Reddit Reddit reviews Saitek Pro Flight Rudder Pedals

We found 15 Reddit comments about Saitek Pro Flight Rudder Pedals. Here are the top ones, ranked by their Reddit score.

Saitek Pro Flight Rudder Pedals
Self-centring pedals with adjustable damping / Foot rests adjust to fit all sizes and include non-slip materialsPrecise rudder and braking control / Tension adjustment - choose resistance to suit the way you flyPartial metal construction for long lifeSaitek Smart Technology programming software allows gamers to configure their controls to suit their preferred gaming style for flight and space simConnectivity: USB 2.0 Works with: Windows XP, XP64 and Vista (all versions) Windows 7
Check price on Amazon

15 Reddit comments about Saitek Pro Flight Rudder Pedals:

u/Bribase · 11 pointsr/starcitizen

I have a spare set of Saitek Pro flights that I'm happy to donate to you, as long as you can pay for their delivery from me (in the UK) to you (I'm guessing in the Netherlands?).

I got them second hand (Ebay) and they've worked perfectly for several years so I'm sure that they will last. I upgraded to MFG Crosswinds last year and held on to them because I wanted a citizen to inherit them. "Keeping them in the family", so to speak.

u/NoLunchFacePunch · 7 pointsr/flightsim

These bad boys are pretty good bang for the buck.
http://www.amazon.com/Saitek-Pro-Flight-Rudder-Pedals/dp/B000H67DDY

u/TheCafeRacer · 3 pointsr/hoggit

Want some? I have some Saitek Pro-flights I just replaced with some MFGs. Right toe brake return spring is a slightly weaker feeling than the left after a small fix; but they work perfect.
Just cover shipping...

u/chef_baboon · 3 pointsr/pilots

That helps a lot! Thank you.
I found this set on Amazon.. is this what you'd recommend?
Saitek Pro Flight Yoke with Three-Lever Throttle
Saitek Pro Flight Rudder Pedals

I will finish the KingSchool course and practice as much on the simulator as possible while saving up for airtime.

u/solarahawk · 2 pointsr/flightsim

To provide a little help, the kind of equipment you want to look at depends on your budget.

CH Products (Amazon link) provide one of the most respected and dependable line of flight sim equipment, from joysticks and throttles to flight yokes and rudder pedals. They aren't pretty or fancy-looking, but they are rock-solid dependable.

I also hear the Saitek pedals are good too (Amazon). Reviews on the quality of the Saitek joysticks are mixed. I have an old X52 joystick and throttle setup. It works great for me, but I have also modded them. There is a magnet mod you can do cheaply and easily to make the joystick more sensitive and accurate. But cheaper joysticks are available that do better without having to mod. The Logitech Extreme Pro 3D is highly reviewed as an awesome joystick with fantastic sensitivity. And it is very cheap.

A basic setup can work with just a joystick with a twist rudder control. Having a separate throttle is quite nice, especially with a full HOTAS setup with mappable buttons. A lot of people are quite happy with the Thrustmaster series of joysticks and their HOTAS setup.

I don't have a rudder pedal setup yet, but I would like to get one soon. The rudder control on my joystick gets the job done, but the realism with pedals is probably much higher and provides better control.

One piece of hardware I would highly recommend you look into is a headtracking peripheral, like the TrackIR (link). Being able to look around by turning your head is an amazing feeling. I actually built my own headtracker for about $15. It is a DIY Arduino project called EDTracker. I bought my components off Ebay (plus a custom pcb the EDTracker team provides) and spent an evening soldering everything together carefully. I just got mine running this past weekend, and with a bit of tinkering with the calibration and software settings, it works fantastically. I have the device strapped to the top of my headset, and using the OpenTrack software setup, it perfectly replicates the TrackIR protocols. Games that only work with TrackIR, see my device as a TrackIR.

The only limitation with my EDTracker is that it doesn't support translation (moving forward, backward, and side-to-side in space.) It does support the important 3DOF: pitch, yaw, and roll. So I can look up and down, left and right, and even roll my head side to side. This allows me to peer up and around my shoulder. I can't move forward to look closer at control panel gauges.

The basic gyroscope controller you can use is just a gyroscope and accelerometer for 3DOF. Without an external reference system (magnetic compass or camera and LEDs) the gyroscope can drift over time causing your center point of view to drift in game. The EDtracker firmware and software have very effective means of compensating for the drift, so I only have to click a reset button to recenter about once an hour or so. There is a slightly more expensive gyro controller ($10 vs $4) available that integrates a magnetic compass, and once the EDTracker team add support for it in their firmware, the compass will eliminate drift.

