Reddit Reddit reviews Essential Mathematics for Games and Interactive Applications

We found 5 Reddit comments about Essential Mathematics for Games and Interactive Applications. Here are the top ones, ranked by their Reddit score.

Computers & Technology
Computer & Video Game Strategy Guides
Books
Essential Mathematics for Games and Interactive Applications
A K Peters Ltd
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5 Reddit comments about Essential Mathematics for Games and Interactive Applications:

u/vertexmachina · 5 pointsr/GraphicsProgramming

3D Math Primer for Graphics and Game Development is a great introduction to 3D math. It presents everything in a very approachable way (rather than a very rigorous mathematical way).

If you want to dive even deeper after that one, a good supplementary text is Essential Mathematics for Games and Interactive Applications. It goes deeper into the topics, but it isn't quite as approachable, so it's a good follow-up.

u/gloggy · 4 pointsr/computergraphics
  1. Essential Mathematics for Games and Interactive Applications is excellent and is indispensable for me.

  2. Geometric Tools for Computer Graphics is an awesome reference (but keep the errata handy, there are quite a few mistakes - they really need to bring out a second edition). You will find stuff in here that you will struggle to find elsewhere and Eberly is an actual mathematician with a focus on high-performance code. The book should be a lot more famous than it is. It is a bit dense (but the previous recommendation will adequately prepare you).




u/echelonIV · 2 pointsr/gamedev

I ordered these for our company library, based on recommendations for/from other programmers (of all levels).

ISBN | Title
---|---
978-1568814247 | Real-time Rendering
0321486811 | Compilers: Principles, Techniques, and Tools (2nd Edition)
1482250926 or 0123742978 | Essential Mathematics for Games and Interactive Applications, Third Edition 3rd Edition
978-1482264616 | GPU Pro 6: Advanced Rendering Techniques
1466560010 | Game Engine Architecture, Second Edition
978-1482243567 | Multithreading for Visual Effects
978-0123750792 | Physically Based Rendering: From Theory To Implementation

u/apfelstrudel · 2 pointsr/GraphicsProgramming

And I wanted to mention two books (for people who are interested) that so far are my favorite for 3D programming:

[Essential Mathematics for Games & Interactive Applications](
https://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/1482250926/ref=sr_1_1?s=books&ie=UTF8&qid=1497612572&sr=1-1&keywords=essential+math+for+computer+games) by Van Verth and Bishop. I have the second edition and am very happy about the level of detail and perspective on the topics it covers.

The other book that changed my perception of how to do modeling and rendering is Texturing and Modeling: a procedural approach by Ebert, Musgrave, Perlin & al. This book has chapters on noise and signal that have no equivalent, and also makes it easier to understand where GLSL is coming from (as well as getting familiar with Renderman shaders).