Reddit Reddit reviews SmartDealsPro 5 x 7-Die Double-Colors Polyhedral Dice Sets with Pouches for D&D DND RPG MTG Dungeon and Dragons Table Board Roll Playing Games D4 D6 D8 D10 D% D12 D20

We found 44 Reddit comments about SmartDealsPro 5 x 7-Die Double-Colors Polyhedral Dice Sets with Pouches for D&D DND RPG MTG Dungeon and Dragons Table Board Roll Playing Games D4 D6 D8 D10 D% D12 D20. Here are the top ones, ranked by their Reddit score.

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SmartDealsPro 5 x 7-Die Double-Colors Polyhedral Dice Sets with Pouches for D&D DND RPG MTG Dungeon and Dragons Table Board Roll Playing Games D4 D6 D8 D10 D% D12 D20
You will receive 5 x 7-Die dice sets with 5 small pouches and 1 big pouch. A single 7-die set contains one d20, one d12, two d10 (00-90 and 0-9), one d8, one d6, and one d4.Guaranted no duplicate colors. Colors are the same with the first picture。Made of acrylic materials which is durable and hardwearing. Each die with large and easy to read golden numbers.Perfect for Table Games, Board Game, Dungeons and Dragons, MTG, RPG, Shadowrun, Pathfinder, Heroscape, Savage World, Yahtzee, Math Teaching, etc.Product Warranty: 1, 30-DAYS MONEY BACK GUARANTEE; 2, FREE REPLACEMENT WITHOUT RETURN if you receive defective dies or missing dies sets (please contact us with pictures of the received products or tell us exactly what color and what shape is missing or defective so that we can ship your replacement out effectively).
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44 Reddit comments about SmartDealsPro 5 x 7-Die Double-Colors Polyhedral Dice Sets with Pouches for D&D DND RPG MTG Dungeon and Dragons Table Board Roll Playing Games D4 D6 D8 D10 D% D12 D20:

u/King-Of-Rats · 13 pointsr/DnD

https://www.amazon.com/Smartdealspro-Colors-Dungeons-Dragons-Pouches/dp/B01ABST9S4/ref=zg_bs_1265808011_1?_encoding=UTF8&psc=1&refRID=D1Y99S8YTAQSHR3Y5XWC Here's 5 sets of dice for $10.

Alternatively, there are a ton of free apps - though I do find apps to not be as satisfying and very easy for people to cheat with, especially with younger players.

u/Jacquez64 · 8 pointsr/DnD

You can buy the starter set it’s a good base point for little money to start at. It will give you a taste of the game. It comes with pre-set characters you guys can choose from and an adventure book for any one that wants to DM in your party. I would recommend it before you spend money on any of the core books. All pitch in about 5 bucks and get started. Have any other questions?

Dungeons & Dragons Starter Set: Fantasy D&D Roleplaying Game 5th Edition (RPG Boxed Game) Plus Additional Bonus Set of 7 Dice https://www.amazon.com/dp/B07CNF823R/ref=cm_sw_r_cp_api_Blg8Bb5V31EWV

Also you are going to need dice luckily they sell it in a set of 5:
Smartdealspro 5 x 7-Die Series Two Colors Dungeons and Dragons DND RPG MTG Table Games Dice with Free Pouches https://www.amazon.com/dp/B01ABST9S4/ref=cm_sw_r_cp_api_pmg8BbNCJBS3G

u/redworm · 8 pointsr/Military

The starter set for the current edition is $25: https://smile.amazon.com/Dungeons-Dragons-Starter-Set-Roleplaying/dp/B00SI774U6/

Everything you need to run a game when everyone is new. Dice, pre-built characters for players to choose from, and a story for the Dungeon Master to run them through.

Alternatively you can buy the player's handbook and the dungeon master's guide individually:

https://smile.amazon.com/Players-Handbook-Dungeons-Dragons-Wizards/dp/0786965606/


https://smile.amazon.com/Dungeon-Masters-Guide-Core-Rulebook/dp/0786965622/

and some dice

https://smile.amazon.com/SmartDealsPro-Colors-Dungeons-Dragons-Pouches/dp/B01ABST9S4/

With those you can do the same thing as the starter set but there's a whole lot more information available about all the different classes, races, weapons, combat rules, spells, etc. I'd recommend the starter set and if y'all are interested in going further getting the rest.

