Reddit Reddit reviews Monoprice Commercial Series Premium 10ft 24AWG CL2 High Speed HDMI Cable Male to Female Extension - Black

We found 22 Reddit comments about Monoprice Commercial Series Premium 10ft 24AWG CL2 High Speed HDMI Cable Male to Female Extension - Black. Here are the top ones, ranked by their Reddit score.

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Monoprice Commercial Series Premium 10ft 24AWG CL2 High Speed HDMI Cable Male to Female Extension - Black
An extension cable can be a cheaper alternative to purchasing a completely new cable to get the extra length you needThis cable is rated as High Speed HDMI Cable capable of conducting all the HDMI featuresthe High Speed rating is contingent on the total length and AWG rating of the cable as a whole including the extension and the original cable
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22 Reddit comments about Monoprice Commercial Series Premium 10ft 24AWG CL2 High Speed HDMI Cable Male to Female Extension - Black:

u/glurtz · 21 pointsr/oculus

For the 2 sensors on the wall above the computer I'm using 10ft USB 3.0 extension cables. For the 3rd camera I'm using a 16.4ft USB 2.0 extension cable, as well as a 6ft USB 3.0 extension cable because the 2.0 cable wasn't long enough. I have all 3 cameras plugged into the same USB controller on the motherboard. Since I'm using a 2.0 extension cable, the 3rd camera is running via USB 2.0.

I'm using a 10ft HDMI extension cable and a 10ft USB 3.0 cable for the headset. The extension cables are electrical taped together and secured to my desk using velcro straps. I have the headset USB plugged into a PCI-E USB card I bought because I was running out of USB ports.

It's worth noting that for the first couple of days, I was getting occasional errors where the it said the headset was disconnected and I would have to unplug the USB and plug it back in. Since moving the headset to the USB on the PCI-E card (off the same controller as the sensors) I have not had this issue or any other issues to speak of.

6ft 3.0 Extension
https://www.amazon.com/gp/product/B00CFL6ARO/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

16.4ft 2.0 Extension
https://www.amazon.com/gp/product/B00KY9M51O/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

10ft 3.0 Extension
https://www.amazon.com/gp/product/B00C7SA21U/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

USB PCI-E Expansion Card
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

10ft HDMI Extension
https://www.amazon.com/gp/product/B004C4SECG/ref=oh_aui_search_detailpage?ie=UTF8&psc=1

u/Adreus_Bjorn · 7 pointsr/Vive

power:https://www.amazon.com/dp/B00FT9VW0O/ref=cm_sw_r_other_awd_WTxdxbG2WKX4D

Usb:https://www.amazon.com/dp/B00C7SA21U/ref=cm_sw_r_other_awd_YGxdxbPW3R45Z

HDMI:https://www.amazon.com/Monoprice-Commercial-Premium-Female-Extension/dp/B004C4SECG/ref=sr_1_1?ie=UTF8&qid=1460784534&sr=8-1&keywords=Monoprice+Commercial+Series+Premium+10ft+24AWG+CL2+High+Speed+HDMI+Cable+Male+to+Female+Extension+-+Black

I used black electrical tape to group the cables together after stretching them out and it works great. I accidentally made the usb to tight and occaisonally it pops out during transportation but rarely so if your going to group them together make sure they have enough slack.

u/OwThatHertz · 6 pointsr/VRGaming

Warning: wall of text ahead. I'm going to recycle an older comment and make it more specific to your post.

It kind of depends. What CPU and GPU do/will you have? Do you have enough room to swing your arms while standing stationary? Do you like simulations, such as racing games or flight/space sims? These actually have an impact on the best headset (HMD) for you. I own the Vive (non-Pro), Rift, and Samsung Odyssey so my comments are based on use of all three.

