Best architecture decoration & ornament books according to redditors

We found 85 Reddit comments discussing the best architecture decoration & ornament books. We ranked the 16 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top Reddit comments about Architectural Decoration & Ornament:

u/Lorist · 14 pointsr/DesignMyRoom

Personally, I hate houzz (pronounced whose), they are greedy, steal ideas and are primarily an advertising/sale site (sure to get down votes from houzz fans). Though occasionally they have good ides. I am not a fan of pinterest, either, also because they steal content and often don't link back to the provider. Thankfully there is still a lot of content on YouTube that they haven't managed to co-opt.

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To Decorate on a dime you need to remember TIDE: (Thrift, Inspiration, DIY, Education)

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books at the library

American Junk by Mary Randolph Carter.

Amazing Furniture Makeovers by Jen Crider.

Big Design, Small Budget: Create a Glamorous Home ... by John Ha Betsy Helmuth.

Better Homes and Gardens Flea Market Style: Fresh Ideas for Your Vintage Finds.

City Farmhouse Style: Designs For A Modern Country Life by Kim Leggett.

Easy Flea Market Style: Creative Ideas & Fabulous Fix-ups by Alan Caudle

Found, Free & Flea by Tereasa Surratt.

Flea Market Chic: The Thrifty Way to Create a Stylish Home

Flea Market Decorating, by Vicki Ingham

Flea Market Style: Decorating with a Creative Edge by Chris Mead, Emelie Tolley.

Flea Market Fabulous by Lara Spencer.

Flea Market Finds Before and After: Home Decorating with Makeover Miracles

Flea Market Finds: Instant Ideas & Weekend Wonders: Matt Matthews.

Flea Market Secrets by Geraldine James.

Flea Market Style by Emily Chalmers, Ali Hanan.

Flea Market Style: Ideas and Projects for Your World Tim Himsel

Furniture and Accessories by Amy Howard.

I Brake For Yard Sales by Lara Spencer.

The New Bohemians: Cool and Collected Homes; by Justina Blakeney.

Paris Flea Market Style by Claudia strasser

Rescue, Restore, Redecorate: Amy Howard's Guide to Refinishing Furniture and Accessories by Amy Howard.

Styled: Secrets for Arranging Rooms, from Tabletops to Bookshelves by Emily Henderson.

The Whimsical Home: Interior Design with Thrift Store Finds, Flea Market Gems, and Recycled Goods.

Vintage Fabric Style: Stylish Ideas and Projects Using Quilts and Flea-Market Finds in Your Home by Lucinda Ganderton , Rose Hammick, et al. | Apr 1, 2003


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design videos

thrift interior design

Tips for Decorating Your Home With Thrift Store Finds.

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painting furniture:

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paint furniture DIY.

boho painted furniture.

Mackenzie painted furniture.

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Hope that helps!

u/tpodr · 8 pointsr/woodworking

Understanding Wood Finishing by Bob Flexner is a great book. Lots of details and both how the finishes work and how to use them. Including help identifying what went wrong and how to fix or at least not repeat.
http://www.amazon.com/gp/aw/d/1565235487/ref=mw_dp_mdsc?dsc=1

u/OnlyRev0lutions · 7 pointsr/SquaredCircle
u/sodomination · 7 pointsr/seinfeld

a variety of companies have already done this actually. this cologne forum seems to have quite a few colognes people are saying are beachy. What I really want to see is a coffee table book about coffee tables. Not this one though. It's not even also a coffee table!

u/pablogrb · 6 pointsr/AskReddit
u/WoodFirePizzaIsGood · 6 pointsr/Disneyland

There is actually a book that has a picture of every Main Street window around the world, and its significance. Here is the link on Amazon.

u/With_which_I_will_no · 5 pointsr/woodworking
  1. Yes it is.