Set aside a few hours one evening to play a session. A lot of groups will do a shorter session 0 where they discuss what characters they're going to play and make sure they've got a decent grasp of the mechanics and rules.

In the course of about 2-3 hours you'll probably get through one combat encounter and one non-combat encounter (talking to townspeople, investigating something, dicking around at the tavern) but it all depends on the choices the players make based on the options presented by the DM.

u/TheMaskedTom · 7 pointsr/DnD

Yeah, as others have said, for beginners do try out the D&D 5e Starter Set.

It has enough rules for the small premade adventure they give you to start up, the small adventure itself (which is no small thing for a beginner Dungeon Master), a few pregenerated characters and a set of dice.

You could add to that a few miniatures (or just use paper tokens) and an extra set of dice.


The Starter Set goes to level 5 only (out of 20 max). If you like it, then go ahead and buy the Holy Trinity of D&D Books:

  • the Player's Manual, which is a complete* set of all official possibilities about character creation and playing. You don't all need one for playing, but it's easier that way. Sharing is also good, that said.
  • The Dungeon Master's Guide, which is a book made to help the Dungeon Master create his adventures and make the game enjoyable. Only one is required, really.
  • The Monster Manual, which containes a lot of premade monsters which are very helpful for DMs.


    The other books, such as Curse of Strahd, Out of the Abyss or Tales from the Yawning Portal, are simply adventures that you can buy if you don't want to make your own. They are fun to play and way less of a hassle to DMs... but after a while most will like to make their own stories.

    On another note... While obviously I can't recommend that both because supporting creators is important and because of subreddit rules, you can find pdfs of all those books online, if you don't want to spend the money. Or simply because Ctrl-F is better than manually searching.


    *They have added a few more options is some adventures or the Sword Coast Adventure Guide, and there are some unofficial elements that are being tested in the Unearthed Arcana, but trust me with the core books you have enough to play with for a while.
u/DarthVictivus · 7 pointsr/Dungeons_and_Dragons

I agree with the others that have commented on here. You lose the concept at that level. You need to break it up into smaller groups. And 8 - 10 groups could work. You could teach people how to DM, and then run a bigger campaign for all of them to be involved in.

Here is where it could get interesting.

You could have all the campaigns involved in a single battle. Have them interact then. And then swap into other groups as they get jostled around during the battle.

They can get lost along their journey. Or left behind because of an injury. Or their player character can die, and they would have to start over. And have all of the parties discovering different aspects of the adventure, so they have to share information to figure out the bigger picture.

IT WILL REQUIRE MAPS!!! HUGE MAPS!!!! IT WOULD BE AMAZING!!

I used to be a science teacher, and a swim coach. My wife is a professor at a university. We could do this. We could figure it out. You would need a lot of dice. And you would need books. I can give you some digital ones that I found online.

What if it were like this. They all have to knock down an evil force. And they have to work together, so they would have to meet up at the local inn and find out from each other what they learned. Then they get a map, or some piece of information. So there are watch towers all around. And they would each have to disable a watch tower at the same time. So they would have to coordinate.

Back it up even farther than that. Have them all start in other towns, have them meet each other and decide they want adventure. Then have them find a flier that says 'Looking for Mercenaries'.

Then they can hunt and travel to the place that is hiring mercenaries. They have to hunt to make money, they can come across bridge trolls and werewolves and other things. But they need to up their levels during this trip, get magic items that they will need, and buy armor and weapons. They will also need to develop skills such as metal work for fixing armor, and making arrows.

We could do this. We could even build it into a lesson plan. You could have some of them team up to build trebuchets and have them build them out of popsicle sticks. We could include the Periodic Table of Elements if we got really creative.

You could have the find information that was in the library. Identify artifacts. You could blend it really well.

u/DefinitelyMike · 5 pointsr/DMAcademy

< Am a teacher:

First go to your principal and see what the school needs. Normally there is a process to get a new club started but since this was already a club it shouldn't be as hard. A lot of schools need a supervising teacher etc, etc, etc. If you ask the principal to send out an email there's a chance that one of the teachers in your building is already into dnd and can help you out.