Oculus Rift:

Lighter and easier to deal with. Has built-in audio. Some really nice platform exclusives, though there is a way to play those on the Vive. (More on that shortly.) Cheaper than the Vive, and cheapest option in general other than some Windows Mixed Reality HMDs that you should probably avoid. Tracking is, in my opinion, a little inferior to the Rift, even if you get a 3rd sensor. However, you can "fake it 'til you make it" on the Rift with only two sensors by mounting them in opposite corners of your play area. The Rift requires at least 3 USB 3 ports, or 4 if you add a 3rd sensor, so that's a lot of requyired ports. Seated/standing experiences work slightly better than roomscale, though this is something they've overcome with time. Games/apps purchased through the Oculus Store won't work on another HMD (barring 3rd party hacks/apps), limiting your future hardware upgrade options so buy any non-Oculus exclusives through the Steam store. Touch controllers are the current king for controllers, but Knuckle controllers for Vive/SteamVR are pending. (More on that shortly.) MUCH more pronounced "god rays" than the Rift. The business practices and politics of Facebook/Oculus are questionable, if you care about that sort of thing. Customer service is ticket-based only and there's no option for phone-based support.

HTC Vive:

The regular Vive is $100 outside your price point. The Vive Pro is more than double so I won't go into it much here. The Vive has significantly better tracking than the Rift unless you get at least a 3rd sensor, and even then there are sometimes issues. No built-in audio on the regular Vive but this is resolved with the Deluxe Audio Strap, albeit for $100 more. The Vive offers a better Roomscale experience, in my opinion. Games are purchased through Steam, which means you can take advantage of Steam sales, buy games at a discount (sometimes 80-90% off!) from third-party sites like Humble Bundle, Green Man Gaming, etc. Note, however, that the Rift is compatible with most VR games on Steam, too. You can also play Rift exclusives using free, third-party software called ReVive, but that this is not officially supported and YMMV. Not every game works. (Essentially, it tricks Rift titles into thinking a Rift is connected, and remaps the buttons to the Vive controller. However, since there are differences between the controller control types, this isn't always perfect.) Controllers are meh but work fine; just not as intuitive or comfortable as the Rift's. When (might be a while) the Knuckles controllers finally come out, they'll probably be the best. The Vive is more glasses-friendly but those who are just nearsighted won't necessarily need to wear glasses at all. There's a new wireless adapter that's nice but only applies if you're driving it with a desktop PC because it uses a PCIe card rather than USB. For non-wireless, however, one nice thing about the Vive is that the HMD only uses one USB 3 and one HDMI, and that's it. The Lighthouses (base stations) only need power and don't require USB. HTC support is both phone and ticket but is terrible either way. Some people have resorted to public shaming via YouTube/social media. YMMV.

Samsung Odyssey (WMR):

Higher resolution display, on par with the Vive Pro, which equates to a much less pronounced "screen door effect" (seeing the gridlines between pixels) than other HMDs. This is very nice for more detailed games like racing games or flight/space sims where you have to read a lot of small dials or text. Significantly lesser support for games and experiences. That said, just because an app doesn't explicitly state it works with WMR doesn't mean it won't work... but it might not. Controllers are pretty bad compared to the others. Tracking is also worse (uses inside-out tracking, so no sensors), but still significantly better than I thought it would be. This won't matter much if at all for seated or standing experiences; just for roomscale. The benefit is that you can do VR on the go with a gaming laptop. (At least a 1070 Max Q, though a full 1070 or 1080 is recommended.) The cable is significantly shorter than the others so, realistically, it's just a seated/standing experience. Roomscale is technically possible but severely limited. Also, there are specific cases (for example: archery games) where the controllers will end up out of view of the HMD's cameras, which will break tracking. Samsung's phone-based support is usually pretty decent, though I haven't needed it for the HMD yet.

