Reddit Reddit reviews Reality Is Broken: Why Games Make Us Better and How They Can Change the World

We found 17 Reddit comments about Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Here are the top ones, ranked by their Reddit score.

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17 Reddit comments about Reality Is Broken: Why Games Make Us Better and How They Can Change the World:

u/kleinbl00 · 8 pointsr/TheoryOfReddit

TL;DR: The conflict over "power users" is due to the fundamental anonymity mismatch created by a site that creates usernames, tracks user involvement but permits no user identification or community beyond 15 characters and two scores. If you care to learn more, read on. If you don't, the following will bore the shit out of you.


I've given this a lot of thought. I've been fortunate to befriend an extremely intelligent social media guru (in the academic sense, not the SEO sense) and the reading list I've gotten off of her has been illuminating as fuck. The following theory owes its creation to the following books:

You are not a gadget

Predictably Irrational

Reality is Broken

The Starfish and the Spider

Further discussion can be found here and here. I realize it's pretty goddamn rude to front-load a conversation with a bibliography and footnotes but I want to emphasize that this is not something I treat flippantly. I have never had as much influence over the behavior of the world as I feel we all do at Reddit and the behaviors we see and experience are, in my opinion, a new social ground that deserves study. Using the 10/10 rule, I believe that public forums such as Reddit are likely to become the preeminent form of communication in the future and wrapping one's head around the foibles and failings of the medium while it still remains the domain of the early adopter is an investment that will pay off in spades going forward.



      • First off, the statement "everybody wants to take the idols down a notch" is indisputable truth, for varying values of "everybody." I would say that messages of support are far more likely to come in via PM and that messages of disparagement are far more likely to come in via public forum. The end result is that "take the idols down a notch" is a socially-condoned behavior while "worshipping the idols" is something that will generally get you shunned. The exception is when Reddit at large is busily worshipping you - post something that Reddit loves and people saying "I love this redditor" will get upvoted. Even then, however, the number of PMs of support you get is generally 5x the number of public accolades. The prevailing culture of Reddit is very much aligned with the (apocryphal?) Japanese proverb "The nail that sticks up will be hammered down."

        The reason this attitude prevails is due to the tripartite nature of Reddit and the incongruities it causes. Reddit is, at once and simultaneously,

  • A news website

  • A video game

  • A social site

    No one place can be all three of those things without friction.

    From a "news" perspective, Reddit could be compared to, say, Gizmodo. The difference is that Gizmodo is a top-down, conventional news site where a select few insiders produce content for a sea of outsiders. The boundary is obvious there - if your name is on the article, you're a for-pay employee. The criticism heaped upon Gizmodo is entirely appropriate because they're journalists. Letters to the Editor date back to the Revolutionary War. Reddit, however, has most of the same characteristics as Gizmodo, minus the editorial wall. So whereas "yell at the name you recognize" is a tradition well-served and understood in the world of journalism, in the everyone-as-editor world of Reddit "yell at the name you recognize" tends to concentrate the insults from those who contribute the least on those who are contributing the most.

    From a "video game" perspective, Reddit might as well be Farmville. We see each other's scores growing and when someone else's score grows vastly faster than ours, we're likely to presume they're cheating (particularly when the rules of the game are largely secret and passed down amongst users primarily via folklore). Reddit is also one of the least-rewarding video games ever created, as there are no multicolored sprites or triumphant marches played when a comment or submission scores well. As such, the "hipsterism" of Reddit promotes attacks on those with high karma because, after all, only nerds would spend so much time on a video game that can't even hold a candle to Pac Man. Finally, scores on Reddit are highlighted prominently and are an intrinsic part of the "game" even though the scores hold absolutely no value. Reddit puts "players" in a gold-farming frame of mind without giving them anything to spend their gold on.

    Reddit falls apart the most as a "social site." Unlike standard PHPBB communities, you can click on a username and learn exactly nothing about them on Reddit. You can't even see what their top contributions have been. Reddit awards users with a "trophy" for verifying an email address - which occupies the same lofty perch as producing the top daily comment or top daily post on a site with 500,000 users. Reddit is barely removed from the 100% anonymity provided by 4chan - with the exception of the "power users." The fact that we borrowed the term from Digg (where it meant something) and use it here (where it totally doesn't) only makes matters worse, particularly when combined with the poorly-understood mechanisms of Reddit's anti-spam filters. Most Redditors presume that they get a "posting too fast" warning in any given subreddit because they lack the karma to bypass the filter. When I mention it, people are usually flabbergasted that I run into the same problem, despite having a top 20 or 30 combined karma score of all time.

    And it's the anonymity mismatch that causes the biggest problem, in my estimation. Ask any redditor to name 5 reddit accounts other than his own and he'll have a hard time. Of those he remembers, dollars to donuts they'll be names that he either a) sees a lot or b) really pissed him off in a flamewar at some point. The rest of it is entirely too anonymous to remember. Probably half of p-dub's comment karma comes from people upvoting him so they could say "do your homework." Probably 3/4ths of L3mm1w1nkz's comment karma comes from his signature "PS I am a shithead." Gimli_the_dwarf, despite having a lot to say and extremely insightful posts, is going to be remembered for "And my axe." This is why novelty accounts flourish on Reddit - they're easy to recognize, easy to remember, and easy to reward.