​

to answer your specific questions:

​

  1. it really depends on how well you advertise/the specific kids at your school. If you can get 1-3 5 player campaigns to start that would be awesome. On that note, try and introduce them to some of your favorite dnd stuff. Critical roll highlights can hook a lot of people for example. And make sure to advertise for your club really well the first week; posters, announcements, fb(or w/e social media you're using), the whole schebang.

    ​

  1. a lot of dnd can be run without the books. There are free downloadable and legal pdfs available online that cover phb basic rules. its enough to get newbies started at the very least. In addition to this, monster and item stats are pretty reliably found by typing "5e dnd [monster]" into google. I would have 1 actual phb,mhm,and dmg available for reference. The school or possibly the supervising teacher might be able to help you front some of the $. The big one that would be helpful to have would be a couple preplanned adventures if your dm's don't want to homebrew. again the internet can be a great resource, or buy a couple of them if you have a way to get some start up $.

    ​

  2. The most important thing (imo) is to be realistic about what you can do each session. i imagine after school clubs run like 1.5 hours? If that is the case then you need to have a specific goal for each of your first few meetings. In addition to this, make sure you give people something to do, even if only for a couple minutes, in your beginning sessions. let them roll up a character (or start to). If you are teaching rules, have a mock battle set up and let people control a pre-made basic charecters, etc.

    ​

    sorry for the long post, but i really hope you can set this up and have some luck doing it.

    i linked cheap dice(10$ for 5 sets) and the downloadable phb

    https://www.amazon.com/d/Role-Playing-Dice/Smartdealspro-Colors-Dungeons-Dragons-Pouches/B01ABST9S4/ref=sr_1_1?ie=UTF8&qid=1541318360&sr=8-1&keywords=dnd+dive

    ​

    https://media.wizards.com/2014/downloads/dnd/PlayerDnDBasicRules_v0.2_PrintFriendly.pdf
u/crankdawg47 · 4 pointsr/mattcolville

The only Thing a player needs of their own to keep things "smooth" is a set of dice.

If I were you I'd go on amazon and buy a bulk set of dice

Both of these are cheap (even though they're not sexy) options for having enough dice at the table for everyone to share and everyone can have their own d20 instead of having to pass around 1 or two.

The PHB is less of an issue because you can turn the act of character creation into a group activity and for first time players that can be fun and efficient since everyone is learning at the same time.

u/neoman4426 · 4 pointsr/DnD

In addition to what others are saying about the SRD and basic rules versions being free to use, next month a gift set containing the core three books (Dungeon Master's Guide, Monster Manual, and Player's Handbook) along with some other goodies is coming out. It's a decent chunk of change, but if you guys decide you like the free version enough it might be something to save towards https://smile.amazon.com/Core-Rulebook-Gift-Wizards-Team/dp/0786966629 (or if you have a local gaming store sometimes they're cheaper there, and some are getting an exclusive version with some pretty sweet alt cover art). You can get a decent starter set of dice sets for pretty cheap, https://smile.amazon.com/Wiz-Dice-Bag-Devouring-Role-playing/dp/B01KP4T6TQ (20 complete 7 die sets for ~30 USD, might be a bit overkill for starting out) https://smile.amazon.com/Smartdealspro-Colors-Dungeons-Dragons-Pouches/dp/B01ABST9S4/ (5 complete 7 die sets for ~10 USD, might be a bit more reasonable)

u/Teflonica · 4 pointsr/DnD

This is an excellent deal on quality dice to get you started.

Here's a nice metal set at a good price, but need a rolling tray when using metal dice.

u/CharlieGordan56 · 3 pointsr/DnD

Amazon has a bulk buy of polyhedral dice for like 10 bucks I think. I believe it comes with like 5 color coded sets

​

https://www.amazon.com/d/Role-Playing-Dice/Smartdealspro-Colors-Dungeons-Dragons-Pouches/B01ABST9S4/ref=sr_1_3?ie=UTF8&qid=1551029473&sr=8-3&keywords=dice+set+d%26d

u/AngryRepublican · 3 pointsr/DungeonsAndDragons

https://www.amazon.com/gp/aw/d/B01ABST9S4/ref=mp_s_a_1_1?ie=UTF8&qid=1524512869&sr=1-1&pi=AC_SX236_SY340_QL65&dpPl=1&dpID=51TLq9O7vtL&ref=plSrch

This is what I went with. The dice are fine quality and they come with individual baggies if you want to play with friends and loan out some dice to them. Maybe they chip in a buck or two and it only costs you like $5 or less for your set. Though I don't know the shipping rates to you.