Other Windows Mixed Reality HMDs:

The Lenovo Explorer gets some good reviews and sometimes goes on sale for as little as $170 with controllers. (Note: it can be found cheaper without controllers but you need controllers for most VR experiences, so...) It's important to note that the Lenovo Explorer (and all other WMR HMDs other than the the Samsung Odyssey) lacks IPD adjustment. IPD stands for interpupilary distance, which is the distance between your eyes. Everyone's eyes are a different distance apart but most WMR manufacturers didn't include this feature to keep costs down. However, using an HMD without the right IPD can cause nausea, blurriness, and headaches and can ruin your VR experience. I'd strongly recommend going with one that does. I haven't generally heard good things about any of the other WMR HMDs other than the Samsung Odyssey or the Lenovo Explorer. The others are relatively cheap but lack features, perform poorly, or both.

A note about VR graphics:

It really depends on the game. To avoid nausea, VR generally has to run at about 90 Hz, which can necessitate less comprehensive textures. However, people have done absolutely amazing things with VR to the point that you simply don't notice. A prime example of this is Lone Echo (Oculus only). The visuals are stunning, though I'd be remiss if I didn't mention the incredible story, method of teaching game mechanics, and the pure immersive feeling they pull off. Lone Echo is VR done right, and it feels like an AAA title. The Climb is another example of incredible visuals and reasonable immersion. That's the game currently making the rounds (again) of Reddit via this GIF. Skyrim VR is another example of impressive visuals in VR. Skyrim is somewhat dated, but yes; those incredible photorealistic immersion mods from desktop Skyrim work in VR and you can totally play Skyrim VR seated. All of that said... you are looking at a 1080p monitor magnified by relatively cheap optics no matter which rout you go. It's like looking at 1080p on a 70" screen from <4 feet away. You are going to notice the pixels, but you're also going to forget about it pretty quickly as you get distracted by the incredible experiences and other visuals. The only exception to this will be games with lots of detail like flight and space sims. Unfortunately, games like that really need higher res than VR can realistically provide right now. This may change with 20-series GPUs. For everything else, you'll probably mostly forget about the issue.

Roomscale:

Your roomscale abilities are going to be hampered by your small play area. Generally, the recommended minimum area is roughly 2x2.5 meters, if I remember correctly. Some roomscale games will refuse to launch with such a small area marked off. Others will launch, but you'll be unable to reach some things. Your play area will probably just barely suffice but you might need to "cheat" and mark off a slightly larger are than you actually have. The Vive and Rift both do Roomscale and seated/standing VR. WMR only does seated/standing VR reasonably well and is terrible at roomscale (due to the restricted cable length, not to mention poorer tracking) whenever you are able to make more room for it, and the controllers are much worse.

Cable lengths:

All VR HMD cables are a bit shorter than they could be. You can buy some extension cables, but some work and some don't... sometimes with no explicable reason. I've found that this HDMI cable and this USB extension cable work to extend the HDM for both the Vive and the Rift, and this USB extension cable works to extend the Rift cameras. If you decide to get both a Vive and a Rift, the extension cables I linked for the HMDs are able to go to the Vive's breakout box and then either the Vive or Rift can plug into that with success. The Samsung Odyssey does NOT work when plugged into the Vive's breakout box but I haven't yet tested the extension cables so it might work if the breakout box isn't present.

TL;DR:

At this point, my recommendation for first-time VR on a budget is the Oculus Rift. If you know you'll get into/stick with VR and can afford the Vive (so long as you can also afford the Delux Audio Strap), I'd recommend the Vive. The Samsung Odyssee is also a decent solution but at its price point I'd generally recommend the others unless the majority of your usage will be in highly-detailed simulators or similar games.

u/Sydewinder · 6 pointsr/Vive

I've successfully created a 10 ft (~2m??) extension beyond the break out box. Total cost was under $50. I have a 3.2m x 3.5m or so area and I have more than enough space. One thing I'd note is that the HDMI cable extension is HEAVY/THICK. After I put all the extension cables through the mesh casing, it makes the cable paclage very rigid. Still, this works flawlessly for me! Links to amazon below...

