Reddit Reddit reviews Dynamic Figure Drawing

We found 27 Reddit comments about Dynamic Figure Drawing. Here are the top ones, ranked by their Reddit score.

Arts & Photography
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Figure Drawing Guides
Dynamic Figure Drawing
Watson-Guptill
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27 Reddit comments about Dynamic Figure Drawing:

u/Cheeseho12 · 8 pointsr/altcomix

I'm gonna disagree with a lot of people and tell you to not buy Understanding Comics. I mean, you can, I don't disagree with most of what he teaches, but I disagree with his results. Perhaps it's one of those 'good in theory, terrible in practice' things. The Sculptor, his latest (?) book uses his UC technique 100% and while it makes for an easy read, it's visually boring and the story is just one unbelievable trope after another, complete garbage.

I'm also not going to tell you to copy other comic artists, that's a very common mistake in comics. When you copy other comic artists you learn their mistakes, or shortcuts, or cheats. I still find after I've drawn a page I'll go back and see where I unintentionally swiped a pose or technique from John Buscema (How to make Comics the Marvel Way had a big influence on me as a teenager, which is who it was made for).

For figure drawing you want George Bridgeman. His figure drawing techniques are the foundation for pretty much every other great illustrator in the last 100 years.

Another good source is Burne Hogarth (Dynamic Anatomy, Dynamic Figure Drawing) his stuff is more action and hero based, but his lessons are sound. He founded what became the School of Visual Arts. These were my first art books when I was a teenager, and they still hold up.

For storytelling, I go for Will Eisner's Graphic Storytelling and the Visual Narrative, Sequential Art Principles and throw in Expressive Anatomy, because, why not?

David Chelsea's Perspective for Comic Artists is great, because it teaches you exactly how to do correct perspective, then in the last chapter he tells you how to cheat at all of it.

For classes, take a look at the horribly designed website for http://comicsworkbook.com/ it's run by a guy, Frank Santoro, who's actually not one of my favorite artists, but he knows his shit, for sure, and he's a helluva nice guy who loves comics 100%. I think his full online class is $500 and he runs it twice a year, I think. Also look in your area for a college or art store that might have figure drawing classes, they are invaluable.

u/kurtgustavwilckens · 6 pointsr/batman

Dude you have potential for drawing. It shows in your use of shadows and the fact that you actually draw feet that don't look deformed. You have an OK usage of proportions, cheers to you.

I would recommend, humbly, getting a book on drawing human anatomy. I really like Burne Hogarth since he uses a very shadow-focused technique, with really exaggerated factions that come in real handy on comicbook type drawing.

I haven't drawn for a while now but I did when I was younger and this book did wonders for me. Also, PROTIP: If you wanna learn how to draw women, look up drawings by Milo Manara.

EDIT: this book

http://www.amazon.com/Dynamic-Figure-Drawing-Burne-Hogarth/dp/0823015777/ref=sr_1_8?s=books&ie=UTF8&qid=1450897871&sr=1-8&keywords=human+figure+drawing

u/Alterscape · 4 pointsr/krita

Unclear without context how long you've been drawing, but, good on ya for posting! A couple of bits of crit:

Have you read Hogarth's Dynamic Anatomy? (US Amazon link, but I'm sure if you sail the seven seas you can find PDFs) (Edit: after looking at that, seems like the reviewers also recommend Dynamic Figure Drawing, which apparently has less dense prose and more examples). Was very helpful to me as a teenager trying to figure out drawing bodies, even without life-drawing classes.

Your colors are all really saturated. I still have to fight this today. Part of that's a stylistic thing (your face style says "anime/comic" to me so full saturation is less of a deal?) Maybe try experimenting with slightly lower saturation though and see where that takes you?

Your colors also don't seem to be picking up any of the blue light from the water. You might want to look at some photos of underwater dance to see how the lighting is. Again, I think you're going for a more stylized manga/comic illustration look so you don't have to lean in so far to that, but it might be helpful!

u/badmonkey0001 · 4 pointsr/Stargate

Critique mode enabled...