If price is an issue, don't go with chessex. It's not worth it.

u/valhyl · 3 pointsr/DMAcademy

This set is five sets for $10. It even comes with five dice bags. They look really nice and I can personally attest to their quality because I use them all the time.

u/RomanticPanic · 3 pointsr/DnD
u/cerrunos87 · 3 pointsr/Random_Acts_Of_Amazon

I love playing tabletop RPGs! I got hooked when I was around 8 or 9 years old when my dad took me over to his friend's house, handed me a character sheet, a pencil, and a set of dice and we continued a game that had been going on since the 80's. It was my dad, his friend (dm'ing), my uncle, another adult, my dad's friend's son, and myself. Been playing ever since. I have a little bit of a problem when it comes to dice and can never have enough!

u/fairypants Get your Trekkie Self in here!

u/TheInsaneDump · 3 pointsr/DnD

Hi there! I just introduced my family to D&D over the weekend as well. Let me answer your questions.

Truthfully, everything you need can be found online. The D&D starter rules (for both playing and DMing) can both be found on Wizard's website. Others will recommend the Starter Edition, which is great place to start mind you, but the adventure is definitely not a one-shot. It can take up to 3-4 sessions to complete it.

Because of this, I opted to create my own one-shot adventure and I watched Matthew Colville's wonderful intro to DMing guide on Youtube. It's actually a lot easier than you think. For a one-shot all you need are at least 5 encounters; puzzle, trap, combat, dialogue/story, final boss. Put it in a dungeon; keep it simple. Dungeonographer is a wonderful program to help you maps and interior locations.

If you keep your adventure simple, DMing is very straightforward. Set the story and the adventure hook (why is your party going on a quest/adventure), lay down some breadcrumbs that lead them onward, and manage the experience. Remember that players roll the D20 for just about everything, but feel free to throw your own flair as well. For instance, I often had my family roll "luck" to see how fortunate they were in certain circumstances. Specifically, the party was fleeing from town and my father was like, "There's gotta be boats at the dock, let's go!" And I tell him to roll a D20 to see how fortunate they were to find one (or if one was actually there). I made up the chances (based on the story) and the outcome was up to the roll.

The guides obviously will break everything down in very good detail, but what helped me feel more comfortable DMing was to prepare some additional materials.

  • Printed out documentation of the adventure script (what's going on, what's happening) and things that you will say at key moments (location description, etc.). I included different kinds of checks that players can do at certain areas (e.g., Investigation, History, or Intelligence checks).

  • Create a Bestiary that contains all of the monsters and npcs players will encounter. Include all information about stats, attacks, etc. This will save you time so you don't have to look into a book for this information.

  • Create simple maps in dungeonographer to help your players feel a sense of presence.

    Check out the video link I posted earlier. It really helped.

    Oh, and I ordered 5 sets of dice from here. $9.99 for the lot. Great price!
u/Accurate_String · 2 pointsr/dndnext

A pack of 5 full sets is like 10 bucks on Amazon. Probably not the best quality, but it'll get you started.

Amazon link

u/Baby_Griffin · 2 pointsr/DnD

you just fucking decided to get into dnd. and who are these fuckers to tell you when and how to dnd? fck em. this is how you start: buy these. Then go pick up these: Phb it's at the lowest price ever right now, so be quick. and then this (also cheaper right now, you're really lucky) and this (also on sale. man, you are a lucky 3 striker) would be good too. that will give you enough gaming material for everything you need for atleast the next 5 years of dnd. i know its alot of money if you count it up and when you only have highschool-kid-budget especially, but its worth it. you basically keep them forever. if that all is too much, get some dice and the basic rules for the Players and the rules for the Dungeon Master for free.

Now go watch these:

WebDm > more on their channel aswell.

Matt Colville

Matthew Mercer

You should be a party of 4 players and 1 Dm, in the best case. perfect size group. there are bigger and smaller groups but thats a good start for group size in the beginning. since you asked how to play, you will probably be the Dm. thats a good thing.

No group or friends to play with? try online play with roll20.net, fantasy grounds or use the r/lfg subreddit to find people interested to play in your area. just be aware of the typical stranger danger of the internet .