    The flip-side, of course, is they're also easy to punish. The reason Randall doesn't post as xkcd any more, if I had to guess, is that as soon as people decided that xkcd wasn't indisputably funny people jumped on him. That's why so very many of the names that were prominent on this site a year ago are now gone - the opportunities for interaction are so very rare that -
u/Invisig0th · 6 pointsr/truegaming

This question is covered extensively and IMHO accurately in the first half of Jane McGonigal's book "Reality is Broken". In short, games are not simply a 'better' version of books and movies. They are a 'better' version of real life. Comparing games to books/films/music is comparing apples to oranges.

Games are engineered to provide reliable and reasonable reward for the player's effort in ways that real life does not provide, and in ways other mediums do not even attempt to provide. Succeeding at a goal in a game and getting the corresponding reward has absolutely no corollary in books or film (no agency). In real life, we often work hard for no payoff, and that is a negative feedback loop. Games are (pretty much by definition) constructed as as a positive feedback loop where smart choices and hard work lead to success. They feed that deep-seated need in us as human beings. Books and movies can entertain (passively, statically), but they are a completely different animal than games, which respond to the (active, dynamic) hard work of the player and reward them (actively, dynamically) when they have accomplished their goal.

[Edit: Competing in a sport is a game exactly as much as a video game or a game of chess. They are all artificial scenarios where you are presented with challenges and the agency to overcome those challenges.]

u/logic_alex_planation · 5 pointsr/Futurology

Well in terms of social interaction gaming, I think more real-life games will be created and played in the future. I'm currently reading a great book called Reality is Broken by Jane McGonigal which goes in depth into how games are better at stimulating us than the world is and how alternate/augmented reality games will become much more popular as we start to gamify real-life.

u/SirVanderhoot · 5 pointsr/askscience

I'd recommend reading Reality is Broken - Why Games Make Us Better and How They Can Change the World by Jane McGonigal. Goes into how reward systems work, especially arbitrary ones like video games.

u/cardbross · 4 pointsr/Games

This concept is often referred to as "gamification", and there's some fairly interesting research going on in that field not only with respect to teaching by using games, but also with respect to making tedious aspects of everyday life more engaging using game concepts. Most of what I've heard/seen about it is either the work of academics or indie studios, but I can't imagine AAA developers are going to ignore it forever.

If you're interested, some links:

http://www.penny-arcade.com/patv/episode/gamification

http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850

u/akpak · 3 pointsr/gaming

I know what you're getting at... But when you're turbo-failing at something, having it belittled as "just a game" makes it worse.

Yes, it IS just a game. However, at that moment in time it's not. It's important. It's like you're saying "Wow, you can't even succeed at unimportant shit, so you should just give up."

The "game" may be trivial, but the ability to push through and accomplish something without giving up is a valuable lesson also.

Also, in many ways it isn't just a game. "Games" teach problem solving, critical thinking and hand/eye coordination. "Games" can help us solve real world problems.

u/alexman17c · 2 pointsr/Games

We need to realize that Reality is Broken and that there are efforts to fix that. Just look at the Quest2Learn school that is gamifying the school experience. I highly recommend Reality is Broken by Jane McGonigal, fantastic book that gets you thinking about what you can do to make reality more like a game so you end up not wanting to escape it.

u/genashtar · 1 pointr/NoFap

this is actually a sound strategy. games have a way of motivating the parts of our brain that get rewarded with goal accomplishment.
for more information on this phenomenon read reality is broken: www.amazon.com/gp/aw/d/1594202850

u/crankdant · 1 pointr/loseit

You may like this book. (Reality is Broken)

u/Meddit_robile · 1 pointr/Showerthoughts

Read the book "Reality is Broken" for a discussion of this.

http://www.amazon.com/Reality-Is-Broken-Better-Change/dp/1594202850

u/toaster13 · 1 pointr/gaming

Sounds like someone else is reading Reality is Broken

u/Aspirant_Blacksmith · 1 pointr/truegaming

This book has some pretty great insights into the topic. I would recommend reading it to anyone, regardless of how the view gaming.

u/AsaBringman · 1 pointr/gaming

She wrote this book:

http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850

She's kind of an evangelist for playing games...think of her as the Anti-Jack Thompson.

u/arcadiegirl · 1 pointr/pics

You're ignoring the immense opportunities for learning present in video games and technology. You might find this article interesting. Or this one. Or this book.

This is my field of research so I get a little stressed out when people make claims like this without thinking through what they are saying, but I hope you may reconsider your position. Also, if anyone else wants more info or good articles on this topic, I'm happy to share; it's quite fascinating.

u/Pablok7 · 1 pointr/gamedev

You should read these two books, The Art of Game Design and Reality is Broken. They're both a pretty good window into what makes games fun in a psychological way.

u/crambler · 0 pointsr/starcraft2_class

if you haven't stumbled across it yet definitely give this a read.

http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850