (I should be able to right click, view source, and see what you wrote).

You're pretty much guaranteed a front-end web job if you have great skills with one of the big front-end js frameworks right now: angular, react, etc...

Some jobs to look out for: Front-end developer, UX Developer, UX Prototyper. Front-End dev is such a valuable position, some companies don't know how much they're needed. UX Developer -- who knows what they mean by this... UX Prototyper -- usually someone who focuses on front-end interactions, generally hands off to a core development team.

Lastly, it'd be great to have some core "UX" skills. Steve Krug's Don't Make Me Think is a great intro. Pick up a wireframing tool like Balsamiq or Axure and learn to wireframe before you implement. (As a UX dev though, hopefully the design team hands off wireframes to you, or involves you in the design process)

u/SofaAssassin · 3 pointsr/cscareerquestions

GUI/UI/UX design is a specialized skill that not many developers can do (similarly, a lot of designers don't necessarily know how to design and craft code).

I've probably designed what something looked like a couple times in my career, but it's never been a real component of any of my jobs.

However, if it's something you want to get into, your school should have courses like Human-Computer Interaction, and there are plenty of resources to jump into and get your feet wet:

  • Don't Make Me Think by Steve Krug - this is one of the classics in web/ux design.
  • Rocket Surgery Made Easy also by Steve Krug - Tackling usability problems
  • /r/userexperience - The user experience subreddit
  • UX StackExchange - Stack Overflow for usability/UX
  • /r/web_design - The general web design subreddit
u/kassidayo · 2 pointsr/graphic_design

A list of some of my favorites so far..

Interactions of Color by Josef Albers

[The Elements of Typographic Style] (https://www.amazon.com/Elements-Typographic-Style-Version-Anniversary/dp/0881792128/ref=sr_1_3?s=books&ie=UTF8&qid=1485894924&sr=1-3&keywords=typography+book) by Robert Bringhurst

[Don't Make Me Think] (https://www.amazon.com/Dont-Make-Think-Revisited-Usability-ebook/dp/B00HJUBRPG/ref=sr_1_1?s=books&ie=UTF8&qid=1485895055&sr=1-1&keywords=dont+make+me+think) by Steve Krug (More of web design, but I loved the book. It can apply to all design.)

Logo Design Love by David Airey

Designing Brand Identity by Alina Wheeler

The Design of Everyday Things by Don Norman

These are just a few that I have really enjoyed.

u/AlSweigart · 2 pointsr/learnpython

WHY DO YOU ASK MAINTAINS THE PROPER ATTITUDE OF A DECENT THING?

:)

> From experience, one book is barely enough to get your feet wet

Ha! Definitely. I keep getting ideas for other books I should write.

I'd recommend the following as good general books to read. They're all good no matter what type of programming you do:

u/[deleted] · 1 pointr/IWantToLearn

I hear 'Don't Make Me Think, Revisited' by Steve Krug is a good read. At uni we did a lot of journal entry work - critiquing different interfaces (websites, apps) to build a 'design mentality'. It helps to have some kind of framework to assess them by though ( Nielsen's Heuristics is commonly used).

Some other links:

  • Dribble - Show and tell for designers
  • Medium - UX - Interesting collection of articles

    My advice is to just jump right into reading up about the latest design patterns, critiquing a variety of interfaces, or applying patterns to your own projects. The design process is always iterative, and relies heavily on constant feedback from others. A lot of Development Teams have UX designers, shadowing them for a while could also give you some insights. Hope this helps. GL