If you need anything else, ask away.

u/BoldFlavorFlexMix · 2 pointsr/DnD

If you're going to get more than one set, might as well get five.

u/blaek_ · 2 pointsr/DnD

Just get this: or any comparable item from Amazon.

You get a ton of dice for like $10, and these ones in particular look pretty nice.

Plus, if you have friends who don't remember to bring theirs, or lose one from a set, or have an attack that requires 4d6, etc...

u/Goliath89 · 2 pointsr/DnD

Buy the Starter Set. It literally has everything you need to get started and learn the game. Also download the Basic Rules PDFs, for things like spell effects. Then all you have to do is find four or five other people to play with, maybe a few sets of dice (The Starter Set only has one set, so it can be a bit tedious to pass them around every time someone wants to do something.) and you're all set.

NOTE: Make sure that you purchase the Starter Set that I've linked to. There's a different starter set out there, but it's from a previous edition of the game that wasn't very popular.

NOTE THE SECOND: If you decide you want to invest in any of the hardcover books, make sure that you only pick up stuff for the 5th Edition rules (5e for short). It's the most recent version of the game and the only one currently being supported. While there are certain unifying concepts across all versions of D&D, each edition is basically like it's own game in and of itself.

u/Rithian · 2 pointsr/DungeonsAndDragons

If you buy local you may pay as much as $1 per die. If you’ve got amazon prime the link below is $10 but gives you five sets of dice. Especially if you are a caster it will be more convenient to have multiples, because situations may call for 6, 8, or even 10 dice. But if budget is king you can totally play with only one of each. Enjoy your adventures!

Smartdealspro 5 x 7-Die Series Two Colors Dungeons and Dragons DND RPG MTG Table Games Dice with FREE Pouches https://www.amazon.com/dp/B01ABST9S4/ref=cm_sw_r_cp_api_TNXLBbSX3JTJY

u/Jakey_cakes_ · 2 pointsr/DnD

I just got 5 sets of 7 Dice for $10 on Amazon that are pretty nice. You could also go the pound of dice route if you want to share with the communal dice-bowl style of play.

u/blither · 1 pointr/DnD

You can get some sets inexpensively on Amazon

u/ShadowedPariah · 1 pointr/DungeonsAndDragons

I picked up these 5 sets for $10. It's more than enough, and lets me switch them out when they lose their luck.

https://www.amazon.com/gp/product/B01ABST9S4

u/Bamce · 1 pointr/rpg

the starter kit is 15$ on amazon and should contain everything you need to give it a shot one night.

The essentials kit is 16$~

you can get several extra sets of dice for 10$

the starter kit and the dice is like 25$ total and can easily get you started.

u/redcarnelian · 1 pointr/Random_Acts_Of_Amazon

DM's handbook (for DnD), I want to get into DMing. Everyone knows that the best way to bring your closest friends suffering, fear, and general hatred is to mess with the lives of their DnD characters. I need that in my life!


It's this bad boy.


(EDIT: Just realized how expensive the book was. I could always use some good dice instead if you don't want to spend 30 dollars.)

u/Wolfrem-Sama · 1 pointr/DnD

In dnd you can never have too many dice. I recommend getting a pack of 3 to 5 sets at least. If you get them through amazon I recommend something like this: https://www.amazon.com/Smartdealspro-Colors-Dungeons-Dragons-Pouches/dp/B01ABST9S4/ref=zg_bs_1265808011_1?_encoding=UTF8&psc=1&refRID=CWBEJ5KPK3NH0A3837GR

(Sorry for such a long link)

u/Ryngard · 1 pointr/DnD

The only tip I have is to remember that some groups are better than others and that if you all find "weird" or bad people this time, there are TONS of good and "normal" people out there. You just need to try a few out. Even if you find one that is fine, try a few others so you can see both good and bad groups. It helps.

For supplies, bring 2-4 pencils (I prefer mechanical so I don't need a sharpener), a couple notepads (for scratch paper and notes), and if you can buy a few sets of dice so you each have 1-2 sets. I would get something like this to start. You get five sets of dice for $9 something. If you are REALLY into it, a 5e Player's Handbook or two is also good (which you said you got so you're fine). Don't spend ANY more money until you know you like the game.

