Reddit Reddit reviews Unity 5.x Shaders and Effects Cookbook

We found 3 Reddit comments about Unity 5.x Shaders and Effects Cookbook. Here are the top ones, ranked by their Reddit score.

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Unity 5.x Shaders and Effects Cookbook
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3 Reddit comments about Unity 5.x Shaders and Effects Cookbook:

u/SpritelyOrange · 2 pointsr/gamedev

if using Unity I would recommend this book "Unity 5.x Shaders and Effects Cookbook". The book covers a lot and is not too long.

u/DrunkMc · 1 pointr/Unity3D

I just ordered : https://www.amazon.com/Unity-5-x-Shaders-Effects-Cookbook/dp/1785285246/ref=sr_1_1?ie=UTF8&qid=1478088279&sr=8-1&keywords=Unity+5+shader+cookbook

to learns Shaders and lighting effects. I'm hoping this takes my abilities to the next level. I love Alan Zucconi's website so I'm chomping at the bit for this book to arrive!

u/little_charles · 1 pointr/Unity3D

You're very welcome! Wish I could contribute more, but I'm operating on the meager budget of a solo indie dev :/ Also, the video game attorney was on r/gamedev the other day and made some strong suggestions about incorporating other artist's assets in a game. Check out the part on contracting. It can be done, but the contracts are expensive to have written up. So nothing personal, I just want to be as safe as possible. I ordered Unity 5.x Shaders and Effects Cookbook so hopefully I'll be able to write my own shaders in the future but if I'm still struggling I might start bugging you ;)

For the sake of science however, and if you want to give it a whirl, the shader I'm hoping to achieve would be similar to yours except different in the following ways.

  • Instead of mesh being window to an image, have it be a window to another skybox. Yours looked great but I'd be curious to see what it looks like with the skybox instead and how that would effect performance.

  • Add cartoon type outline (preferably with thickness slider and color picker in inspector)

    Bonus points:

  • Dunno if this might conflict with some of the other points but an effect that I think would be really cool would be to have the shading of a mesh with a texture affect the alpha of shaded portions. So darker would be more transparent and the clear parts would show the second (cosmic) skybox. Here's an example of what it would hopefully look like.

    Anywho, thanks again for your help! If you want to see what I'm working on, you can see me devlog here and/or follow on twitter @CWDgamedev