Reddit Reddit reviews The C# Player's Guide (3rd Edition)

We found 17 Reddit comments about The C# Player's Guide (3rd Edition). Here are the top ones, ranked by their Reddit score.

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The C# Player's Guide (3rd Edition)
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17 Reddit comments about The C# Player's Guide (3rd Edition):

u/samort7 · 257 pointsr/learnprogramming

Here's my list of the classics:

General Computing

u/mcbacon123 · 15 pointsr/csharp

Pick up C# Player’s Guide

This book is helping me so much as a beginner. I have a hard time learning from videos and learn better from books so it’s important to figure out your learning style but if you don’t mind giving books a go, that’s the one.

The problem with video tutorials (especially YouTube ones) is that most instructors don’t know how to teach. Coding, especially, is pretty complicated to teach and takes a special skill that not many have to teach it properly

u/MellowedGuy · 10 pointsr/learncsharp

The book I used which really got me going was the players guide.

The C# Player's Guide (3rd Edition) https://www.amazon.com/dp/0985580135?ref=yo_pop_ma_swf

My recommendation.

u/frrarf · 6 pointsr/Unity3D

Pick up a coding book for C# (I really like C# Player's Guide), learn basic coding concepts first, then learn Unity's spin on things.
Don't copy and paste (at least in the beginning), type it in yourself so you can attempt to learn why it works (or doesn't work).
Use what limited knowledge you have to make very tiny games, because you'll gain experience and you'll learn something(s) new, guaranteed.
There's no "proper" way, except for experimenting and researching.

u/adscott1982 · 3 pointsr/csharp

I didn't like it - I thought the demo examples were the most boring thing ever.

I prefer the 'C# Player's Guide' as a beginner book. I really thought he explained the concepts very well and for whatever reason was able to get through pretty much the entirety of it, which is a first for me as I don't usually have much stamina for these things.

https://www.amazon.com/C-Players-Guide-3rd/dp/0985580135

I remember I got the first edition a few years ago and I took the time to message RB Whitaker at the time how good I thought his book was. It is on to the third edition now so other people must agree.

u/Anman · 3 pointsr/gamedev
u/rby90 · 2 pointsr/gamedev

I suggest Unity (larger pool of resources and books over unreal) and two books to get started.

  1. The C# Player's Guide
  2. Unity in Action
u/PixelPartisans · 2 pointsr/learnprogramming

I honestly recommend The C# Player's Guide 3rd Edition

The way the code is presented and explained I think is one of the best out there, with challenges at the end of almost every chapter. There's a healthy amount of theory and programming with the author also having a good sense of humor without overdoing it. It'll get you through the basics and even a little more advanced material.

u/the_nicomachean_man · 2 pointsr/learnprogramming

The Yellow Book (it's free).

C# Player's Guide

If you want to develop games with C#, then you'd probably end up working with Unity. The simplest thing to do is go through Unity's free tutorials.

There's also a Unity course on udemy.

As for a laptop, I'd probably ask /r/SuggestALaptop

You can get a low end Lenovo or HP laptop for around $180 to $220.

u/cobaltgnawl · 2 pointsr/HytaleInfo

Oh I think I know exactly how you feel, maybe not actually on the verge of doing anything you cant regret, but a stagnate existence that makes your mind wonder.


This definitely got the water moving in my life again.
https://www.amazon.com/C-Players-Guide-3rd/dp/0985580135/ref=sr_1_16?ie=UTF8&qid=1549137708&sr=8-16&keywords=c%23+book
This is the book I went with to start out, albeit mine was second edition. Just throwing this out there to make starting a little easier, that's the hard part.

u/thepetek · 2 pointsr/csharp
u/srblan · 1 pointr/csharp

I'm 35, no degree, 2 young kids, little time to study. I had an interest in coding but have done nothing more than an intro to HTML/CSS and Javascript while in community college.

I got a job as a tester/DBA support. I expressed interest in learning to develop as we were short staffed (still are).