  2. Well my experience has shown me the finish turns out nicer if you have a perfectly smoother flat surface. The depth of the finish also seems to improve. I have done some experiments and I think you can tell the difference. I know I have heard people say you can’t improve the appearance beyond a certain grain of abrasive but once you do it… you will change your mind. The better the underlying surface the better the finish will look. I have also noticed better performance with adhesion on well prepared surfaces. I would rather apply many thin coats of finish to a perfectly flat surface. This is an outstanding book. It is the bible of finishing IMO. I would recommend it. I have read it 3 or 4 times. http://www.amazon.com/Understanding-Wood-Finishing-American-Woodworker/dp/1565235487/ref=la_B000APORGS_1_1?ie=UTF8&qid=1346872818&sr=1-1

  3. General finish Satin Arm-R-Seal

  4. I like the domino system. I have owned mine for 3 or 4 years I think. I use it all the time. I used to fart around with routers and templates guide bushings. I do cut real old school mortise and tenons sometimes still. These are generally timber frame stuff or very large furniture. As long as the size is right I don’t see much of drawback at all. Price is the only con I can see. It is an expensive tool. The domino and guerilla glue make an amazingly strong joint. The speed and ease of the domino is amazing.

    edit:fixed some spelling and added Bob.
u/Moumar · 5 pointsr/woodworking

Tage Frid Teaches Woodworking Books 1 and 2 by Tage Frid. Book 3 is optional but worth the read in my opinion. Books 1 and 2 go over techniques and skills in an very organised way making it easy to understand. Book 3 looks at projects and their designs teaching you how to design a project and why it should be designed that way. You use to be able to get Books 1 and 2 in a combined paperback for $20 but I can't find it for sale anywhere. There's a box set of all three books for $60 on amazon. You should be able to get the books second hand seeing as the books have been around 20-30 years.

Understanding Wood Finishing by Bob Flexner is probably the best book on finishing. It goes over a range of different finishing techniques and gives tips and solutions to common issues you might have.

There's plenty of other books that are good to read but these are the only ones I'd call essential.

u/axvk · 4 pointsr/webdev

If you want to be a front end developer then design will always be something that you will have to deal with. Most developers view design as a luxury, but it makes a big difference to the clients. Since clients cannot see your code, they judge the quality of the site by the design. I suggest reading up on typography and white space. Here is a Small Preview.

Bootstrap is a good framework to use because it adds some default best design practices and it makes your font helvetica by default which is one of, if not the most liked fonts.

I personally have a CS degree and can't draw if my life depended on it, but I know some basic rules to follow. Also I will use already made themes and if all else fails I will pay a graphic designer to help me out.

Here are some things that i suggest:

u/tppiel · 4 pointsr/web_design

It definitely looks better than anything I did when I was 15, back in 1999 (with Frontpage and no coding skills back then).

That said you seem to have a grasp of HTML and CSS. Your next step should be looking into some design material to improve in that front (color, size, composition). I recommend this book: http://www.amazon.com/Design-Hackers-Reverse-Engineering-Beauty/dp/1119998956

u/Odjur · 4 pointsr/woodworking

My brother got me that book for last Christmas. It doesn't go over any particular topic in depth but it really provides a great overview of most woodworking topics. I particularly appreciated the sections on joinery and different wood types.

The next book I would add to your collection is Understanding Wood Finishing by Bob Flexner. It's a great read that provides useful information I just couldn't find online.

u/twocats · 3 pointsr/santashelpers

I may be late to the party, but it seems you haven't received many suggestions.

For her decorating spirit, this book, The Perfectly Imperfect Home: How to Decorate and Live Well, seems like a great fit as the book is wonderfully written, not just photos and ideas, but it looks amazing nonetheless. You probably wouldn't go wrong with a cute jewelry box in pink, a quality one - on Amazon I've seen cheap looking ones or pretty expensive ones, although quality stuff.

Since she loves gardening, maybe she'd like a metal bicycle-shaped planter, beautiful to have in the garden. Or a gardening kit with high quality tools.

u/nspectre · 3 pointsr/IAmA
u/xiongchiamiov · 3 pointsr/webdev

I'm almost finished with the book, and boy, it's great.

While we're making book suggestions, I also highly highly recommend picking up a copy of Steve Krug's Don't Make Me Think. It's important to remember, when delving into design, that it's not just about making things pretty - you need to make them functional, too.

u/kpeteymomo · 3 pointsr/InteriorDesign

I really like the books Color, Space, and Style and Materials, Structures, and Standards. They're full of fantastic information, and are really easy to use. I would probably start with the first book, as the second one dives into structure a bit more.

