Reddit reviews Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
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Hi. Sorry if I made it similar to your content! No I'm not in that discord channel but I will be sure to check it out. I am currently reading "procedural content generation in games" book)(https://www.amazon.com/Procedural-Generation-Computational-Synthesis-Creative/dp/3319427148) and in chapter 3.2 there is a description of binary space partitioning algorithm. I thought I'd like to use in one of my games. Thanks for checking out my video.
I sure would like to see what you have created :)