I started with Udemy.com, C# Beginner with Mosh. I liked this course but felt it was a bit disjointed. His lectures did not always cover the material used in his challenges, but I will go back into his other two courses eventually.
Next I watched the Bob Tabor videos others have mentioned. I liked these, they were a little more direct and showed more actual coding than the Mosh vids.
Third - I read the first 20 chapters of this book: https://www.amazon.com/C-Players-Guide-3rd/dp/0985580135/ref=sr_1_1?ie=UTF8&qid=1521128465&sr=8-1&keywords=C%23+Players+Guide (most of this would be a review, but I like seeing how other people teach the same material)
Now, I'm working through this book:
https://www.amazon.com/Head-First-Learners-Real-World-Programming/dp/1449343503/ref=sr_1_2?s=books&ie=UTF8&qid=1521128540&sr=1-2&keywords=Head+First+C%23.

After this book, i will move onto Pluralsight.

I am very much still a beginner, probably still a year or more away from supporting our devs at work. But the best advice I got was to code every day. You won't learn it if you don't do it. I don't know if any of this will help you get "job ready" super fast, but its the advice I was given and I just wanted to pass it along.

u/GameDevsQuest · 1 pointr/gamedev

Looks like this topic is pretty well answered, but I always like to plug the book that helped me learn C#, The C# Player's Guide by RB Whitaker. It's very readable and covers everything you need to be pretty well versed in C#. It isn't exhaustive by any means, but will get you comfortable enough to do quite well with C# in Unity. Alternatively, you can go through the tutorials RB Whitaker has in his website for free. It covers most of everything in the book, but is a little more brief. Also, check out the unity tutorials. They'll get you up to speed pretty quickly.

u/thisdudehenry · 1 pointr/csharp

I have Head First C#: A Learner's Guide to Real-World Programming with C#, XAML, and .NET https://www.amazon.com/dp/1449343503/ref=cm_sw_r_cp_apa_mYj-ybB13MG8A and also orderd The C# Player's Guide (3rd Edition) https://www.amazon.com/dp/0985580135/ref=cm_sw_r_cp_apa_MTj-ybN7NTF1H second edition has nothing but great reviews. Also you can skim through a few chapters and I like how it's structured with chapters that are only projects for you to do that they taught you basics in the previous chapter.

I plan on doing that book first since it's more up to date and modern . Then tackle head first c#, because it's a little older so I'll know my way around and it also starts you off with the GUI too and a few little things the other book doesn't go over .

u/The_Binding_Of_Data · 1 pointr/csharp

I found The C# Player's Guide (3rd Ed.) to be pretty solid at teaching the basics of the C# language. I particularly liked how they diagrammed the various data types.

Head First C# (3rd Ed.) was also good, but it's pretty out of date at this point. If you can use Visual Studio 2015 or earlier, you should still be able to follow along without too much trouble. After that, the templates they use for doing UI are no longer available, so you'd have to do some extra work there.

That said, Head First C# includes a lot more general Computer Science information the Player's Guide, and includes UI design and implementation.

I think one issue with hard copy books is that C# and .NET are evolving really really fast currently, which makes it hard to keep up to date.

As far as projects go, I totally know how difficult it can be to think of something when you're specifically trying to.

Several projects I've made ended up being due to some need. For example, I have a project idea I really need to get started at some point for a recipe book for Breath of the Wild. I want something light weight that I can use to record the recipes I find in game, as well as being able to store additional useful information (such as places where ingredients drop or can be purchased, purchase prices, etc).

Another project idea that I've played with a bit here and there is a basic character stat generator for an RPG. This is something that can be super simple, but can also be expanded a great deal into a complex program.

u/fiercealfalfa · 1 pointr/Unity3D

What do you think help is?
Seriously, stop fighting the advice you are getting. There is a minimum level of C# knowledge you should have so that you can understand the tutorials.
I am going to recommend a book to you, it is very good for helping beginners understand the basics.
It is called "The C# Player's Guide (3rd Edition)" I recommend reading about the first half of it before you continue with Unity.
Take my advice or not, that is a choice for you to make. But like many of the others in this thread, I have learned how to code already, I have been where you are in the process, this will help.


https://www.amazon.com/C-Players-Guide-3rd/dp/0985580135/ref=sr_
_cc_1?s=aps&ie=UTF8&qid=1518454821&sr=1-1-catcorr&keywords=players+guide+c%23