I'm pretty sure both books are currently out of print, but I know people have found them for decent prices when they've searched around a bit more.

u/SeanMWalker · 3 pointsr/woodworking

I am currently reading this book and am loving it so far.

Understanding Wood Finishing - Bob Flexner

I also found a pretty sweet source for furniture related books on amazon as well. Search this persons used books. I ordered about 6 books from them the other night.

u/lotus2471 · 3 pointsr/Luthier

Well, if it's 100% tung oil then you could just put a couple of coats on and then let it dry. If it's Tung Oil Finish, which is pretty much anything that doesn't say 100% tung oil, then it also has varnish in it and you'll want to wait overnight, maybe sand with some 400 to get out any dust nibs or bubbles, then recoat and wait and see if you like it the next day.

Just make sure you let that stuff dry completely before you topcoat it with anything. Your shellac would actually make a good topcoat and you can really shine the hell out of it if you like that look, although it will add a little bit of color. It's nice, though, because if it gets nicked up you can just add a new coat of shellac and it'll completely reamalgamate into the finish and look new.

You can do that with some other topcoats, too, but any of the urethane stuff, water based or not, is going to build in layers and so it's harder to repair. If you have a good paint shop anywhere near you, or if you own a compressor and sprayer, you might also try lacquer. You can get spray cans of lacquer at good paint stores and it works pretty well and is still more repairable later than urethanes.

Just make sure your oil coats are totally dry before you topcoat. Get your nose down in that thing and really try to sniff the fibers out of it and make sure you don't smell any more of the finish anymore!

If you have some time before you do it and want to really investigate some options, check out this book by Bob Flexner (no, I'm not him pimping my book!).

Really great book that is very, very comprehensive and easy to follow on different types of finishes, the pros and cons of each, application techniques, surface prep, etc. I use this book constantly, as evidenced by the bent up, finish-stained pages that sometimes stick together now. Any of the books by Jeff Jewitt are also really good for finish types and techniques, but the Flexner one is a great go-to for just about anything. If you live anywhere near a Woodcraft or Rockler or other woodworking store then they probably stock it.

Anyway, sorry for the wall of text. Just finish your sample piece the way you think you want to finish the guitar first and then you'll know exactly what you're getting and what issues to expect.

u/[deleted] · 3 pointsr/woodworking

You need Understanding Wood Finishing by Bob Flexner

u/HadleyRay · 3 pointsr/web_design

Personally, I liked Learning Web Design 4th ed.. It gives you a nice overview of everything you're going to work with on the front-end.

Duckett's book is good and easy to read, but as far as learning, it didn't do it for me--you may be different.

You would also be well-served to learn some design theory. Don't Make Me Think is probably the penultimate in this area. Design for Hackers is also very good.

Learning jQuery is also a must. Code School has a great jQuery course.

Like /u/ijurachi said, a scripting language like PHP or Ruby on Rails would be a next step after that.

u/syncr23 · 2 pointsr/web_design

Design for Hackers is pretty great. Again, light on specific tools but focuses on core fundamentals.

u/pooey_mcpooface · 2 pointsr/seinfeld

there is one on Amazon but doesn't look as good as Kramer's. No legs or anything.

u/gotham77 · 2 pointsr/seinfeld
u/CSMastermind · 2 pointsr/AskComputerScience

Senior Level Software Engineer Reading List


Read This First


  1. Mastery: The Keys to Success and Long-Term Fulfillment

    Fundamentals


  2. Patterns of Enterprise Application Architecture
  3. Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions
  4. Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML
  5. Systemantics: How Systems Work and Especially How They Fail
  6. Rework
  7. Writing Secure Code
  8. Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries

    Development Theory


  9. Growing Object-Oriented Software, Guided by Tests
  10. Object-Oriented Analysis and Design with Applications
  11. Introduction to Functional Programming
  12. Design Concepts in Programming Languages
  13. Code Reading: The Open Source Perspective
  14. Modern Operating Systems
  15. Extreme Programming Explained: Embrace Change
  16. The Elements of Computing Systems: Building a Modern Computer from First Principles
  17. Code: The Hidden Language of Computer Hardware and Software

