Reddit Reddit reviews Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)

We found 8 Reddit comments about Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics). Here are the top ones, ranked by their Reddit score.

Arts & Photography
Books
Graphic Design
Graphic Design Techniques
Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
Used Book in Good Condition
Check price on Amazon

8 Reddit comments about Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics):

u/AlbinoGrimby · 5 pointsr/proceduralgeneration

One of the books I own is Texturing and Modeling: A Procedural Approach.

There's also this PDF online about L-Systems: Algorithmic Botany.

Hope those are useful links.

u/mysticreddit · 3 pointsr/gamedev

Hey RJAG. We don't always see eye to eye but you seem to be one of the more level headed guys around here! I almost always appreciate your posts -- they usually have an interesting perspective to them -- even if they aren't well received. I probably should pay more attention to them! But enough of how reddit tends to shoot the messenger and ignore the message.

You're right -- a lot of material is total crap. Out-of-date, not explained well, piss-poor naming, poor architecture, etc.

Warning:


I first started doing professional game dev back in 1995, so I am extremely biased. I've seen the fad of programming languages, toolkits, libraries, etc., come and go. I think Boost's 1,109 lines for a simple CRC is over-engineered C++ crap compared to the ~30 lines of C/C++ you actually need to solve the real problem.

With the #include <disclaimer.h> out of the way ... ;-)

The best authors I have found are (aside from Jason obviously):

u/Frichjaskla · 3 pointsr/gamedev

http://www.amazon.com/Texturing-Modeling-Third-Edition-Procedural/dp/1558608486 Is the go to resource?

I must admit i have yet to read it, but I have seen it referenced enough that it has made its way to my book shelf.

u/opensourcedev · 2 pointsr/programming

This book is terrific and will help you along the way:

Texturing and Modeling, Third Edition: A Procedural Approach

http://www.amazon.com/Texturing-Modeling-Third-Procedural-Approach/dp/1558608486/ref=sr_1_1?ie=UTF8&s=books&qid=1289575146&sr=8-1-spell

u/the_grandmaster789 · 2 pointsr/GraphicsProgramming

My first though was to take a look at the Virtual Terrain Project (http://vterrain.org/). I'm not sure if it's up to date, but it does have a *lot* of information on that subject.

As for books, I recall that "Texturing and Modeling: a procedural approach" (https://www.amazon.com/Texturing-Modeling-Third-Procedural-Approach/dp/1558608486) has a chapter or two dedicated to vegetation

u/Arbitrary_Hobo · 2 pointsr/gamedev

The book that the guy behind voxelfarm reccomended was Texturing & Modeling, A Procedural Approach.

u/ahorne · 2 pointsr/gamedev

The book Texturing & Modeling: A Procedural Approach is an exceptional introduction to the subject, starting from the basic theory. While this book is worth its price, you might, um, be able to find a copy floating around the internet.... maybe.

Also, this dude is doing a good job sharing the techniques behind his procedural world.

u/othellothewise · 2 pointsr/gamedev

Check out Textures and Modelling: A Procedural Approach. This is a great book (although it does have a lot of old-fashioned ideas), but it explains fractals and infinite fractal terrains very well.