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We found 2 Reddit comments about Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games. Here are the top ones, ranked by their Reddit score.

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Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games
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2 Reddit comments about Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games:

u/sleepinxonxbed · 6 pointsr/criticalrole

Shared Fantasy: Role Playing Games as Social Worlds by Gary Alan Fine

> This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity by Sarah Lynne Bowman

> This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games by J. Patrick Williams

> Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality.

u/utherdoul · 3 pointsr/IAmA

I find JRPGs fascinating, particularly the early games; they took D&D in an almost retro direction, skipping over a lot of character customization and emphasizing exploration of a huge, monster-filled landscape. It's like they refocused on the games that inspired D&D, making modern fantasy-themed miniatures wargames.

I heartily recommend Jon Peterson's Playing at the World for a deep history of role-playing games. You might also be interested in The Creation of Narrative in Tabletop Role-Playing Games, The Fantasy RPG: A New Performing Art, and Gaming as Culture. And my book, of course.

There are definitely games that rely too much on the Tolkien tropes, but overall, I think it's not a problem --there's so many good RPGs that have nothing to do with fantasy at all, and plenty of great sword & sorcery games that bring their own ideas to the table.