    Philosophy of Programming


  18. Making Software: What Really Works, and Why We Believe It
  19. Beautiful Code: Leading Programmers Explain How They Think
  20. The Elements of Programming Style
  21. A Discipline of Programming
  22. The Practice of Programming
  23. Computer Systems: A Programmer's Perspective
  24. Object Thinking
  25. How to Solve It by Computer
  26. 97 Things Every Programmer Should Know: Collective Wisdom from the Experts

    Mentality


  27. Hackers and Painters: Big Ideas from the Computer Age
  28. The Intentional Stance
  29. Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine
  30. The Back of the Napkin: Solving Problems and Selling Ideas with Pictures
  31. The Timeless Way of Building
  32. The Soul Of A New Machine
  33. WIZARDRY COMPILED
  34. YOUTH
  35. Understanding Comics: The Invisible Art

    Software Engineering Skill Sets


  36. Software Tools
  37. UML Distilled: A Brief Guide to the Standard Object Modeling Language
  38. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development
  39. Practical Parallel Programming
  40. Past, Present, Parallel: A Survey of Available Parallel Computer Systems
  41. Mastering Regular Expressions
  42. Compilers: Principles, Techniques, and Tools
  43. Computer Graphics: Principles and Practice in C
  44. Michael Abrash's Graphics Programming Black Book
  45. The Art of Deception: Controlling the Human Element of Security
  46. SOA in Practice: The Art of Distributed System Design
  47. Data Mining: Practical Machine Learning Tools and Techniques
  48. Data Crunching: Solve Everyday Problems Using Java, Python, and more.

    Design


  49. The Psychology Of Everyday Things
  50. About Face 3: The Essentials of Interaction Design
  51. Design for Hackers: Reverse Engineering Beauty
  52. The Non-Designer's Design Book

    History


  53. Micro-ISV: From Vision to Reality
  54. Death March
  55. Showstopper! the Breakneck Race to Create Windows NT and the Next Generation at Microsoft
  56. The PayPal Wars: Battles with eBay, the Media, the Mafia, and the Rest of Planet Earth
  57. The Business of Software: What Every Manager, Programmer, and Entrepreneur Must Know to Thrive and Survive in Good Times and Bad
  58. In the Beginning...was the Command Line

    Specialist Skills


  59. The Art of UNIX Programming
  60. Advanced Programming in the UNIX Environment
  61. Programming Windows
  62. Cocoa Programming for Mac OS X
  63. Starting Forth: An Introduction to the Forth Language and Operating System for Beginners and Professionals
  64. lex & yacc
  65. The TCP/IP Guide: A Comprehensive, Illustrated Internet Protocols Reference
  66. C Programming Language
  67. No Bugs!: Delivering Error Free Code in C and C++
  68. Modern C++ Design: Generic Programming and Design Patterns Applied
  69. Agile Principles, Patterns, and Practices in C#
  70. Pragmatic Unit Testing in C# with NUnit

    DevOps Reading List


  71. Time Management for System Administrators: Stop Working Late and Start Working Smart
  72. The Practice of Cloud System Administration: DevOps and SRE Practices for Web Services
  73. The Practice of System and Network Administration: DevOps and other Best Practices for Enterprise IT
  74. Effective DevOps: Building a Culture of Collaboration, Affinity, and Tooling at Scale
  75. DevOps: A Software Architect's Perspective
  76. The DevOps Handbook: How to Create World-Class Agility, Reliability, and Security in Technology Organizations
  77. Site Reliability Engineering: How Google Runs Production Systems
  78. Cloud Native Java: Designing Resilient Systems with Spring Boot, Spring Cloud, and Cloud Foundry
  79. Continuous Delivery: Reliable Software Releases through Build, Test, and Deployment Automation
  80. Migrating Large-Scale Services to the Cloud
u/cawil · 2 pointsr/web_design

Something like Design for Hackers seems right up your alley. It's written specifically for people who want to make their projects look good but don't need to become full-on designers.

u/yeahyeahyeahyeahoh · 2 pointsr/woodworking

I'd suggest reading a book on finishes. I just read a book that was fantastic --really upped my game. There is quite a bit to learn, but you'll be happy you did.