Oh and I would put a couple bottles of water and some non-messy snacks in your bag so you're good to go. Don't come with open containers and cheese balls that get stuff on everything. :)

If you utilize www.dndbeyond.com you can, for free, make basic characters and it might help you to practice on there. You can then print them out or copy them by hand. I am a pencil and paper gamer, I don't like digital stuff, but it might help you since you don't have someone like me to have you come over a day or two before the game to teach you what everything means (which I do for all my new players).

Don't over prepare. Just do your best to be open minded.

u/vxcosmicowl · 1 pointr/Random_Acts_Of_Amazon

We use dot us these Training Swords in my medieval combat class!

They also make a Shield

This steampunk flavored Cryptex Flash Drive might be appreciated! Useful and stylish in a similar vein to this Steampunk Watch
As for board games, I recommend Shadow Hunters, Splendor, and Coup

For tabletop games, you could get him A Nice Set of Color Coded Diece

When it comes to video games, this Retro Arcade Console Desk Toy could be a great work passtime with 200 games! Alternatively if you have a fridge or a metal workspace, Magnetic Tetris! for idle hands


Hope any of these help haha




u/VicDiGital · 1 pointr/RPGdesign

Not that it has any bearing on the OP's question, but for all the other people stressing about whether or not you have a certain number of dice available, if you're a gamer of any kind, just get one of these bags of dice or this bag or this set if you want to be fancy and color-coordinated. Find a friend or two and split the cost and you'll have more dice than you'll ever need AND you can design any sort of game you might be thinking of. I regularly go to the teacher supply store and see what sorts of weird dice they have. I understand it's a cost that is being put on the gamer, but it's almost part of the ritual of becoming a player, selecting one's dice.

u/saihenjin · 1 pointr/indianapolis

That's really surprising considering the name of the establishment is a riff on D&D.

For most tabletop games, as long as you supply a decently sized table, you can expect the players to bring everything they need. If you want to go the extra mile, nab a few generic play mats for miniatures, and maybe a few sets of cheap RPG dice and have them available as well.

If you want to encourage people to try playing tabletop games when they never have before, you can have some of the core books on hand and reach out to GMs in the area who might be willing to run one-shots for randos and newbies. Maybe make it a semi-regular event like Tabletop nights every Tuesday/Wednesday/Whatever.

u/MartianForce · 1 pointr/DMAcademy

Session 0 is usually NOT playing the game. Not sure if you are asking how to start your campaign or what to do for a traditional session 0. A typical session 0 covers much of what is on this thread here. Lots of great info there. https://www.reddit.com/r/DMAcademy/comments/biisb2/first_time_dm_what_to_do_in_session_zero/

​

Mainly the session 0 helps get you and the players on the same page across many areas, including when/where/how often to meet, house rules (such as do you allow characters to attack each other/steal from each other), tone of your game (more following the rules less goofy cut uppery), getting familiar with everyone if people are new to each other, answering questions, if you have evil characters how you handle that type of campaign, frequently either creating characters or polishing already started characters or starting characters that will be finished in a second session 0 or at home, and so on.

Another thing you can discuss that I didn't see mentioned in many of the session 0 threads that have been mentioned lately is finding out which players have their own Player's Handbook. Anyone who has one should be encouraged to bring it and it would help if that was communicated BEFORE the session 0. Helps if there are at least a couple. If no one has one, make a copy of the Basic rules available if possible.

Also, although this is absolutely NOT necessary, you might consider buying dice to share with them. Whenever I start a new campaign I buy all of my players a set of dice as a gift. They can be pretty cheap. Like these: https://www.amazon.com/Smartdealspro-Colors-Dungeons-Dragons-Pouches/dp/B01ABST9S4/ref=sr_1_6?keywords=dice&qid=1556678681&s=gateway&sr=8-6

u/crrrenee · 1 pointr/Random_Acts_Of_Amazon

Oh god, it's almost embarrassing how much I geek out over things like Lord of the Rings, Black Mirror, puzzles, and playing board games.

One of my addictions is [hoarding pretty dice] (https://www.amazon.com/dp/B01ABST9S4/?coliid=IAM6CBV8DJ27Y&colid=R7ZNURVWQ6RA&psc=0&ref_=lv_ov_lig_dp_it)

u/A1ibasha

u/TacticalPopsicle · 1 pointr/DnD

You get 5 sets from 8 possible colors but here's some sexy die

u/infinitum3d · 1 pointr/DnD