All-in-all for $15, this has been one of my smartest gaming investments in a long time.

u/Lexarius · 2 pointsr/EliteDangerous

I'd recommend flight pedals over racing pedals for ED, though I don't know how well those work for your other games. I have Saitek Pro Flight Rudder Pedals. You get an axis for pushing each pedal as usual, but there's a third axis as well that's traditionally for the rudder. I use it for left/right thrust, or steering in the SRV. Steering with your feet is a little weird but I like being able to steer while using the stick for turret control.

u/philipito · 2 pointsr/oculus
u/howdoiland · 1 pointr/flightsim

Yes. Rudder pedals on an airliner (and most small aircraft) can tilt kind of like a gas pedal in a car to control the brakes. These are called 'toe brakes' because if you push down with your toes, it controls the brakes. see this illustration. How hard you push down with your toes controls the intensity of the braking. Controling the aircraft on the ground using the brakes (for example, holding down the right brake to help you make a right turn) is called 'differential braking'.

u/Mysterious_Cat · 1 pointr/EliteDangerous

I have this exact set up..

Two things.

  • 1: There is no Yaw Control. Meaning you'll need a set of Pedals.
  • 2: For combat, a Yoke is your WORST Option. (Yes, even Kb&M is better), But you will Nail your landing every time.

u/Rirath · 1 pointr/oculus

I'd go for that. You could maybe use flight sim rudder pedals with a good control mapping, but a product designed for FPS would be nice.

u/rhPieces · 1 pointr/flying

re: 4.95 PE subscription. I forgot about that. It allows you to pay a base of $4.95 and then some hourly rate for when you actually fly. I fly enough that it is worth the full monthly sub. I should probably upgrade to the yearly, actually.

I have both FSX and X-Plane because they provide fairly different experiences. FSX is pretty old software. It's being kept alive by an ecosystem of third party content creators. It still provides a pretty goo experience, and can look really good with some help. X-Plane 10 is new and under active development. It doesn't have the third party support that FSX has, and it slight less user friendly. I feel like the underlying simulation is more powerful, though.

As far as the out-of-dateness, it doesn't matter too much. I use the current approach plates on my tablet and fly the approaches. Occasionally, you may run into a missing VOR, an airport that doesn't exist any more, wrong frequency for ATIS, but it's really not a big deal. The one thing that both are lacking is a decent GPS.

I have several addons for FSX: RealityXP's gauges and Garmin 430 sim. Ground Environment X, Ultimate Terrain X, and Real Environment Extreme. I also have bought various aircraft to expand the catalog.

The RealityXP stuff is tricky because it isn't supported any more, and it is very out of date. Being out of date for a GPS is a bigger deal than the sim, because of the approaches. There are a couple ways to get it somewhat up-to-date, but I've lost the forum post I used as a source.

Controls: I have the Saitek Pro Yoke and Peddles. They work reasonably well. It is more sensitive than a real plane, and it can be tricky to tune radios and such. It would probably help to get hardware radio stack, but I'd rather spend that money actually flying. You have to use the programming software to tweak the movement axis to something you can get used to, and then just treat it as a different type of plane. It isn't going to replicate the real life feel, but the motions will be the same.

u/Brudegan · 1 pointr/hotas

A setup should include a stick/yoke, a throttle/lefthand stick and rudder pedals.
If youre more into space sims than flight sims you have a few more option in your budget because a dual stick setup would do.

There is good stuff (metal gimbals), decent stuff (magnetic sensors) and crap (the rest...with a few exceptions).
For the good stuff you need around 1.000-1.500$.
A decent setup costs you at least 200-300$.
Forget about the rest.

IMHO theres only one low budget option: the Thrustmaster FCS or T.16000M dual sticks.

After using dual T.16000M (and Warthog) i went to the good stuff (VKB/VPC) because sticks like Warthog etc. are more or less the same quality on the inside (magnetic sensors but still plastic "gimbals") with just more buttons.

Thats why i would say to get a T.16000M or FCS setup and start saving for VKB/VPC setups. Although having sticks from both companies I for myself prefer VPC over VKB because VPC has a way better availability and communication policy.

p.s. if you need a used rudder pedal from Saitek i have one as leftover after getting a VKB rudder. If youre located within the EU (preferable in Germany) i could sell it to you for 40€ plus shipping (outside the EU shipping costs + customs fees would be too high).

https://www.amazon.de/Saitek-Pro-Flight-Rudder-Pedals/dp/B000H67DDY/ref=sr_1_2?ie=UTF8&qid=1524236462&sr=8-2&keywords=saitek+rudder