HDMI: Monoprice Commercial Series Premium 10ft 24AWG CL2 High Speed HDMI Cable Male to Female Extension - Black https://www.amazon.com/dp/B004C4SECG/ref=cm_sw_r_other_apa_2a4HxbGN1CTQG

USB: Cable Matters SuperSpeed USB 3.0 Type A Male to Female Extension Cable in Black 10 Feet https://www.amazon.com/dp/B00C7SA21U/ref=cm_sw_r_other_apa_Qb4Hxb1AHSCGS

DC Power: Hanvex HDCA12 12 ft 1.3mm DC Power Extension Cable for Foscam, Agasio, Tenvis, Loftek Wireless IP Camera https://www.amazon.com/dp/B00FT9VW0O/ref=cm_sw_r_other_apa_yc4HxbRGNZ5AB

1/2" casing sleeve: 1/2" PET Expandable Braided Sleeving- 10ft - Black https://www.amazon.com/dp/B00ZATN3WI/ref=cm_sw_r_other_apa_Md4HxbR1Y7KTX

u/thefost310 · 5 pointsr/oculus

I tried the one you linked to and it didn't work for me either. This one works fine though: https://www.amazon.com/gp/product/B004C4SECG/ref=oh_aui_detailpage_o07_s00?ie=UTF8&psc=1

u/Neonridr · 3 pointsr/oculus

I use 10' extension cables for the Rift

HDMI - https://www.amazon.ca/gp/product/B004C4SECG/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1

USB - https://www.amazon.ca/gp/product/B00NH12O5I/ref=oh_aui_detailpage_o08_s00?ie=UTF8&psc=1

Zero issues last night playing Arizona Sunshine. I also had 15' Active USB 3.0 Extenders on my two sensors as well.. no problems

u/danbert88 · 3 pointsr/Vive

HDMI + USB + Power + Cable Sleeve = Good extension cable.

I use this setup on the HMD end of the Linkbox with no issues.

u/RadarDrake · 2 pointsr/Vive

I have had luck so far a few months in I extended 10 feet from Link Box to HMD. I'm using this hdmi https://www.amazon.com/gp/aw/d/B004C4SECG/ref=yo_ii_img?ie=UTF8&psc=1 I have them wrapped up in a cable sleeve and taped securely

u/AbsoluteZeroes · 2 pointsr/oculus

I am using this Monoprice HDMI extension cable. I know it is 10 feet and you only require 6 feet.

https://www.amazon.ca/gp/product/B004C4SECG

u/dwarrior · 2 pointsr/oculus

Depending on your computer placement you might need a usb3 extension cable for one of your sensors, your 3rd sensor you purchased comes with one but I needed a second one for my other sensor due to placments. This is also option but I grabbed a 10ft HDMI and 10FT usb3 extension cable fro my headset as well to help give me better range with more slack. Also some camera mounts for mounting your sensors on the walls helps alot.

For referance these are what I ordered, im in Canada so these are all Canadian links so you may need to find your local equivalent

10ft USB 3 extension cables (I use two of them, one to extend a sensor and oen for my hmd)
https://www.amazon.ca/gp/product/B00NH12O5I/ref=oh_aui_detailpage_o06_s00?ie=UTF8&psc=1

10ft HDMI extension for my hmd
https://www.amazon.ca/gp/product/B004C4SECG/ref=oh_aui_detailpage_o07_s00?ie=UTF8&psc=1

Wall mounts for my sensors
https://www.amazon.ca/gp/product/B072KGHX8X/ref=oh_aui_detailpage_o09_s00?ie=UTF8&psc=1

And because I had a lack of proper USB 3 ports on my computer I needed a PCI to usb 3 expansion card
https://www.amazon.ca/gp/product/B00ME7454O/ref=oh_aui_detailpage_o09_s00?ie=UTF8&psc=1

u/hippocratical · 2 pointsr/oculus

My Monoprice 10ft HDMI extender works great! See the wiki, or here.

u/seevee1 · 2 pointsr/oculus
u/ziki61 · 2 pointsr/oculus

If you check the Wiki for extension, there is the monoprice one.