The sense of perspective in the lower half of the work is outstanding. Really conveys a three dimensional space. The unrealistic anatomy of the shoulders in the top half pretty much throws everything off.

Placing your hand over the top half will give the impression that you're looking at a full 3D render from a mid-level game engine or something. Moving your hand to the bottom starts a weird session of chanting "Liefeld" over and over should you expose the image to a comic-book fan.

Think of how his collarbones would have to be positioned for us to see the patch on his right (our left). Look at how close that right shoulder is to his chin. It's not totally physically impossible for someone to get into such an extreme pose, but Teal'c is no contortionist. I'd recommend picking up a copy of Dynamic Figure Drawing by Burne Hogarth. It is the bible of drawing heroic figures in great poses.

Overall score: http://i.imgur.com/NdKExr6.gifv

[edit: typos]

u/[deleted] · 3 pointsr/learnart

For now, forgo digital painting if you are "horrific" at drawing. The pencil will always be inherently easier at the beginning as your feedback is immediately within your visual site (whereas most tablets, except the $1000-$2000 ones, have you looking at a screen away from you drawing tablet). The first thing you will want to do is learn how to break down things into basic shapes. This includes being able to proportion (google or search on deivantART "tutorials on proportions" or stuff like that).

After you can break down stuff into basic shapes and proportion, go draw from a reference photograph. If you have comics or something that are decently detailed, maybe try going off those. You could also try copying other artists' work. Sure, it sucks to have to copy at the beginning, but eventually, after a nice bit of time, you will get to there. You can always find books off of Amazon also, as always. There is a book on general perspective that can be pretty technical but is approachable to a point: "Creative Perspectives for Artist and Illustrators": Find it Here. If you decide to look into anatomy, which I would always recommend, I will suggest "Dynamic Figure Drawing". You can find it here. As for software once you get to digital painting, I have heard that Corel Painter is best for a "natural" look found at this place.
Obviously, because of the expensive price, you will really want to wait on this until you have a fair amount of technique under your belt. You can probably find a cheaper version that has less functionality as well (much like Photoshop Essentials). I hope all this will help you on your way.

As a final note, always remember that the improvements you make will be incremental and unnoticeable until you go look at drawings a couple months old from your current point. If you don't remember this, you can easily become easily discourage because it doesn't seem like you are getting better, when in reality, it will almost always be small leaps with a few big ones.

u/Seifuu · 3 pointsr/bleach

The way you drew it, the skull doesn't continue underneath his hair. I see the faint lines of your figure work, which is good. Now you have to learn how facial features morph in relation to each other.

For example, the flattened portion of the bottom of his eye indicates a fairly raised cheek, however his mouth is only slightly tilted. So either he's squinting (in which case add stress lines around his eyes) or you need to raise the corners of his mouth/show them interacting with his cheek.

The jaw line ends where the ear meets the face and hair sprouts, so try to draw it, or at least think of it, growing from the scalp/back-center of the head. A neck connects under the chin in a dramatic swoop, not just a straight line. This is why Ichigo's head is wrongly positioned in your picture.

If you're going to include light reflection in the eyes, you should at least add shading to the rest of the picture so it looks organic.

All in all, not bad. You're on the right track with those structural lines and just need to study and practice a bit more. I suggest practicing with 30 second drawings on Posemaniacs. This is an excellent book

P.S. As someone who practiced by copying pages from Bleach, it's really easy to make noses (and therefore faces) too long and mouths really boring when you practice Kubo's style too much. Keep at it!

u/jarvispeen · 3 pointsr/tipofmytongue

If you are into figure drawing, this book by Burne Hogarth has been my bible.

u/Jeltown · 3 pointsr/thelastofus

Perspective can be pretty difficult, so that's understandable. If you're interested, Burne Hogarth made a pretty good book about foreshortening - it's mainly for figure drawing, but I figured it could come in handy.

u/centipededamascus · 2 pointsr/comicbooks

I would recommend Joe Kubert's "How to Draw From Life". Kubert was a legendary comics illustrator, and his insights are very useful for learning how to draw for comics. I'd also recommend Burne Hogarth's "Dynamic Figure Drawing"

u/AllisZero · 2 pointsr/AnimeSketch

>Reference things and add in my own inspiration that leads to understanding the idea?

