Reddit Reddit reviews Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

We found 15 Reddit comments about Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. Here are the top ones, ranked by their Reddit score.

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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15 Reddit comments about Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#:

u/Fribbtastic · 9 pointsr/gaming

this is the book

Chapter 5: Dynamic Layer, Page 68 which summarised the points I mentioned into cheaters (winning yes, game integrity no) and spoilsport (winning no, game integrity no)

I can only recommend this book, the first half is solely about game design and what developers need to look out for.

u/iugameprof · 5 pointsr/gamedesign

Really depends on your goals. All of those books are good but have different purposes.

  • Raph's "Theory of Fun" has some good deep background -- though I don't agree with his all of his "theory"
  • Jesse's "Book of Lenses" might be the most useful as a reference. I know various intro game design courses have used it, and it has a lot of great info in it, but it's also not a step-by-step book. Oh, and a second edition is out or coming out soon, so I'd wait for that.
  • Rules of Play is a great book, but definitely on the heavy academic side.
  • Tracy's Game Design Workshop book is used by a lot of game design classes and may be the most accessible of these.

    I'd also recommend Jeremy Gibson's Introduction to Game Design ... with Unity and C#. It's a huge book that will teach you Unity step-by-step along with a ton of solid game design techniques.

    Disclaimer: I'm friends and colleagues with most of the authors of these books. They're all useful; it just depends on what you're looking for.
u/BlackjackCF · 4 pointsr/IWantToLearn

I know this isn't an Internet resource, but if you're interested in learning Unity and game design at all, this book by Jeremy Gibson is really helpful. He actually used to be one of my professors in college, and he was an amazing instructor. This book is a great resource to get started. I know it's a bit of an investment, but definitely something you won't regret.

u/LtKije · 3 pointsr/gamedesign

I wholeheartedly recommend Introduction to Game Design, Prototyping, and Development by Jeremy Gibson.

It's a really hands-on book and focuses a lot on the iterative cycle of design -> prototype -> test -> redesign.

It also gives a really good intro to Unity development so you can get stuff moving right away.


Disclaimer: I was Jeremy's TA for several years while he taught at USC, so I'm a little biased. But I saw him take students with no design or programming experience at all and - over the course of a semester - get them to create some pretty compelling games.

u/yamblaza · 2 pointsr/Unity3D

I've been very impressed with Introduction to Game Design, Prototyping, and Development by Jeremy Gibson. The first half of the book talks about game design in general, then goes into a basic overview of C#. The rest of the book consists of a series of tutorials that get increasingly more complex. I'm not sure how helpful the tutorials and programming info would be laying in bed but the game design stuff is definitely fun to read by itself without a computer.

u/LegendaryFrog · 2 pointsr/gamedesign
u/GameboyPATH · 2 pointsr/NoStupidQuestions

>There must be some rule or perhaps some kind of formula that enhance the enjoyability of a stage.

No single rule or formula, but several rules of thumb, and different approaches.

Some books on game design include Rules of Play, which breaks down games into a very fundamental perspective (imagine understanding an apple by analyzing its atoms), and Introduction to Game Design, Prototyping, and Development, which is much more functional, discussing the procedures involved with testing and tweaking your levels to be what you want it to be.

More specific to your case though (and easier to read), there's this guide for Mario Maker level design

u/peterpunk99 · 2 pointsr/gamedesign

To the classics by Schell and Koster I would add one that goes from game design to working prototypes (and one could argue that prototypes are constitutive parts of game design):
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

u/blue_cadet_3 · 2 pointsr/csharp

My local library had this book. I'm using it, its pretty good.

u/ViktorEvil · 2 pointsr/Unity2D

I am working through this

Game Design Prototyping and Development

I am enjoying it so far. I have done some coding before but the pace in the book is nice and slow

u/Kenaf · 2 pointsr/gamedev

I think in general it is recommended to keep your day job while you're getting started. I was in your shoes too (though much older), I wanted to quit my job and just make games. I still do, but not having an income would suck. So I ended up deciding I'll keep my full time job and work hard in my free time, and so far it has been satisfying. With that said, I'm still working on my first game. It's good to have dreams, but don't do anything reckless I guess.

I got started by reading a book on game design and prototyping. To be more precise, it was this book. I learned a ton by reading it, though some of the later chapters are getting a bit dated and don't translate to Unity 5 so well. Despite that, I feel like I have a pretty solid foundation to work with and I've been pleased with my progress.

u/TheMartyr5 · 1 pointr/gamedesign

Definitely will do, geometry wars 3 should be on the Xbox store soon I think, and I currently have this book just haven't read it yet http://www.amazon.com/gp/aw/d/0321933168/ref=mp_s_a_1_1?qid=1416064145&sr=8-1. Although I'm against using unity because I like coding the entire low level engine up to high level stuff I will give it a try and Also get the books you recommend.

u/yoAlbireo · 1 pointr/gamedev

Try this book:
https://www.amazon.com/Introduction-Game-Design-Prototyping-Development/dp/0321933168

I'm a dunce at programming and this clicked with me.

Getting through this book will get you from "what is C#?" to where you can make a Zelda-like game. After that, you're going to have to pick stuff up as you go.

u/manjistyle · 1 pointr/Unity3D

I feel the same way at times. I recently found a decent book that points me in the right direction. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# https://www.amazon.com/dp/0321933168/ref=cm_sw_r_cp_apap_VhXx42O3fAPhR