Also you could go with a HDMI coupler + HDMI cable route. Like this one from monoprice and a quality HDMI cable like this one from Monoprice too.

u/VRising · 1 pointr/oculus

This was on the wiki page and I picked it up. Adds a nice 10 feet to my headset and haven't had any issues so far.


https://www.amazon.ca/gp/product/B004C4SECG

u/iRsysadmin · 1 pointr/oculus

I have a MSI Gaming Z97 GAMING 5 motherboard. I purchased these:

USB: https://www.amazon.ca/gp/product/B00GV0MUJ2/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1

HDMI: https://www.amazon.ca/gp/product/B004C4SECG/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1

I tested them both last night and they worked. I had a random passive 2.5m usb 2.0 extender sitting around and it worked to extend my sensor last night as well.

Yes, I stayed up too late perfecting my set up before my controllers arrive today..

u/jasondcannon · 1 pointr/Vive

Yeah works great, though the cable is REALLY thick. My only complaint is the power extension cable says it is 10', but it is actually about 2 inches shorter than the HDMI and USB cable which makes it slightly a pain to plug in. Other than that, no issues. Here is everything I ordered:

HDMI cable: https://www.amazon.com/gp/product/B004C4SECG

Power cable: https://www.amazon.com/gp/product/B01H8Q8EGA

USB cable: https://www.amazon.com/gp/product/B00C7SA21U

Sleeving: https://www.amazon.com/gp/product/B004UHQMYW

u/REmarkABL · 1 pointr/oculus

What did you use to extend the USB portion? I used these two and have no change in latency

https://www.amazon.com/gp/aw/d/B00C7S2FRE/ref=ya_aw_od_pi?ie=UTF8&psc=1

https://www.amazon.com/gp/aw/d/B004C4SECG/ref=ya_aw_od_pi?ie=UTF8&psc=1

You really gotta make sure the usb side is active (powered) usb 3.0, as far as I can tell that’s the only

u/OopsShartPants · 1 pointr/oculus

Here you go:

https://www.amazon.ca/gp/product/B004C4SECG/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1
https://www.amazon.ca/gp/product/B00NH12O5I/ref=oh_aui_detailpage_o03_s00?ie=UTF8&psc=1

The HDMI cable is probably much better than the Bestbuy one since it's 24AWG (which is usually only used on longer cables). All in all the price is about the same with dollar conversion. You can get it a bit cheaper directly from Monoprice if you want to wait (it is the HDMI 24AWG commercial cable).

u/OmiCron07 · 1 pointr/oculus

I got this cable (https://www.amazon.com/Monoprice-Commercial-Premium-Female-Extension/dp/B004C4SECG) from the wiki and didn't try it yet but the cable is way too thick and too stiff. I will return it to find one like the UK of the wiki where is ultra slim. I have too that repeater ordered but from ebay, then I have to wait 3-4 weeks.

u/xitrum · 1 pointr/Vive

I got artifacts with those 2-pack HDMi cables. One cable gave me intermittent streaks. The other gave me snow on the left lens.

I used this cable and got no artifact: http://www.amazon.com/Monoprice-Commercial-Premium-Female-Extension/dp/B004C4SECG?ie=UTF8&psc=1&redirect=true&ref_=od_aui_detailpages00

It's thick. So plan on getting larger sleeve (3/4")

Edit: Apparently, you can get 10ft extension power cord. Not the 12-ft in that thread.

u/LostMyPage · 1 pointr/oculus

XFX R9 390 with the 10 foot version of this Monoprice HDMI cable : https://www.amazon.com/Monoprice-Commercial-Premium-Female-Extension/dp/B004C4SECG

also using this 10 foot USB extension: https://www.amazon.com/gp/product/B00C7SA21U