This right here is exactly what I meant by "reinventing the wheel", right? So a little bit of fun history - during the Renaissance, a nice fellow by the name of Leonardo DaVinci got frustrated with his painting and how they wouldn't "come out the way he liked it". So he started to observe the world and figured out many of the rules that let us depict a three-dimensional world in the two dimensions of a canvas/paper/Photoshop file. Things like perspective didn't have may written rules before then, so he had to come up with those rules. I'm loosely paraphrasing here, but that's the gist of it.

Modern artists such as ourselves don't have to go through the trial-and-error method of the classics, we have much easier ways of doing that:

Dynamic Figure Drawing - I like this book but it's a bit more advanced. He doesn't explain much about what he's doing and how the basics work. Avoid for now.

Figure Drawing - Design and Invention - Good book. Also a bit advanced.

Figure Drawing for All It's Worth - Now this I have a PDF on Dropbox for whenever I need it. You can buy the book on Amazon, but this is the original from the 1930s. The copyright expired on it, so they can be shared.

Fun with a Pencil Same deal. Most of Loomis' books are available for free online. If you want to draw faces, start here. His method is essentially >The< go-to method for correctly doing faces of today.

I took those off a post I made last week for someone else, but it's about the same thing. If you view any of the books on anatomy for artists, for example, the authors are very good at building the body in its basic shapes and teaching you how to draw not only based on what you see, but what you know something should look like.

You can always do drawing classes, I think they're a good way to start, but they're not necessary. What you would get out of them is a personal sort of coach that will oversee what you're doing and try to steer you in the right direction and give you pointers on where you need to improve. Obviously, though, most art teachers will teach you realism (which I strongly recommend you start with to strengthen your basics). However, being self-taught myself I can't speak from experience on how much help a class could be.

Mentality wise you need to understand that, in the long run, having strong understanding of the basic rules of drawing, of drawing people especially, will save you much frustration in the future. And like I said before, if you're good at visualizing things and translating them onto paper, it's already a huge part of your work being done for you. This is a bit humorous but I think it's very accurate. If you can avoid steps 1-3, I think you'll be on the right track!

u/callouskitty · 2 pointsr/learnart

Draw torsos, lots of them. The movements of the limbs originate in the torso.

u/huxtiblejones · 2 pointsr/NeedAHobby

You could take up drawing, it's extremely cheap and is a very good way to spend time by yourself. I find drawing to be meditative and rewarding, you have the satisfaction of making something yourself as well as learning to see the world differently.

All you need are a set of pencils, a decent sketchbook, a kneaded eraser, and some decent instruction. I'd recommend learning first from Drawing on the Right Side of the Brain and then moving on to figure drawing. Try Dynamic Figure Drawing or Bridgman's Life Drawing. You can also look up the work of Andrew Loomis for more instruction, which are available as free PDFs.

Later you can experiment using vine charcoal (which can be erased easily) to get the hang of a different instrument than a pencil. Try laying charcoal on its side and making big strokes. This is the first step towards painting. You could even try painting with black and white acrylic only which really isn't much different in terms of skills or cost. If you can get good at drawing I promise you can get good at painting. It just takes a bit of dedication.

u/Phnglui · 2 pointsr/KillLaKill

I highly recommend learning to draw real people before learning to draw anime. The skills you learn to draw from life will transfer over to anime style, but not the other way around.

I don't know of any resources to learn since I taught myself, but I think Sycra's videos are probably pretty good.

Oh, I also recommend the books Dynamic Anatomy and Dynamic Figure Drawing by Burne Hogarth.

u/mr_wowtrousers · 2 pointsr/conceptart

Check out Burne Hogarth books, if you haven't already. Obviously not the best for T poses etc, but very handy

https://www.amazon.com/Dynamic-Figure-Drawing-Burne-Hogarth/dp/0823015777

u/evilanimator1138 · 2 pointsr/animation
u/Axikita · 2 pointsr/FurryArtSchool

Hey, glad to hear you're getting into it!