http://www.amazon.com/Understanding-Wood-Finishing-American-Woodworker/dp/1565235487/ref=sr_1_4?s=books&ie=UTF8&qid=1374796630&sr=1-4&keywords=stain+finish

u/diodi · 2 pointsr/Suomi

http://www.amazon.com/Interior-Desecrations-Hideous-Homes-Horrible/dp/0307238725

70-luku oli sisustussuunnittelulle pahaa aikaa. Onneksi musiikki oli hyvää.

u/hammerjacked · 2 pointsr/webdev

Check out the book "Design for Hackers" by David Kadavy. The author teaches the principles of design in a way that is easy for anyone to understand.

http://www.amazon.com/gp/aw/d/1119998956

u/mynickname86 · 2 pointsr/funny

I don't know if I'm missing a joke, but it's a thing.

u/Skorro · 2 pointsr/woodworking

Also if you are interested in learning what each type of finish does and how it works, the best book you could buy is Understanding Wood Finishing.

Bob Flexner is amazing, he writes pretty much all the articles on finishing for Popular Woodworking. This book is probably the most enlightening woodworking book I have read. Prior to reading it I always found finishing to be a bit of mystery and definitely intimidating, not anymore.

u/ChilliStarta · 2 pointsr/webdev

https://www.amazon.co.uk/Design-Hackers-Reverse-Engineering-Beauty/dp/1119998956 is a great start. Covers all of the basics really well.

u/rickymetz · 2 pointsr/web_design

Read Design for Hackers, it's catered towards educating developers and engineers on the basics of design : Color, Layout, Typography, etc...

My process is for product design (building web apps and software) but it applies to static sites as well.

1. Consider your end goal for each piece of the product and optimize your UI/UX (User Interface and User Experience) for that goal. Start on larger site-wide goals and work your way into more granular component based goals. Establish a hierarchy of user needs and make give the most important things the most prominence.

>e.g.If you're building a blog site: Your overall goal is for users to find consume your content. The goal of the Navigation component is for users to easily get a sense of where they are on the site (information/site architecture) and navigate to different areas of the site.

2. Design and build your site with these goals are paramount, discard anything that doesn't advance your site towards these goals. Don't include something just because it's a typical convention or it's trendy (does a blog really need a rotating banner or carousel). Anytime you add something make sure it can pass this litmus test:

>Is this relavent to the siteIs this fulfilling a user need? Is this the best way for users to consume this piece of content?

The rubber duck method of debugging is also useful for critiquing design. Explain to your rubber duck why you choose these colors, this typeface, why you made the body copy this size, etc...

3. Establish rules, and stick to them unless absolutely necessary. People are great at recognizing patterns and prefer to have their content consistent. Could you imagine how frustrating it would be if every chapter in a book was typeset in a different font? In the same way it's frustrating as a user to identify a pattern (eg all of the links are blue and italicized) only for it to change arbitrarily throughout the site ("Wait. Why are the links not italicized now?"). If you have to change a pattern make sure it's for a good reason.

u/verticalnoise · 2 pointsr/writing

I too thought about that a while ago and found out there's something similar on the market.

u/lovesthewood · 2 pointsr/woodworking

"Tung oil cures very slowly ... you need to wait several days between coats". Source: http://www.amazon.com/Understanding-Wood-Finishing-Edition-Woodworker/dp/1565235487

If it truly was 100% tung oil, then it was the "polymerized" kind, where it has been heated in an oxygen-free environment to cause crosslinking. This causes it to cure faster when exposed to oxygen.

u/Logan_Chicago · 2 pointsr/woodworking

Ah, no worries. The bible for this sort of thing is Understanding Wood Finishing. Fantastic book.

u/sektabox · 2 pointsr/woodworking

You achieve it by hard work supported with decent experience.

You can start with the basics here.

u/citrivium · 2 pointsr/webdesign

Trade half of your brain for half of mine? I'm on the other side of the creek from you. Trying to get into development but already established into design. I feel like the main things that would come in handy are

  • Color Theory
  • Typographic Hierarchy / Typography knowledge
  • Maybe user interface but I know development plays a role in that as well.

    Some great sites to check out:

  • Styleboost Great site that shows uniquely designed websites, helpful for inspiration.

  • PSDTUT articles regarding typography/design

  • Smashing Magazine has a lot of great articles regarding design and user interface. I generally read it everyday.

    And if you're really getting into graphic design and enjoying it, I suggest some of these books to dive deeper.

