Reddit reviews The Book of Lost Things
We found 7 Reddit comments about The Book of Lost Things. Here are the top ones, ranked by their Reddit score.
Simon Schuster Books for Young Readers
We found 7 Reddit comments about The Book of Lost Things. Here are the top ones, ranked by their Reddit score.
I can also recommend you either watch the show Once Upon a Time or read The Book of Lost Things by John Connolly for inspiration
This is in a similar vein. I bought it for my girlfriend last year to appease her OTGW longing and she loved it.
Hello and welcome to r/Random_Acts_of_Amazon!! I'm new 'round here too and still lurking everyone's wishlists (which is really quite addicting).
A lot of my Amazon-buying goes to other people so there with probably be repeats, but...
Most of them are movies (both for me and others).. and a couple of books. :D
(Jeeze, I feel really Supernatural obsessed.. 6/10 relate to that TV Show in some way. Yikes!!)
Hey there Enjoy the Payday!
I most recently read "The Book of Things" by John Connelly. Fabulous book. Definitely off-pudding, and obscure, but it's really good. If you want to look it up.... The Book of Lost Things (:
I wonder if the player in question is referencing these house rules:
https://www.amazon.com/Book-Lost-Things-John-Connolly/dp/1442429348
The author has a comment about exotic weapons in there that reads as follows:
> If you wanted a quick fix, you could meld some of the exotic weapons into existing weapon groups (axes, bows, close, cudgels, firearms, flails, hammers, heavy blades, light blades, spears, thrown). Katanas could fall into heavy blades while daisho would be light blades.
> Using your GM’s discretion, you could also create entirely new weapon groups. In this case, it may make sense to group traditional samurai melee weapons together (katana, wazikashi, daisho). That way your samurai could still specialize in a distinct flavour of weaponry.
Those rules are designed to make martial characters a little more interesting a little more quickly, allowing them to skip prereq feats and get to the fun bits of a given build at lower level. Tinkering is all well and good, and playing with those linked rules seems like an acceptable change to me. As others have said however, demanding to play with your preferred house rules or picking up your ball and going home is not cool.
I don't know how I'd advise OP. Capitulating to a whiner undermines GM authority, but giving up a game is tough too. Perhaps a compromise? Maybe everyone gets a free feat at character creation, and this counts as the free feat for the player in question. In my most recent game, I've allowed players to take 3 traits or 1 trait and a story feat, for example. Hasn't broken anything yet.
I can't say no one else has read it, but I don't know anyone else that has, but I really love The Book Of Lost Things by John Connolly.