Regarding progress,

Here's the first sketch in my first sketcbook,

here's the last sketch in my first sketchbook,

and here's a recent piece of mine, about a decade later.

You're right about it being largely a matter of practicing and sticking with it, but there's definitely some stuff that can help the process go smoother.

First off, having some educational material aimed at your level is a huge asset. Andrew Loomis has a series of (free, public domain) books that would be my top reccomendation, starting with Fun With a Pencil. I also really like Matt Kohr's ctrl+paint, and his traditional drawing series does a good job addressing some of the art fundamentals. I personally started out with Burne Hogarth, which had some great info but would probably not be my top pick for a beginner. Pick one and read it, watch it, skim it, come back to it later- however works best. Don't feel like you need to get everything in one read, just pick a topic or two that seems manageable and approach it at a comfortable pace.

Also, be sure to have fun with it. I started out drawing anime with a friend, and it was great. It taught me a few bad habits which I had to work through down the line, but I don't think I'd still be an artist if I hadn't started with something I enjoyed. Find a way to enjoy drawing early on- post online, do fanart, find a friend and develop characters together. Don't feel like it needs to be all "practice" all the time. Use the books and the resources (and critique communities like this one) to get you through the frustrating patches, and use friends and fan communities to get you through the boring ones.

Good luck getting through this first rocky patch, and enjoy the process!


u/DrDougExeter · 2 pointsr/learnart

I can definitely help you with this.


How to Draw: drawing and sketching objects and environments from your imagination

This is the best book on perspective you can buy. Perspective is the number one thing you need to have a grasp on if you want to draw, especially from imagination. Practice this until it clicks for you.

For setting up scenes I recommend Andrew Loomis books, Creative Illustration in particular. Loomis has several books out and they're all amazing. Many artists have learned to draw from Loomis.

Burne Hogarth is another master of the craft and you can learn a lot about musculature and anatomy from his books. These are generally a step up from Loomis so you could move on to these once you have a solid grasp of the fundamentals to take your work to the next level. Dynamic Anatomy, Dynamic Figure Drawing, Drawing the Human Head.

For people and anatomy, Proko (http://www.proko.com/library/) has good free youtube videos. He uses a lot of Loomis and Hogarth methods (which are pretty much the standard) and presents them in a way that is easy to digest. He's constantly updating his channel and adding new videos.

If you can only get a few books, I would get the How to Draw perspective book first, then go through the Proko material, then move onto the Loomis and Hogarth stuff. These learning materials will take you pretty much as far as you want to go.

Also I highly recommend sticking to traditional materials (pencil and paper) while you're learning. Once you have the fundamentals down then you can move on to digital. You're going to make things much easier on yourself if you stick with traditional while you nail these fundamentals down.

u/rauren019 · 1 pointr/learnart

You are definitely talented, and being the logical analytical type can work in your favor. Drawing technique is a science, which you can break down and learn regardless of ability. The best way to learn is formal instruction, either a class or private lessons. An instructor will be able to teach you the fundamentals, correct mistakes, and give you feedback on your progress. If taking lessons is not a practical option, I recently discovered r/ArtFundamentals They have organized lessons that teach you the fundamentals of drawing from the very beginning and you can get lots of feedback by posting your completed assignments. It's the next best thing paid instruction.

Personally, I am self taught, and did not have any real formal instruction until college. My bread and butter is character design using my own blend of manga, comic book, and realistic styles. I employed 3 main strategies to teach myself. I practiced constantly, I copied the drawings and characters of artists I liked, and I read lots of art instruction books (I particularly enjoyed learning about anatomy, my two favorite books are Drawing Cutting Edge Anatomy and Dynamic Figure Drawing I like the approaches to style and technique.)