  • Graphic Design Referenced

  • An Eye For Color

  • The Elements of Typographic Style

  • For a quick reference regarding different styles or inspirations - Stylepedia

    There's a ton more so feel free to ask any questions or if you want any critiques I'd be glad to help. Good Luck!
u/eyesonlybob · 2 pointsr/woodworking

Oil varnish is more durable than shellac. Shellac is more traditional and easier to repair.

I have used shellac as a sort of sanding sealer before moving on to oil varnish for film building finishes. A thin shellac sealer drys very fast allowing you to sand and move on faster. Oil varnish will take quite a bit longer to dry.

I usually make my own wiping oil varnish using various amounts of mineral spirits, linseed oil, and polyurethane.

If you're interested in diving into the vast world of wood finishing, I would recommend Bob Flexner's book Understanding Wood Finishing. It's very comprehensive.

u/BedHedNed · 1 pointr/turning

A few things:

  • We weren't talking about a cutting board, we were talking about a bowl.
  • I agree that film finishes shouldn't be used on surfaces meant for food preparation, however linseed oil is not a film building finish. So your point is moot.
  • Boiled linseed oil is unfit for human consumption do to the addition of metallic dryers which speed up curing. Raw linseed oil is absolutely fit for human consumption and exactly the same as flaxseed oil.
  • Almost every food oil (sesame oil, peanut oil etc) is extracted via solvents. Solvents evaporate, there is zero solvent left in the oil afterward.
  • You're mistaken if you think I have any problem with mineral oil, I don't. The person here committing the naturalistic fallacy here is you. You apparently think linseed oil that was extracted via solvents (like almost every other food oil) is so toxic that not only should you not consume it, you shouldn't even finish a wooden bowl with it. But cold pressed flaxseed oil is better because it's more "natural". I was just pointing out your hypocrisy.

    In any case, mineral oil is not a real wood finish as it does nothing to protect the wood and eventually evaporates. You evidently don't know much about wood finishing, here's a good book on the subject to get you started.
u/theatre_kiddo · 1 pointr/Random_Acts_Of_Amazon

I am majoring in technical theatre and my favorite thing to do is props and set dressing. [This] (http://www.amazon.com/dp/0810959143/ref=wl_it_dp_o_pC_nS_img?_encoding=UTF8&colid=ET9F1H0BMZEE&coliid=I33XH5TACWEYTM) reference book would be really helpful for me choosing props to set the style of the play I'm working on. :)

u/rajvosa07 · 1 pointr/webdev

You need to check out this book. It is well written and particularly so for people who are coming in from a developer point of view: Design for Hackers: Reverse Engineering Beauty
https://www.amazon.com/Design-Hackers-Reverse-Engineering-Beauty/dp/1119998956

u/Richman777 · 1 pointr/apple

Yup, designers throughout history have been following specific ratios because it means nothing. The golden ratio and fibbonaci ratios have nothing to add in design.

The above 3 examples are garbage because he wasn't really using this grid to create them. I was explaining what following a grid design means, which you obviously don't understand. If the play button was bigger (in the ham-fisting the grid on top of the shuffle), how the hell would it have stuck to the grid layout when it would obviously be outside of the inner ring?

Read this and learn something: http://www.amazon.com/Design-Hackers-Reverse-Engineering-Beauty/dp/1119998956

u/bierz · 1 pointr/woodworking

I really never use shellac, so I may not be the best resource on that.
I also don't think I would ever use solely wax, though some people do that. I like my woods to look natural and typically don't want a high gloss. I find myself using Danish Oil or Arm R Seal. Danish Oil is an "in the wood" finish. You let it soak and remove the excess from the surface. Arm R Seal does have some polyurethane in it so can build coats on the surface. I don't work with pine but most finishes will add at least a slight amber hue. For a bedside table I'd want some protection so would think Arm R Seal could work well for you. This book is great .

u/burnwhencaught · 1 pointr/delusionalartists

>I am sure you have already taught beginners to reach an intermediate level but have you already helped advanced painter to reach a 'master' level? (if yes, I'd like to see some of their/your works)

There's really not that much to learn, it's just that it has to be learned well, which is where practice comes to play. To get from beginner to intermediate, you need to learn some things. To get beyond that, you need a pile of work so high it would literally hurt you to jump from it.

