Reddit Reddit reviews Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference

We found 2 Reddit comments about Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference. Here are the top ones, ranked by their Reddit score.

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Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference
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2 Reddit comments about Standard C++ IOStreams and Locales: Advanced Programmer's Guide and Reference:

u/bixmix · 7 pointsr/VoxelGameDev

Steps to build your own engine from scratch with no knowledge:

  1. Math: http://amzn.com/0201558025
  2. Programming: http://www.amzn.com/0321751043
  3. Intro Language: http://www.amzn.com/125785321X
  4. C++ Language (Reference Books):
  5. OpenGL Intro: http://opengl-tutorial.org/
  6. OpenGL Reference: http://www.opengl.org/sdk/docs/
  7. Scour the internet for voxel info

    Note: Most people who decide to put together a voxel engine take about 2 years from inception. At the end of the two years, they will have a library they could use to create a game. They've also already made it through the first 4 steps when they start.

    Without a degree program to solidify the concepts, I suspect that the first 4 steps will take at least 2-3 years: about 10-20 hours per week each week.
u/[deleted] · 0 pointsr/programming

Because they're too complicated (There's even a book that is 672 pages long on the subject, although it includes locales too) and, IMO, they don't worth it. I'll stick with cstdio and it seems I'm not the only one.