Regardless of the path you take, the most important thing is lots and lots of practice, every day. I never had issues making myself practice, for me it was fun to challenge myself and figure out how to do new things. I definitely understand the frustration of not being able to translate the image in my head to paper, or getting stuck on a detail that just won't come out right. I cannot speak for every artist, but I find that my finished pieces rarely look like what I saw in my head. The trick is to let go and allow the picture to evolve and take shape the way that looks best. It is kind of hard to explain, but I make decisions constantly on the fly on what will look best regardless of whatever I originally planned. Get comfortable with the fact that you won't recreate the image in your mind, adapt to the drawing you are creating, and you will cut down on the frustration immensely. Last little tidbit, drawing on a Wacom is harder than on paper. I have an old Intuos and while I love it and use it a ton there is a disconnect. You look up at a screen and not your hand and god forbid there is any lag between the strokes you make and what shows on screen. I REALLY recommend using pencil and paper while you bone up on your fundamentals before you convert to the tablet. I regularly will start artwork on paper, scan it, and then finish it on the computer. Good luck with your drawing. Don't forget that you will make a lot of mistakes and that's okay, we all do, no matter how good we may be. The most important thing is to enjoy it and have fun. If you stop enjoying it then you will lose your passion. Sorry this post dragged on, hope I was able to help!

u/Mr_Piddles · 1 pointr/drawing

Get this book.

What makes a good comic artist is what makes anyone good at anything. The basics. You need to learn anatomy, its the most important part of drawing people. Read every page of that book, and draw EVERY page from top to bottom at least 5 times. And when you've done that, do it again, and keep it with your sketchbook as a reference. And when you've drawn that book, start drawing people you see in real life. Draw them eating at a cafe, walking in the park, draw your family, your pets, your TV, ETC. The stronger you are at drawing real life things, the farther you get from being Rob Leifeld (very important to be better than him).

Also, don't worry about color for the time being. Color is tough as hell, and requires a lot more information and knowledge than you think. When you want to start coloring, get a set of Copics or Fabre-Castells. Sharpies or Crayolas aren't high enough quality to give you anything decent until you are competent enough to handle inferior products.

On a more positive note: Keep working, the more you draw while studying why things look like they do, they quicker you will become better.

u/LittleHelperRobot · 1 pointr/learnart

Non-mobile:

u/RedRockRex · 1 pointr/FurryArtSchool

Figure Drawing for alls it's Worth is pretty much my bible. I'm also pretty fond of Dynamic Figure Drawing by Burne Hogarth. I've learned quite a bit from opening either book to a random page a just drawing what I see.

u/christopheles · 1 pointr/ArtCrit

As far as visual story telling there's nothing there. It's all just character studies. I'm a huge comics nerd and the medium is so unique and powerful but people think it's simple when it's anything but if you really want to do something with it. Check out this book:

http://www.amazon.com/Understanding-Comics-The-Invisible-Art/dp/006097625X/ref=sr_1_1?s=books&ie=UTF8&qid=1331962588&sr=1-1

It's probably at your local library if it's worth its salt. And read some great comics. Check out stuff by Top Shelf Publishing. I've talked with their publisher before and he really gets comics.


As far as the characters themselves go I think other people made the points I would make but here's another book recommendation.

http://www.amazon.com/Dynamic-Figure-Drawing-Burne-Hogarth/dp/0823015777

u/bulletcurtain · 1 pointr/DigitalPainting

I used to be exactly like you back in high school. You have the raw talent, now you need to pair that with an education on art fundamentals. These fundamentals exist irregardless of medium, so you can practice with just your doodles. The main fundamentals are anatomy, color and light, perspective, and composition. In your case, I recommend buying a book on proper figure drawing. You have really cool ideas, so you just need to nail the proportions. This was the first book I read on the subject, and I fount it really helpful. If you want more after that, Andrew Loomis and Bridgeman are the some of the other classic figure drawing educators. As for the other fundamentals, ctrlpaint.com is a probably one of the best free resources, and as for books, here's one I would recommend that covers all the essentials. Again, if you want to take your art to the next level, whether it be just doodles or digital art, it's all about dem fundamentals. Best of luck!

u/nottoc00 · 1 pointr/Fallout

Totally. Look at it this way:

Everyone knows when something is dubbed over or when spokem audio and lip flapping are out of sync. But everyone isn't a lipreader. We all know when something doesn't look "right". We rarely know how to MAKE it "right".

http://www.amazon.com/Dynamic-Figure-Drawing-Burne-Hogarth/dp/0823015777