Reddit Reddit reviews Introduction to 3D Game Programming with DirectX 12

We found 4 Reddit comments about Introduction to 3D Game Programming with DirectX 12. Here are the top ones, ranked by their Reddit score.

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Introduction to 3D Game Programming with DirectX 12
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4 Reddit comments about Introduction to 3D Game Programming with DirectX 12:

u/cirk2 · 6 pointsr/gamedev

I find on amazon 1 results for either "d3d12 programming guide" and "dx12 programming guide" and that book seems to only be a touched up version of a previous dx11 book.
The LunaGXchange holds the official Docs, SDK and examples. Most of it can also be cloned from Github.

u/joeswindell · 5 pointsr/gamedev

I'll start off with some titles that might not be so apparent:

Unexpected Fundamentals

These 2 books provide much needed information about making reusable patterns and objects. These are life saving things! They are not language dependent. You need to know how to do these patterns, and it shouldn't be too hard to figure out how to implement them in your chosen language.

u/anon1034 · 2 pointsr/learnprogramming

Pick your API first, then Google for that. For instance, here is one.

If you want to go even lower, then learn about Z buffers. Note that performance will be poor, though, since you will be implementing them in software.

u/whistlin3 · 1 pointr/gamedev

> I played a little bit with Unity, but I would prefer to make it out of scratch.

if i understand correctly, you mean like using c/c++ and opengl/d3d. if that's the case, handmade hero is a decent resource. another more recent resource is handmade quake.

frank luna's upcoming d3d12 book might be of interest. from there you should see links to other books like gregory's game engine architecture, etc.