>Because that's the whole point of my argumentation: I'm not talking about the difficulty of learning to be just 'good' [...]

We're in agreement here. That it sounds like I feel it's trivial is because the amount of learning involved is - the amount of practice and work is not, and while you can be taught everything you need to know (which is what I'm really saying), you cannot be taught to practice.

>And my last question: if you agree that beauty can be a powerful statement and an abstact concept as worthy of exploring than other themes, why are modern art museum/critics/curators totally ignoring those aesthetic driven representational work?

Simply put, I don't feel that they are. But, there's more to it than that, and I'll try to elaborate:

  1. Art has changed a lot in the past century. We are in an era, where media is a conceptual choice. If you make a painting, the very fact that it is a painting is now an artistic statement, whereas 100 years ago, you made a painting because "that's how art gets done." Before Rembrandt, drawing was something you did to make a painting or a sculpture - now it is a self-standing tradition. Someone who draws can be an artist.

  2. Our understanding of beauty, and what that really is, has expanded. I can, in the contemporary world, make work about beauty by referencing "beautiful" work of past masters - without making any representational work at all. Imagine, if you will, a body of work that samples only the best lines from a Tchelichew drawing, only the best color arrangements of a Titian painting, and uses only the best compositions from Gentileschi. This work would be about beauty in representational art, but would not need to be itself representational.

    2.1 Also to be considered, is the fact that with the modern era of art, a simple composition could be considered beautiful. The arrangement of color and shape and nothing more. This was influenced heavily by the loosening of ethnocentric values of western "artistic beauty," as more artists became aware of trends in African, Middle-Eastern and Far-Eastern (Oriental) art. Islamic art is never representational, for example. But the Moores (European Islamists) get the longest and best treatment in the mid 19th century account of 2-D design by
    Owen Jones, The Grammar of Ornament. In fact, if you look at the titles of modern art pieces, the title Composition X is not uncommon. Hell, I think I just named 90% of Kandinsky's catalog right there. So, color and shape no longer pull second-fiddle to pure representation.

  3. Representational art is not as rare a skill as it used to be. Long ago, being able to make things that look like other things was a rare and valuable skill. Now, I can go on imgur and find a dozen people a day who can do this in 2-dimensions. We have thousands of academies worldwide that do nothing but produce human render-beasts. So now, with all this history behind us, with photography, video, and digital imaging being commonplace, just being able to render is no longer enough.

  4. Which brings me to a restatement of my first sentence - that I don't feel representational art is underrepresented in the contemporary scene. We have the realists, we have the hyperrealists (whose works are just mind-boggling in person)... and numerous artists that don't really fit in with either group, but still make representational art. It is just that because of the other points I made above, there is so much more going on in the art world than one or two centuries ago, when people like Sargent were the only show in town.
u/floatbit · 1 pointr/freelance

I'm currently reading Design for Hackers (http://www.amazon.com/Design-Hackers-Reverse-Engineering-Beauty/dp/1119998956).

I'm a web developer also, and was always curious why designers choose certain fonts for certain mediums - for e.g. I learned Garamond is the most readable typeface for printed media and is also 400 years old, Georgia is the most readable serif font for the web, Arial is nearly the same as Helvetica and is the most readable sans serif on screen, and everyone hates Comic Sans and the book explains why (kerning between letter combinations is not optimized for example).

These are probably common knowledge to practiced designers, but from someone that looks at if else statements all day long, it was a wow moment.

The book goes on in depth by "reverse engineering Impressionist painting, Renaissance sculpture, the Mac OS X Aqua interface, Twitter's web interface, and much more" and goes on to "color theory, typography, proportions, and design principles", which really speaks an engineer's language.

u/ReadsSmallTextWrong · 1 pointr/fixit

Studio Marmo

https://www.amazon.com/gp/offer-listing/039373028X

https://www.amazon.com/Fine-Marble-Architecture-Studio-Marmo/dp/0393730743

Here's the stone guidelines. I found the OG book in the Strand on vacation. My friends gave it to me as a bday gift because I was so obsessed and didn't realize.

Mine has the original CD which is why my eye is twitching right now.

u/EdwardTeller · 1 pointr/DotA2
u/QuestionAxer · 1 pointr/funny

For anyone curious, it's from the book Design for Hackers.

u/chadcf · 1 pointr/gaming
u/PhoneHomeDev · 1 pointr/battlestations

Yes ~2 grand of engineering books. Occasionally I will reference them, but google is quicker.

At the top is this book

Its my design/hackers bible, if you will.

u/adamnemecek · 1 pointr/webdev

I was in a similar boat. I'm still not quite 'good' at design but I'm making progress.
Check out this https://medium.com/@karenxcheng/how-to-get-a-job-as-a-designer-without-going-to-design-school-bad8cdb67068

http://www.amazon.com/Design-Hackers-Reverse-Engineering-Beauty/dp/1119998956

This is assuming that you know HTML + CSS. If not, learn those too. This is a pretty useful guide for writing CSS https://smacss.com/

u/PM_ME_YOR_PANTIES · 1 pointr/pics
u/WhatCouldBeBetter · 1 pointr/web_design

Design for Hackers is a good starting point, especially for programmers.

https://www.amazon.com/dp/1119998956

u/thedevlinb · 1 pointr/reactnative

RN styling is pretty much modern CSS styling using Flexbox.

Good mobile UX design is independent of what framework you are using. If you want to start adding animations and such, then you need to dive more into the RN ecosystem, but to just make something that is visually pleasing, learn basic design principles.

Pick up a copy of Design for Hackers. Yes it is a large book, but UX is a field people get a 4+ year degree in!

Same author, you can sign up for his online course.

After you understand the basics, Google's Material Design page can then give you insight as to how larger companies think about design.

Knowing what a visual hierarchy is, how to create it, and how to purposefully direct the user's eye around is fundamental though. It is the difference between an app that is easy to use an an app that is frustrating to use. It is also the difference between a landing page that converts and a landing page that doesn't convert!

Drop shadows and rounded borders and even icons go in and out of style, but good use of typography, not over-using colors, and good visual hierarchy are universally fundamental to all good design.

Edit: Best $ I ever spent was paying a good designer to give me UX guidelines.

u/CoachSeven · 1 pointr/Design
u/theehurdygurdyman · 1 pointr/web_design

Design for Hackers is a decent book, aimed squarely a Developers looking to pickup some design skills.

u/Estamio2 · 1 pointr/SelfSufficiency
u/Atwelve · 1 pointr/androiddev

Design for Hackers is a pretty good read to help you in addition to the Google links shared above

u/sleepingsquirrel · 1 pointr/INTP

Just throwing out some topic areas that have interested me lately:

  • Manual metal machining (lathe/mill)
  • Welding / brazing
  • glass blowing / lamp work
  • cellular automata
  • superconductivity
  • watchmaking / clockwork
  • thermodynamics / entropy / heat engines
  • common lisp
  • turtle geometry
  • hypnosis
  • reading body language
  • woodworking
  • electroplating / electrochemical machining
  • Bayesian probability
  • analog translinear circuits
  • cellular biology

    Things on my todo list to learn more about in the future:

  • chemistry
  • differential equations
  • plastics
  • knots
  • metallurgy
  • fractional calculus
  • space filling curves
  • self-assembling / self-replicating machines / structures
  • Quines
  • jewelry making
  • metrology
  • molecular biology

    Other things...

  • regular expressions
  • Astronomy
  • Telescope making / optics (grinding mirrors)
  • topology
  • Theory of relativity
  • ice sculptures
  • philosophy of math, intuitionism, ultra-finitism.
  • wood finishing
  • switching power supply topologies
  • bicycle making
  • illusions / magic tricks
  • electrophoresis
  • social insect behavior
  • Godel's theorem
  • Game theory
  • tesla coils
  • gun smithing
  • drawing
  • n-body choreographies

u/UnicornPony · -1 pointsr/webdev

I am also artistically challenged.

I recently read this book: http://www.amazon.com/Design-Hackers-Reverse-Engineering-Beauty/dp/1119998956/ref=sr_1_1 - while it did not cure me, it was good food for thought. It talks about web design - not CSS and JS.

For some reason a google search for "web design" gives me a ton of sites teaching me to do something in JS. That has very little to do with design I think.