Reddit reviews Procedural Generation in Game Design
We found 1 Reddit comments about Procedural Generation in Game Design. Here are the top ones, ranked by their Reddit score.
We found 1 Reddit comments about Procedural Generation in Game Design. Here are the top ones, ranked by their Reddit score.
Procedural generation is one of my favorite topics. From playing with early Life on my old BBC Micro to reading Short/Adams - Procedural Generation in Game Design, I find it fascinating how much you can make with guided randomness.
Nox Futura is all about procgen. It set out to be Dwarf Fortress in space, and has turned into its own thing. It does procgen on many levels of the design:
After that, game play is player driven - so the procgen aspect is to support (or kill!) the player, rather than making new stuff (more with civs is the next step). So gravity, machines, fluid dynamics and so on. It's more physics simulation than procgen at this point.
In One Knight in the Dungeon, I set out to make a more traditional roguelike. That meant procgen takes a slightly less all encompassing role, but it's still very important.
Currently, I have several map design techniques in One Knight: