Best engineering & transportation books according to redditors

We found 8,895 Reddit comments discussing the best engineering & transportation books. We ranked the 3,617 resulting products by number of redditors who mentioned them. Here are the top 20.

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Transportation books
General engineering books

Top Reddit comments about Engineering & Transportation:

u/Ole_Gil · 125 pointsr/motorcycles

Congrats on the Babigale and living down your dream!

Reality check: plenty of power is an understatement. Like others have said, your age group and situation is one of the most accident prone. If you are gonna cruise to starbucks every third Sunday, then you probably don't need much more than a basic rider course.

I'll tell you from experience that an 899 is an incredible motorcycle. The engine is good, but it's the chassis that is unbelievable. You already own the bike, it would be a sin not find out what it can do when pressed, because it shreds. Do yourself a ginormous favor and start doing some track-day schools. DON'T try to go be Rossi Sr. on the street, you will either mame/kill yourself or never improve because the learning curve is too steep. Also Twist of the Wrist I and II are must haves. Sport Riding Techniques by Nick Ientasch is another great read.

Lastly, the best way to get back at the people who call it a mid-life crisis is to become a proficient motorcyclist.

u/dave9199 · 54 pointsr/preppers

If you move the decimal over. This is about 1,000 in books...

(If I had to pick a few for 100 bucks: encyclopedia of country living, survival medicine, wilderness medicine, ball preservation, art of fermentation, a few mushroom and foraging books.)


Where there is no doctor

Where there is no dentist

Emergency War Surgery

The survival medicine handbook

Auerbach’s Wilderness Medicine

Special Operations Medical Handbook

Food Production

Mini Farming

encyclopedia of country living

square foot gardening

Seed Saving

Storey’s Raising Rabbits

Meat Rabbits

Aquaponics Gardening: Step By Step

Storey’s Chicken Book

Storey Dairy Goat

Storey Meat Goat

Storey Ducks

Storey’s Bees

Beekeepers Bible

bio-integrated farm

soil and water engineering

Organic Mushroom Farming and Mycoremediation

Food Preservation and Cooking

Steve Rinella’s Large Game Processing

Steve Rinella’s Small Game

Ball Home Preservation


Root Cellaring

Art of Natural Cheesemaking

Mastering Artesian Cheese Making

American Farmstead Cheesemaking

Joe Beef: Surviving Apocalypse

Wild Fermentation

Art of Fermentation

Nose to Tail

Artisan Sourdough

Designing Great Beers

The Joy of Home Distilling


Southeast Foraging


Mushrooms of Carolinas

Mushrooms of Southeastern United States

Mushrooms of the Gulf Coast


farm and workshop Welding

ultimate guide: plumbing

ultimate guide: wiring

ultimate guide: home repair

off grid solar


Timberframe Construction

Basic Lathework

How to Run A Lathe

Backyard Foundry

Sand Casting

Practical Casting

The Complete Metalsmith

Gears and Cutting Gears

Hardening Tempering and Heat Treatment

Machinery’s Handbook

How to Diagnose and Fix Everything Electronic

Electronics For Inventors

Basic Science


Organic Chem

Understanding Basic Chemistry Through Problem Solving

Ham Radio

AARL Antenna Book

General Class Manual

Tech Class Manual


Ray Mears Essential Bushcraft


Nuclear War Survival Skills

The Knowledge: How to rebuild civilization in the aftermath of a cataclysm

u/ochaos · 49 pointsr/projectcar

When I had my first beetle I was a big fan of How to Keep you VW Alive - Step by step for the complete idiot. Mostly because I was an idiot mechanically back then.

u/evilnight · 47 pointsr/IAmA

Heh. IQ scores are not a reason to be proud. Pride is reserved for accomplishments, not tests.

Furthermore, most of the test are really bullshit.

I scored 160+ on my first one, in elementary school - off the scale of that particular test. I know why, too. First, it was a public school test in 1985, designed by the public school system, so it was expecting everyone to fail. Also, I started reading heavily before I went to elementary school, because my parents had the foresight to take me to a local library for some activities involving books, films, and a teacher doing these things in her spare time to help kids learn. I wish I could remember her name. I'd send her a thank you letter. :/

That's not smarter, it's just better prepared. Simple.

High school, another silly IQ test (again, not the real thing, expecting everyone to fail, scored 150, got a perfect score on the ASVAB.) I can't take a test seriously if I don't break a sweat on it, ya know? When the questions are so simple you can read the intentions behind them like a book, it's a shitty test. The AP tests were decent, though.

Then, in college, I finally met a real IQ test. Eight grueling hours, some of the most fiendish questions you can imagine. I got out of there with a 138 and finally felt like it was a fair assessment.

Then I saw tests like the Lowell Putnam. That's when you understand the difference between being ahead of the curve on some silly academic tests and real genius. I work with someone who managed a 2/10 on that test. He designs the core mathematical models and logic engines for our products, and his dogs can hunt. He's always ragging on me for going into IT (easy work) instead of engineering.

My advice to the OP would be - look, Math is a language not a separate subject. Own that bitch, that's where the real heavy thinking is. If you can get your head around it, all of the other sciences will fall in line like dominoes. Math is what matters most. Look at it like a language instead of a separate, mind-numbingly boring subject and you'll take to it like ducks to water.

I'd also say keep writing, and pick up a copy of both Elements of Style and On Writing. All other books about writing are redundant if you have those.

As for the social problems? Mostly bullshit too. Nearly everyone acts like that when hanging out with the wrong crowds. The trick is finding a crowd that fits your interests, not trying to mold your own personality into something John Q Public will enjoy. Find a good D&D game, chess club, travel to Europe, do things. Sitting at home changes nothing.

u/theearthisasphere · 47 pointsr/learnmath

I'm 2 years into a part time physics degree, I'm in my 40s, dropped out of schooling earlier in life.

As I'm doing this for fun whilst I also have a full time job, I thought I would list what I'm did to supplement my study preparation.

I started working through these videos - Essence of Calculus as a start over the summer study whilst I had some down time.

Ive bought the following books in preparation for my journey and to start working through some of these during the summer prior to start

Elements of Style - A nice small cheap reference to improve my writing skills

The Humongous Book of Trigonometry Problems

Calculus: An Intuitive and Physical Approach

Trigonometry Essentials Practice Workbook

Systems of Equations: Substitution, Simultaneous, Cramer's Rule

Feynman's Tips on Physics

Exercises for the Feynman Lectures on Physics

Calculus for the Practical Man

The Feynman Lectures on Physics (all volumes)

I found PatrickJMT helpful, more so than Khan academy, not saying is better, just that you have to find the person and resource that best suits the way your brain works.

Now I'm deep in calculus and quantum mechanics, I would say the important things are:

Algebra - practice practice practice, get good, make it smooth.

Trig - again, practice practice practice.

Try not to learn by rote, try understand the why, play with things, draw triangles and get to know the unit circle well.

Good luck, it's going to cause frustrating moments, times of doubt, long nights and early mornings, confusion, sweat and tears, but power through, keep on trucking, and you will start to see that calculus and trig are some of the most beautiful things in the world.

u/Enlightenment777 · 42 pointsr/ECE



Children Electronics and Electricity books:

u/stay_at_work_dad · 39 pointsr/AdviceAnimals

Aviation is almost the worst for that. It even has a name for it, the 'killing zone', that period of time from 50 to 350 flight hours in which new pilots are on their own but don't yet have the skill necessary to recognize potentially dangerous situations.

In short, their mental estimation of their personal skill is significantly higher then their actual skill level. Similar with young people who just got their driver's license.

u/Casually_Awesome · 38 pointsr/KerbalSpaceProgram

Yup, kinematics, basic orbital dynamics, and simple rocket equations are just algebra! Anybody interested should really check out one of the best Astro books out there:

u/chunkyks · 30 pointsr/motorcycles

Realise that it's not actually going to kill you and be on your way. It's actually not a super significant amount of wind, it just feels like it is.

Also, buy Proficient Motorcycling

u/waynemcc · 29 pointsr/flying

The point about antilock brakes is nonetheless valid. GA aircraft are in too many ways analogous to automobiles of the 1960s (engines, brakes, lack of energy-absorbing passenger zones, mixture/prop/throttle not electronically interconnected, rudder pedals at all, etc, etc). Wolfgang Langewiesche would be so disappointed.

u/Obiwan_Salami · 28 pointsr/electronics

The Art of Electronics.


Years ago I got my 2 year degree in electronics. Afterwards I ran across this book and it filled in ALOT of blanks with more layman explanations.

u/nlahnlah · 27 pointsr/slatestarcodex

I'm quite sympathetic to the argument that the Rationalist community often behaves in worryingly irrational ways, extending in-group status to Neoreactionaries being a prime example...

But damn, son; go pick up a copy of Pinker's Sense of Style, or Strunk and White's The Elements of Style. Even a quick read through Scott's recent post on nonfiction writing will be of enormous benefit to you.

You vacillate wildly in tone between "snarky Youtube comment" and "dry, academic college essay", your paragraphs are bloated with cliches and banalities like "But if I might be so bold as to suggest" or "But there’s another angle that must be considered" (a quick read of some Orwell might cure you of this) and you resort to unimaginative insults like "vicious little shit" and "banal edgelords". Insults in general are usually a bad idea in an actual published work, but if you're gonna use them at least put a little creativity into them.

I've spent the last couple days in bed with a cold and I've been filling the hours by reading Reddit comments. An excerpt from an upcoming book should not be the worst prose I've seen in that time.

u/soundcult · 26 pointsr/synthesizers

Hey! I can relate exactly to where your'e coming from. I, some years ago, decided I wanted to get into building synths. I ended up getting a job at a pedal company and have spent more time learning to build and repair pedals than synths. I don't work there anymore, but it gave me a lot of perspective into the field as we also made euro-rack modules.

First up: I don't want to scare you off from this, but just want to give you a realistic perspective so that you go into this knowing what you are getting into. Making synths is hard and it's expensive. As far as electronic projects go, making a synthesizer is up there on the list. I've repaired powerplant turbine controller circuitboards that were simpler than some of the synths I've owned. This isn't to say, "don't do it!" but, expect to learn a lot of fundamental and intermediate stuff before you ever have something like a fully-featured synth that you built in your hands.

It's also expensive. A cheap synth prototype is going to cost a couple hundred bucks, easy, while a more fully-featured prototype could cost into the thousands to produce, and that's just to build one working prototype. If you want to make a run of products you're going to need money up front, and not a small amount. So, just be prepared for that inevitability.

One final note is that my perspective is broad (digital and analog) but is rooted in analog electronics because that's where I started. This isn't the only path you can take to get to where you want to go but honestly in my opinion, even if you're going to go mostly digital later, you need to understand analog.

If you have never messed with electronics much before I highly recommend the Make: Electronics book. I'm a hands-on person and this was the most effective book I found that let me study electronics fundamentals the way I wanted to; by making stuff! No matter which direction you go on (digital, analog, hybrid, DSP, SID, etc) you're going to want to know how to pick the right resistor, or how to pop an LED into a circuit, and this book will teach you that.

Solid follow-up books from there are Make: More Electronics, Practical Electronics for Inventors, How To Diagnose and Fix Everything Electronic, and The Art of Electronics. All of these books are good books that touch on different concepts you will find useful, so I encourage you to look through them and decide for yourself which of these interests you.

Around this same time, I'd encourage you to start getting into kits. Honestly, before you build anything synth, I'm going to recommend you build some pedals. Effects pedals are fun and rewarding to build without being too hard. Start with a distortion circuit and work your way up from there. Once you can build a delay pedal without freaking out, move on to euro-rack kits, or other synth kits. While you're building these kits, don't just build them, play with the circuits! Try swapping components where you think you can, or adding features. One of my first kits was a distortion pedal with a single knob, but by the time I was done tweaking on it it had five knobs and two toggle switches!

Once you're feeling somewhat comfortable with electronics, then you can dive into the holy grail of analog synth design: Make: Analog Synthesizers this amazing book was written by the brilliant Ray Wilson who recently passed away. His life's goal was to bring the art of building analog synths into the hands of anyone who wanted to learn, and there is no better place to receive his great wisdom than this book. You should also check out his website Music From Outer Space along the way, but the book covers so much more than his website.

If you make through most or all of those resources you are going to be well-equipped to take on a career in synth-building! I'm personally still on that last step (trying to find the time to tackle Make: Analog Synthesizers) but hope within the next year or two to get that under my belt and start diving in deep myself. It's been a fun journey of learning and discovery and I wouldn't trade the skills I've gained in electronics for much.

Hope this helps, good luck!

u/SOMUCHFRUIT · 26 pointsr/Whatcouldgowrong

Glad someone said this! I read proficient motorcycling when I started riding, and these stats really stuck out to me. Another thing was how there is a steady drop-off in accidents as a rider becomes more experienced with time, and then there is a sharp rise around the 2-year mark. Essentially, riders become complacent.

Also, in said multi-vehicle accidents, most of the time it's a car turning across an intersection that doesn't notice the bike coming.

Ride safe!

Edit: Also, I can't believe someone downvoted you :/

u/hmasing · 24 pointsr/flying

I'm a fairly low-hour pilot, but here are mine. Two of them. Both were avoidable, and both were really, really good lessons.

  1. I was flying along the south shore of Lake Erie east of Toledo at 2,500' in VFR. I had checked the sectional grid to make sure that I was at a clearance for the highest obstacle at 2,200'. What I didn't check was if it was in my flight path or not. It was. But it was hidden by my cowling. My passenger asked, "Should we be that close to that tower?" I turned us to the left and hit the power to climb, but we cleared it by about 400' vertically, and maybe 800' to the north. WAAAAAY to f*cking close, and lesson learned. My passenger was cool with it, and there was no panic in my voice or actions, but I was shitting my pants on the inside. I didn't even see the tower in my route because it was obscured by my cowling for most of the way towards it. Since then, I've not only checked the obstacle height in each grid, but scoped the exact locations of obstacles within 4nm on either side of my intended route if I am more than 1000' lower than the clearance height on the grid square.

  2. The second one was actually on my very first solo flight with a passenger. We flew from KARB around the DTW Bravo on the south with flight following, and up the Detroit River. We were stopping at KVLL (Troy) to meet a friend, and then flying back to KARB. When ATC terminated radar services, I squawked VFR and turned to the CTAF frequency and called all of my traffic properly. Winds were calm, so I chose a runway and entered base to a 1 mile final. As I turned to final, I saw another aircraft taking off towards me. Luckily, it was a long final, and I didn't see the aircraft on the runway due to trees and buildings. I swore, and climbed out to the right so he could take off, and re-entered the pattern, and was cursing those NORDO's who didn't transmit properly on CTAF. I even double checked my radio - and it was clearly set to CTAF 123.5...


    When I switched to 123.05, and was on the correct frequency, I gave an apology to the pilot I'd flown in to, and said I was on the wrong frequency. He was very cool about it, and let me know we were using Runway 9, not Runway 27 that morning. I've hit the wrong frequency a few times, which happens, but that one was a real eye opener to actually write down all the frequencies I'll encounter on a short flight ahead of time, and to double check them if there is nobody else on them at all when I announce.

    EDIT: Also - read this:

    I am about 1/2 way through (started it last night and couldn't put it down).
u/PriceZombie · 23 pointsr/LifeProTips

Thanks =)

Also I recommend Twist of the Wrist II. The DVD is entertaining in a "Vanilla Ice 1980's" sort of way.

u/elkster88 · 23 pointsr/motorcycles

Great advice.

Just be aware- what is taught in the basic rider course is the most basic elementary stuff. It's also not really everything you need to know- it's just enough to give you a fighting chance of not being killed immediately, and hopefully gives you a solid starting point to improve your skills.

It takes conscious effort to learn riding techniques, and it takes continuous practice to improve. Simply putting on miles without understanding that you need to put focused effort into improving will get you miles under your belt without developing superior skills. Staying alive on the street is a combination of riding skill and observation & planning skills. Some of this you can learn from books, I recommend David L. Hough's books "Proficient Motorcycling" and "Mastering the Ride: More Proficient Motorcycling", and also his "Street Strategies: A Survival Guide for Motorcyclists" book.

And there are many others who have written good books on riding, but those are the ones I own. When my wife and later our kids decided to ride, those are the books I strongly recommended to them.

Take more formal instruction after you have a little experience on the street. The MSF advanced rider course, or a dirt bike school, a police motor office course, anything with a pro instructor. Track days can be good too, if there is good instruction and coaching available. Right now, you don't really know what you don't know.

u/[deleted] · 21 pointsr/AskReddit

If you have the spare cash, buy what's commonly referred to the idiot book.

Even though you may not own or even have any interest in owning an air-cooled VW, there's a lot of good information in here and it explains a lot about what generally goes into working on your own car.

It especially covers tools really well so if you have no idea what a feeler gauge or puller is or how you use them, it's great for that. The Haynes and Bentley books assume that you have some prior knowledge of tools and stuff and the VW book assumes that you have literally no clue.

It's also a very amusing book to read.

u/daronjay · 20 pointsr/SpaceXMasterrace

He can get a used copy of the Fundamentals of Astrodynamics on Amazon for just $16.95

u/Rain_dog85 · 20 pointsr/space

Machinists handbook. It's a metal workers bible and a good reference for engineers. in fact, if you are in any way related to manufacturing (management, purchasing, planning) you should be familiar with at least some of the contents of this book.

also, kanabco and the virtual machine shop

u/MrMonocle_McTophat · 19 pointsr/arduino

I have had good results with this book.

Practical Electronics for Inventors

If youre asking a question about a resistor and an LED, I bet you will have more complex questions about EE topics as you go forward. The book is good for engineering minds that havent studied EE in my experience. Plus the book is pretty cheap for the amount of knowledge inside.

u/way_fairer · 19 pointsr/AdviceAnimals

You and OP need this book.

u/ArthurAutomaton · 18 pointsr/math

The Mis-Education of Mathematics Teachers made a huge impression on me, in particular its emphasis on content knowledge and the fundamental principles of mathematics. More recently, the following comment by Ian Stewart has persuaded me to put more emphasis on the visual aspects of the subjects I teach:

> One of the saddest developments in school mathematics has been the downgrading of the visual for the formal. I'm not lamenting the loss of traditional Euclidean geometry, despite its virtues, because it too emphasised stilted formalities. But to replace our rich visual tradition by silly games with 2x2 matrices has always seemed to me to be the height of folly. It is therefore a special pleasure to see Tristan Needham's Visual Complex Analysis with its elegantly illustrated visual approach. Yes, he has 2x2 matrices―but his are interesting. (Ian Stewart, New Scientist, 11 October 1997) (source)

u/nibot · 16 pointsr/flying

From Stick and Rudder by Wolfgang Langewiesche, page 9, published 1944:

> The main fact of all heavier-than-air
> flight is this: the wing keeps the
> airplane up by pushing the air down
> It shoves the air down with its bottom
> surface, and it pulls the air down
> with its top surface; the latter
> action is the more important. But the
> really important thing to understand
> is that the wing, in whatever fashion,
> makes the air go down. In exerting a
> downward force upon the air, the wing
> receives an upward counterforce--by
> the same principle, known as Newton's
> law of action and reaction, which
> makes a gun recoil as it shoves the
> bullet out forward; and which makes
> the nozzle of a fire hose press
> backward heavily against the fireman
> as it shoots out a stream of water
> forward. Air is heavy; sea-level air
> weights about 2 pounds per cubic yard;
> thus, as your wings give a downward
> push to a cubic yard after cubic yard
> of that heavy stuff, they get upward
> reactions that are equally hefty.
> That's what keeps an airplane up.
> Newton's law says that, if the wing
> pushes the air down, the air must push
> the wing up. It also puts the same
> thing the other way 'round: if the
> wing is to hold the airplane up in the
> fluid, ever-yielding air, it can do so
> only by pushing the air down. All the
> fancy physics of Bernoulli's Theorem,
> all the highbrow math of the
> circulation theory, all the diagrams
> showing the airflow on a wing--all
> that is only an elaboration and more
> detailed description of just how
> Newton's law fulfills itself--for
> instance, the rather interesting but
> (for the pilot) really quite useless
> observation that the wing does most of
> its downwashing work by suction, with
> its top surface. ...
> Thus, if you will forget some of this
> excessive erudition, a wing becomes
> much easier to understand; it is in
> the last analysis nothing but an air
> deflector. It is an inclined plane,
> cleverly curved, to be sure, and
> elaborately streamlined, but still
> essentially an inclined plane. That's,
> after all, why that whole fascinating
> contraption of ours is called an
> air-plane.

u/cacophonousdrunkard · 16 pointsr/LifeProTips

I love my Harley, but just FYI for OP who sounds a little cash-strapped atm: you can also take a regular MSF course for much less money, and they take you all the way from "this is the throttle" to "you are now taking your license exam" in 1 weekend.

The one I took was very good and between that course and Twist of the Wrist ( I increased my competence and confidence by a ton.

u/TheNegachin · 16 pointsr/EnoughMuskSpam

I'll commend the added effort on this one and give it another once-over.

>Before the DC-X, nobody believed rockets could land themselves with precision and reliability.

I will have to mark this one with a big fat [citation needed]. Although I can't quite speak for the folks who worked rockets in the 90's, in principle I see little reason why seasoned experts would be inclined to think of the task as impossible. Intriguing perhaps, difficult certainly, but the problems involved in that kind of landing functionality are well-defined in the propulsion and control theory literature from which a solution must be derived.

What the DC-X provides is an important proof of concept - I see little benefit in trying to analyze how useful that design is relative to any other given one. Although, as a point perhaps of historical interest: there was a "Delta Clipper" full-size vehicle in the plans as a follow-on to the DC-X, with some rather familiar promises of low-cost access to space and large savings through reusability. Some things are just posters, some things become prototypes, and some things end up as something more - that's the reality of aerospace designs if not engineering designs in general. I do have to say that based on the studies I've seen from the 90's, shelving the Delta Clipper concept was definitely the correct decision at that time.

>At this point, reuse was likely not saving over a couple million per launch, as pre-B5 boosters were not optimized for reuse.

I would like to draw attention to a pattern of thought I've coined "the refinement fallacy." That is, the general assumption that the next version will iterate away the relatively fundamental problems with this one. Although the next version could certainly support improvements, it's easy to assume that such improvements will lead to radically different performance even when there is little evidence to support that that is the case. Bottom line: improvements and refinements do not by default resolve fundamental problems.

For the next segment, I'd like to start by collecting a couple of questionable assertions:


>Musk said that reuse was 50% cheaper, however, by the end of this, it would likely be more accurate that the final pre-B5 reuse only saved up to 30%, and that was the expectation from B5.


>Block 5 is the final version of Falcon 9. It is reportedly built for 10 flights with minimal refurbishment and 100 flights over its lifetime, although there is speculation that B5 will be used through 200-300 launches IF Starlink becomes a thing.


>All of these help improve rapid reusability and the amount of times a booster can be used. it is likely only now, when B5 is being mass-produced (in rocket terms) and reuse is down that reuse of the booster can create cost saving with reuse being worthwhile. This is also the point where that 50% savings over making a new one can be reached, which would probably give up to 25% total cost reduction (this takes into account the costs of maintaining and using the ships and their respective equipment).

The problem with each of these claims is largely the source material: not what the average individual would describe as credible. The first and third claims seem relatively tame on their face - statements of economics and of the efficiency of a certain project. The second one is significantly more absurd - one that couples absurdly optimistic performance assumptions with associated claims of economies of scale. Generally, it's easy to make anything seem feasible if you take highly optimistic assumptions about future growth and best-case performance, and that can honestly be somewhat meaningless.

In truth, we have a credibility problem to address here. We don't have detailed financial information about a private company's business, so we have to look at the evidence we do have:

  1. Significant economic benefit is claimed. It's not a bad first-order assumption to take such claims at face value, although it might not be a bad idea to have some degree of skepticism, especially if the company in question is known for hyperbole and showmanship.

  2. Known financial results do not paint a particularly flattering picture. Incomplete a metric though this may be, very large and important efficiency gains would generally lead to a very healthy bottom line. This doesn't seem to really be the case at the moment.

  3. Studies from other individuals external to the claimant on the viability of the approach. Although there is some contention here, the external studies largely seem to be far more reserved in their claims on economic benefit. Though individually there is some question of credibility, when many parties independently reach the same conclusion it might beg the question of, why? Although it is far from proof, multiple experts corroborating the same story do make a case.

    The lack of verifiable numbers, and the consistent rightward shift of the "next iteration will wave a magic wand and erase the problems" mentality is a key facet of the refinement fallacy approach to these topics. Although there is not exactly hard proof available one way or the other (which does leave lots of leeway for speculation), the partial evidence provided does provide sufficient room to warrant significant skepticism.

    >A common rebuttal to reuse and SpaceX making money is that ULA makes way more profits than SpaceX. While true, this statement does not take into account the lower prices that SpaceX offers compared to ULA and where that money is going.

    What is perhaps more meaningful here is the matter of structural profitability. Generally, more budget services do make a smaller per-unit profit than the more expensive units; the former makes up for the difference in volume. But more meaningful is the more fundamental factors: is the business, including its forward-looking development plans, funded primarily by its operating profits, or by an influx of external capital? Investment is always a staple of large capital expenditures, but there is a massive difference between supplementing a healthy business profit with some external cash for faster development and relying on that money to just keep on top of the current batch of tasks without clearly achievable milestones to turn the trend around (often depending instead on pie-in-the-sky promises of grand successes). One may ask, which do we actually see here?

    >Currently, SpaceX is the only launch provider with commercially viable reusable launch vehicles. But it won't be that way much further into the 2020s. Future competitors include: Blue Origin's New Glenn, ULA's Vulcan-Centuar, and possibly China and India.

    Launch vehicle reusability has been a long-pursued topic in well-developed space programs all over the world. That has been the case for many decades, it will continue to be the case for years to come. However, two things become quickly clear:

  4. It doesn't mean that it will prove to be a value-added pursuit; they could just as well explore that option until it becomes clear that the benefits are not sufficient to implement it further.

  5. It doesn't mean that the task is a priority; research and opportunities for potential improvement that may only materialize years or decades into the future are staples of the R&D core of space, but it's no guarantee that any certain approach matters sufficiently to emphasize it right now. For example - the detachable engine idea had long been theorized and explored in detail, and may even prove to be viable, but is a far lesser concern than many more immediate factors of rocket design.

    Bold claims about a radically different future generally are far too presumptuous, assuming a world of highly optimistic possibilities without sufficiently considering the more immediate (and generally more mundane) economic and political conditions under which they operate. Again, some things end up as just proposals or prototypes, some things become something more; what a different world we would live in if all the promises of the past decades came true. The best-laid plans of mice and men often go awry.


    Just me, but I do have a book recommendation: Fundamentals of Astrodynamics - a fairly elementary, but highly informative, book on the principles of orbital mechanics. Great both for learning the basics at an engineering (as opposed to hobbyist) level, and as a reference if you happen to work with the stuff on a daily basis.
u/codeduck · 15 pointsr/motorcycles

I guess I'm going to be the first in here with unpopular advice.

> ended up laying her down so I didn't hit the van

Yeah, no. If you'd braked properly you'd have had the same result, without a broken bike or road rash.

> Luckily I didn't hit my head, but I have some road rash on it.

A $50 helmet would have saved you that pain.

I seriously don't get why you guys do this. I get it - riding with the wind in your hair is cool. But is the wind in your hair worth losing what looks like a significant patch of skin?

Mate, you got lucky. Buy and wear some proper gear and do yourself a favour and learn how to perform an emergency stop without dropping the bike.

I highly recommend a copy of Proficient Motorcycling by David L Hough.

u/doug_masters · 14 pointsr/flying

In the case of these pilots, I think he was fair. If you haven't read his father's "Stick and Rudder" you might understand where he's coming from.

u/findquasar · 13 pointsr/flying

The Killing Zone, Second Edition: How & Why Pilots Die

This is a good read and addresses your question.

u/WhackAMoleE · 13 pointsr/compsci

"Omit needless words." -- The Elements of Style.

An example write from the getgo:

Yours: Let me start off by saying this: I’m terrible at learning new technologies.

Mine: I’m terrible at learning new technologies.

In my version I get to the point right away, instead of forcing the reader to slog over "Let me say this about that before I say anything else and, uh, you still with me here?"

My version has punch. Yours is soft. "Let me say, at the outset, before commencing the rest of the story, that my name isn't really Ishmael, but I'd like it if you call me Ishmael." Versus the classic: "Call me Ishmael." Punch. Precision. Get to the point. Omit needless words.

My suggestion would be for you to buy The Elements of Style (six bucks), read it, then take a sharp red pencil to your prose. The length of your piece will be halved and the reader will appreciate your sharp, to-the-point exposition.

u/ConnorOlds · 13 pointsr/writing
  • "On Writing," by Stephen King ( - The first half is a good biography, and the second half is great insight into how Stephen King comes up with his stories. Not just the genesis of the story, but that actual "I sit down and do this, with this, in this type of environment." And then what to do when you finish your first draft. He is very critical of plotting, though. If you disagree with him about that, it's still good for everything else.

  • "The Elements of Style" by Strunk and White ( - This is a handy little book for proper grammatical and prose rules. How to write proper dialogue, where to put punctuation, and how to structure sentences to flow in an aesthetically pleasing manner.

  • "Stein On Writing" by Sol Stein ( - I just picked this book up, so I haven't finished it--but it seems to be a little more in depth than Stephen King's On Writing. For instance, it looks more at not just what makes a good story, but what makes a good story appealing to readers. So whereas Stephen King preaches a more organic growth and editing process to write a story, this one seems to be more focused on how to take your idea and make it a good story based on proven structure.

    Honorable mention:

  • "The Emotion Thesaurus" by Angela Ackerman ( - This is incredibly useful when you're "showing" character emotions instead of "telling" the reader what those emotions are. For example, "He was curious," is telling the reader the character is curious. "He leaned forward, sliding his chair closer," is showing the reader that he is curious.

  • I think it's easy for writers (myself included) to get too wrapped up in studying writing, or reading about writing. The best way to improve your is to write more, whether it's fiction or non-fiction, articles or short stories, novels or book reviews. The same principle applies to most skills, art especially. While reading about the activity certainly helps and is probably necessary at some point, you're going to just have to perform the activity in order to improve. Imagine reading about running more than actually running to practice for a marathon. Or reading about flying instead of getting hours in. Or reading about piano theory instead of actually playing piano. But if you're coming from nothing, it would probably help to read those three books before starting in order to start practicing with a good background right away, instead of starting with nothing and winging it on your own.
u/oditogre · 13 pointsr/bookclub

>but I'd highly recommend getting a decent grammar book and learning English grammar properly.

Strunk & White - The Elements of Style. It's cheap (and probably available at damn near any library), you can probably read it in a day, and it will cover the bases for most things you'll need if you're not being explicitly tested on the fine details of the language. If OP is still in school, it's also very, very likely that at least one English teacher in their school has a copy.

You can read the original text by Strunk here for free, if you're seriously hard-up for cash. It is now nearly a century old, but it's still a fine reference.

u/unusualHoon · 13 pointsr/AskElectronics

Personally, I think the best place for a lay-person to start getting a technical grasp of electronics is from the "Navy Electricity and
Electronics Training Series" (NEETS) modules. The modules don't always describe the electrical behavior in a rigorous physics/engineering based way, but instead, they provide more practical explanations and applications. The best part is that they are freely available here.

As a next step, the standard go-to book is The Art of Electronics, which while it is a little pricey, covers a greater breadth of topics at a greater depth.

edit: typo.

u/BrotherCorvus · 13 pointsr/electronics

It's a fantastic book. No need to get all of them though, this is a pic of the third edition (2015), the second edition (1989), and the first edition (1980). You can skip the first and second.

u/morto00x · 12 pointsr/engineering

The Art of Electronics. Otherwise, his textbooks should suffice.

u/CD_Johanna · 12 pointsr/math

If visualizing complex analysis is your thing, I'd suggest "Visual Complex Analysis" by Tristan Needham.

u/utzi · 12 pointsr/pics

Try a Pocket Ref. It's so packed full of amazing stuff. So much information, tables, charts, graphs, conversions.... super useful.

u/JustTrustMeOnThis · 12 pointsr/motorcycles

Riding a motorcycle is dangerous. Part of the responsibility of being a proficient rider is minimizing the inherent risks as much as possible. Throwing a leg over a motorcycle is not the equivalent of pulling the handle on some cosmic slot machine though.

If you are brand new to motorcycles I would very strongly suggest you go take the motorcycle safety course. I also highly recommend Proficient Motorcycling.

But, to answer your original question, one of most well known statistical reports is the "Hurt" report. Unfortunately this report was originally published almost 30 years ago now and nothing (i'm aware of) of the same scale has been published since. More information can be found here

u/ALooc · 12 pointsr/NoSleepOOC

I took a look at your previous posts, here some pointers.

First: Basics.

  • Formatting - make your text readable by using paragraphs. Press Enter TWICE to make a line break on Reddit - else most people will just skip over your posts.
  • Use proper grammar and sentences - e.g. a slash doesn't belong in your story ("restaurants/fast food places"). Use an "and" or "or" instead.
  • Spellcheck - "resturaunts". If you want people to read your stories you have to do them the favor of proofreading your own posts. At least use Word, LibreOffice or Google Drive to write your stories, they have a spellcheck built in.
  • Make it a story. Think of books; a book never starts with "Alright. So a little backstory" and then goes on to excuse that "The backstory is longer than the actual story, sorry." Instead start the way a tale would be told. Start with action or at least an image that the reader can see and feel.
  • Use written language, not spoken language and style. Cut out words like "alright", "so", that are mere oral filler words and shouldn't appear in written text (unless appropriate). Words that don't add meaning should not be in your writing.

    Second: Writing.

  • Story flow. Honestly I don't understand your last story. There are too many breaks in continuity and too many unnannounced location and character switches.

    > Mom walks up to me and says I looked a little disoriented, and I just say its nothing. I don't know why, but that creeped me out.

    What creeped you out? Your mom's asking you? Or the events before?

  • It would be good if you read some more fiction and try to look out for basic writing standards. Again line break, this time for dialogue. Dialogue without line break is very hard to read.

    > "Hey! I thought it would be fun to go see a movie, so we are going to the 10 o'clock showing of the new star trek movie tonight. I can't wait to see you and your brother again." He said. "Wow. Okay..." I said. Not even a hello or goodbye.

    much easier:

    > "Hey! I thought it would be fun to go see a movie, so we are going to the 10 o'clock showing of the new star trek movie tonight. I can't wait to see you and your brother again." He said.

    > "Wow. Okay..." I said.

    > Not even a hello or goodbye.

    Lastly: Make us hear and feel things. Give us a chance to feel what you feel

    > When I hear tapping. And then water. Then, without warning, the toilet flushes in a bathroom that has always been manual flush. I hear walking, she shadows, the lights flicker, and I hurry up to wash my hands and get out.

    This should be three or four paragraphs rather than four sentences. Where does the tapping come from? How loud is it? How did you notice it first?

    What does "And then water" mean? You heard water flowing somewhere? You saw water on the floor, running into your stall?

    You hear WALKING and you tell us nothing about it? Silent? fast? did you see feet? Did it sound like bare feet or hard soles?

    You need to paint a picture that we can see, hear, smell and touch.

    That is the actually my main point: How to format your writing and spellcheck should be the minimum and are required for any story to be worth reading. Learn that, there is no way around it. Look at stories you like and see why they are good - your formatting should never be in the way of your story.

    But what you need to practice is to paint that picture. Try to sit down and describe one simple mundane thing. Try to describe, as in-depth as possible, what it feels like to sit on your chair. Describe the scene you see out of your window - not just "there's a house", instead make that house visible for someone thousands of miles or hours away. Try to describe what your mother's footsteps on the corridor sound like. Where are they? How does the volume change? Are they hurried or does her heel strike the floor hard? Are they louder if she carries heavy objects?

    When you are able to do that you can take the stories you wrote and develop them from a summary of your experience into a full-blown story. Tell the tale, and of course feel free to add some more fiction to make it creepier. Maybe you did see feet, or maybe you did hear something soft rubbing along the window or door or maybe even your stall. Don't limit yourself to "reality".

    tl;dr (1) Learn proper formatting - simply by reading more and by trying to figure out when and where it works and when and where it doesn't. Look at a book or story you enjoy and see how the paragraphs are layed out. Also get yourself a copy of Strunk & White. (2) Practice painting that picture (in all senses, not just visually). Then you will get places :)
u/karthikonaplane · 12 pointsr/space

Buy this book - you can do the calculations yourself if you're interested in learning how they're done:

It's cheap too.

u/sheepson_apprentice · 12 pointsr/programming

Well, electronics is a huge field, and especially if you're going to get into software radio, basic fundamentals of amplifiers and modulation techniques is a must. Don't get discouraged though, internet is abound in information.

Here are some books that may help to start:

The Art of Electronics

Especially if you can get the used Cambridge Low Price Edition. Either way, it's a good book for fundamentals, a classic too.

This book is ok:

Communications Receivers

For general electronics knowledge, some undergrad EE textbooks are solid gold.

Here's one that's great:

Circuits, Devices and Systems


Another excellent resource for folks dabbling in electronics are these free simulators:

Paul Falstad's Circuit Simulator


The above are great before one gets to dip into SPICE.

u/thewatchtower · 11 pointsr/MLPLounge

I'm assigning you some required reading.

The Blue Book of Grammar

The Only Grammar Book You'll Ever Need

The Elements of Style

Thank me later.

u/rocketsocks · 11 pointsr/space

Play Kerbal Space Program (seriously). Then pick a book (like this one), it's a much better way to go.

u/jacobolus · 11 pointsr/math

Your post has too little context/content for anyone to give you particularly relevant or specific advice. You should list what you know already and what you’re trying to learn. I find it’s easiest to research a new subject when I have a concrete problem I’m trying to solve.

But anyway, I’m going to assume you studied up through single variable calculus and are reasonably motivated to put some effort in with your reading. Here are some books which you might enjoy, depending on your interests. All should be reasonably accessible (to, say, a sharp and motivated undergraduate), but they’ll all take some work:

(in no particular order)
Gödel, Escher, Bach: An Eternal Golden Braid (wikipedia)
To Mock a Mockingbird (wikipedia)
Structure in Nature is a Strategy for Design
Geometry and the Imagination
Visual Group Theory (website)
The Little Schemer (website)
Visual Complex Analysis (website)
Nonlinear Dynamics and Chaos (website)
Music, a Mathematical Offering (website)
Mathematics and its History
The Nature and Growth of Modern Mathematics
Proofs from THE BOOK (wikipedia)
Concrete Mathematics (website, wikipedia)
The Symmetries of Things
Quantum Computing Since Democritus (website)
Solid Shape
On Numbers and Games (wikipedia)
Street-Fighting Mathematics (website)

But also, you’ll probably get more useful response somewhere else, e.g. /r/learnmath. (On /r/math you’re likely to attract downvotes with a question like this.)

You might enjoy:

u/chadcf · 11 pointsr/Frugal

Take the MSF course first. Pick up a copy of Proficient Motorcycling. Then look for a bike.

At 19 it's hard to grasp, but it takes dedication and practice to be safe on a motorcycle. The consequences for minor mistakes are severe, and even if you are careful and responsible, it takes years to master basic techniques to stay safe out there.

Don't rush into it. And don't get into debt to do it.

u/katzider · 10 pointsr/Guadalajara

Yo he tomado básico e intermedio con cemovial y los puedo recomendar ampliamente. Abarcan bastantes temas incluyendo frenado, curveo, countersteer, manejo en tierra, etc.
Si quieres algo más deportivo puedes probar con el equipo de Italika racing GDL. Yo tomé curso con Italika racing del DF y la neta si hubo un antes y después en mi manejo.

Y cómo no todo es cursos presenciales también te recomiendo estos libros, a mí me han servido mucho:

También te dejo el canal de este compa:

Tengo entendido que en agencias de BMW también dan cursos, puedes checar con los de Jurgen. Con ellos nunca he ido.

Ánimo y rueda seguro.

u/drepamig · 10 pointsr/engineering

Shigley's is great for learning how to design and why you design the way you do. It's the book I used in college and still reference at work. I'm not so sure it'd be great for a novice engineer. For a more practical approach, I'd recommend a few below (not necessarily in this order):

  1. Machinery's Handbook - This is regularly seen as the [mechanical] engineer's bible. It has nearly everything you'd need to know for design. Most of the machinists used this in a shop I used to work in. Nearly every engineer in my current job (and there are a hundred or more) have a copy of this at their desk.
  2. Pocket Reference - This is kind of (loosely) like Machinery's Handbook but much more broad. It covers a little bit of everything from engineering, to vehicle maintenance, to plumbing. I like it for it's all-around information.
  3. Handyman In-Your-Pocket - this is by the same author as #2 but is tailored to the building trades. I also have this but I haven't used it much yet. Not because it's not useful, just because I haven't gotten around to it.
  4. Marks' Standard Handbook for Mech. Engineers - I have an old copy of this book from the 80s, I believe, that my dad gave to me. It is also on the same order as Machinery's Handbook, but instead of covering EVERYTHING, it goes into more depth about the topics it does cover. If I remember correctly, it covers topics ranging from how to make a weldment to how to design a power generating steam boiler and turbine.
  5. Solutions to Design of Weldments - This is a new one to me. I recently went to the Blodgett Welding Design Seminar and this was one of the reference materials they handed out. I had a few text book sized design guides by Omer Blodgett that I've often used, but this one seems to take all of the info from those books and condense it down to a handbook. Best part is that it's only $3.50 for a copy and I think (but I'm not sure) that it ships for free.

    A nice free reference manual that includes all sorts of design equations is the NCEES reference handbook. I used it back when I took my FE exam (the first exam you take before you become what's call a "Professional Engineer" in the US). It's a nice PDF to have around, though it doesn't go into a lot of explanation as to what the equations are.

    A few web resources I use are:,

    I'm sure I'll think of some more and, if I do, I'll update this post.

    Hope that helps.

u/linehan23 · 10 pointsr/aerospace

/u/another_user_name posted this list a while back. Actual aerospace textbooks are towards the bottom but you'll need a working knowledge of the prereqs first.




1-4) Calculus, Stewart -- This is a very common book and I felt it was ok, but there's mixed opinions about it. Try to get a cheap, used copy.

1-4) Calculus, A New Horizon, Anton -- This is highly valued by many people, but I haven't read it.

1-4) Essential Calculus With Applications, Silverman -- Dover book.

More discussion in this reddit thread.

Linear Algebra

3) Linear Algebra and Its Applications,Lay -- I had this one in school. I think it was decent.

3) Linear Algebra, Shilov -- Dover book.

Differential Equations

4) An Introduction to Ordinary Differential Equations, Coddington -- Dover book, highly reviewed on Amazon.

G) Partial Differential Equations, Evans

G) Partial Differential Equations For Scientists and Engineers, Farlow

More discussion here.

Numerical Analysis

5) Numerical Analysis, Burden and Faires


  1. General Chemistry, Pauling is a good, low cost choice. I'm not sure what we used in school.


    2-4) Physics, Cutnel -- This was highly recommended, but I've not read it.


    Introductory Programming

    Programming is becoming unavoidable as an engineering skill. I think Python is a strong introductory language that's got a lot of uses in industry.

  2. Learning Python, Lutz

  3. Learn Python the Hard Way, Shaw -- Gaining popularity, also free online.

    Core Curriculum:


  4. Introduction to Flight, Anderson


  5. Introduction to Fluid Mechanics, Fox, Pritchard McDonald

  6. Fundamentals of Aerodynamics, Anderson

  7. Theory of Wing Sections, Abbot and von Doenhoff -- Dover book, but very good for what it is.

  8. Aerodynamics for Engineers, Bertin and Cummings -- Didn't use this as the text (used Anderson instead) but it's got more on stuff like Vortex Lattice Methods.

  9. Modern Compressible Flow: With Historical Perspective, Anderson

  10. Computational Fluid Dynamics, Anderson

    Thermodynamics, Heat transfer and Propulsion:

  11. Introduction to Thermodynamics and Heat Transfer, Cengel

  12. Mechanics and Thermodynamics of Propulsion, Hill and Peterson

    Flight Mechanics, Stability and Control

    5+) Flight Stability and Automatic Control, Nelson

    5+)[Performance, Stability, Dynamics, and Control of Airplanes, Second Edition](, Pamadi) -- I gather this is better than Nelson

  13. Airplane Aerodynamics and Performance, Roskam and Lan

    Engineering Mechanics and Structures:

    3-4) Engineering Mechanics: Statics and Dynamics, Hibbeler

  14. Mechanics of Materials, Hibbeler

  15. Mechanical Vibrations, Rao

  16. Practical Stress Analysis for Design Engineers: Design & Analysis of Aerospace Vehicle Structures, Flabel

    6-8) Analysis and Design of Flight Vehicle Structures, Bruhn -- A good reference, never really used it as a text.

  17. An Introduction to the Finite Element Method, Reddy

    G) Introduction to the Mechanics of a Continuous Medium, Malvern

    G) Fracture Mechanics, Anderson

    G) Mechanics of Composite Materials, Jones

    Electrical Engineering

  18. Electrical Engineering Principles and Applications, Hambley

    Design and Optimization

  19. Fundamentals of Aircraft and Airship Design, Nicolai and Carinchner

  20. Aircraft Design: A Conceptual Approach, Raymer

  21. Engineering Optimization: Theory and Practice, Rao

    Space Systems

  22. Fundamentals of Astrodynamics and Applications, Vallado

  23. Introduction to Space Dynamics, Thomson -- Dover book

  24. Orbital Mechanics, Prussing and Conway

  25. Fundamentals of Astrodynamics, Bate, Mueller and White

  26. Space Mission Analysis and Design, Wertz and Larson
u/bob-a-log · 10 pointsr/DIY
u/Bleedthebeat · 10 pointsr/ElectricalEngineering

Buy yourself of copy of the art of electronics. Pick one or two topics from that book every day and read about them. It covers pretty much every aspect of EE without going into an insane amount of detail. Use that to narrow your focus once you find something that really interests you. EE is a huge area of engineering and you’re not gonna like all aspects of it but the art of electronics is a great start.

The Art of Electronics

Edit: to add on to this. Adafruit has a ton of more entry level friendly tutorials and stuff. Find a component on their store and they’ll have tons of projects and tutorials using those components. They don’t get much in to how it all works. You’re going to have to read for that. Kahn academy is pretty good at explaining stuff too.

u/DesiHobbes · 10 pointsr/MechanicalEngineering

Machinery's Handbook. I'm an ME student and my dad's an ME. He gifted me this saying it was an important reference book and he was not wrong.

u/craftyshafter · 10 pointsr/motorcycles

Just a couple things on your form:

Put your toe on the outside of the peg and pivot from there, this gets the knee in the correct position more naturally. You're big enough that you shouldn't need to hang off more than half a cheek. Also, don't ignore your outside leg, keep the toe pointed into the turn will provide the squeeze against the tank, like an anchor. That will help your lower-body positioning. You should have this done just before you flick it into the turn.

As far as upper body, your vision seems perfect (up and out), but you're still in-line with the bike. If you imagine leaning around the frame of a door to look through, that's the goal. Basically get your chin and shoulder down over the hand grip and keep your eyes up. Also try not to square up your shoulders, instead line them up with the turn.

Once you get comfortable with both of those, it will come together and you'll be tripping the tank with your outside knee and forearm, while your inside knee glides along the pavement!

Aside from body position, throttle control is key. Essentially you want 60% of the weight on the back, 40% on the front. This is achieved with steady, constant roll on the throttle.

As far as suspension goes, I'm not sure if you have rebound on your springs, but at the least set your sag and preloads for your weight. You'll need a friend for this, and a video like this one.

These two books are amazing, cheap, and I absolutely recommend picking up a copy, or if you're ever in KC, hit me up and I'll give them to you! A Twist of the Wrist and A Twist of the Wrist 2, both by Keith Code.

Also, your gear on top is perfect but a pair of riding pants with knee pucks and good boots with toe sliders will give you loads more confidence.

Most of all, enjoy it and ride at 80% of what you feel capable of, you'll last a lot longer that way! Ride on.

u/BrentRTaylor · 10 pointsr/hoggit

Try not to worry about it too much. There are plenty of resources to learn this stuff. :)

Here's my list:

u/melkahb · 10 pointsr/IWantToLearn

Especially if your primary communication in English is written, Strunk and White's The Elements of Style is really your indispensable resource. It's much more about composition than grammar specifically, but the two topics are so closely linked that you'll benefit from it.

The Well-Tempered Sentence is another good resource, with a much more lighthearted approach. It's also primarily focused on written forms.

Neither of these are deep resources for grammar structure or usage rules, but understanding and implementing them will put you head and shoulders above a great many native speakers. I think if you're more interested in speaking than writing you'll want a language course of some kind. I've no personal experience with them, so I can't recommend one on that basis.

Good luck.

u/tasulife · 9 pointsr/arduino

Learning electronics is a lot like music. There is an insane amount of information, but if you get an economic working knowledge under your belt, you can really do some amazing things. In order for you not to get lost in the rabbit hole, I will provide you these methods of learning practical hobby electronics.

First, is simply just a suggestion. There are two "domains" of electronic thinking and analysis: digital and analogue. Fuck analog right in its dumb face. The math used in analog is fucking super duper hard, and analog circuits are prone to interference problems. Digital is where you want to be. It's vastly simpler to use programmable digital parts, and analyze digital circuits. Don't get lost in AC equations of capacitor, or the god damned transistor equation (seriously, fuck that. )

Okay here is how I learned hobby digital electronics:
First buy this, and go through all the examples in the workbooks. When you learn electronics you 100% HAVE TO DO HANDS ON LEARNING! DONT LEARN IT FROM A BOOK! MAKE CIRCUITS!

At the same time, read this (which is a good topical explanation, and free):

And buy and read this (which is an EXCELLENT formal introduction into the physics):

Also you are going to learn how to program, which is an entirely different topic. Programming and hobby electronics make you a master of the universe, so it's worth it. I learned programming in the electronics domain and it was awesome. I made a microcontroller FM synthesizer:

So basically, the way I learned programming in general was self-teaching with books. Again, you have to do it hands-on. Actually complete the examples in the books, and you'll be fine.
First, learn procedural c programming using C primer plus. Buy an older version so it'll be super cheap:

Next, learn Object oriented programming using head first java. They do a great job of tackling OOP, which can be a difficult thing to learn.

You're overwhelmed because they're deep topics. But, seriously, its the most fun shit ever. You'll love learning how to do it.

u/lkesteloot · 9 pointsr/AskElectronics

No, neither this book nor The Art of Electronics is good for beginners. I recommend Practical Electronics for Inventors. (Ignore the "Inventors" part, the book has nothing to do with that.)

u/desquared · 9 pointsr/math

There's "A Mathematical Coloring Book": (free download!)

Somewhat more serious, I like "Visual Complex Analysis":

u/thevelarfricative · 9 pointsr/badlinguistics
u/Beagles_are_da_best · 9 pointsr/PrintedCircuitBoard

I did learn all of this stuff from experience. Honestly, I had a little bit of a tough time right out of college because I didn't have much practical circuit design experience. I now feel like I have a very good foundation for that and it came through experience, learning from my peers, and lots of research. I have no affiliation with Henry Ott, but I treat his book like a bible . I refer to it just about every time I do a board design. Why? because it's packed with this type of practical information. Here's his book. I bought mine used as cheap as I could. At my previous job, they just had one in the library. Either way, it was good to have around.

So why should you care about electromagnetic compatibility (EMC)? A couple reasons:

  1. EMC compliance is often regulated by industry and because a product requirement. The types of tests that your product has to pass is dependent on the industry typically, but in general there are tests where bad things are injected into your board and tests where they measure how noisy your board. You have to pass both.
  2. EMC compliance, in my opinion, is very well correlated with the reliability and quality of a product. If a product is destroyed "randomly" or stops working when the microwave is on, you're not likely to have a good opinion of that product. Following guidelines like the one I did above is the path to avoiding problems like that.
  3. EMC design is usually not taught in schools and yet it is the most important part of the design (besides making it perform the required product function in the first place). It also is very hard to understand because many of the techniques for improving your design do not necessarily show up on your schematics. Often, it's about how well your layout your board, how the mechanical design for the enclosure of your board is considered, etc.

    Anyways, it's definitely worth looking at and is a huge asset if you can follow those guidelines. Be prepared to enter the workforce and see rampant disregard for EMC best practices as well as rampant EMC problems in existing products. This is common because, as I said, it's not taught and engineers often don't know what tools to use to fix it. It often leads to expensive solutions where a few extra caps and a better layout would have sufficed.

    A couple more books I personally like and use:

    Howard Johnson, High Speed Digital Design (it's from 1993, but still works well)

    Horowitz and Hill, The Art of Electronics (good for understanding just about anything, good for finding tricks and ideas to help you for problems you haven't solved before but someone probably has)

    Last thing since I'm sitting here typing anyways:

    When I first got out of college, I really didn't trust myself even when I had done extensive research on a particular part of design. I was surrounded by engineers who also didn't have the experience or knowledge to say whether I was on the right path or not. It's important to use whatever resources you have to gain experience, even if those resources are books alone. It's unlikely that you will be lucky and get a job working with the world's best EE who will teach you everything you need to know. When I moved on from my first job after college, I found out that I was on the right path on many things thanks to my research and hard work. This was in opposition to my thinking before then as my colleagues at my first job were never confident in our own ability to "do EE the right way" - as in, the way that engineers at storied, big companies like Texas Instruments and Google had done. Hope that anecdotal story pushes you to keep going and learning more!
u/SirEarlBigtitsXXVII · 9 pointsr/electronics

Mostly YouTube videos and online articles. One book in particular I do recommend however is "Practical Electronics for Inventors". Tons of great information, but may be a bit too much if you're a complete noob.

These websites also have lots of great info:

u/charugan · 9 pointsr/writing

It isn't a website, but Strunk and White is an incredibly valuable resource for any writer.

u/PCBlue22 · 8 pointsr/writing

I tried reading your first paragraph aloud; it felt like my mouth was full of thumbtacks.

Climbing out and onto the fire escape two stories above the food vendors of the sixth district of the city, Moonrow, the street food's scent made him instantly hungry and the harsh sounds of the busy night below somehow relaxed him.

What is the subject of this sentence? The street food's scent? The scent appears to be climbing onto a fire escape? You're stuffing too much shit into one sentence. He climbed onto the fire escape, and he smelled food, the smell made him hungry, and he heard the city, and the sound relaxed him, somehow.

He sat on the metal steps leading to the apartments above and watched the people move in between the rusted bars below his feet.

Is it important that the words "above" and "below" fit in the same sentence? This is awkward. Again, trying to stuff action and description into the same sentence.

The Sixth was the mutually agreed upon best place to be on weekends like tonight, and because of that every district throughout the city was represented.

This should be two sentences, or at least attacked with a semicolon. And this is telling, not showing. And "mutually agreed upon" is an awful way of saying "considered."

I respect that you're trying to get into writing. Continue writing. And study the basics:

The Elements of Style

On Writing

Later, if you're serious, get into a workshop full of people who are much better than you, who will openly tell you when your work is bad and that you should feel bad.

u/bleamer · 8 pointsr/india

All these may not be exactly relevant but worth exploring:

u/arkofcovenant · 8 pointsr/spaceflight

This was what my prof used in college

Fundamentals of Astrodynamics (Dover Books on Aeronautical Engineering)

I liked it a lot, but that may have to do with him being an amazing teacher and not the book itself lol

u/masteriskofficial · 8 pointsr/KerbalSpaceProgram

This book was my textbook for my Spacecraft Dynamics course and honestly is awesome. It's not light reading, but if you just want to understand it, this is the book to read. There should be .PDFs online for free

u/mantra · 8 pointsr/electronics

You have to "bootstrap" somewhere. At the VERY bottom is generally NOT a productive or practical way to do it. We used to have a joke in EE school: "If want a good laugh, ask a physicist to design a circuit for you". The reason it's funny is they'll start designing from quantum mechanics or Maxwell's equation as they usually don't ever learn all the tricks we have in EE to "short-circuit" the process.

Basically start with analog circuits (Ohm's law) for DC, advance to AC and then to circuits and systems. You can go deeper but at the start frankly most people will get wrapped around the axle and give up first.

Everything from Grand Unification up to your iPhone is built on approximate models with assumptions that are not strictly correct all of the time if ever. In electronics you have circuits bounded by Quantum Mechanics and Maxwell's Equations as "actual physics". You can't actually use these for 99% of anything practical so these are not the best starting points.

Instead you use approximate models like Lumped Equivalent Model (which is what resistors, capacitors and inductors are: that resistor in your hand - it's not real - just an approximation). But you don't really want to learn that up front.

However if you want a reference that goes into the physics of electronics I'd recommend The Physics of Information Technology. Not cheap so borrow it from a library first.

But ONLY use it when you get that itch to naively dig into the physics for a quick dip or overview or orientation. Otherwise use regular electrical engineering (EE) intro analog circuit textbooks or something like Horowitz' Art of Electronics

Unless you have a physics or engineering degree TPIT will still go straight over your head mostly (the author is an MIT professor and he relatively gentle by BSEE/BS Physics standards on the math but it's brutal if you haven't had several years of university math).

u/-Big_Test_Icicles- · 8 pointsr/engineering

The Art of Electronics, 2nd Edition. You can easily find free pdf versions of the book online just by typing "the art of electronics pdf" into google. Or you can purchase the book on sites like amazon for ~$100.

u/thankyousir · 8 pointsr/IWantToLearn

Best online resource: All about circuits

Best Book: Art of Electronics

Best starting projects: Working with the basic stamp (though any other microcontroller kit would work just as well)

u/Giverwah · 8 pointsr/Skookum

It was called "The Art of Electronics"

Here's the Amazon link.

u/ManWithoutOptions · 8 pointsr/arduino

assuming you have all the fundamental physic, you can start with the textbook from allaboutcircuits's textbook. A introduction to electronic book. It is about 2000 pages covering all basics of electronics. I think it is a great read and easy to understand, written for beginners.

After that you should read Make:AVR programming. It is quite enjoyable read and I read it in 2 sitting. A computer engineering book specifically targeting microcontroller. And as the name imply, it is about 8 bit AVR which is easily the most popular arduino variant. It covers a lot of detail on microcontroller basics and underlying electronic concept and working principles.

To supplement the above book, read a atmel datasheet on one of their microcontroller (atmega328 is a good choice).

For optional knowledge you can try Make's Encyclopedia Of Electronic Components It basically covers all electronic components and introduce you to it. I didn't like too much because you cant read it as a book but should use it as a reference to a particular component you are interested it. It is a great way to broaden your scope on what components is available to you.

Then for the advanced stuff you can read the The Art of Electronics By many it is consider the holy grail of electronic textbook. But I think it is difficult to read without an formal EE education.

u/theholyraptor · 8 pointsr/engineering

Machine Design by Norton
Theory of Machines and Mechanisms by Shigley
are considered the two bibles on machine design and are common in machine design courses.

Materials Selection in Mechanical Design by Ashby

The Machinery's Handbook is a must have and I assume you already know about this.

Mechanisms and Mechanical Designs Sourcebook is good to help spark ideas or solve problems. There are other books along the same lines.

There's information on tolerancing and machining in The Machinery's Handbook especially. I'm not sure on other resources for those. There are books on manufacturing processes that'll discuss the tolerances capable and design limitations.

u/ridethepiggy · 8 pointsr/motorcycles

Oh man, have you heard about Twist of the Wrist 2?.

u/BuckeyeBentley · 8 pointsr/motorcycles

Read Proficient Motorcycling and A Twist of the Wrist II, and watch the movie A Twist of the Wrist.

u/rockitman12 · 8 pointsr/electronics

I polled Reddit once, asking which books everyone would recommend. This one was by far the most suggested, followed by Practical Electronics for Inventors. I was gifted both last Christmas, but still haven't found the time to open them up. I'd like to go on a vacation somewhere cozy, and just power through this one.

The "... for Inventors" book is more something that you'd reference on an as-needed basis. Not as much teaching and instruction as this one.

u/funkmachine7 · 8 pointsr/beetle

Yes, there a good first car to restore.
Buy a copy of, How to Keep Your Volkswagen Alive: A Manual of Step-by-Step Procedures for the Compleat Idiot

Parts are a black hole of aways finding some where to sink more money, but major money items should easy to see before car purchase.
(It's never "just a $50 fix", that part is totally broken some how)

u/cortechthrowaway · 8 pointsr/motorcycles

If you're looking for real-world riding techniques, check out Hough's Proficient Motorcycling (book, article).

But don't dismiss TTW just because it's geared towards riding fast. IRL, a lot of riders wobble through corners because they aren't using enough throttle (among other problems). Riding smoothly is safer--it gives you a lot more control over where you're going.

u/friendly-atheist · 8 pointsr/flying

Have you read this book?

u/rarededilerore · 8 pointsr/math
u/smithandjohnson · 7 pointsr/pilots

It's embarrassing that no one has mentioned Stick and Rudder yet, so I'll go ahead and do it. It's more "art of flying" than "stories about flying," but there's no excuse for a pilot to have not read it!

u/TexasNortheast · 7 pointsr/ElectricalEngineering

Get a practical electronics book right off the bat if you are into electronics. Something like this (or perhaps this):

Also note the price-tag. This book is a gem.

University textbooks often don't have the right mindset to them and now that I've finished my degree and out in the workforce I'm realizing this. You want a book that will actually teach you how to build something. The field of EE also loves to apply a whole bunch of meanings to a few terms, for example "electricity" and "grounding", which can very easily confuse and mislead beginners. Practical books tend to address these things a bit better in my opinion. This applies to any field - I'm an Industrial Engineer (power, motors, control, safety) and also own a book of this type on my field - here in Canada we have Techs and Engineers. The Techs tend to learn how to actually do things, and these are the types of books they read.

Regarding textbooks: something I've only discovered recently is buying Eastern Edition textbooks as they're much cheaper and essentially the same thing.

u/MDJAnalyst · 7 pointsr/flying
u/Zugwalt · 7 pointsr/flying

The Killing Zone suggests that 200 - 500 is the danger zone in terms of hours. Essentially the author suggests:

  • < 200 hours: Pilots still have a healthy amount of fear and are overly cautious.
  • 200 - 500: Pilots now have confidence and complacency sets in, however they are still (relatively) inexperienced and thus can get in over their heads.
  • 500+: Pilots have seen enough that they are not complacent and are careful, and have the experience to get them out of tight spots should they arise.

    I'm at about 400 hours and just knowing I'm in this "Killing Zone" is a great voice in my head to be extra careful still.
u/bobthebuilder1121 · 7 pointsr/aviation


I always recommend this book to new Private pilots. Understand your certification, your legal and personal limitations, and don't put yourself in a bad position. Stay away from "get-home-itis", aka pushing the limits of your abilities (primarily weather related) just because you need to get home.

Have fun!

u/bluesburgers · 7 pointsr/motorcycles

It sounds like you're after the basics of how mechanical things work. These aren't bike specific but the principles remain the same.

Engine basics

How oil systems work and what your engine oil does

Gearboxes and what gears do

Early braking systems and what brake fluid does

Cooling system

Yes these are old but I think explain things in such an easy to understand method. Some things are far outdated by today but all basic principles are exactly the same.

If you're after some books. How to Keep Your Volkswagen Alive by John Muir is one of the best mechanical guides around. Sure it's about VW stuff but it explains things is such a great way and how to think when working on something, mechanical problem solving etc. It's helped me when I worked as a race car mechanic and it just provides advice that sticks with you and applies to anything mechanical.

u/JimMarch · 7 pointsr/CafeRacers

There's two that three:

  1. Cosmetic. Some like how these bikes look.

  2. Historic/cultural. Cafe racers are a leftover from European roadracing and then the "rocker" subculture (mainly British, mid to late 1960s) taking street bikes and converting them into respectable replicas of race bikes.

  3. Performance. When I was in my early 20s I was street racing ("canyon racing") in the Santa Cruz mountains of California, a Mecca for that sort of thing. This was basically 1985-1989. I didn't have the cash for an early Suzuki GSXR, Kawasaki Ninja, whatever, so I made do with what we'd now call a cafe racer: 1979 Yamaha XS650. I had Mikuni VM series carbs, aluminum hoops over spoke rims, better rear shocks, progressive front springs, fork brace, 2" worth of extra preload in the forks, flattracker bars, junk everything that didn't need to be there, all the usual tricks. On a tight enough road where some guy in a brand new bike couldn't use his horsepower advantage I could have serious fun. If that bike were still alive everybody here would call it a cafe racer.

    And here's the kicker. It took me about a year and a half to build it, one piece at a time - we call that a "rolling build" and it's absolutely how your first build should be done. As I did I experienced the effects of each modification. The value of what I learned about how high performance bikes work is beyond calculation. It's been a huge help as both a pilot and mechanic.

    You also need to read "A Twist of the Wrist" by Keith Code. Yes, he's a crazy ass Scientologist. No, DO NOT take one of his classes. But you need that book.

    You need a repair manual for whatever bike you get as a starting point. I can guide you there some if I know your approximate height/weight (yeah, it matters!). But you need one more book. You need to get into the mindset of a mechanic and there is absolutely nothing better than the best car repair manual ever written, bar none:

    I'm not kidding. Read that cover to cover. It is the best and funniest technical manual ever written. It's the reason "idiot guide" books are so popular - the whole concept was stolen from this. It's also a hippie counterculture artifact - you know all those hippies with VW bugs and busses back in the day? They ALL had this book.

    VW Bug tech is also pretty similar to a lot of what you'll run into in 1970s/1980s Japanese motorcycles. Broadly speaking :).

    You also need this:

    ...and my update to the carb chapter:

    Other stuff...

    If it's not blatantly obvious yet, my focus is on performance and building a stable bike that handles but won't actively try and kill you.
u/beerspill · 7 pointsr/MechanicAdvice

And the best book for learning about repairing Beetles:

"How to Keep Your Volkswagen Alive"

The same publisher put out similar style books for a few other cars, unfortunately not many and none newer than 1985-1990. They may be the best books for absolute beginners to learn about car repair in general.

u/rollingintheshallow · 7 pointsr/EngineeringStudents

I used this book:

I focused on stuff in that book that looked less familiar to me, but ultimately went through every chapter the Mechanical discipline would cover. I worked out practice problems and studied the theory behind everything.

Overall, I spent about 2 weeks of light studying and 1 week of hard studying. I allotted a good portion of my winter break to studying, and it was worth it because I handily passed the exam. I did not think it was too tough.

u/ssd5141 · 7 pointsr/engineering

The link below is a book that is supposedly pretty helpful. I haven't used it myself but from what my friends have told me, its the best option. Plus, if you fail the exam (don't do that) they'll give you your money back. And its only 45 bucks, not 150 so much more affordable.

I'm in my senior year and this is the book our professors recommend.

u/PostalRIT · 7 pointsr/engineering

Get the NCEES exam handbook ( The big key (to most of engineering / life IMHO) is knowing where / how to find the information, not knowing everything off the top of your head. They give you the same book the day of the exam, so it's very important to know what formula's are there and where they are.

I used FE Review Manual: Rapid Preparation for the Fundamentals of Engineering Exam ( It's layout matches the FE exam book so it's important to have both and review using them side by side.

Basis: I passed the FE last October on my first try.

u/jpgPGH · 7 pointsr/flying

I took the Motorcycle Safety Program for free through my state DMV. That got me my license, but I knew I was just getting started as far as actually learning to ride. I like to read a lot and I found a book titled, “Proficient Motorcycling” by David L. Bough that was really good. Proficient Motorcycling: The Ultimate Guide to Riding Well

After that it was just a matter of riding more, riding farther from home and going on bigger (busier) roads. After a couple of months, I did a weekend trip across the state (about 270 miles) and surprised my folks with my new purchase. (And boy were they surprised,) Good luck!!

u/CanadianGunner · 7 pointsr/preppers
u/Yarhj · 7 pointsr/motorcycles
  1. Watch Twist of the Wrist for information on cornering and general riding skills.

  2. Read Proficient Motorcycling to understand some of the roadcraft you'll need to keep yourself on two wheels. If you hunt around long enough, I'm sure you can find a pdf somewhere.

  3. Take a training course! This will save you tons of money in repairs and hospital bills. I'm not from Australia, but 5 seconds of googling landed me a few potential leads.

  4. Don't worry about keeping track of what gear you're in. Just shift up or down as necessary to keep the bike in a reasonable rev range and you'll be fine. The only time you'll really care about exactly what gear you're in is when you're at a stop light and need to be in first, or when you're on the highway and try to shift into seventh.

  5. Practice braking in a parking lot to get a feel for how your bike behaves. Start out by getting up to 15-20mph in first or second gear, and gradually try to stop in shorter and shorter distances until you get a feel for how quickly you can stop without locking the wheels.

    Good luck!

u/sbl1985 · 7 pointsr/aerospace

IMO you want Bate's Fundamentals of Astrodynamics.

I don't want to speak out of turn, as I wasn't alive at the time, but my professors claim to have learned everything on this bad boy. It's great for getting a grasp on the concepts and well worth the 15 dollar price tag even just to put on your shelf to sit there and look cool. I got it with that in mind and it's become my go-to. Admittedly, computational approaches have changed the standard regarding some of the info in this text but the core concepts are there and it makes the content approachable.

u/florinandrei · 7 pointsr/skeptic

Whenever a movie is portraying a technical subject, they usually massacre the topic. I've a degree in Physics, I'm a computer techie for my day job, and I'm a huge science geek - so I cringe a lot at the movies. A LOT. Unless the most technical or scientific object in the movie is a stone hammer, in which case I may cringe only a little.

But whereas essentially all such movies get 100% of the technical topic wrong, Gravity is more like half-and-half. And the half that they "got wrong" was the one that would have made the movie boring and would have made large parts of the narrative impossible (or difficult to tell in a non-documentary). I was actually very impressed and excited with all the parts they got right. I loved it, all the while being very aware of the physical impossibilities popping up across the narrative.

Yes, I know about horribly expensive orbital plane changes, and Hohmann orbits, and the narrow re-entry window, and all that stuff, so don't even start it. If you want accuracy and physical realism, break out Fundamentals of Astrodynamics, by Bate, Mueller & White, and splurge on. But this movie ain't it, never was, never will be. And that's just the way things ought to be.


P.S.: The main topic of the movie was rebirth. Not gravity, not space flight. Rebirth. Learning to let go of past (as Clooney's character literally says at some point), and being born into a new life. There's even a fetal position with an umbilical cord somewhere in the movie (not literally, but broadly suggested by a lingering shot of Sandra Bullock), and then later all sorts of emerging from dark waters with red mud all around, in case the metaphor needed any more emphasis. It was not even too subtle.

As to what "gravity" is a metaphor of - well, it should be obvious by now.

u/some1inmydictionary · 7 pointsr/modular

I started with circuit bending. I took a student-taught class as part of the Oberlin College ExCo, which is the Experimental College, where any student can teach a class for a single credit, provided they can demonstrate to a faculty panel that they have something to teach and a plan on how to teach it. That got me started on instrument building, and also on circuit design. I worked on that as a hobby for several years, until eventually I was friends with some people who were getting into Eurorack manufacturing: the 4MS crew, when they were still in Austin. Ralph and Dan encouraged me to move from bending (and breaking) toys into creating circuits, and gave me a few good starting tips (and copies of a few Forrest Mims books, which are absolutely invaluable). Another year or two after that, I was talking with Mickey, and he mentioned that he had the good problem that his modules were selling too fast, and he was bored of soldering, and wanted more time to design. I piped up quick. "I know how to solder! I'm very good at it." The second part was a lie. It's true now, though! Everything more advanced that I know about circuits I've learned from Mickey, the internet, and a bit more book learnin', especially from The Art of Electronics. I told the story of getting started on the pedal (which was my first commercial pedal) elsewhere in this thread.

The biggest hiccup was finding ROHS compliant vactrols! But we're cool on that now. Thanks, XVIVE!

u/baldengineer · 7 pointsr/AskElectronics

Understanding a circuit does require understanding the fundmantal building blocks. For that, there is no better guide than the Art of Electronics. While you might find a guide that says, "this circuit works with a common emitter amplifier," you aren't going to find guides that alway explain those fundamental circuits.

That's where AoE comes in. All of the building blocks are explain in plain simple language. It is worth every penny and I recommend everyone who is interested in circuit design to have a copy. If you can get a good deal on the 2nd edition (e.g. half the price of the 3rd), then go that route. The vast majority of the information is still fine on the older book.

u/brainhulk · 7 pointsr/cars

Find the organizations that hold track days at your local tracks and sign up as a beginner with an instructor.

Some reading:

Don't get too caught up in the didactics, as there is no replacement for seat time. But it's a good introduction so you have the right frame of mind and get the most out of your instructors.

There are no winners at track days, but there can definitely be losers.

Be safe, and have fun.

u/stop-rightmeow · 7 pointsr/TwoXriders

I completely understand where you're coming from. I also took the class and passed but I was still so uneasy about riding. It baffled me that I was a licensed rider because there was no way I was ready to get on the roads.

I bought a bike (Kawasaki Ninja) because I found an amazing deal on it. I figured I just paid to get my license and I should use it. The bike was cheap enough for me to justify spending the money even if I decided I hated riding in a few months. A friend came with me to check out the bike and also rode it back home for me. I kept it at his house because, like you, my parents would have killed me if they found out.

After getting my bike, I literally just rode around neighborhoods for weeks. Weeks! I nearly dropped my bike after popping the clutch in the first few days of having it. I was always so nervous riding that I avoided doing so as much as possible. I'd make excuses why I couldn't/didn't want to ride and when I did ride, I only rode with friends. But it gets easier, I promise. Everyone always told me that one day, things will just click. I thought they were just trying to be nice, but one day, it happened. It just clicked. The nerves went away and I felt comfortable riding.

There is no way in hell I thought I'd be where I am now. I'm still very much a novice, but I feel so much more comfortable riding now. My parents know about my motorcycle. My dad got his license and rides with me now. I'm looking to get a new bike next year.

Check out Twist of the Wrist. You can read the intro here. I think back to it all the time, how I'm using less attention doing the small things that I once found so difficult.

I don't have advice about the parents thing to be honest. My parents just accepted it because I had already had the motorcycle and license for so long (I told them about a year after I got it). If you can figure this part out, I definitely say find a cheap starter bike and start practicing.

Just like /u/w0lf3h said, you'll make mistakes. But don't quit just yet! If you want to do it, don't let your fear hold you back. Fear is good, as it will keep you cautious and alive. But don't let it hold you back from doing something you really want to do.

If you want to talk more personally, feel free to PM me!

u/SutekhRising · 7 pointsr/motorcycles

Before you accuse me of killing someone, you may want to double-check your information with someone who actually knows something about riding. In this case, I refer to Keith Code. Clearly you haven't heard of him, but take my word for it, he knows a little bit about cornering. The information can be found in his book: Twist of the Wrist II. In fact, its in chapter 4.

Or, if you prefer, the following information is taken word-for-word from the "Twist of the Wrist II" DVD. If you have it, pop it in and go to 26:48 and follow along with the words below:

> "Riders are often confused about why the bike initially stands up and runs wide when they get off the gas mid-turn.

>Once into your lean and the gas is rolled off, weight transfers to the front of the bike, compressing the forks. That weight goes to the front tire, and spreads out the contact patch. This creates additional drag on the patch to the inside of the centerline of the bike. That drag countersteers the bike upwards and it runs wide. The whole thing can seem confusing, especially as the rider expects to tighten the turn when he rolls of the gas, and he finds the opposite of that happening. A moment later, since the gas is off, the bike slows, leans further over and finally tightens up the turn.

>Applying brakes mid-corner creates the same effect. When the weight transfers forward, the result is the same: the bike stands up.

>A static throttle slows the bike as well. Again, the bike tends to run wide. This effect is even more pronounced at higher speeds and steeper lean angles. Getting on the gas too hard, too soon will also send the bike off line: wide."

u/PedroDaGr8 · 6 pointsr/electronic_circuits

A couple of recommendations:

First, there are the classic Forrest Mims books they are the quintessential beginner level books. Radio Shack used to sell them. They are very introductory and tend to be rather brief for easy consumption. I'm not a huge fan of the style personally but others LOVE them a lot. Many many many hobbyists and engineers got their start with these books.

Another option I like a lot is Practical Electronics for Inventors, 3rd Ed. by Paul Scherz and Simon Monk. This book is a great beginners book that will take you nicely into circuit theory and things like that. Not as advanced as an academic tome but advanced enough for you to learn a good amount and establish a solid foundation.

Lastly, there is the very advanced Art of Electronics 3rd Ed. by Horowitz and Hill. This is the classic introductory text for engineers and hobbyists alike. It is very math heavy but you will have a very very good understanding of what's going on.

One non-book recommendation is the AllAboutCircuits online textbook tutorial. It is pretty well enumerated and detailed, though it is a bit lacking in sample problems. A great free resource that you can start learning now.

Beyond this, once you get a solid foundation. You can start focusing in specific areas like digital, power, precision measurements, etc.

u/mechtonia · 6 pointsr/AskEngineers

"If engineering were easy, they would have sent a boy with a note."

Seriously there aren't any shortcuts. Either you learn the fundamentals or you don't. But if you want a really good general reference book, get The Mechanical Engineering Reference Manual

Other useful references:

u/TalenGTP · 6 pointsr/simracing

I would highly highly recommend picking up the book "Going Faster" and reading through that. It teaches the basics of race craft and how to break down the geometry of any circuit, and how to establish the best racing line through a corner. The book may be a little dated, but the fundamentals haven't changed one bit. And the boys at Skip Barber know a thing or two about race training.

u/Chinampa · 6 pointsr/motorsports

The book is also fantastic

u/the_technician · 6 pointsr/AskReddit

If you go for it: Start small. Many new riders get way to much motorcycle right out of the gate.

BUY GOOD PROTECTIVE GEAR. This can quite literally mean the difference between living through a crash and dying from one. After you've bought the gear WEAR IT ALL THE TIME. Yeah I know, it's hot, the gear is heavy bla bla bla. Trust me when I tell you that any discomfort that you feel while in your gear is a lot better than the discomfort you'll feel when covered in road rash and broken bones.

Take a rider course. In some areas this is a requirement in some states to get your license/endorsement.

Find an experienced rider to buddy up with. Most riders that I know are happy to share their knowledge with novices even to the point of helping with parking lot practice.

Learn how to work on your machine. This is another area where knowing and befriending an experienced rider can come in handy.

Get a copy of Keith Code's A Twist of the Wrist
I know it says it's a roadracers handbook but it will give you a lot of what you need to know no matter what kind of riding you do. (there are pdf's of this book floating around the interwebs)


And if I haven't already mentioned it: WEAR YOUR GEAR

u/fatangaboo · 6 pointsr/AskElectronics

Build a couple of kits from Velleman. Buy an Arduino and play with it. Pick out one of these books and follow it in your lab. Purchase a copy of Practical Electronics for Inventors.

u/kryptoniterazor · 6 pointsr/diypedals

Electrosmash has some great analysis articles on some classic pedals. They get into different components and design choices in exacting detail. If you don't know anything at all about electronics, a lot of stuff will be a mysterious (what's an op amp??) until you read about a specific part (oh, it's a miniature integrated circuit with some transistors that lets you amplify a signal using a fixed gain set by some resistors). But seeing the parts in context will give you an idea what they're doing. A lot of electronics guides focus on on the abstract mathematical relationships between components, which are important but don't give you the "what's this do" information you might be looking for. Practical electronics for inventors is a good book that covers fundamentals with common examples.

u/AveSophia · 6 pointsr/AskPhysics

Hey buddy!

I'm a college senior studying computer engineering (the hardware side of computer science). I'm about to hook you up.

For the circuits and electronic components. This book is so good we used it for two of my classes. Oh and it is relatively cheap. It also explains the physics in a really approachable way.

You are going to need to learn to program in C, This game is free and is a great place to start!!

You are also going to need a good, cheap source of electronic components. Mouser is what I use.

In short here is your checklist!

  1. Learn to program in C.
  2. Read practical electronics
  3. STUDY MATH (you can't get around it. You need Calculus, Trig, and Differential equations. Wave related subjects are especailly important. For computers throw in algorithms.) If all that seems overwhelming just know you don't need it at first but if you hit a roadblock or don't understand why an equation works you probably just need a more advanced math.
u/Majishin · 6 pointsr/beetle

There is no better car to learn some wrenching skills.

Get this:

and go for it.

u/baconatorX · 6 pointsr/Volkswagen

First classic VW? NICE! I feel inclined to share my advice from what i learned with my first. man you got a lot to learn in front of you! get the idiot guide. That book really helped me when i had my first. Mine beetle was like yours, except mine was free. Lets see... to get it running i'd say first you gotta drain the bad gas. If it was running as a daily driver before hand your ignition should still fire more or less properly. It's most likely bad fuel that's gonna keep you from starting. probably should get a carb gasket kit and learn how to clean out your carburetor from gunk'd varnished gasoline. Don't open the carb if you don't have gaskets. You could check and verify that fuel pump is pumping fuel. To test if you are actually getting spark(you should do this early on in startup checks) pull a spark wire off the plug and hold it to something solid like alternator body. Hold it slightly away from the metal and have someone turn engine over. if you see sparks that are blue or white you are good, if it's orange/brown that's bad and probably need new ignition coil. (but don't do this near gasoline!) Also make certain all your cooling tin is in place. Get it running and familiar with it, then learn how to check ignition settings like points and timing. use a strobe timing light, its way easier. Check the intake system for leaks when it's running. you can use a flammable aresol to lightly spray at the connection points of the intake manifold you listen for change in RPM. if RPM changes you are leaking at that joint and need to fix asap. Also of course check your brakes. wheel cylinders like to die after long times sitting around. There's a lot more i could say...

u/drzowie · 6 pointsr/space

Yes, yes. Here we have a case of snarky grammar nazis being right. Screw up your grammar, screw up your meaning. Go away from this a wiser person, mass922, and read your Strunk & White. Surely, you'll think it as cool as I (do).

u/TomOwens · 6 pointsr/compsci

I minored in technical communication, and the books we used in the writing-oriented classes were Technical Report Writing Today, Handbook of Technical Writing, and Elements of Style (Strunk and White).

Of these, the handbook and Elements are more rule-oriented and don't really get into the details of putting together a document. I'd recommend something like Technical Report Writing Today, though. It talks about identifying your audience, different styles, visual features, visual aids, presentations, instructions, informal reports, formal reports, feasibility reports, proposals, user manuals. It doesn't get into a whole lot of depth, but it provides enough information to get you started in a whole bunch of areas.

u/UmbralRaptor · 6 pointsr/KerbalSpaceProgram

If you're willing to do a fair amount of reading and math, the obvious approach would be to dig into the rocket equation, the vis-viva equation, and Kepler's third law. More generally, an intro to orbital mechanics can give you lots of cool tools.

I'm partial to Fundamentals of Astrodynamics if you want a physical textbook.

u/Y0tsuya · 6 pointsr/electronics

Some people like this book: Art of Electronics

u/aedificatori · 6 pointsr/synthdiy

It's not synth-specific, but definitely get yourself a copy of Horowitz and Hill's textbook "The Art of Electronics". I've yet to meet a synth-head or electrician lacking one. This'll tell you all about op-amps, fundamental building blocks of filters, oscillators, and other complex elements, and even power electronics if you're interested in power supply design. (No exaggeration, it starts and Ohm's law and ends with complex filters, PLLs, and how to program your new discrete-digital computer in assembly.) Again, not synth-specific, but the book explores how all of these things may be used in application. This'll help you develop intuition to break down complex synth diagrams and how exponential converters work, for example.

u/DonFitzcarraldo · 6 pointsr/electronics

I haven't picked up a copy, but I've heard nothing but good things about The Art of Electronics. Apparently it's very design-oriented and light on the math rape.

Pretty expensive, but finding a pdf may be possible.

u/TCoop · 6 pointsr/IWantToLearn

This book used to be/still is what people swear by.

This should NOT be the first book you buy and open, it is too intense to start with. However, it should be something you look at in your quest to understand it all.

u/Gargilius · 6 pointsr/aviation

...all the FAA handbooks are available for free.

I suggest you start with:

u/aircraftcarryur · 6 pointsr/aviation

So this is going to be a bit macabre but I'll tell you about one on my list.

It is an established fact that most fatal aviation accidents occur between 100-350 hours of total flight time. It seems to be a interval where the confidence curve of the pilot and the competence curve of the pilot separate (delaminate if you will). To that end, a book has been written that discusses why and how this happens. In the interest of being a safer pilot, I think it'd be a good pic.

It may seem like a weird choice for a gift, but I find most pilots are pretty academic in their perspectives on the nature of the activity, so I think you'd find it appreciated.

The Killing Zone by Paul A Craig:

u/ClarksonianPause · 6 pointsr/flying

The Killing Zone, Second Edition: How & Why Pilots Die

u/m1mike · 6 pointsr/flying

Read "The Killing Zone, Second Edition: How & Why Pilots Die." You'll learn a lot about flying safely.

u/tip_ty · 6 pointsr/math

For your particular case I highly recommend the textbook Visual Complex Analysis. Helped bring the "math talk" down to earth for me at least.

u/OphioukhosUnbound · 6 pointsr/3Blue1Brown

A wonderful source for those that want to know questions better: Naive Lie Theory by John Stillwell

(Google excerpts)

This book is a wonderful read and it jumps into quaternions very early on. It really helps one learn about them and other spaces. Is also a remarkably Easy to access book on Lie Theory — (basic calculus, linear algebra only real read. Having seen group theory before is nice, but not necessary)

I’m about half way through and just love it.

Also, somewhat related, Visual Complex Analysis by Tristan Needham is a ridiculously good and powerful book.

(Google excerpts)

Anyone that has to interact with complex numbers should read at least the first two chapters in my opinion.

u/gin_and_clonic · 6 pointsr/AskReddit

tl;dr: you need to learn proofs to read most math books, but if nothing else there's a book at the bottom of this post that you can probably dive into with nothing beyond basic calculus skills.

Are you proficient in reading and writing proofs?

If you aren't, this is the single biggest skill that you need to learn (and, strangely, a skill that gets almost no attention in school unless you seek it out as an undergraduate). There are books devoted to developing this skill—How to Prove It is one.

After you've learned about proof (or while you're still learning about it), you can cut your teeth on some basic real analysis. Basic Elements of Real Analysis by Protter is a book that I'm familiar with, but there are tons of others. Ask around.

You don't have to start with analysis; you could start with algebra (Algebra and Geometry by Beardon is a nice little book I stumbled upon) or discrete (sorry, don't know any books to recommend), or something else. Topology probably requires at least a little familiarity with analysis, though.

The other thing to realize is that math books at upper-level undergraduate and beyond are usually terse and leave a lot to the reader (Rudin is famous for this). You should expect to have to sit down with pencil and paper and fill in gaps in explanations and proofs in order to keep up. This is in contrast to high-school/freshman/sophomore-style books like Stewart's Calculus where everything is spelled out on glossy pages with color pictures (and where proofs are mostly absent).

And just because: Visual Complex Analysis is a really great book. Complex numbers, functions and calculus with complex numbers, connections to geometry, non-Euclidean geometry, and more. Lots of explanation, and you don't really need to know how to do proofs.

u/nanami-773 · 6 pointsr/math

I like this book.

u/dice145 · 6 pointsr/Journalism

Well, the obvious answer would be to read this:

Elements of Style

But Stephen King's On Writing is well respected (I'm reading it now, and it's told in a narrative. It doesn't feel like taking your medicine, if you're worried about getting bored.)

If you're looking for examples of quality writing that translate well into journalism, anything by Hemingway would be a good investment.

u/Its_Obvi_PShopped · 6 pointsr/Volkswagen

Upvoted for truth. Prepare to live on the Samba and look into this book

IT will help you with everything you need to know about Aircooled.
Investing in a Bentley Manual is wise as well.

u/opusknecht · 6 pointsr/motorcycles

You’ve got most of the basics. You’re starting out a lot more informed than most.

Not sure what country you’re in but if you have local training classes available, take them. Always keep learning.

Always remember that being in a hurry almost never gets you there that much faster. A couple minutes (if that) is not worth the risk of hurrying and not paying attention.

Even if you have the right of way, that will not console you from the hospital bed. Sure, you may have been in the right and they should have stopped. And yes they will hopefully cover your medical bills and totaled bike. But wouldn’t you rather just avoid all of that in the first place? We cannot afford to hold our own while riding. Make yourself visible and always use your lane space to your advantage, but give way if needed.

These two books have an amazing amount of practical knowledge for street riding:

[Street Strategies](Street Rider’s Guide: Street Strategies for Motorcyclists (Motorcycle Consumer News)

[Proficient Motorcycling](Proficient Motorcycling: The Ultimate Guide to Riding Well

u/funnythebunny · 6 pointsr/motorcycles

Proficient Motorcycling by David L Hough; available in both print and Kindle. Even the experienced rider can benefit from this book.

u/howheels · 6 pointsr/orangecounty

> grab all brakes and lay down the bike

This is never the right answer. There is no situation where "laying it down" is the optimal solution. If you think it is, I highly suggest learning more about safe motorcycle riding, practicing, and improving your skills.

The stopping distance of a bike with both tires on the ground is dramatically shorter than the distance your body will slide on the ground. That is, until your body collides with an immovable object. You are risking death by intentionally laying it down just as much as intentionally slamming into a car. Either option is demonstrating a lack of control of your motorcycle. This is unsafe both for you and for everyone else on the road.

Source: 15+ years riding experience. Never "had ta lay 'er down" a single time. Also I regularly practice emergency braking maneuvers.

u/TheStonedMathGuy · 6 pointsr/uofm

That's an awesome bike, I almost went with one for my first bike. Is this your first motorcycle? If so, let me throw a quick couple thoughts out. If you are a seasoned rider, you'll agree these are good points.

  1. Look for a motorcycle safety course through the motorcycle safety foundation. They are offered in the area and can be very valuable.

    2. If this is your first bike, read this book. I've been riding for years and I still read this every spring. it's a very easy read and catches you up on the basics of riding - it's not the same as driving a car. I cannot say enough praise about this book. If you don't want to purchase your own copy, I'll let you borrow mine, it's that essential. I recommend this book to seasoned riders, so this recommendation is equally valid if this isn't your first bike. Improving your knowledge on the road is always important, and this book is a great tool to do that.

    Just remember, motorcycles demand a healthy level of respect. There is no reason to fear them, but ignoring safety practices with them is foolish. Always wear your full safety gear; /r/motorcycles calls this All The Gear, All The Time (ATGATT). Speaking of the motorcycles sub, we'd love to have you join.

    You should also check out the Michigan moto club on Facebook. I don't have a bike any more, so I can't offer to ride with you, but there are always people on that page looking to ride with other students.

    Honestly, just explore the city on your motorcycle. Need to go run and grab a notebook in the middle of the day? Take the scenic route down to the Meijer on carpenter (East on Geddes -> South on Huron Parkway -> East on E Huron River Drive -> South on Hogback Road which will turn into carpenter). The most mindless tasks just got very fun!

    Finally, enjoy the ride. You've got a great bike in a very fun city and the freedom to explore. Take the most of it!
u/DantesDame · 6 pointsr/motorcycles

It was a long time ago, but yes, I recall something similar. I just want to add a word of warning that while you may feel more relaxed now, you must never become complacent. "They" say that the 2nd year of riding can be the most dangerous simply because of the situation you outlined. You get comfortable, relaxed and think "hey! I haven't crashed! I think I have this 'riding' thing down!" So keep your guard up and start practicing the next level of riding.

Oh, and if you haven't yet, I highly recommend reading Proficient Motorcycling - excellent reading no matter what your riding style/skill level.

PPS - nice bike - I have two of them (Gen I) ;-)

u/playfulcyanide · 6 pointsr/motorcycles

Book links for the lazy:

Edit: removed unpaid link, even though it was kickass.

u/e60deluxe · 5 pointsr/motorcycles

(1) Ok so licensing and basic training is pretty easy in the US but it still varies state to state.

All states use a rider training program, the majority of them being of the MSF curriculum, a small handful of them being run by the MSF themselves. other states will have their own, but the process is usually more or less the same.

you take a 2 day course that takes you from the point of never having sat on a motorcycle to being a licensed rider (some states will still make you take the DMV written exam however) some states will REQUIRE you to take this class if you are under 21. best to check with your state on the process.

This is where you should start. this is not where you should end however. these courses will give you the skills you need to operate the motorcycle, but before being road ready they need to be drilled down in a parking lot. after getting your bike hopefully you can ride it home in a light traffic hours or have it delivered, and be prepared to get out to an empty parking lot and practice the exercises taught before getting into full blown traffic.

in addition to this, your rider education should not stop. i advise you to check out some books from your local library if not purchasing a copy yourself. i will link below

(2) the clutch in a manual car is more difficult than on a bike, but the same interplay between the clutch and throttle applies. most bikes are also designed with wet clutches which allow them to slip more and take more abuse than dry clutches, also gives them a more linear release (although some Italian bikes have dry clutches) . Bikes can also move off easier without throttle which makes things easier in the beginning. hills starts are not as much of a problem on a bike than a car. one advantage a car has however is a mental one, you dont have to worry about keeping the vehicle upright while you are learning. doing this plus learning the clutch could make things challenging. for the most part, though, a motorcycle will be easier than a car.

(3) at your height most bikes will fit well. there's only a few bikes that you can be too tall for, most of the time its the other way around, where as a beginner you want to be able to flat foot the bike. so a lot of this comes down to which bikes you like.

the other things is that a lot comes down to body geometry so not all 6'2" are going to be equally comfortable on the same bike. best it to go and sit on a few bikes. if you are into sportbikes/sport standards, most of the entry level 250cc-300cc bikes actually fit taller people better than say, a 300cc cruiser.

that being said, when you go to take the course. expect to be slightly uncomfortable. a lot of these bikes used at courses tend to be bikes with very low seat heights so that shorter people can still flat foot them...while you are learning you will have to put your foot down a lot, which can be make a taller person feel cramped on the bike. once your riding, these bikes are mostly fine for us taller folk but in the course with so much stop and go, and bike walking exercising, with such a low seat height, its kind of uncomfortable.

Recommended reading:

Proficient Motorcycling: The Ultimate Guide to Riding Well
by David L. Hough
This book is pretty popular and its VERY good. your local library probably has it. I was actually able to get an ebook from the library to read on a tablet in full color without getting off my butt.

The Follow up:

If you are into sportbikes:

Lee Parks Total Control

Nick Ienatsch Sport Riding Techniques

u/Ms_KnowItSome · 5 pointsr/askanelectrician

You've demonstrated you don't know how an electrical load works, which is similar in DC and AC, based on your comments. Get through something like this before you tackle anything AC.

You can cause damage with DC stuff, but usually you'll pop ICs or other discrete components before anything too terrible happens. Mess around with AC and get it wrong and you've started a house fire or electrocuted yourself.

u/Fixervince · 5 pointsr/flying

That’s exactly the way you should be thinking. Do yourself a favour and get this book to help realise you are always going to be a learner. I can tell just by the way you are thinking you have not read it, or anything like it.

u/freyrs3 · 5 pointsr/math

I don't know if complex analysis is your cup of tea but Visual Complex Analysis by Needham is probably the best math book I've bought in a long time.

u/robbie · 5 pointsr/

> what's supposed to be nice about a math book is that the author distills the content down to the bare essentials with nothing necessary omitted and nothing unnecessary included (this makes time spent reading the book and doing problems from it fulfilling and efficient)

I disagree. That's what's nice about math. What's nice about a math book is that it teaches you math. If you're taking lectures and seminars at a university and discussing the subject with other students then a minimal, rigorous and terse textbook maybe just what you need. However, if you're learning math as a hobby in your spare time and on your own, a book that gives copious examples, and motivates the subject from many angles, is much more useful.

Visual complex analysis is a shining example of this kind of writing

u/hmspain · 5 pointsr/aspergers


NTs tend to send unproofed, unedited, uncorrected emails. We simply can’t.

You have to improve your writing to be understood, and perhaps more important not be misunderstood.

Here is the best guide I know;

u/OGSoley · 5 pointsr/nfl

"And this is my Strunk and White, with which I have a passing familiarity at best."

u/RedJetta · 5 pointsr/writing

These are the sources I would use if I were to give a class on writing. Totaling out at about fifteen bucks if you don't mind used books or, you could go online and find a PDF I'm sure.

This book is widely considered the holy bible for logophiles.

Do that first, practice the core conceptsas you go along, then read this.

and lastly, since you're interested in fiction, I would read this.

The take away is understanding, so don't just skim if you can help it. Meanwhile, I'd write short stories. (aim for about 2-3k words at first) Monthly, one hundred words a day and keep at it for three-four months. See how you improve and such along the way and then, increase your goals. two hundred words a day. One story instead of different short stories.
*The most important thing is setting a goal for yourself and seeing it through to the end.

u/rachelpumpkin · 5 pointsr/homestuck

no worries, i saw that and it predicated my PM to you!

strunk & white is this book: it's generally considered a classic with regards to writing, and is all about how to communicate clearly. (well, mostly.) i definitely recommend it. hell, email me to set it up and i'll send you a copy, it's great.

u/MarquisDesMoines · 5 pointsr/occult

Please read and learn from this powerful tome then I'd be far more likely to take you seriously.

u/phydeauxfromubuntu · 5 pointsr/techwriting

There are fewer of us who come from the technology side and into writing, so if you are willing to put in a little bit of work to master the mechanics of writing, you will be in demand. You will probably command a slightly higher salary than many other tech writers. This has been my experience, anyway.

I LOVE this career, and I came from a similar background as you. I don't get calls in the middle of the night because a server is down or a critical bug was found. I do get to dig deep into technology and understand and use complex things. I get to play with software before anyone else does, sometimes even before the QA teams as they occasionally rely on MY documentation to help them understand what they are testing and how it is intended to function. I still get to file bug reports, but I don't have to unravel someone else's (or my own) spaghetti code to try to figure out how to fix it. :-)

Pick up a copy of Strunk & White. Read it. Reread it occasionally. This is 90% of what you need to know.

Then, find as many examples of quality technical writing as you can and absorb the style, just as you would do when learning a new programming language. Grasp the grammar and syntax and typical style.

If I had to recommend one other resource, it would be The Insider's Guide to Technical Writing by Krista Van Laan.

u/DrunkyMcDrunk-Drunk · 5 pointsr/booksuggestions

The gold standard for this sort of thing is going to be A Pocket Style Manual by Diana Hacker and Nancy Sommers. You would also do well to pick up The Elements of Style by Strunk and White.

u/leonthevenin · 5 pointsr/electronics
u/gobuyastick · 5 pointsr/weekendgunnit

Check any bearings for slop. Threading would be a nightmare, but could likely be done seeing as how he has the gears for auto-feed. Harbor Freight's got this little guy

and get yourself a Machinery Handbook

u/bilabrin · 5 pointsr/engineering

You sir are a man in need of a Machinery's Handbook.

u/bobroberts7441 · 5 pointsr/MechanicalEngineering

You look in the Machinery's Handbook. Previous versions can be found.

u/boojiprime · 5 pointsr/Karting

Just my 2C, but unless you learn race craft and theory, simply using a “line” drawn by someone else will do nothing for you. Once you learn the theory you then can start applying it to each corner based on your driving style, etc. There’s no magic bullet outside of outright knowledge and practice.

My suggestions beyond practice and seat time:

Going Faster! Mastering the Art of Race Driving

u/Spoonwacker · 5 pointsr/simracing

Going Faster! from Skip Barber Racing School is a great resource as well.

u/jmkogut · 5 pointsr/motorcycles

A Twist of the Wrist and A Twist of the Wrist 2 oh and Total Control. These books are amazing.

u/mburke6 · 5 pointsr/cars

I bought my first car in 1984, a '71 Beetle, for $300 when I was in high school. It had over 200K miles on it. Me and my buddy dropped a $450 rebuilt engine in it in my dad's driveway and neither of us were mechanics, but we were armed with a copy of How to Keep Your Volkswagen Alive.

That Beetle ran pretty well for 8 years until I sold it for $500. My Beetle was not seen by me as "the car to have", by any stretch of the imagination, but at the time it was the only car I could afford. Although it had a few quirky problems, I remember it fondly. The car was as basic a vehicle as it could possibly be. So simple it was kind of charming. Still, I would have preferred a GTO.

When I drove it for long periods of time, it would vapor lock. Air would get in the gas line feeding the carburetor when the engine got hot and the engine would quit. Sometimes you just had to wait by the side of the road for the engine to cool down, then it would be fine again. Sometimes when I was going down a large hill, I would shut the engine off and coast to cool the engine. Later I relocated the fuel line away from the engine, and eliminated that problem.

Although the car would go in the snow like nothing I've ever owned since, there was almost no heat. Most of the car would remain at the outside temperature, but the driver's side vent would keep my left foot comfortably toasty no matter how cold it was. I had to keep an ice scraper in the car to remove the frost buildup. On the inside.

The windshield wiper fluid was powered by the pressure in the spare tire. I would over inflate the spare to get good pressure. The one time I got a flat and needed the spare, it had no air in it.

One winter, I backed the car down somebody's icy driveway and parked. It was one of the rare times I got the car stuck. My wheels couldn't get traction and just spun futility. My Vdub was a two speed auto-stick (no clutch), I put it in 2nd, got the wheels spinning, opened the driver door, got halfway out and gave it a shove. The wheels gripped and the car got away from me as it trundled up the driveway, across the street, through a neighbor's fence, finally coming to a rest against a tree.

u/cef911f1 · 5 pointsr/beetle
u/tensegritydan · 5 pointsr/scifiwriting

William Shunn's format is pretty much the standard, so much so that some magazines/publishers refer to it in their submission guidelines.

And, as others have commented, English prose is written in paragraphs. Some style guides to English writing:

Short handbook: Strunk & White, Elements of Style. 4th Edition

Exhaustive reference: Chicago Manual of Style. 16th Edition which is kind of expensive. Or get the 15th Edition for the price of a latte.

u/lonewolfandpub · 5 pointsr/fantasywriters

Congrats on making it this far!

Here's my constructive criticism: Your concept is cool, but your prose is stilted, clunky, and awkward, and you need a more evocative cover to draw a buyer's attention.

I really think your book would benefit from a professional editor's touch; the feedback would vastly improve the quality of your writing, and it'd help you achieve your goals of learning and developing as a writer.

If you can't afford an editor's services, please buy a copy of Strunk and White's Elements of Style for your personal reference. It's 90 pages of wisdom that will change your writing for the better; it won't be the same as getting an editor's feedback, but it will be a distinct improvement.

u/striker111 · 5 pointsr/IWantToLearn

The Lively Art of Writing is absolutely amazing. It's enjoyable to read and the techniques can really help you write well. It gave me a great understanding of how to write a persuasive essay.

After that, Elements of Style is also an excellent reference on the finer points of writing, and can help you clear up some confusions you have.

I'd recommend working through The Lively Art of Writing first, just to put some practice and thought into how to communicate effectively. The second book is more for polish, but nevertheless still very good.

u/Im_in_timeout · 5 pointsr/KerbalAcademy

This book is filled with the equations and explanations you are looking for:
Fundamentals of Astrodynamics

u/TheJeizon · 5 pointsr/KerbalSpaceProgram

These were the 3 I picked up.

This one seems to be the most popular, probably because of it's publication timeframe, 1971. Not too early, not too late.

This is an earlier textbook and is considered a classic at this point. Still useful.

While less popular (and more expensive), I found this one to be my favorite. Hard to say why, some combination of layout, examples, and teaching style. The fact that it was also published in my lifetime, unlike the other 2, might have something to do with it as well in terms of language, etc.

But take /u/The_Mother_of_Robots advice and don't do it. This is a slippery slope thick atmosphere in a deep gravity well. There is no Lagrange point, just the abyss.

u/HeadspaceA10 · 5 pointsr/space

For those wondering how you might go about doing this yourself, you have a few choices. Knowing a language useful for modeling can help. Even if it's "just" Python.

NORAD maintains a two-line element set database that is refreshed daily. What is a two-line element set, or TLE? Back in the 1960s, when punch cards were still used as a primary storage device for computational data, a format was needed for easily storing the orbital elements of a space object (typically a satellite, but it can be anything in orbit, for instance rocket booster debris). The orbital elements are mostly the same as what you're used to seeing in KSP, but there are a few additional ones that are required for accurately* computing the propagation of the orbiting object in real life. A TLE looks like this:

COSMOS 2463 [+]
1 36519U 10017A 18293.58648576 .00000043 00000-0 30755-4 0 9996
2 36519 82.9602 143.9870 0035918 330.7244 29.1897 13.71429387424689

The first line contains mostly metadata, the second mostly orbital elements and some additional information you'll need. The TLE's orbital elements are the following:

  • Epoch
  • Inclination
  • Right ascension of the ascending node (also known as longitude of the ascending node)
  • Eccentricity
  • Argument of perigee (also known as argument of periapsis for any orbit, perigee is for Earth)
  • Mean anomaly (fraction of the orbit that has passed since perigee)
  • Mean motion (revolutions per sidereal day)
  • Revolution number at epoch
  • BSTAR drag term

    Now, the first and last two are not technically your classic orbital elements but we need the first to get an idea of when the data is applicable and the last one comes in handy for objects in the LEO which are subject to significant atmospheric drag compared to say, something in a geostat or geosync orbit that is so high up that drag is not as much of a factor.

    Putting these together is the more difficult part. For a classical treatment of the subject, I started with Fundamentals of Astrodynamics by Bate, Mueller and White. This is the older USAF Academy book and is interesting not only because it teaches how to compute a satellite propagation, but it gives you an idea of the strategic position of the USA during the cold war. A significant portion of the book deals with how an ICBM works. Since it is, after all, a space vehicle.

    If you want to get deeper into it, you then want to read something like Vallado's Fundamentals of Astrodynamics and Applications which will get into more detail.

    Robert Braeunig's website gives a good summary of how all of this goes together, with information derived primarily from the first book I linked, although I will caution that the solutions discussed are not all numerically stable in the format in which they appear. There are many, many different ways to compute the solutions to a satellite propagation using the orbital elements.

    If you don't want to spend a few weeks trying to do this yourself (and it will take you that long, unless you're an absolute savant at this), fear not. David Vallado has written code that will do the orbital element calculation along with SGP4 routines for you. What is SGP4? Remember that the Earth is not spherical and there's that other large Moon thing that also orbits the Earth. This means that we can't really model a satellite's orbit like you do in KSP if you want an accurate solution. So, we have to include those perturbations in the final calculuation, which is what the code linked here will do.

    As far as I can tell, the popular website uses a ported version of the above code, available in javascript here. The other link I gave gives versions that will work in FORTRAN, C, C++ and MATLAB (because you just can't make it in modern Engineering if you can't do MATLAB. And you'll have to do MATLAB or you will not make it through the course).

    This should all get you started. I hate to admit it but I never would have taught myself all of this, nor would my personal bookshelves be as heavy as they are, if it weren't for KSP.
u/birdbrainlabs · 5 pointsr/AskElectronics
  3. There are companies that will do all of this for you. If your idea is fundable, you can probably just hire a firm or in-source to an ECE to do this for you, and may be better than the 10k-ish hours you'll need to get decent at this.
  4. One strategy when pitching to investors is separate "looks like" and "works like" prototypes. You can demonstrate your (physical) vision for the product while still demonstrating that it's actually technically feasible.
u/Franklyigiveadamn · 5 pointsr/ECE

I was thinking about using Designing Analog Chips by Hans Camenzind along with The Art of Electronics by Paul Horowitz as a guide for projects to do. I also recognize its important to know to design digital electronics (even though it may not necessarily be my strength) and know how to do research if I do end up doing the PhD so I was also looking into these books: link 1, link 2, and link 3. Are there any other books I should look into?

u/boinger · 5 pointsr/beetle

The Muir book is the Bible.

How to Keep Your Volkswagen Alive: A Manual of Step-by-Step Procedures for the Compleat Idiot

u/Cadent_Knave · 5 pointsr/aircooled


Checking for spark: Disconnect one of our spark plug wire boots and hold it against the engine block while you have a friend turn the engine over. If you see a spark, you know the ignition system is correctly getting spark to your engine.

Checking for fuel: Take the fuel hose that runs from the fuel pump to the carburetor off and put it in a clear container. Again, have a friend turn the motor over and see if gas squirts out of it.

Check to make sure you didn't accidentally disconnect any wires or anything else while you were changing the oil.

If you own an air-cooled and intend on working on it yourself, you would be well advised to buy this book:

That book is the Bible for air-cooled backyard mechanics.

u/Achilles8857 · 5 pointsr/beetle
u/YourFriendFlicka · 5 pointsr/beetle

So I got this bug from my wife's best friend. She is moving and she couldn't take it with her. She knew I've always wanted a bug and she didn't want to scrap it so she gave it to me. I'm super excited to finally own one and I can't wait to learn all about it. I've been a mechanic most my life (I'm only 33) but never worked on older cars. I ordered a copy of because everyone said it's a great book. I'm not 100% sure what style I'm going to do, but I was thinking Baja/hot rod(exposed front wheels, lowered not raised). I just really want to strip it down and see what I'm working with. The motor is locked up supposedly so I may just look into a new/rebuild one. I hear 1600 duel port is a good place to start? If I want to go highway speeds(65-70mph) would that be enough, or would a 1700+ be better to look at? Anyway, I'm happy to be apart of the Beetle family and I'll be posting pictures along the way. So excited to get working on this bug!

u/unclenoah · 5 pointsr/beetle

There are only 3 components to a working internal combustion engine: fuel, air (oxygen), and spark. If your motor isn't running, then one of those three things isn't happening.

Lucky for you, all three happen in a fairly simple, easy-to-follow way in a VW.

Other posters have given you procedures for testing. And if you haven't, go get a copy of the Idiot Book and follow the testing procedures there. Get a sandwich or some fruit or something, because it might take some time to go through everything, but you'll figure it out.

u/dangersandwich · 5 pointsr/aerospace
  1. Definitely. Personal experience: I have less than a year of industry experience and was offered a position starting at $59K + full benefits + stock options in from a fairly large commercial aeronautics company in TX.

  2. Maybe not those skills specifically, but hiring managers will be very impressed (and maybe intimidated) by "nuclear operator" and military experience in general. I was friends with a nuke guy similar to you who was in my aerospace program and he's miles ahead of me in terms of opportunity.

  3. Nope, as long as you go to a top 50 (hell, even a top 100) institution you'll be fine and won't be at any sort of disadvantage. I know you're riding the GI bill and can probably go to an expensive private institution like Embry-Riddle (barf), but I urge you to instead choose a university that will make you happy as a person, located in a city that has lots of fun stuff to do.
  • NOTE: you might want to investigate whether your choice of university has a good VA program (esp. since it sounds like you were discharged for medical reasons). I was friends with a few Navy guys that developed macular degeneration from working around diesel motors on ships, and the VA office at their university sucked which kind of made everything else suck.

  1. Brush up on algebra, trigonometry, vector calculus, and classical physics, and you should be solid. I recommend purchasing this book as it covers nearly every topic taught in an undergraduate engineering program, plus you can use it to prepare for the FE exam if/when you decide to take it.

  2. The best advice I can give you is to get hands-on experience while attending school. Any respectable astronautics program will certainly have a rocketry, robotics, and/or satellite group, and I strongly encourage you to join at least one of those groups. Learn how to weld, put subsystems together, code, and most importantly learn what it actually means to work in a group of engineers under a deadline.
u/brettro · 5 pointsr/EngineeringStudents
  1. You get a felt pen and some plastic 'paper' to write on.
  2. I did not feel rushed. Plenty of time to doublecheck my work (at least on the problems I had an idea of how to solve) and finished with about 20mins left.
  3. The material goes deeper than the old paper exams but the problems remain about the same complexity. Most can be solved in 1-2 steps. For example, I had a bunch of questions on radio signal modulation. By looking at the circuit you had to determine what type of modulation was used.
  4. I felt pretty defeated leaving the exam and wouldn't have been surprised if I had failed (I passed). Remember that the electrical FE is the electrical and computer FE. There were more than a couple in depth questions that were way outside my specialization area.
  5. I studied, on average, about 5 hours per week for 8 weeks. I felt prepared going in to the exam.

    Here's a previous comment of mine that I've posted a few times for people with CBT FE questions:

    I took the Electrical/Computer FE in early Feb. I believe the key to studying for the new CBT FE is to use the FE exam specifications for your discipline as a study guide. The focus of the CBT FE is significantly different than the old paper-based FE. In the old version, the morning session was a very broad assessment of the fundamentals of engineering and the afternoon session was dedicated to your discipline. The CBT FE is tailored to your discipline, both the morning and afternoon sections, and goes deeper into your discipline topics than the previous exam. I used the FE Review Manual, which is based on the old exam, for the majority of my studying. The old exam was more breadth than depth, so that book doesn't cover everything that you may encounter. I pulled out my old textbooks to fill in any gaps. Because the CBT FE is still pretty new, I doubt there are any updated review books out there yet.

    NCEES has a series of youtube videos that describe the experience, which is very close to what I saw on exam day. Expect to leave the test feeling like you failed, it's meant to be difficult.

    The 'reusable writing pad' is a little annoying because the pen writes much thicker than a pencil. But other than that, I don't think you'll notice much difference between taking the CBT and any other paper-based exam.

    The reference material is a searchable PDF that displays on half the screen. Download the reference manual from NCEES ahead of time and get familiar with what is and isn't included.

    You'll do the first 55 questions then review and submit them. After you submit them, you won't be able to revisit them again. Then you have the option to take a 25-min lunch break before starting the next 55 questions. I ended with about 20 minutes remaining.

    My basic strategy: Easy questions first, then the ones inside my concentration area, then the ones outside. You'll usually know in the first 30 seconds or so whether you know enough to answer the question (being familiar with what's in the reference manual helps with this).

    There is an option to flag questions for review. But when you get to the end of the section it'll also tell you which questions have not been answered. So don't use it whenever you skip a question. Use it to tell yourself that you're not confident in the answer you've selected so you can return to it if you have time.

    Hope that helps.
u/SlidePanda · 5 pointsr/motorcycles

Yep - sounds like you're probably past a lot of the on-bike portions of the BRC. But there is some valuable class room stuff for someone who's not ridden on the streets.

Lucky for you the BRC course book is online - bam:

Another couple books that are worth looking at
David Houghs - Proficient Motorcycling

And Lee Parks - Total Control

I like Parks descriptions of the more technique oriented content. But Houghs book covers a lot of road/traffic survival techniques that are touched on lightly or not at all in the Parks book

u/Some_Old_Man_Fishin · 5 pointsr/motorcycles
u/sudonem · 5 pointsr/Atlanta

As someone who's been riding since he was 19 (and is now noticeably older than that) I strongly recommend that you pick up a copy of Proficient Motorcycling and read that shit cover to cover on a yearly basis.

It will literally save your life, as it has mine on multiple occasions.

u/tofu_bacon · 5 pointsr/tipofmytongue

You're a saint. I spent the last hour trying all sorts of searches on Amazon.

EDIT: Thanks to Snarkfish's link, I have found the 4th edition to be the exact one I was talking about.

u/PraxisLD · 5 pointsr/motorcycles

Upvote for Proficient Motorcycling recommendation. It's a great book, for anyone who wants to learn to ride well.

u/LiveJay · 4 pointsr/beetle

You got this. Ask questions here and on thesamba when you need to. Pick up this book, and this one.

u/math-yoo · 4 pointsr/pics

There's an engine under the hood. It's a VW bus engine, so you're going to need to replace it in another thirty years. Start saving up. In the meantime buy this:

u/-Exquisite- · 4 pointsr/ChemicalEngineering

I used this book:

I started studying 2 months before the test. I did one chapter a day which takes anywhere from 30 minutes to 2 hours depending on how well you know the material. After I finished that book I used the free 3 day trial of their chemical engineering specific book to brush up on that material.

I ended up passing and probably overstudied considering I took it one week after graduation when the material was still fresh.

u/aidanpryde18 · 4 pointsr/scooters

I definitely would not have a test ride of someone else's scooter be your first experience.

I recommend everyone, even if you never plan on riding a motorcylce, to take the Motorcycle Safety Foundation's Basic Rider Course. It's a 2.5 day course that will teach you everything you need to know to ride safely and it does it in a relatively safe, controlled environment. Depending on your area, they may even offer the Scooter Safety Course. Having to learn how to operate a manual bike at the same time may seem intimidating, but operating the controls is one of the easier parts of the course. The majority of it is how to handle the bike when things go wrong and that is something that translates directly to scooters as well.

Since you are looking at a freeway legal vehicle, you will really be doing yourself a favor to be properly trained. I have had incidents while riding that I know would have resulted in a crash had I not taken the course.

If you don't have a center in your area, I would recommend picking up the book Proficient Motorcycling. It won't replace hands-on instruction, but it will teach you the concepts that you need to understand.

Also, if you want a learner bike, go with something in the 150-200cc range. Buy it used and once you feel comfortable, you can sell it back for basically what you paid for it and purchase a bigger scoot.

Good luck and ride safe.

u/keith0718 · 4 pointsr/NewRiders

It would be bad if you weren't apprehensive. Your fear is a good sign that you respect the inherent dangers of motorcycling . I was in a somewhat similar situation - this time last year I was set on getting into motorcycling when I ran into the statistic that one is 30 times more likely to die on a bike that in a car. I got spooked. I did some research and after reading David Hough's book, Proficient Motorcycling I was confident that "it is possible to reduce the risks of motorcycling to an acceptable level through skill and knowledge", as Hough states in the introduction. But you really have to study the risks (through books like Hough's) and develop the skills and habits to avoid them.

I ended up starting on a 2014 Honda CB500F. I'm glad I didn't start on a 250, but there was one occasion where a bigger bike would have gotten me in trouble. You should be fine on a 650. Just be careful; don't throw yourself out there in situations that will require a skill set you haven't yet developed. Read books like Hough's so you know what's coming at you and the stupid things you should avoid.

u/calamari_kid · 4 pointsr/motorcycles

Sign up for the MSF course. Good way to get familiar with the basic workings of the bike and you'll have your endorsement at the end.

Pick up Proficient Motorcycling. Covers everything from road strategies to basic maintenance and will give you a solid foundation.

Keep the rubber side down and have fun!

u/LocalAmazonBot · 4 pointsr/pics

Here are some links for the product in the above comment for different countries:

Link: Pocket Ref


This bot is currently in testing so let me know what you think by voting (or commenting).

u/chucknappap · 4 pointsr/AskEngineers

That formula is correct.

Let me pick up my copy of Pocket Ref...

SAE J429 Grade 5 #10 bolt torqued to 4.04 ft-lbf produces a clamp force of 1,275 lbf.

u/Fragninja · 4 pointsr/EngineeringStudents

Digital Calipers are really cool to own.

There's that book POCKET REF which is interesting, it has all sorts of information in it, lots of specific reference tables and whatnot.

If he likes to make his own projects, a gift card or shopping spree on adafruit might be cool, you could help him get set up with kit for a new project that he otherwise wouldn't do.

If you're best friends, why not do something cool together? Spend a day at the museum (maybe there's an air and space one near you), go on a wilderness adventure, stuff like that. Experiences and memories often last longer than gifts.

A really nice pen or pencil perhaps - many people like Rotring I think - you can check out /r/edc for some pretty examples. The brass and titanium machined models are extremely nice looking.

There are also some very cool rubik's cube like puzzles if he's interested in mechanical things that would make good desk ornaments - like the mirror cube or the ghost cube.

I like my leatherman style PS as an everday multitool. It doesnt have a knife so I can carry it in schools, government buildings, on planes, etc. and I've found it extremely useful. It's also the first thing I grab when I take apart something I shouldn't be on my desk.

You could also get him a high-end fidget spinner. Again, /r/edc has many different nic-nacs that they like to play with.

u/wXaslat · 4 pointsr/math

Are you looking for an engineering handbook?

Pocket Ref 4th Edition

u/progeriababy · 4 pointsr/Skookum

There are no modern versions. There is something kind of similar though... Pocket Ref (

If you're a tinkering type, this reference book is amazing. Every millwright/machinist/DIY guy I know owns a copy.

u/RedHillian · 4 pointsr/techtheatre
u/MGJon · 4 pointsr/amateurradio

> have survival manuals in electronic form.

Everyone should have a copy of Glover's Pocket Ref somewhere handy.

u/TheCaconym · 4 pointsr/collapse

In terms of general knowledge, the pocket ref is also useful.

u/mattgif · 4 pointsr/motorcycles

Non obvious? I make sure to take my adderall, and typically tell my wife when I'm heading out and when I expect to be back. I put in a dozen parking lot hours at the start of every season, and practice emergency stops whenever I can.

>Would it be a good idea to spend a lot of time on reddit and other motorcycle message boards reading anecdotes from other riders about the dangers they've faced?

It seems to me like 99% of posters here have either never ridden a motorcycle or have been riding less than a year. To save yourself the trouble of separating the wheat from the chaff, check out the books Proficient Motorcycling and Twist of the Wrist.

u/SithLard · 4 pointsr/motorcycles

Proficient Motorcycling is a great book from a rider who's been doing it over 40 years. Also debunks a lot of bs noise about riders and riding with credible data.

u/ThunderFalcon_3000 · 4 pointsr/VideoBending

Okay, I think i may have came across a great source for those who want to learn more about video.

Video Tutorials

Also some books I would suggest for those who are at least somewhat knowledgeable of electronics:

Active Filter Cookbook

CMOS Cookbook

Art of Electronics


I would also highly recommend brushing up on your math, if you want to build more advanced electronics. It's not impossible to learn, just take your time.

u/itstimeforanexitplan · 4 pointsr/eebooks

Embedded Systems: Introduction to Arm Cortex-M Microcontrollers , Fifth Edition (Volume 1)

Digital Design and Computer Architecture: ARM Edition

The Art of Electronics

Troubleshooting Analog Circuits (EDN Series for Design Engineers)

Should help your for microcontrollers

u/zippy4457 · 4 pointsr/arduino

It sounds like you're ready for The Art of Electronics.

u/tryptophantom · 4 pointsr/DIY
u/iheartmetal13 · 4 pointsr/EngineeringStudents

The Art of electronics is a pretty good overview.

u/w0lrah · 4 pointsr/FiestaST

Do you have any wide open stretches of pavement you can screw around on without drawing unwanted attention? A big un-lit parking lot in an industrial area for example? The best way to learn driving is by doing it, and particularly by screwing up in a controlled manner so you can learn how the car feels when you take it over the limit. If there's nothing to hit for hundreds of feet you can go out when the weather is bad (I don't think you guys get snow, but rain works almost as well) and intentionally put the car out of control knowing that if you don't get it back under control you at least won't hit anything.

Beyond that, this book is always one I've heard of for being very good:

I've never read it myself but it comes up all the time on various forums when this sort of question is asked.

There's nothing really special about driving this specific car. It's a front-engine front-drive with independent front suspension and a beam axle out back. The turbo is small enough that lag is not really a huge factor and you don't need to think about it much at a basic level. Most hot hatches have a similar formula, with the main difference being some of the nicer ones have independent suspension in the back too.

I started writing up some basic instructions here, but then I figured there are enough people here who actually race competitively or semi-competitively and would be better at it than a guy who knows the theory but puts it to practice mostly hooning on back roads and playing video games.

u/Neterson · 4 pointsr/motorcycles

I've not read it yet myself but I see Twist of the Wrist recommended here pretty often. There is a movie as well but books usually trump all. :)

u/AnalogKid2112 · 4 pointsr/chicago

What you're looking for is hobbyist electronics more than engineering. I'd suggest checking out a hackerspace like Pumping Station One. They're sort of community workshops that allow you to use their equipment and attend more informal classes/events.

If you'd like some books that are a good starting point I recommend Make Electronics and Practical Electronics for Inventors

u/goblinhangover · 4 pointsr/BMET

Almost done with the program, if you want to just pass course 101 then you only need (EDITED: wrong link previously)



if you want a more in-depth understanding then I would recommend something like

Getting started in electronics by Forrest Mims (up to Electrostatics section)


u/officeroffkilter · 4 pointsr/cars

You probably want this book:

It is about air cooled VWs, but it goes through all the automotive systems. Later chapters cover things like VW disc brakes and fuel injection in the 1960s. It's a clear book with pictures and a humorous approach to the basics of a car. You can start from a point of no knowledge and get a pretty good idea of internal combustion principles.

Good luck!

u/superluke · 4 pointsr/cars

Every air-cooled VW owner needs at least one copy of this book.

Preferably more than one - one go use and get dirty, one to keep in the house.

u/thtanner · 4 pointsr/motorcycles


These are not the best for new riders. Keith loves to throw opinion in there, and explain things without going into the science behind it.

Read Sport Riding Techniques by Nick Nick Ienatsch and you'll be much better off.

u/_cam_ · 4 pointsr/flying

Stick and Rudder would go well as a supplement to the PHAK. Cheers!

u/wakkow · 4 pointsr/flying

You can do an online ground school like Kings or Sportys and read/study the PHAK and AFH. Maybe get a copy of and read Stick & Rudder.

u/concussion962 · 4 pointsr/aerospace

Sure, its more aligned with "applied" aerodynamics, but Stick and Rudder is a good read that goes into how airplanes work (and how to fly them apply aerodynamics in a real-world environment).

u/3ntidin3 · 4 pointsr/flying
u/mcarlini · 4 pointsr/flying

You need to read Stick and Rudder. It will tell you everything you need to know about that rudder.

u/efij · 4 pointsr/electronics

Arduino is a great learning tool and to go from idea to finished project is quite fast. I definitely recommend starting with arduino and see if you like it. If you continue, you'll find that you have to purchase an arduino for each project you start, which can get quite expensive, or you'll be ripping apart old projects to get the arduino.

I purchased arduino and a few shields, but I felt like I really didn't know how everything was working electronically. I really enjoy programming, learning about electronics and making devices, so I decided to stop using arduino and just use the atmega microcontroller, which is the MCU that arduino is based on.

If you wanted to go this route then I would suggest buying an AVR ISP mkii programmer and downloading atmel studio. It's much easier to program the chips than any other method I've tried. Less fiddling. If you have experience in C programming then it will be really easy.

This is the best beginners tutorial I've found for atmel AVR:

This book is an excellent follow up to that tutorial:

A good book on electronics - 1000 pages: or .com has lots of parts and next day shipping for $8.

how to make an arduino on a bread board:

Breadboard, Schematic and PCB layout software

Soon you'll be etching PCBs at home

u/deaddodo · 4 pointsr/IWantToLearn

The Make books for electronics will get you a decent groundwork for the practical application side of things. Practical Electronics for Inventors will you get you covered on the theory side of things.

u/deadlyfalcon89 · 4 pointsr/flying

> In the FAA eyes it is taking away business from those pilots that have worked for the ratings

This might be a controversial set of facts, but here goes. The FAA doesn't give a rat's ass who makes money. What they do care about is protecting the public from inexperienced and statistically less safe pilots.

As a low-time (under 1000 hrs) private pilot you are statistically far less safe than your ATP certificated counterparts, even flying the same machinery. The public doesn't know that, but it's true. It's the FAA's job to protect them from us until we're safe enough to be entrusted with the lives of those who don't know an ATP from a CPL.

u/IVStarter · 4 pointsr/flying

I'm by no means an expert and don't have my own opinion. I have been reading an amazing book:

The Killing Zone, Second Edition: How & Why Pilots Die

This looks at general aviation crash reports and breaks down the trends. The guy has basically determined most crashes happen as a result of pilot error.

The TLDR is most deaths occur after a pilot gets the PPL and leaves the protection of having a CFI, up to about the couple hundred hour mark. Most of these causes fall into a few categories: VFR into IMC causing CFIT; slow flight maneuvering, take off and landing.

Its 100% worth the read.

Statistically, GA has a crash rate 10x that of car crashes (as best the author could figure - source that book.)

Motorcycle crash rates are 75x that of cars however. (Source very quick Google-fu:

u/wilyquixote · 4 pointsr/writing

In addition to some of the others already offered here,

Elmore Leonard's 10 Rules for Writing which I think started out as an article, but was also published as a (fittingly sparse) book.


Strunk & White's The Elements of Style, which is still required reading for anybody serious about their writing.

u/JustSomeFeedback · 4 pointsr/DestructiveReaders

Some of the best I've used:

Story by Robert McKee -- As its title indicates, this book takes a look at story construction from a more theoretical perspective. McKee works mostly in the realm of screenplays but the ideas he puts forth are universally applicable and have already helped my writing immensely -- story itself was one of the big areas where I was struggling, and after reading through this book I'm able to much better conceptualize and plan out thoughtful stories.

Stein on Writing by Sol Stein -- if McKee's book is written from a theoretical perspective, Stein's takes a practical look at how to improve writing and editing skills. The mechanics of my writing have improved after reading this book; his examples are numerous and accessible. His tone may come off as a bit elitist but that doesn't mean he doesn't have things to teach us!

On Writing by Stephen King -- A perennial favorite and one I'm sure you've already received numerous suggestions for. Kind of a mix of McKee and Stein in terms of approach, and a great place to start when studying the craft itself.

Elements of Style by Strunk & White -- King swears by this book, and although I've bought it, the spine still looks brand new. I would recommend getting this in paperback format, though, as it's truly meant to be used as a reference.

Writing Excuses Podcast -- HIGHLY recommended place to start. Led by Brandon Sanderson, Howard Tayler, Dan Wells and Mary Robinette Kowal, this is one of the places I really started to dig into craft. They're at Season 13.5 now but new listeners can jump in on Season 10, where they focus on a specific writing process in each episode (everything from coming up with ideas to characterization and world building and more). Each episode is only 15(ish) minutes long. Listening to the whole series (or even the condensed version) is like going through a master class in genre fiction.

Brandon Sanderson 318R Playlist -- Professional recordings of Brandon Sanderson's BU writing class. Great stuff in here -- some crossover topics with Writing Excuses, but he is a wealth of information on genre fiction and great writing in general. Covers some of the business of writing too, but mostly focuses on craft.

Love this idea - hopefully I've sent a couple you haven't received yet!

u/emilioooooooo · 4 pointsr/aww
  1. Unless you're writing academic papers or something similarly technical, try dropping the use of the semicolon in your writing altogether. It's almost never actually needed and you're using it wrong. For example, in the above comment, you use a semicolon when you should have used a comma. This should explain why (the first part of the sentence is not an independent clause).
  2. Read this book: The Elements of Style. It's cheap, short, and a really helpful guide to fixing common writing problems.
u/prairielily · 4 pointsr/biology

Fast assumption: you sound insufferable. When someone tells you that this post is useless and you get defensive, it makes you seem disingenuous. Next time you're wondering what to post, look at what is successful in this subreddit and see if you can figure it out yourself before resorting to navel-gazing. Hint: the other commenter is right. Post articles, media, and questions relating to the living world or its study.

Professors aren't trying to trick you. Some of the questions are extremely challenging because they are supposed to find the students with the deepest grasp of the concepts. If you can't answer, the problem is usually your understanding of the material.

As for formatting, you need to work on your writing skills. Your sentences meander and they're difficult to read because your grasp of when the comma should be used is tenuous at best. You can buy The Elements of Style, or you can write short, active sentences. Don't make the mistake of thinking that long and complex sentences make you seem smarter. Readable and coherent work is what makes you seem smarter. A nice bonus is that working on writing will also help you with your reading comprehension. No more getting caught up in the wording of tricky questions!

Oh, and ask your professors for help with exam questions, not the internet.

u/RoRoChabra · 4 pointsr/SiliconValleyHBO

You need to learn basic grammar rules like right now:

Perfect Book to learn said rules

u/Atojiso · 4 pointsr/FanFiction

Pint-Sized Prompts: Bad - Write something that you, as an author are bad at. Eg.: dialogue, action, scenery, comedy.

NaNo? Nah, no.

Edit: The Elements of Style by Strunk & White is currently on sale on Amazon. Less than $5 USD for an insanely useful book on grammar, punctuation, how-to do writing thingies of all sorts.

u/aladdinator · 4 pointsr/KerbalSpaceProgram

It's $12.45 on Amazon Prime.

Assuming an average dorm room ~12x19 feet and height of 8' (thanks google, despite silly american units), thats about 952 square feet of surface area. Measuring the Fundamentals of Astrodynamics book it's about 8.5" x 5.3", about 45 square inches.

You could cover all the walls, floor and ceiling of a dorm with 3044 books, which would cost about $37,900.

There's no message here, I just liked imagining plastering an entire room with this book.

u/doomride · 4 pointsr/science

For those that want a great physical book, i'm sure many will agree, The Art of Electronics is a must have.

if you look hard enough, you can find a pdf

u/pk386 · 4 pointsr/electronics

As an electronics engingeer, purchase a copy of "The art of electronics"

This book, although expensive, covers almost everything you would learn pursuing a degree in electrical or electronics engineering. Its a great bench reference book when you need it.

The trick is find an area of electronics that interest you. The Arduino is a great place to start.

u/oliner · 3 pointsr/compsci

The book that I believe every computer scientist should own, read in its entirety, and refer to often is Strunk and White's The Elements of Style. Poor communication skills can kill even good ideas.

u/jbel · 3 pointsr/wikipedia

This is probably why people argue it. It's not linguistically incorrect. But overuse of it is stylistically questionable.

And folk who skimmed it Freshman year of college didn't quite pick up the nuance.

u/BukkRogerrs · 3 pointsr/writing

The go-to book for this is The Elements of Style. It has basically all you could need in regards to sentence structure, grammar, punctuation, etc...

u/mkm416 · 3 pointsr/nyc

Order this and this. Read them both. Learn.

u/Tallain · 3 pointsr/writing

If, for some reason, you haven't read it already, check out The Elements of Style by Strunk & White.

u/not_thrilled · 3 pointsr/moviecritic

Constructive criticism accepted? If you're trying to live up to your blog's name, then you're succeeding. Lines like "The cinematography was pretty decent. Nothing really ground-breaking, but it was a really pleasant movie to look at during some scenes." do very little to tell your readers anything. Who was the cinematographer? Did they do anything else of note? IMDB is your friend. In this case, Spanish cinematographer Oscar Faura; probably not many American readers are familiar with his work, as I believe it's his first English-language film. Same goes for the Norwegian director Morten Tyldum. What was interesting, or can you use more evocative language? Do you understand the visual language enough to recognize and describe things like tracking shots, handheld shots, framing, lighting? "I only have one minor complaint about this movie, which is the CGI." Cut off the "which is the CGI" part. I'm pretty sure no one calls it CGI anymore (just CG), and the phrase isn't necessary because you spend the rest of the paragraph talking about that very thing. Don't sound like Perd Hapley. Remember that it's not just about your impression of the movie, but why you felt that way. And, too, that you're writing about the film, not about how you felt about it. It's your opinion, sure, but there's a balance between putting yourself on the page and putting your recommendation or lack thereof on the page - the line between being Harry Knowles or Roger Ebert. Make the reader feel your joy...or pain...or indifference.

I used to be a semi-pro film critic and editor of other people's reviews. I learned a lot from reading the great critics - Pauline Kael, Roger Ebert - and from books about film. A Short Guide to Writing About Film, Film Art: An Introduction, How to Read a Film. All books I remember reading. And not just those, but books about writing. Particular favorites are The Elements of Style and Stephen King's On Writing. If you want to brush up on your knowledge of what you're seeing, Every Frame a Painting is a stellar look at film's visual language.

u/whynotnever · 3 pointsr/Atlanta

I don't know of any classes, but can recommend a couple of good resource books:

These are a good place to start.

u/terrifyingdiscovery · 3 pointsr/write

First, congratulations on having written something. Many of us end up thinking about ideas and never taking the time to get them down. My critique is rather heavy in tone, but I want to be clear: that doesn't mean your piece is without merit. Keep writing.
I think you can safely call the piece fiction.
Your grammar is generally fine. That's based on a quick read-through. Your best friend here is a copy of The Elements of Style.

"An" instead of "a" in the last sentence, paragraph six. That sentence is also a rather long, clunky fragment. I don't mind fragments, especially if they have a certain punch to them. This fragment does not. Avoid it and others like it.
The only other grammatical change I'd recommend is in paragraph five: "They would've to do..." While "would" and "have" do combine to make that contraction, it feels out of place with the infinitive "to do." Instead, try, "They'd have to do..."

It's difficult to critique something both unfinished and this brief. I will say that the opening is generic and uninteresting. It strikes that unpleasant balance of being unimaginative and over-reaching. Your idea, when you start writing about it, is more engaging. Would you consider shaving the first few paragraphs down to one or two? Alternatively, you could open with a very short (I'm talking 1-2 sentence) exposition on the technology.
I hope that is helpful.

u/Werefrog · 3 pointsr/SanJoseSharks
u/HopDavid · 3 pointsr/space

A book I like a lot is Orbital Mechanics by Prussing and Conway

There's Fundamentals of Astrodynamics by Bates, Mueller and White. This Dover book is inexpensive.

I did a coloring book on conic sections and orbital mechanics. Mostly Kepler stuff and a little Newton. No Tsiolkovsky's rocket equation in this edition.

u/hapaxLegomina · 3 pointsr/nasa

Okay, for sci-fi, you have to get The Culture series in. Put Player of Games face out.

I don't read a lot of space books, but Asteroid Hunter by Carrie Nugent is awesome. I mostly have recommendations for spaceflight and spaceflight history, and a lot of these come from listeners to my podcast, so all credit to them.

  • Corona, America's first Satellite Program Amazon
  • Digital Apollo MIT Books
  • An Astronaut's Guide to Earth by Chris Hadfield (Amazon)
  • Capture Dynamics and Chaotic Motions in Celestial Mechanics: With Applications to the Construction of Low Energy Transfers by Edward Belbruno (Amazon)
  • Mission to Mars: My Vision for Space Exploration by Buzz Aldrin (Amazon)
  • Red Mars trilogy by Kim Stanley Robinson (Part 1 on Amazon)
  • Von Braun: Dreamer of Space, Engineer of War by Michael Neufeld (Amazon)
  • Space Shuttle by Dennis R Jenkins (Amazon)
  • The History Of Manned Space Flight by David Baker (Amazon)
  • Saturn by Lawrie and Godwin (Amazon)
  • Lost Moon: The Perilous Voyage of Apollo 13 by Lovell (Amazon)
  • Failure Is Not an Option: Mission Control From Mercury to Apollo 13 and Beyond by Gene Kranz (Amazon)
  • Space by James A Michener (Amazon)
  • Encounter With Tiber by Buzz Aldrin and John Barnes (Amazon)
  • Ascent to Orbit: A Scientific Autobiography by Arthur C Clark (Amazon)
  • Fundamentals of Astrodynamics by Bate and White (Amazon)
  • Space Cadet by Robert Heinlein (Amazon)
u/ArcOfSpades · 3 pointsr/KerbalSpaceProgram

Not sure what your mathematical background is, but Fundamentals of Astrodynamics is a highly popular introductory textbook for $18.

u/neko_nero · 3 pointsr/belgium

Not sure if you've played then, but haven't: Kerbal Space Program is the best way to get an intuitive understanding of orbital mechanics. If you like to play God you should also try the Universe Sandbox, and if you want a really really hardcore space sim you should play (or wait, it's still in alpha) for Rogue System.

As for actual books, OpenStax recently published their free astronomy book, and it's quite good for an introduction. From there, it depends entirely on what you're interested in, there's literally a universe's worth of information about
Astrometry and
Orbital mechanics (for the aspiring galactic navigator),
Planetary geology and
Cosmochemistry (careful, these last two lead to geology and meteorology which are equally disastrously addictive fields!)

Also, feel free to follow NASA's, ESA's, and JAXA's blogs. And spend a minute each morning checking the astronomy picture of the day.

Just don't end up llike me and annoy all your friends.

u/Cranyx · 3 pointsr/KerbalSpaceProgram

This is a great introductory source.

If you want to get more in depth, then you might want to start looking at books about lagrangian mechanics or Engineering textbooks.

u/nolotusnotes · 3 pointsr/Skookum

Ah! I remember that.

There was a gold and a silver version. Striped lettering.

Found it:

u/pjfoster · 3 pointsr/askscience

The Art of Electronics by Horowitz and Hill is one of the classic texts to learn electronics.

u/rrangel5 · 3 pointsr/ElectricalEngineering

That will help with electronic circuits. For basic passive networks, any book on linear electrical circuits would be ok.

u/GDK_ATL · 3 pointsr/ElectricalEngineering

Get yourself a copy of The Art of Electronics: by Horowitz & Hill.

u/rAxxt · 3 pointsr/AskEngineers

It is a good text; I think you can answer your own question just by looking at the table of contents, which you can find here:



These chapters describe the building blocks of basically any modern circuit - although you probably won't be able to assemble your own microprocessor from scratch by reading this text since that would require a lot of knowledge of CMOS production techniques.

u/chemical-Bagel · 3 pointsr/engineering

Start reading here.

Pick a project, try it, break it, learn from it, then do it again.

Also, if you need a reference, The Art of Electronics is the bible of electronics.

u/tenderchicken · 3 pointsr/diyaudio

Save your money and get this. I think it's admirable that you're trying to learn electronics through building something, but just adding a random capacitor to an amp is going to do more harm than good. Caps can carry a charge too and can zap you if you're not careful. So please be careful and study a little before experimenting things which can cause you bodily harm. When you've learned a little bit, ditch the computer power supplies and build/buy a power supply specifically for audio applications. specifically has a section for power supply design.

u/benpeoples · 3 pointsr/geek

This one isn't cheap, but:

It's A to Z how analog and digital electronics work. It builds the knowledge intelligently, without skipping steps, and even gives you the math you need to engineer the circuit.

Edited to add: under $20 for a used comb-bound version. I retract my "not cheap" and change it to "not free"

u/StoneCypher · 3 pointsr/technology

> Lotfi Zadeh in his 1965 paper which I am looking at right now, specifically used the term 'binary fuzzy relations' and not 'boolean logic' to describe the reduction of full fuzzy logic to the two-value case.

Uh huh.

What a reasonable person would get from that is "he must be talking about something else."

What you got from that is "I just looked at one paper with a different title. That must mean you're talking about this other thing and you're wrong!"

Stop being stupid, please. Binary fuzzy relations and boolean fuzzy logic are different things.

This is the part where you pretend that even though you found one paper with a different title and pretended that was evidence I was wrong, now that I've found three other much more modern papers involving that title, suddenly paper titles don't matter.

> to describe the reduction of full fuzzy logic to the two-value case.

That's not what boolean fuzzy logic is, though.

> Since he's the one defining the field

Maybe you didn't know this, but there are a lot of other people working in this field than the one guy you know about, and one paper from 1965 doesn't mean that in the 45 years since, nobody's come up with anything else.

> try not to lecture me about right and wrong.

Tu quoque, clown.

> And binary logic has been a term used in electrical engineering for a very long time for two-state logic.

No, it hasn't. EEs have to implement this difference at the chip level. Basically all CPUs support both bitwise and boolean logic at the instruction level.

You're just making shit up to sound correct. You cannot cite even one EE textbook making this mistake.

Page 61. So sorry. Maybe you can find an EE book making this mistake, since I just showed you arguably the canonical intro to EE text, and gave you the specific page number on which that book says you are not correct?

No, of course not. Because you don't actually own any EE books and don't have any way to check.

For all your talk of lectures about right and wrong, citations are brutal. Try one some time; you might be more effective as a result.

u/ianbanks · 3 pointsr/electronics

You'll need to know basic analog electronics first, and then apply it to learning about logic gates. Otherwise you'll have trouble understanding things like totem poll versus open collector or open drain, why you need pull-up resistors, why there are limits to fan outs, and why unconnected CMOS inputs can make the chip cook.

The Art of Electronics will cover practically everything you need for your project including analog circuits, digital circuits, logic and even MCU's. I've yet to meet an electronics person that didn't have a copy. If your mathematics isn't strong you'll love it, and if your mathematics is strong it'll build your intuition.

u/Fremonster · 3 pointsr/IWantToLearn

this book was kinda like the engineering bible when I was in school. Explains things in an easy to understand manner:

u/canyonchaser · 3 pointsr/motorcycles

While this edit is significantly better, Code's techniques are still woefully outdated (and exceedingly complex). Please, if you really want to improve your riding, pass on Code and check out anything by Nick Ienatsch. Not only is his methodology way better, but what he teaches draws heavily from what we've learned from MotoGP/WSBK about how motorcycles actually operate.

His book is the best source for how to improve your riding.

No affilliation whatsoever, but have been involved in motorcycle instruction for over 15 years.

u/khafra · 3 pointsr/AskReddit

Space does not permit all the tips I've learned by reading this, this, this, this, and this.

But, briefly:

  • watch out for "edge traps"--where road work or a 2x4 in the street or anything similar can catch your tire and turn it to the side.

  • go somewhere safe, not on the road, and practice. Learn how hard you can apply your brakes, and how to ease off the back as you apply the front. Set up cones and practice various kinds of turns.

  • look far ahead, look all around, predict what other vehicles are going to do in one second, two seconds, five, ten.

  • Three words: Shots and wheelies.
u/YamahaRN · 3 pointsr/motorcycles

Sport Riding Techniques by YCRS lead instructor Nick Ienatsch Essentially a good portion of the concepts in the school. A good primer if you're interested in investing in a class.

u/friendly_jerk · 3 pointsr/motorcycles

You need to go to the track. Track days are friendly to even the most novice of riders.

Also, I recommend this book, and this one.

u/pwnd_nz · 3 pointsr/motorcycles

Does what you're doing look like how Rossi does it?
If so, you're probably doing it wrong. ;)

-- Sounds like you're using the weight of your body to pull the bike around the corner, rather than steering it around the corner, I do this in a more subtle way by shifting my weight on the footpegs and if it's a big corner, shifting my ass to the inside of the seat...

Have a read of this (there's an e-book version available from your favorite torrent search) Sports Riding Techniques - Nick Ienatsch

In the book it explains how a tyre has a maximum of 100 points worth of grip (these points are arbitrary, they're just to illustrate the point)

When you're coming out of a corner, you are using most of your 100 points for cornering grip, if you apply too much throttle, you'll dedicate too many points to acceleration, overwhelm the tyre and you'll lose traction.

-- In my experience (relatively limited but I'm studious when it comes to staying alive) It all comes down to how smoothly you apply the throttle on exit as to whether you'll break traction in a bad way or not and head for the scenery... - eventually, you'll learn that limit and if you're being smooth, it'll be recoverable.

u/mjxii · 3 pointsr/motorcycles

Add stomp grips! They will allow you to hook your leg and stay solidly in control. My tank was so slippery I felt like I was going to fall off and kept smashing my nuts under hard barking. Added stomp grips and I stay put.

Seriously, get them!

Also watch / read twist of the wrist
and I got this:

u/te_anau · 3 pointsr/motorcycles

I agree, twist of the wrist definitely caters to those requiring a more, ugh, special education.
Try Sport-Riding-Techniques, Its written with a regular thinking folk in mind and contains plenty of clearly formed concepts/ techniques.

u/dod2190 · 3 pointsr/Volkswagen

Who cares? You're 17! Whatever happens, you'll have a great story to tell for the rest of your life. I would have LOVED to go on an adventure like this at your age. Remember, "Adventure is misery recounted at leisure."

The car may be able to go about 65-70mph on the freeway but I wouldn't recommend running it at that speed for long. This car was made before the national 55mph speed limit but 60-65 is probably about as fast as you want to go on a sustained basis if the car's top speed is 73. Running ANY car at or near its maximum speed for any length of time stresses it pretty badly.

I *would* recommend that you carry a spare alternator belt, ignition points, spark plugs, and condenser. Know how to change those out at the side of the road, and how to set dwell and timing. Get a copy of How To Keep Your Volkswagen Alive by John Muir. Carry a rudimentary set of tools: assorted screwdrivers, assorted pliers, a set of metric combination wrenches, a metric socket set, a dwell meter and timing light.

It's not unlikely, if you get towed to a shop, that yours will be the first Bug the mechanic has seen outside of a museum or a car show. Mechanics who know how to work on those cars aren't that common, any more.

If this is a *literal* cross-country drive, like, you're starting out on or near the West aware that we're heading into the time of year when roads and passes through the Rockies can get shut down because of snow conditions. If you're traveling through desolate areas, don't count on cellphones to work. If you'll be traveling through the desert, read this.

ETA: Hopefully you can get your parents to agree to all of this. Also, if this is a multi-day trip, at 17, you may have problems doing things like getting a motel room, because you're a minor. I'm not sure how that would work even if your parents were to authorize you to use one of their credit cards.

u/RISmachine · 3 pointsr/beetle

Highly recommend this book:

How to Keep Your Volkswagen Alive: A Manual of Step-by-Step Procedures for the Compleat Idiot

Includes lists of tools needed and what tools will be needed for specific jobs.

$15 well spent.

u/teninchtires · 3 pointsr/beetle

'Top end' usually refers to a valve job on the heads, and maybe it had the case bored out for bigger cylinders.

She looks beautiful! For a good explanation of the care and proper maintenance your bug, check out

u/the_adriator · 3 pointsr/aircooled

Sounds like the fuel pump to me. I always keep an extra in my trunk because I’ve had so many go bad on me (I’m on my 2nd electronic one after going through FIVE cam-driven ones in 2 years).

I’m heading for bed, so I can’t be much more help, but go over to and search the forums. That site is the absolute best!

Also buy the John Muir book if you don’t already own it. It was an excellent intro when I first got my Karmann Ghia.

u/amidamaru989 · 3 pointsr/ChemicalEngineering

The FE review might not be a bad place to hit everything.

Chemical Discipline-Specific Review for the FE/EIT Exam, 2nd Ed

FE Review Manual: Rapid Preparation for the Fundamentals of Engineering Exam, 3rd Ed

u/withfries · 3 pointsr/engineering

Wow, I'm seeing a lot of "I studied the reference manual the night before" comments. I think I may be the only one who studied for the damn thing!

I'd say go ahead and study still. You are paying $100 and will commit a day to an 8 hr test, and you do not want to go through that process more than once. I'll go ahead an assume you are civil, where pass rate is 72% overall and 68% for those that choose the other section. You don't want to be the 30% that has to take it again.

You may have heard this already, but what you'll need three things:

$76 The FE Review Manual. This is the review text nearly everyone uses to study for the test. It covers every subject, works out the problems, and has a practice exam. I'd strategize by looking through the book and working on what you feel you are weak in.

$24 NCEES FE Reference Manual or free download here. This is a the book they will provide you during the test. It has many formulas. It's important that you study with this beside you so you are familiar with the layout and organization of the book. You'll be flipping through it during that test. Now, I noticed that this book really has everything you need, and can even deduce a few things without having studied.

$14-$25 Calculator of your choice, it's restricted so here's a list . I used the Ti-36X Pro because I am more familiar with Ti's and the learning curve was better. Study with the calculator beside you and only the calculator you will take with you to the exam. How to do inverse sin? How to do matrices (oh yeah, these calculators will find determinate, solve systems, and so many other things for you, you just have to find out how).

Apart from that, find videos on youtube for topics you are having difficulty in.

There you have it, my two cents. You will hear often that it is an easy test, but I've heard that from people that have failed the test too (Yeah, trust me I question their train of thought). You are taking an admirable initiative in choosing to study for this test. Good luck and best wishes!

u/welmoe · 3 pointsr/engineering

I took and passed the FE exam this past April. Honestly the best way to prepare for the exam is to a.) be familiar with the reference handbook and b.) review most (not necessarily all) the subjects on the exam by doing practice questions from the FE Review Manual (it's the one everyone uses.)

I studied for a solid 3 weeks reading the review manual and had the reference manual by my side. It helps to know how the reference handbook is organized so that when you take the actual exam you don't have to keep flipping to the index.

Oh and get a TI36X PRO. It can solve derivatives, integrals, matrices, and a crapload of other things.

TL:DR Study the FE Review Manual by Lindeburg, know the reference handbook like the back of your hand, learn how to use your calculator.

u/monetaryelm · 3 pointsr/engineering

This is the study guide I used. It's pretty good.

One other piece of advice though, study what you know. Most of the material on the test is stuff that you should already know. Don't focus on learning new material. Your time is better spent on reviewing material that you might be rusty on to prevent mistakes on the test.

u/Liberty1100 · 3 pointsr/EngineeringStudents

Go through every chapter and the complete the problems and practice tests of this book:
FE Review Manual: Rapid Preparation for the Fundamentals of Engineering Exam, 3rd Ed

After a month of doing that, I actually finished an hour early on the first half of the exam. I miscalculated the time.

u/dougdoberman · 3 pointsr/motorcycles

Practice using the clutch on your buddy's ATV absolutely as much as he'll let you. Operating a clutch on a bike is probably the single most difficult thing to get a handle on because you're worried about falling over at the same time. :) If you can go into the class with a solid grasp on finding the friction zone and manipulating the clutch lever and throttle, you'll be way ahead and able to concentrate more fully on the actual riding part.

Ignore the idiots who are telling you that no studying is required. You are making an extra effort to educate yourself. That's always good.

Read Proficient Motorcycling by David Hough:

Read Total Control by Lee Parks:

Go watch MCRider & Motojitsu's Youtube channels.

Good luck. We look forward to hearing that you passed the class and have taken your first ride. :)

u/Stabme · 3 pointsr/motorcycles

Everyone is saying take the MSF, which is absolutely correct, but the bare minimum. Ideally you should be learning as much as you can about motorcycles before you get to class. That way the information feels more like a refresher and allows you to devout more attention to the skills portion.

I recommend starting with the book, which is filled with great information.

Then watch youtube videos. Learn the controls and basic maneuvers. Watch people ride and practice scanning for threats(crash videos in particular work to highlight where the danger is).

u/whats_this_switch_do · 3 pointsr/motorcycles

Practice and doing it is the only way. Just like you said it needs to become muscle memory and the only way to make that happen is to do it over and over and over. Like u/Some_Old_Man_Fishin said, find an empty parking lot and practice there. Do the drills you learned in your BRC again and again. Once you are comfortable enough just doing the basics, try adding some 'emergency' stops and lane changes and what not.

Proficient Motorcycling: The Ultimate Guide to Riding Well is a great resource and has tons of great information.

Also 150cc is a pretty small engine, with your weight + the weight of your gear, I wouldn't recommend any highway riding.

u/Diet_Christ · 3 pointsr/videos

Lol, nice edit.

Seriously just read, you don't know what you're talking about:

edit: Just to put this to bed- yes, you can shift the center of balance and weight distribution of a motorcycle in any number of ways, one of which is front end geometry, but you will NEVER overcome this rule: the majority of your braking power is in the front.

I'm not arguing the baby basics of motorcycle handling with you any longer. You will not find a reputable source to back you, and if you live long enough, you'll learn anyways.

Countersteering is not an impressive reference. Again, these are the basics.

u/cdnrider1 · 3 pointsr/motorcycles

Agree with all of the other comments and add these:

Watch this series.

Buy and read this. Regularly.

u/MistahGoobah · 3 pointsr/motorcycles

This is an excellent book that I'm currently reading: Proficient Motorcycling by David L Hough

If riding's your thing, you should definitely check out this book.

u/-Gravitron- · 3 pointsr/nfl

Take one of these courses and read this book. I was shitting my pants the first time I went over 25 mph, now I have 60k miles riding experience. Never give other drivers the benefit of the doubt and never stop trying to pick up little things to keep you safe. Cheers!

u/iheartrms · 3 pointsr/preppers

This one:

Pocket Ref 4th Edition

I have it. I've never had to use it but I figure it is good to have around.

It is very much facts and figures in tabular form. It won't tell you about world history or how Princess Diana died etc. Very different from Wikipedia.

u/chrono13 · 3 pointsr/collapse

One book? I don't think you'll find that all in one book. Some to consider:

u/zeug666 · 3 pointsr/AskReddit

Just short of $10 - Pocket Ref

u/jeeminychristmas · 3 pointsr/entwives

if he's a reader, this is a cool, 'manly', handy book to have. My fiance specifically requested this for christmas a few years ago. it's got nearly everything in the damn thing! - it's actually pocket sized (though a little thick) and fits nicely in camp packs or work bags.

ummm...if you've got a local paintball course you could buy him a session (unless he already goes so frequently that it wouldn't really be 'special' for you to buy him one, kwim?)... orrrrr..... some new accessories related to paintballing or off-roading. that doesn't help much, i know. lol.

u/Calmiche · 3 pointsr/AskReddit

I had to scan down to see if anyone had mentioned this. Quite possibly the most comprehensive and portable reference manual on the planet!

I have 3 copies. One in my toolbox, one in my car and one in my work desk.

Here's the Amazon link. Or, pick one up at Home Depot or Lowe's.

It contains, just as examples, astronomy, chemistry, carpentry, physics, mathematical formulas, maps, conversion tables, electronics, first aid, how to make glues, solvents stains and finishes. It has info about mining, mills, knot tying and how to's on surveying and plumbing. (That's about 40 pages of this 800+ page book.)

u/SgtPepper1313 · 3 pointsr/prepping

I find this book to be very useful. It isn't all knowing but it has a lot of information on everything.

u/advicevice · 3 pointsr/guns


Definitely worth the weight. It's rather small anyways. Jam packed with all sorts of information.

u/PotatoSalad · 3 pointsr/electronics
u/Cypher_Aod · 3 pointsr/AdviceAnimals

Buy a copy of Pocket Ref

u/__xor__ · 3 pointsr/motorcycles

Glad you're alright!

As a new rider, I highly suggest you pick up Proficient Motorcycling by David L Hough. It's an amazing book that is very honest about the risk, and lays out tons of techniques to handle stuff like different road hazards that you'll eventually run into, and how to basically perfect defensive riding.

A lot of this stuff isn't in the MSF manual, and the book goes into great detail about how to safely navigate through stuff like gravel on the road, around train tracks and any edge traps, oil on the road, slanted roads with bad traction, deers and dogs, etc. This kind of stuff will make you eat shit if you don't know how to handle it - it did me. We all have instincts for these emergency situations, instincts that can often be the wrong thing to do, like cutting your throttle as soon as you hit an oil patch and start slipping. You can't always trust your instincts and experience.

I've googled for a while trying to figure out these tips but it's really hard to find a good deal of information on the internet on this stuff. This book really puts it all together and teaches you how to be a safer rider. Highly recommend it.

Welcome to the club! And remember, about two years in when you're feeling much more confident as a rider, you're actually at a higher risk because riders get more cocky. stay safe

u/cartoonhead · 3 pointsr/motorcycles

Do yourself a favor and read Proficient Motorcycling.

u/Scoobies · 3 pointsr/motorcycles

My dad made me read this book before I got my first bike : good book about minimising risk while riding.
I got my bike at 28 (2004 dl650 vstrom)

u/rabidfurby · 3 pointsr/AskReddit

Rather than tell him anecdotal scare stories, get him to read the findings of the Hurt Report, which is the largest (and still one of the only) studies of motorcycle crashes & fatalities ever done.

Some of the more interesting bits of the summary:

> The motorcycle riders involved in accidents are essentially without training; 92% were self-taught or learned from family or friends.

> More than half of the accident-involved motorcycle riders had less than 5 months experience on the accident motorcycle, although the total street riding experience was almost 3 years.

> Almost half of the fatal accidents show alcohol involvement.

There's also a couple books, Proficient Motorcycling and More Proficient Motorcycling, which every motorcycle rider should read (in my humble but correct opinion).

u/antarcticgecko · 3 pointsr/motorcycles

For further reading, check out Proficient Motorcycling. This is an excellent resource and I generally recommend it whenever I can because I really believe it helped me become a better, safer rider.

He mentions that there was a growing concern about motorcycling safety so they rounded up a bunch of expert riders and put them into tough (staged) situations. So many of them crashed when trying to cross an uneven road surface that they came up with the "45 degree" rule.

u/misterrF · 3 pointsr/motorcycles

Read Proficient Motorcycling. It's a great book, and will give you exercises to practice and advice for how to ride safely and more confidently. Good luck.

u/Chade_Fallstar · 3 pointsr/EngineeringStudents

Try 'Practical Electronics for Inventors' by 'Paul Scherz'. This book is awesome. It is quite cheap too.

You can also try 'The Art of Electronics'. Its 3rd edition was released a year back I think. It has an informal style, so, I suppose you'll like it.

This site is also good.

u/permalmberg · 3 pointsr/AskElectronics

These aren't websites, but The Art of Electronics and its companion Learning the Art of Electronics are often referred to as learning resources, for good reason.


There are of course web sites that teach you electronics, but not on the level these two books, imho. If you don't want to buy books, then I'd recommend you to go watch bigclivedotcom and EEVblog, they have some great content. There are lots of other YT channels with similar content.

u/cosmovisioner · 3 pointsr/audiophile

Here are several textbooks on the subject which I used back in the day and still have a proud spot on my bookshelf:

Acoustics by Beranek (classic acoustical engineering theory from an MIT professor)

The Art of Electronics by Horowitz and Hill (for low level lessons on circuit components like DACs and op amps)

Introduction To Electroacoustics and Audio Amplifier Design by Leach (more theory by a professor)

JBL Audio Engineering for Sound Reinforcement (practical applications)

u/battery_pack_man · 3 pointsr/electronic_circuits

White noise posting here.

Obviously not everything in there...but both do a really good job at pointing out not only typical circuits + intuition, but also on what common configurations of passives do and what they are used for. Sometimes you can look at some circuit and there are three or four resistors/caps/inductors that don't seem to do anything but touch the ground rail...figuring out what those do is very handy as well, and those links to a good job at helping you sort that out.

u/wizoatk · 3 pointsr/amateurradio

One of the better online resources for getting from zero to basic understanding is the Navy Electricity and Electronics Training Series.

For something with more rigor and much more depth. one could do worse than "The Art of Electronics" by Paul Horowitz, Winfield Hill. But that might not be basic enough for some.

u/dragoneye · 3 pointsr/engineering
  • Shigley's is my go to for any machine component calculations
  • Engineering Materials by Budinski is pretty good for material information and selection if you can get how full of themselves the authors are
  • BASF Design Solutions Guide (PDF link) is a pretty good resource on designing things like snaps, fits, ribs, etc. and other things related to injection molding design.
  • Machinery's Handbook is just incredibly useful for anything involving fits, threads, etc.
u/justlikeyouimagined · 3 pointsr/engineering

The Machinery's Handbook. A bit expensive but very practical. Older editions are cheaper and pretty much just as good.

I also like the idea of good quality safety glasses (ANSI Z87.x), but would recommend safety shoes over safety boots. If you are the type of engineer who is mostly at a desk and occasionally goes down to the shop floor, your feet will thank you. There are many kinds that are "office appropriate" but still have the full safety certification.

u/frank_n_bean · 3 pointsr/formula1

This question has been asked a bunch of times, but the one post I've found the most helpful was /u/that_video_art_guy's response in this post. For quick reference, here's the copy/paste:

I've read many of these books, I'm partial to the mechanics and team member books but find all of them to be very enjoyable.

The Super Collective Super list of Super Good F1 Books:

Mechanics/Team Members

[Life in the Pit Lane: Mechanic's Story of the Benetton Grand Prix Year]( - Steve Matchett

[The Mechanic's Tale: Life in the Pit-Lanes of Formula One]( - Steve Matchett

The Chariot Makers: Assembling the Perfect Formula 1 Car - Steve Matchett

Team Lotus: My View From the Pitwall - Peter Warr

Jo Ramirez: Memoirs of a Racing Man - Jo Ramirez

Art of War - Five Years in Formula One - Max Mosley, Adam Parr, Paul Tinker

Tales from the Toolbox: A Collection of Behind-the-Scenes Tales from Grand Prix Mechanics - Michael Oliver, Jackie Stewart

Technical Books

Red Bull Racing F1 Car: Haynes Owners' Workshop Manual

McLaren M23: 1973 Haynes Owners' Workshop Manual

Lotus 72: 1970 Haynes Owners' Workshop Manual

Tune to Win: The art and science of race car development and tuning - Carroll Smith

Engineer to Win - Carroll Smith

Nuts, Bolts, Fasteners and Plumbing Handbook AKA: Screw to Win - Carroll Smith

Race Car Vehicle Dynamics: Problems, Answers and Experiments - Doug Milliken

Chassis Design: Principles and Analysis - William F. Milliken, Douglas L. Milliken, Maurice Olley

The Racing & High-Performance Tire: Using Tires to Tune for Grip & Balance - Paul Haney

Technical Driving

Ultimate Speed Secrets: The Complete Guide to High-Performance and Race Driving - Ross Bentley

Going Faster! Mastering the Art of Race Driving - Carl Lopez

Working the Wheel - Martin Brundle

Drivers and Rivalry's

Senna Versus Prost: The Story of the Most Deadly Rivalry in Formula One - Malcolm Folley

The Limit: Life and Death on the 1961 Grand Prix Circuit - Michael Cannell

Winning Is Not Enough: The Autobiography - Sir Jackie Stewart

Shunt: The Story of James Hunt - Tom Rubython

Alex Zanardi: My Sweetest Victory: A Memoir of Racing Success, Adversity, and Courage - Alex Zanardi, Gianluca Gasparini, Mario Andretti.

It Is What It Is: The Autobiography - David Coulthard

Flat Out, Flat Broke: Formula 1 the Hard Way! - Perry McCarthy The Black Stig, Damon Hill

F1 Through the Eyes of Damon Hill: Inside the World of Formula 1 - Damon Hill, Photography: Sutton Images

People Of F1

Life at the Limit: Triumph and Tragedy in Formula One - Professor Sid Watkins

Beyond the Limit - Professor Sid Watkins

I Just Made The Tea: Tales from 30 years inside Formula 1 - Di Spires

Bernie: The Biography of Bernie Ecclestone - Susan Watkins

Picture Books

McLaren The Cars: Updated 2011 Edition

Art of the Formula 1 Race Car - Stuart Codling, James Mann, Peter Windsor, Gordon Murray

u/foggymtnspecial · 3 pointsr/motorcycles

Hey! Welcome to the awesome world of motorcycles. I'm new to r/motorcycles, but not motorcycles.

Ouch, this video is a classic case of what are called "survival reactions" causing the rider to go exactly where they didn't want to go. He probably entered the corner too quickly, misjudged the radius, felt uncomfortable about his traction, unsure of his bad body position, etc, and then panicked and did several things:

  • tightened up on the bars (which straightens up the bike)
  • braked (which straightens up the bike)
  • target fixated (which straightens up the bike)
    I'm sure you see the pattern here. A sport bike can lean over for days. For example, racers can drag their elbow on a race track with a stock sport bike on DOT tires; okay, race DOTs, but you get the point.

    Here's some more on survival reactions:

    This guy got super lucky. It could've been way worse. I won't say he's dumb; you will make mistakes and panic at some point while riding bikes, but if you don't want to be this guy, here's my advice:
  • wear protective gear for crying out loud!
  • avoid speeding on the street, it will get you hurt
  • go to the track! seriously, it's so much fun for beginners and experts alike
  • check out TOTW:
  • consider a Code or other bike racing school, even if you don't plan on racing, these schools will help you understand how to be a safer rider on the street

    Have fun and keep the sticky side down!
    Edit: formatting :)
u/Lumpy_bd · 3 pointsr/motorcycles

There is a book called A Twist of the Wrist by Keith Code. It's an absolute must for anybody who wants to improve on their cornering skills (amongst others) and it covers this very topic at length.

u/Xysten · 3 pointsr/motorcycles

This book is great if you're looking to improve at the track as well. There is also a dvd that covers most of the material in the book.

u/Pogogunner · 3 pointsr/motorcycles
u/gpmandrake52 · 3 pointsr/ElectricalEngineering

I really like this book.

Practical Electronics for Inventors, Fourth Edition

u/treeses · 3 pointsr/Physics

Practical Electronics for Inventors is really good. Very accessible, but still comprehensive and as the name implies, practical. Best of all it is 20 bucks.

u/papaburkart · 3 pointsr/raspberry_pi

Maybe something like this?

I'd also recommend the following books:

Practical Electronics for Inventors:

Make: Electronics:

Make: More Electronics:

u/whiskeysixkilo · 3 pointsr/ElectricalEngineering

Personally I love Practical Electronics for Inventors. It is massive and covers the basics as well as so many different subdisciplines that you can pursue. Also to my surprise it is only $20.

But more practical advice would be to research your university’s EE course path and read through the course syllabi. Find out what topics are covered in the core/required courses. See what electives you think you’d be interested in. Consider buying 1st edition (cheaper) versions of one or two or more of the textbooks that are used in those courses.

u/andrewq · 3 pointsr/electronics

This one is also good. I've gone through both of them.

u/SavvyNik · 3 pointsr/ElectricalEngineering

I would recommend Practical Electronics for Inventors. This book is awesome for all electronic concepts. Plenty of examples and working problems. Here’s a link on amazon:

u/e1ioan · 3 pointsr/raspberry_pi

The transistor acts like a switch, when the GPIO pin goes up (current applied to base), the transistor opens and high current flows between collector and emitter. If you are interested in understanding and learning more, I can recommend you a book (it helped me A LOT): Practical Electronics for Inventors. It explains this and much more in words that most would understand and doesn't go into the math or formulas that explains how it works. You'll learn to use IC, transistor, diodes, to create your own schematics, etc.

u/wchill · 3 pointsr/SeattleWA

There was some book I bought a while back that I thought was good as a basic reference, forget what it was called though. I think it was this one

Might be worthwhile picking up a copy since it's only 20 bucks.

Edit: Also, I learned most of what I did out of sheer necessity - as in I wanted to build something that required hardware and I incrementally learned what I needed to get it built. Doesn't provide the most solid foundation, but I always found hands-on to be the fastest way to learn things especially when supplemented with actual reading material

u/suhcoR · 3 pointsr/programming

>very good book to get up to speed on hardware.

Yes, with analog cirquits, transistors and op amps. Sure you can build gates with transistors. But why should they buy a book with 1100 pages if they only need about 250? EDIT: and with no mention of any HDL or FPGAs at all; if the software engineers were really that much interested in general practical electronic cirquit design including digital and Verilog programmable logic then I would rather recommend this book: Practical Electronics for Inventors by Scherz and Monk.

u/infectedketchup · 3 pointsr/audioengineering

Get yourself a minor in mechanical (or possibly even seismic if your school offers it). Opens up anything dealing with transducers or how sound waves behave in a medium within a space.

Maybe pick yourself up a copy of Modern Recording Techniques to get a feel for what's going on hardware wise in the field. If you want to do more with the actual acoustics side of it, then grab Master Handbook of Acoustics. As a former EE major (I split before I graduated), I've also found Practical Electronics for Inventors handy to have around, even if only as a quick reference for things. Even has some theoretical refreshers in there if memory serves me correct.

If you find that you want to get into working with instrument amplification, then I'd recommend picking up Ultimate Bench Warrior since, to my understanding, tube circuits aren't really dealt with at the university level anymore.

Hope at least something in here is helpful.

u/thenickelfish · 3 pointsr/electronic_circuits

Hey there! Welcome to the hobby!
For reading, I recommend Practical Electronics for the Inventor. If you're brand new and want something a bit less dense, the Make series is a good place to start.
The box you've got looks a lot like a component kit a friend of mine gave me. He tried the electronics program at ITT before they went under and this is what they gave him. It's got some nice stuff in it and it's great for a beginner.
Now, you want to know what's in there? Google is your best friend. Everything has an identifying code on the side. Punch that into the search bar and 90 percent of the time you'll find everything you need to know about it. It's tedious, but it's the way of things.
Good luck and have fun!

u/az_max · 3 pointsr/Justrolledintotheshop

I learned using John Muir's manual. Simple to do.

u/Bozotic · 3 pointsr/KerbalSpaceProgram

Should you wish to learn how airplanes work,

I ran across this book in the early-mid 1980's when I couldn't keep from crashing "Microsoft Flight Simulator II" on my Commodore 64 :)

The book was oldie but goodie even then. In fact I found it so helpful and interesting that I went on to get my pilots license and instrument rating.

u/prometheus5500 · 3 pointsr/flightsim

The Microsoft flight sim line has always had a handful of tutorial lessons. I would start there, as it will teach you the basics of many of the things you are likely to learn/practice using what /u/loveofphysics linked to you.

Lesson one starts with straight and level flight, but by the end of all of them, you'll know how to fly the pattern, a VOR approach, shoot an ILS, land jets, ect, ect, ect...

Also, I always recommend this book to anyone interested in flying who is not very well educated in this complex field yet. Stick and Rudder is a must-read for student pilots and simmers alike.

Feel free to PM me if you run into any questions. 'Fly' safe!

u/ima314lot · 3 pointsr/flying

I would also recommend picking up "Stick and Rudder" by Wolfgang Langeweische. Written in the late 30's, but breaks the complexity of aerodynamics and airplane flying down to the basic level and with a great writing style that makes it easy to read.

Stick and Rudder: An Explanation of the Art of Flying

u/spagettimnstr · 3 pointsr/flying
u/ldh1109 · 3 pointsr/arduino

I bought the official kit a few months ago and I finished all the projects.

  • The kit contains a lot more components than you need to complete the projects. Lots of resistors, capacitors, temperature sensors and LEDs.

  • The book doesn't explain much of the science. If you want to know more about the science I recommend this book.

    Its an good kit. It got me started but I really wanted more in depth explanations.

    Another great resource is Sparkfun. They sell kits which are very well documented and provide lots of other information
u/schorhr · 3 pointsr/arduino

> code things into real life seems like a blast

It is! :-) And it's so easy compared to starting with a bare microcontroller.

> 0 experience whe nit comes to working with hardware

Kits usually explain a bit about resistors and such, but I'd strongly recommend to also pick up a beginner electronics book. These are simple and fun to read! :-)

  • Getting started in electronics

  • Notebook doodle style, super simple. Not only for kids despite the electron smileys showing you how electricity works. Electronics in an intuitive fashion, from winding a coil around a nail to build an electro magnet to simple circuits (and beyond).

  • Practical electronics for inventors

  • Still an easy read, but more background info :-)


    > sensors and motors and stuff

    > laserpointer

    Laser modules cost $0.15 or so at Aliexpress, Servos $1... Everything is so inexpensive it's great to build all sorts of crazy machines ;-)


    > What arduino

    Most guides and books will probably talk about the UNO. You can get a compatible board for around $3, but a Nano also works in the same fashion and sits nicely on a breadboard.

    For the UNO, you have all sorts of modules/shields, but there's nothing you can't hook up to one of the smaller boards.

    Also order an ESP8266 based board, like the $3 Nodemcu or D1 Mini. The ESP8266 has wifi built in and can run stand-alone, as it's a microcontroller with more memory as the UNO/Nano :-) But it's 3.3v, has only one analog input, and it's a bit more work when starting out.


    > What

    You could get a kit if you would like all sorts of sensors and modules.

    The Chinese starter kits are super cheap ($22 with UNO compatible, $26 with MEGA). As Aliexpress links often trigger the spam filter, search for 1207150873 or 32543887265.

    The differences are subtle, some kits lack the ultrasonic sensor (<=$1), etc.

    What's also a LOT of fun is a 2wd robot car kit, you can get them for $15 or so. Two geared motors, dual H-Bridge, put an Arduino + Ultrasonic sensor on it, and with ten lines of code, it will be an obstacle avoiding car or line follower ;-)


    These kits usually don't have great instructions. If that's what you want, get the official Arduino starter kit, or something from Sparkfun, Adafruit etc.

    The Arduino site, instructables, and all kind of blogs have examples for almost every module/sensor/device you can find :-) Find a good guide, such as t
    e, and see if that would work for you.


    The only down-side when going with the compatible Arduino boards: You will have to install a different driver manually (oh noes).


    If you don't have one already: A soldering iron.

    I know, when starting, soldering sucks. You want to do everything on a breadboard, reservable. But I found out way too late how great and time saving soldering is once you use a decent soldering iron ;-) Most will recommend something like FX888D or better, but a $15-$20 adjustable soldering station can work as well for the occasional soldering job. And there's a soldering comic :-)


    A multimeter is a must-have as well. $3 ones work for simple resistance and voltage readings. For high voltage / high current tasks, they might burst into flames and double as fire-starter, ideal in the cold winter time.

    Part testers for $15 can be neat, they identify parts (is this a NPN or PNP transistor... or something else?).

    Cheap regulated $20 power supplies can be nice as well.


    Edit: Bunch of capacitors, resistors, transistors (Bags of 100-500 for $1-$2 via ebay), and whatever sensors you need ;-)


    Sorry for the long post :-) It's always difficult to tell how much experience and equipment someone already has.
u/Analog_Seekrets · 3 pointsr/ECE

Scherz - Practical Electronics for Inventors

I have the second edition and keep it at my desk for stuff. It's awesome.

u/mrynot · 3 pointsr/ElectricalEngineering

Read read read and experiment! is one of my favorite books that explains in great detail the workings of components, without getting overly mathematical. (Math is critical in understanding the behavior, however.)

Then get a basic scope/dmm (or get access to a lab) and build circuits to exercise your knowledge. It won’t work on the first couple tries, but google is your friend, and thats when the learning really materializes — when you understand why something didn’t work, and when you understand how to fix it.

Youtube is a great reference too. Here are some channels I’m subscribed to. Good luck!

u/Bzzat · 3 pointsr/AskElectronics

I threw myself in at the deep end. The first thing I built was a basic 4 bit CPU out of TTL logic. Took 4 years to get it working in 1983. No regrets doing it. Looks like you've picked an interesting project though.

This is a good book that covers just about everything you need to know including theory, construction, part selection etc. I'd give that a good read or at least scan the relevant sections before jumping in. Expect to spend a month or so on it (no joke - this is a big subject!) It's pretty cheap for the size of it (8x10" and about 2.5" thick) and the information is really nice. There are some math heavy bits but you can work through these easily enough. Some people will recommend The Art of Electronics but controversially I'm not much of a fan.

Breadboards are dicks as a rule. Some of the time they're ok, some of the time they're not. They have various side effects on some classes of circuits and some higher frequencies. If you're going to buy one I'd buy a good one. 3M make the best ones but they're damn expensive. Wisher make the next best ones. The rest are pretty crap to be honest and are probably a liability. If you're doing high frequency stuff i.e. RF or anything, sometimes it's just better to solder the stuff "dead bug" style mid-air over a PCB blank when prototyping.

Any questions, just ask :)

u/float_into_bliss · 3 pointsr/electronics

The guys over at are building a really awesome, free, in-browser schematic drawing tool and simulator.

Practical Electronics for Inventors is also a good mix of theory and telling you what you need to know to make things blink.

u/woodside3501 · 3 pointsr/flying

The Killing Zone

A book that that statistically explores GA accidents and why pilots with 100-350 hours (or something like that) are so much more likely to have a fatal incident.

The number of people who make the same mistakes that end up fatal is astounding. A lot of things you hear and say "obviously that's stupid and I would never do it" are explained and it's easier to get into those situations than one would think.

u/stizmatic · 3 pointsr/flying

Stick and rudder would definitely be appropriate. Although I would add it probably wouldn't translate well into x-plane. In general, VFR flight doesn't translate well into sims outside of some procedural stuff. If you want, get him an IFR book to practice with in the sim (I like this one).

One other book that you may want to consider is "The Killing Zone": You'll have to decide if it's appropriate or not. Some of the statistics are debatable, but it really opened my eyes to being risk averse and how a lot of the dangers of flight are avoidable.

u/jthomerson · 3 pointsr/flying
u/PrancingPeach · 3 pointsr/math

Pick up the book Visual Complex Analysis by Tristan Needham. You can probably find a free copy online, but this one is, I assure you, worth every penny. Not only is it the most intuitive book on complex analysis ever written in my opinion; it is probably among the very best mathematical books in general.

Let me put it this way. I happened upon that book in high school and was so captivated that I read it cover to cover. Upon entering college, my understanding of the subject was so strong and intuitive I could jump into graduate-level complex analysis with little to no difficulty.

u/acetv · 3 pointsr/math

Complex analysis, my friend. If you can understand even the basics intuitively it can smooth out a lot of the higher classes. I like Needham's Visual Complex Analysis but I've been told it's not a good introduction. I'm not really sure what would be, but you might want to look at Introductory Complex Analysis by Silverman (Dover books are cheap and awesome).

Graph theory certainly wouldn't be too bad either. It's actually pretty fun and has applications in programming and algorithms. Dover publishes this book which I expect would be excellent to read at work (pretty basic, moves slowly). Same goes for linear algebra if you can find a book on it (look for one with "matrix analysis" in the title).

Learning advanced set theory or category theory will probably not be useful at all. (*ducks*).

u/Banach-Tarski · 3 pointsr/math

Neither of those is the complex plane. The first is 3-dimensional in the real manifold sense and the latter is 4-dimensional.

It seems that you are confused about what the complex plane is, so I would suggest that you read Needham's Visual Complex Analysis. It's a very gentle introduction to complex analysis that also conveys very good visual intuition for what is going on.

u/mantrap2 · 3 pointsr/ECE

A linear time-invariant circuit system is a linear system. You can represent it as a linear matrix - which is what SPICE does to solve circuits: V = Z I or I = Z^(-1) V.

An affine transform is merely a form of linear matrix transformation that has particular constraints on its elements that cause it to be "affine". Without more information this makes no sense to do on a circuit but maybe there's a case I don't know about.

There are issues with general circuit representation in this form so systems like SPICE do NOT use these in this form but in a combined matrix form (so you can have zero or infinite values of V or I or Z without blowing things up).

A really, really amazing book on linear transformations and how they tie to complex math is Tristan Needham's Visual Complex Analysis.

If you've ever been fascinated by circuit theory with regards to linear algebra, Fourier transforms, Euler's Identity, Stability Analysis, etc., and wanted to understand the underlying math better, this is the book to read. It's easy to read but has plenty of rigor. Also highly relevant to graphics transformations used in GPUs.

u/redditor62 · 3 pointsr/math

Saff and Snider is great for applied complex analysis. In my opinion it strikes a perfect balance between accessibility and rigor for a first course on the subject.

Visual Complex Analysis is another good choice, but it might be a little more advanced than what you're interested in.

The first half of Lang might also be a good choice, but Lang takes a slightly more formal, proof-based approach.

I've also skimmed through Brown and Churchill, which looks quite good but is prohibitively expensive.

Finally, you can find many cheap (~$10) books on the subject by Dover. The only one I've looked at is Knopp, which is quite formal and light on computation, but might be a good supplement. Here's another Dover book with outstanding Amazon reviews.

Complex analysis is both very elegant and very useful. Best of luck with your class!

u/two_if_by_sea · 3 pointsr/math
u/bperki8 · 3 pointsr/writing
u/Diki · 3 pointsr/DestructiveReaders

My immediate advice is for you to read Strunk and White's The Elements of Style. So much of your story is weakened by unorthodox formatting, and outright incorrect formatting, the latter of which there is an abundance. I left comments throughout your Doc regarding these issues, but primarily your dialogue is wrong and you frequently exclude the necessary comma when addressing a person/character. From a technical standpoint your story is a mess; it is littered with problems, most of which are to do with puncuation. Even one mistake would be enough for an editor to stop reading your story. Your work has several dozen mistakes.

I linked this in a comment, but I'll include it here as well: How To Format Dialogue.

If you don't read the book at least read that article.

Anyway, I was pleasantly surprised with the direction the story took. With your incessant swearing—right there in the opening sentence—I was expecting something juvenile. How your story starts sets the tone for whats to follow, and you start with Fucking cocksuck. This piece reads like you're young albeit tackling a mature subject. I commend that, but you've got some work to do because your characters sound like teenagers.

As a whole, the idea here is good; I like it.

The Opening

I noticed your opening is extremely similar to The Cable Guy, but I don't think that was intentional. If you've not seen the film: it starts with a guy unable to get his cable working; he calls up the company for help only for a cable guy to almost supernaturally appear, he's still on the phone when the door knocks; the cable guy is eccentric but knows his stuff, and gets the cable working, later turning out to be far more than he appears. Your story deviates from there but anybody familiar with the movie is going to pick up on that.

Your opening does an excellent job of letting the reader get to know Dale. But you need to get rid of the swear words in your opening sentence—don't swear, and certainly don't swear twice, in your first sentence. Now past that initial speedbump, things move much more smoothly. The primary issue here is the pace. Everything plods.

Before I dive into the aforementioned pace: I liked your imagery with the wires appearing like snakes. But you weakened that by going into detail regarding where the wires are going and what they're for. Who cares where they go? Stick to the snakes. It will both help convey your character's mindset—he's not in a good place, he's getting frustrated—and give the reader an unsettling image to imagine. This is horror, afterall. Also, good imagery with "the guts."

I disliked the pacing because your title told me that a third-party is going to come to Dale's home. Dale isn't the cableguy, nor is his son, so I knew the horror aspect of the story had to come from whenever the cableguy shows up. So I kept finding myself thinking, "I get it, the TV doesn't work. Will he just call the cableguy already?" Much of what happens here, while, as I said, does flesh out Dale, is quite repetitive. Pretty much any info given to the reader during the first four pages is this:

  1. Dale is bad with electronics.
  2. Dale's son is good with electronics.
  3. Dale's wife is dead.
  4. The cable doesn't work.

    Consider how often you have Dale fail to get the cable working. Does he really need to go to the instructions twice? Does he need to go inside the entertainment unit three times? Is his son peeling plastic important enough to bring up twice? Do you really need to reference Speed and Band of Brothers? Does the reader need to know Dale switched cable providers? How important is it for Dale to take a nap? What would change if he hadn't drunk beer?

    There's so much fluff in your opening that is either repeating known information or not adding anything the reader needs to know.

    Dale ping pongs in and out of the unit so much it's making the scene boring. It's the same thing over and over: inside the unit, make no progress; climb out, make no progress; return to the unit, make no progress; climb out, make no progress.

    It's not until halfway through the entire story that the titular cableguy, whom I've been expecting the whole time, finally arrives.

    A man imagining his dead wife is in the room with him is interesting. A man being bad with electronics is boring. Put more focus on Dale's relationship with his wife.

    So, good job keeping things clear, but there's fat that needs trimming.


    I brought it up in my comments but I will expand on it here. This isn't good:

    > “Why won’t this work? What the hell…” is wrong here.

    I strongly suggest removing every single instance of this from your story.

    Why is that bad? For one, that is a question, so it should end with a question mark, not a period. It's not even correctly formatted, which I want you to keep in mind. Now, most importantly: using ellipses at the end of dialogue means the character trailed off. So your character spoke out loud then trailed off, which implies a pause, before finishing what he was speaking as a thought. That is jarring to read. Read that out loud with the pause that comes along with the use of ellipses. It is so jarring and unnatural.

    To hammer this point home: copy and paste your first four sentences into a text-to-speech reader and listen to what you wrote.

    Breaking rules for stylistic reasons can be fine, but you don't yet have a solid understanding of correct story formatting so you shouldn't be breaking these rules. If you want to use unorthodox formatting then read The Elements of Style first.


    I won't go into detail on this point but you're using way too many curse words. One paragraph has the word "fuck" in it fives times. At the end of page six, which is halfway through your story, I counted fifteen swear words. Out of fifteen-hundred words. Your first page is a title page, so that's an average of five curse words per page. That's too many.

    This sounds like a teenager speaking, not an adult:

    > “Wingspa…” He huffed. “No, I’m not from Wingspan. Fuck those fucking fucks. I’m a…I’m a more private cable guy. Independent.”

    You can have swearing in your story. Just tone it down a notch or two.

    Checkov's Son

    You drew a fair amount of attention to Dale's son in the opening scene. In fact, the reader knows more about the son than they do Karen. You told us Karen's name and nothing else about her. We know his son attends college, lives away from his father, is good with electronics, likes helping his dad but seems to be getting a bit sick of it, and enjoys peeling plastic of new electronics. All of that information is on your first three pages.

    Then, also on page three, the son is basically forgotten. He is completely irrelevant to the entire story. Nothing would change if you removed that character.

    I expected some kind of payoff regarding the son. Why else would you draw so much attention to him?

    You simply cannot have this:

    > His son, who was almost four and a half hours away at the college. His son, who said how proud he was of dear-old-dad for figuring out how to watch Band of Brothers on HBO. His son, who he’d just told would need to learn to start making his own phone payments now. His son, who liked to peel the plastic off of fresh electronics.

    and then immediately forget about the son character. Repeating something over and over tells the reader the thing being repeated is important. Tells them to remember it. But the reader could forget literally everything in this quote and still understand the story. Cut stuff like this down or make it matter to the story.

    As I covered in the section above: focus on Dale's relationship with his wife, or make the story about his son. Maybe have his son be dead instead. Nothing in the story requires his wife be the dead character. In fact, it would make more sense for it to be his son: much of the story is about his son being good at this stuff. So why wouldn't Hell's cable service hire him? His wife wasn't described as being skilled in this area.

    Anyway, right now you're focused exclusively on Dale and his son when the story's about Dale and his wife.

u/Skullclownlol · 3 pointsr/IAmA

You should also look into writing style, and learn more about literature in general. Not to sound harsh, but the amount of dots and enters you've used in your question is ugly. So while it's good to be creative, you need to be able to deliver a quality result, rather than just an interesting idea.

Writing is much more than just inventing.

Edit: I highly recommend you read "The Elements of Style" at least once.

u/PurpSamsquanch · 3 pointsr/college

This is more of a reference book and not a book you read for pleasure, but "Elements of Style" by Strunk & White lays out some writing guidelines to make your writing more concise.

u/Gameclouds · 3 pointsr/writing

I'm surprised people haven't said much about the actual writing itself. Tone is an issue, but the actual structure of your writing needs work. I'll pull a few examples that way you can see what I mean.

"Unless you’re a member of an isolated ancient tribe living under one of the six remaining trees in what used to be the Amazon rainforest, you have almost certainly heard the term “Machine Learning” floating past within the last few years."

Your first sentence is almost a paragraph. This is a problem. Writing should be succinct and to the point. Clarity and strength of word usage will make what you say much more meaningful.

"In fact, personally, I’m convinced that if humanity doesn’t eradicate itself prematurely, there won’t be anything left humans can do that can’t be done much better, faster and cheaper by a suitably designed and programmed computer (or a network of them)."

This is a sentence in your third paragraph, which is again almost an entire paragraph by itself. You also severely diminish the strength of your sentence when you use things like 'In fact', 'personally', 'I'm convinced'. Your readers know that you are convinced because you are the one writing it. You need to convince them.

"Even though a computer can do just about anything, making it do what you want it to do can be very hard indeed."

Adverbs are not your friend. - Stephen King

Strength of sentence structure is impacted when you use adverbs like 'very'. And throwing on an 'indeed' doesn't do you any favors either. Make a point to think about what you are adding to your sentences with these words. Is the answer "I am adding nothing with these words."? Then those words should not be there.

I'm going to leave you a list of books where you can learn from writers that will help you with these things. Try not to get discouraged. We all have a lot to learn, so just think of it as part of the process. I would HIGHLY suggest you at least look into Elements of Style.

Sol Stein's On Writing

Stephen King's On Writing

Elements of Style

u/DimitriTheMad · 3 pointsr/fantasywriters

I noticed you mentioned having Grammar and style errors, if you want some help with grammar and style let me link you two extremely helpful books that are very low bullshit for their price:

The Elements of Style, Fourth Edition:

This is the best book for grammar help in my opinion, it's especially helpful if you still have to write essays.

On Writing: 10th Anniversary Edition: A Memoir of the Craft:

The first half of this book is a memoir, but the second half is absolutely packed with good advice for novels, regardless the genre.

The first book will help you catch those Grammar errors before you go back with another story, and the second will help you with Style. IE your "The elf walked with grace to the door." Sentence and how to avoid Adverbs.

u/ziddersroofurry · 3 pointsr/writing

Not at all. While schooling can help you out the best way to learn how to write is to write. That being said there are a few books that are considered must reads, and of course the more well read you are the better able you are to express yourself.

u/jayeffbee · 3 pointsr/EDC

I'm pretty obsessed with proper grammar and punctuation, and I love semicolons (even though Kurt Vonnegut would reject me for it). I would give you a long explanation since I love talking, being a teacher and all, but the Oatmeal's comic is much more concise and amusing than I could ever hope to be.

As a grammar nerd, I'd recommend the classics when it comes to grammar and usage: Eats, Shoots & Leaves and The Elements of Style.

u/MikeHolmesIV · 2 pointsr/aerospace

If you're looking into aircraft side of things, then I would strongly recommend picking up Stick and Rudder

It's not a text on the engineering aspect, but it's good to have a grasp on how pilots will be using the aircraft you work on.

u/EgregiousEngineer · 2 pointsr/flying

I found that Stick and Rudder is a good book on actually flying the plane. There are some technical inaccuracies (I'm an engineer so this bothers me, but others it might not so much) but it is a great for pilotage and helping with getting a feel for the plane. It's also a very good introductory book for flying, nothing too technical, just flying.

You can always study and take your written exam, many people think this should wait till you have some flight experience and that definitely helps, but you could still take it. The FAA manuals linked by /u/theygoup are good and free but boring. Rod Machado's PPL Book has similar information but is a little easier to read and has lots of really corny jokes, only $40 or $60 bucks, I refer to it much more often than the FAA manuals.

Sims could never hold my attention very long but I imagine there is some benefit to them, even if it's just instrument prep.

EDIT: I forgot, get a copy of the FAR/AIM from sporty's or someone (I prefer a print copy) or just refer to the online version. A lot of good information is there

u/q928hoawfhu · 2 pointsr/homebuilt

A cheap subscription to Kitplanes is a great way to get into this whole plane-building thing in a measured way. I think you also get free online access to their past articles?

I'm unaware of a "Kit Planes For Dummies" type book. But maybe the best, most general aviation book is one from 1944 called "Stick and Rudder." Most pilots end up reading it at some point.

u/fflyguy · 2 pointsr/flying

I'm not sure about this book, but if you're looking for something to help understand the principles and physics of flight, pick up a copy of Stick and Rudder: An Explanation of the Art of Flying It's one heck of a book filled with great information.

u/boyfly · 2 pointsr/aviation

Might not be what you were thinking, but Stick and Rudder (itself perhaps historic) is a great overview of flight from the perspective of the past

u/bkdrummer · 2 pointsr/electronics

This is pretty great, especially for the price. It is sectioned off into multiple topics, but refers to the other sections as far as design is concerned. It does have some basics, but gets pretty complicated in some of the opamp sections.

u/pandorazboxx · 2 pointsr/ECE

I love this book. It covers a wide range of electronics design for practical use.

u/teeceli · 2 pointsr/arduino

Thank you! I think I might buy Make: Electronics or Practical Electronics for Inventors just to have on hand as a quick reference manual.

u/jazzguitarboy · 2 pointsr/AustinClassifieds

I would do it, but with family obligations, I just don't have the time.

There are plenty of good tutorials on how to solder on YouTube. The gist of it is to heat up the components with the iron, then add solder. It just takes practice. And don't buy the cheap solder -- you'll get poor results even with the proper technique.

As far as electronics theory, I like this book as a basic reference.

When you get to building a tube amp, I would recommend modifying or refurbishing one before you go for a scratch build. Do you mean a tube hi-fi amp or a tube guitar/bass amp?

u/ikidd · 2 pointsr/electronics

Electronics for Inventors after he's done Make: Electronics.

u/rulztime · 2 pointsr/engineering

I remember doing 2 years of almost solid maths, thermodynamics and fluid dynamics, solids, materials etc. It was so uninspiring that I started teaching myself programming (C++) and playing around with 3d graphics (ah, good old days when Quake was the shit!)
I got good grades, but I was not a model student. So, although my 3rd and 4th year focused on 'mechatronic' subjects, I graduated not really knowing what a transistor was or how to solder anything. I was a decent programmer though.

Luckily, I got a job with a really patient, knowledgeable guy who helped me fill in the gaps. I coded stuff, but he explained how the hardware worked, I sometimes understood (or pretended, and when I couldn't figure it out later we went over it again).

I highly recommend this book:

So here's what worked for me: (eventually :) )

  • Get a practical grasp of basic electronics. Thevenin and Kirchoff and all that are important, but ...
  • No matter how good the book/teacher, the best way to learn something is to actually DO IT.
  • Learn C or C++

    So, as far as practical stuff goes:

    Start basic.

  • Get a LED. Turn it on or off with a switch. Make it brighter. Make it dimmer.
  • Use a transistor/FET in the switching circuit.
  • Use a GPIO / micro controller to turn it off and on.
  • Make it turn on for 1 second, off for 1 second. Repeatedly.
  • Make the duty cycle dependent on a trimpot / variable resistor

    Get More Practical:

  • Get an old printer.
  • Take the stepper motor out of it. (Don't throw anything else away yet)
  • Make a circuit to drive the motor from GPIO/ microcontroller
  • Figure out how to make the motor turn. Both ways.

  • Make an assembly where the motor drives a "crane arm". You can make it a rotating crane or a linear crane arm (eg, like how the printer heads move). You may need a gearbox.

  • Hang a small weight (load) on the crane.

  • Figure out how to make the crane move from/to a certain position. With minimal load movement.
  • Figure out how to move the crane from/to ANY position with minimal load movement.

    Old computer power supplies are great if you are on a budget.
u/schematicboy · 2 pointsr/Luthier

If you want to learn about electronics, I'd suggest reading "Practical Electronics for Inventors" by Paul Scherz. Truly an excellent book. You can get nearly as much out of this as you would a four-year electrical engineering schooling, but it's written so that it's totally accessible if you don't want to go that far in depth.

u/anbolkonsky · 2 pointsr/AskElectronics

+1 for recommending Practical Electronics for Inventors. I highly, highly, highly recommend this book. I am currently an electrical engineering grad student and I still reference this book from time to time when working through simple circuits, either for debugging or optimization.

u/Beegram2 · 2 pointsr/AskElectronics

It's difficult to tell without seeing it, but "Learning the Art of Electronics" looks like a book to accompany "The Art of Electronics". If you're a beginner, The Art of Electronics might be a bit overwhelming. My recommendation as an absolute starting point is Getting Started in Electronics by Forest M. Mimms. It's old and used to be sold at Tandy, but it gives a really quick and simply overview of the basics, and you can get the 3rd edition here for free:

If you're still interested after reading Getting Started, it's probably appropriate to move on to either The Art of Electronics

or the much cheaper Practical Electronics for Inventors (as mentioned elsewhere - 4th edition is out in April)

u/Arnifrid · 2 pointsr/IWantToLearn
u/a_novel_account · 2 pointsr/AskElectronics
u/aesthe · 2 pointsr/AskElectronics

I very much recommend this book as a basic intro to electronics. There's no need to complicate this with analogy.

I bought this 'recommended additional reading' as a student and have since loaned it to several non-EE friends who have gotten a lot out of it as well.

u/Shadow703793 · 2 pointsr/arduino

I can recommend you a few things, speaking as a CS/EE double major :)

  • Hands on skills are quite important. Learn how to solder, use a DMM, strip wires, etc. There's a lot of tutorials on Youtube and such that show you how to solder well,etc. Watch them and practice.

  • If you're still in school, you may want to consider taking a intro EE course as an elective or similar. If you're not in school but have the time and money, you may want to consider taking a few classes at a nearby college (ie. community college). Alternatively, get a few books/online tutorials and such and self study. I believe MIT OCW has a quite a few EE courses available.

  • Books wise, i recommend the following: Beginning Arduino, Practical Electronics for Inventors, Arduino Cookbook (excellent refference book). Website wise, I recommend t ro n i x s t u f f.

  • Start with the basics. This includes both theory (understanding and applying Ohm's Law) and practice (building actual circuits). Play with the Arduino and LEDs, motors, servo, ultrasonic sensors, etc. Follow tutorials for these BUT know WHY certain things are done in a given way and the reason those things are done. For example, understand why you need a resistor(s) when using LEDs.

  • Once you have the basics down (ie. how to hook up and drive a motor), start a small project. I personally recommend something like an obstacle avoiding or line following robot as it's quite cheap, lots of online help available, easy to understand, etc. Read my post here for more details.

  • Equipment wise, you'll need a few things. Take a look here: You don't need everything on that list, but get the basics like resistors, capacitors, wires, general purpose PNP/NPN MOSFETs, etc. Then get a few sensors (ie. ultrasonic sensors, photo detectors, temperature sensor, etc) and a few other useful things like shift registers, LCD, piezo buzzer, etc. Also, check out this from /r/electronics.
u/dagamer34 · 2 pointsr/electronics

For electronics I started with this book:
It has lots of cool experiments to get you started with concepts.

Then there's this:
This will go much deeper into theory and give you a strong foundation.

Though if you want to delve right into the programming part:

MicroCenter will have the kits, and RadioShack should have the tinier parts, as well as the Raspberry Pi.

u/jongalong · 2 pointsr/arduino

This might be a good start, Practical Electronics for Inventors:

u/m0ei · 2 pointsr/arduino

It's easier than you think. Grab this book you'll learn a lot.

Anyway, even if you learned some theory you will need to practice and practice, the more you practice the better you become.

There's a lot of tutorials online, you can learn a lot and fast.

I my self am a CS student, I design my own custom board using Cadsoft Eagle, etch it, solder it and so on...

Nothing is hard, you just need to practice. Just search a bit online and start with the easy and small tutorials.

Edit: Grab your self an Arduino Kit or buy a bunch of each component (Jameco, Digikey, Mouser,,, Sparkfun....) and the required tools (soldering iron, plier, breadboards.....)
Also, you can buy some unsoldered boards with their components and read the manual to learn more about circuits and soldering.

u/Veritech-1 · 2 pointsr/flying

"The Killing Zone" is a good book for student pilots in General Aviation. The tagline of the book is "how and why pilots die." Here is an amazon link.

It's $20, and if you use Amazon Smile donations, please consider Candler Field Museum. Our founder, Ron Alexander, recently died in a Jenny crash here in town and the museum can use all the help we can get.

u/wingzfan99 · 2 pointsr/flying

Not exactly a fun subject, but The Killing Zone: How & Why Pilots Die is a great book.

u/alpha_helix · 2 pointsr/Denver

You should read The Killing Zone, then you'll fully understand the reasoning behind the guess.

EDIT: Link to the book:

It was my first guess because often low time pilots, according to the book mind you, become overconfident. The video showing the maneurvers he was doing so close to the ground, I just thought it made sense.

Someone on /r/flying guessed a suicide flight.

Where do you fly from? I haven't started training yet, just a lot of reading. I'm still working on funding.

u/Algrimor · 2 pointsr/flying

Someone showed me this book that goes into the details of some fatal crashes and looks into what happened and why, all in a respectful yet analytical way.

u/dbhyslop · 2 pointsr/flying

Umm, no, that's just wrong because that's the odds for the general population flying 121 a couple times per year and not a general aviation pilot. Every statistical analysis (like this one, this one, this one or last but not least this one) of the GA fatal accident rate has shown that it's between 5 and 20 times more dangerous as driving, most of the time a lot closer to the 20.

Edit: In your edit you're looking at the statistics for part 121 airline travel. I hope you understand that's a fundamentally different thing than general aviation.

u/Drone314 · 2 pointsr/flightsim

Stick & Rudder is great, although if you are really going to go from sim to IRL, check out The Killing Zone: Why Pilots Die

u/xtcg123 · 2 pointsr/flying
u/sillymath22 · 2 pointsr/math

Book of proof is a more gentle introduction to proofs then How to Prove it.


No bullshit guide to linear algebra is a gentle introduction to linear algebra when compared to the popular Linear Algebra Done Right.


An Illustrated Theory of Numbers is a fantastic introduction book to number theory in a similar style to the popular Visual Complex Analysis.

u/lamson12 · 2 pointsr/math

Here is an actual blog post that conveys the width of the text box better. Here is a Tufte-inspired LaTeX package that is nice for writing papers and displaying side-notes; it is not necessary for now but will be useful later on. To use it, create a tex file and type the following:


blah blah blah

But don't worry about it too much; for now, just look at the Sample handout to get a sense for what good design looks like.

I mention AoPS because they have good problem-solving books and will deepen your understanding of the material, plus there is an emphasis on proof-writing when solving USA(J)MO and harder problems. Their community and resources tabs have many useful things, including a LaTeX tutorial.

Free intro to proofs books/course notes are a google search away and videos on youtube/etc too. You can also get a free library membership as a community member at a nearby university to check out books. Consider Aluffi's notes, Chartrand, Smith et al, etc.

You can also look into Analysis with intro to proof, a student-friendly approach to abstract algebra, an illustrated theory of numbers, visual group theory, and visual complex analysis to get some motivation. It is difficult to learn math on your own, but it is fulfilling once you get it. Read a proof, try to break it down into your own words, then connect it with what you already know.

Feel free to PM me v2 of your proof :)

u/gmartres · 2 pointsr/math

Visual Complex Analysis looks interesting, haven't read it yet.

u/legendariers · 2 pointsr/askscience

You might like this book by Coxeter, who also co-wrote Geometry Revisited. Tristan Needham covers a bit of non-Euclidean geometry in Visual Complex Analysis. Really though I believe non-Euclidean geometry isn't a discipline of its own; it's part of differential geometry, so you might be better served looking for differential geometry references.

u/po2gdHaeKaYk · 2 pointsr/funny

Part of the problem is that there are a lot of little things that are subtly wrong, and I'm sorry if this sounds patronizing, but it's because you're still ignorant of the larger theory. Let's take a few statements.

> Trigonometry is not the same as geometry by any means,

Trigonometry is the branch of mathematics that studies relationships between lengths and triangles. If it is not geometry, I do not know what is.

Now I think that people are being suckered into these statements because they associate the manipulation of sin/cos/tan as functional quantities. So they start thinking that this is not geometry because it involves purely algebraic manipulation of functions. Which is absurd. What do you think the graph of sin/cos/tan comes from?

It reminds me of a student who once had to punch into her calculator the value of sin(0). If you understand the origin of the definition of sine, you understand its value at the origin.

> especially the trigonometry used in electrical engineering (where it's really about complex exponentials, eiθ = cosθ + isinθ).

The notion of a complex exponential (typically) requires the notion of geometry in the complex plane. I say (typically) because there are different ways of defining the complex function. For example, you can define it as the addition of two separate infinite series that make up the real and imaginary parts. However you define it, you won't escape the notion that it is linked to points on the unit circle. This is geometry.

Tristan Needham basically claims (around Chapter 1) that the importance of complex numbers in many scientific pursuits is based on the fact that it is effectively equivalent to the definition of Euclidean Geometry. Hence again geometry.

> Electrical engineers aren't using trig to represent geometry, but to represent oscillations

Again, where are these oscillations coming from? They are defined via ratios of side lengths in a triangle as a point is rotated around the unit circle. This is geometry.

> Also, they're used in Fourier transforms and series - also completely unrelated to geometry.

A Fourier series is defined via an expansion of certain functions into more basic components of sines and cosines. The reason why you are able to do this boils down to geometric extensions of the notion of orthogonality and projections. Basically, the individual modes are orthogonal to each other (except their twin), and by projecting things in a judicious manner, you can derive formulae on the Fourier coefficients. Projections and orthogonality...this is geometry. What functions can or can't be Fourier summed? This relates to notions of continuity, differentiability, integrality, and periodicity. All of these, in the case of Fourier Series, are intimately linked to circles and ratios of side lengths.

As I pointed out in another post, the definition of Fourier transform inversion requires contour integration in the complex plane. Where do you think all those tables Engineers use are taken from? Contour integration is geometry. It involves notions of decomposing line segments and curves into sub-elements, integrating over circles and arcs, etc. Hell, even integration is geometry. If you can't figure out what area means, then how do you define the concept of an integral?

The problem is that students lose this geometric understanding of mathematics. Then you have to explain to them what happens when you actually integrate, or why an integral they calculated is obviously positive or negative based on the parity or sign of the function.

u/indutny · 2 pointsr/AskPhysics

Check out Visual Complex Analysis by T. Needham . This covers complex analysis in a very original and vivid way!

u/LinguaManiac · 2 pointsr/writing

Everyone's told you everything already. I just want to say it again, so you know that there really isn't a secret sauce or anything.

First, read all the time. And keep challenging yourself against better authors. When you go back to re-read a book you loved only to find that every other sentence makes you crazy for how poorly its written, you know you're getting somewhere.

Second, write all the time. It doesn't have to be a finished product. It doesn't even have to be anything that will make its way into a finished product. It can simply be a paragraph that you find yourself compelled to write. That's fine. I (and I don't know if others do this) end up writing the first half of a short story at least twice before I can even get through the whole thing once.

And that brings me to another point. Your first draft will suck -- like, a lot. Just edit. Then edit again. And (after another ten or twenty edits) edit the last time.

To address your specific question about grammar: pick a grammar guide and go with it. Then learn to ignore about a third of the rules if it fits the story. Everyone will have their own preference for grammar guides. Mine is The Elements of Style by Shrunk and White (

Just remember, as I said, to ignore the stuff that's silly, like using inflammable instead of flammable.

u/escapevelocity11 · 2 pointsr/GradSchool

*Yes, you are right. What do I need to do to improve it?

Here are several links to books that might be helpful:
Link 1
Link 2
Link 3

u/okcukv · 2 pointsr/OkCupid


I'd recommend lighting your profile on fire right now, reading Strunk & White, and starting from scratch.

Seriously. New profiles get all the traffic. And you can update all your answers - that draws plenty of traffic, too. Plus it will be good to organize your thoughts.

u/tit_wrangler · 2 pointsr/todayilearned

I agree that Reddit comments are not a big deal when it comes to grammar. In fact, I'm generally very impressed with people's writing on this site, as compared to most other reaches of the internet. The only reason I commented in the first place was because it seemed topically appropriate.

May I ask which subset of linguistics you're interested in? Generally speaking, linguistics doesn't just concern itself with grammar and etymology, but also writing systems and their inherent rules. (On that note, a common misconception is that "grammar" encompasses writing, when it's actually the opposite! A language's grammar includes everything that can be discerned orally [diction, syntax, semantics, etc.], whereas writing nuances are a different field of linguistics.)

As far as learning the ins and outs of writing rules, I suggest using Purdue's Online Writing Lab as a resource. If you're willing to shell out a few bucks, The Elements of Style is one of the most authoritative and useful books you can buy.

u/nx_2000 · 2 pointsr/CasualConversation

If your work is free of grammar and spelling errors you're probably ahead of most of your classmates right there.

You might read some books about writing like The Elements of Style. The only writing I've done professionally was for TV news. I read exactly one book on the subject, Writing Broadcast News by Mervin Block (he wrote for Cronkite). It's basically the Bible of broadcast writing and it was very instructive.

u/redditfromwork · 2 pointsr/AskReddit

My first suggestion after 6+ years of engineering school would be get this book: Strunk & White. It's really small and easy to get through, and if you follow its rules you're more than half way to being a competent tech writer.

u/BitRex · 2 pointsr/todayilearned
u/Watcher_not_Doer · 2 pointsr/Proofreading
u/Yarbles · 2 pointsr/AskReddit

Strunk and White's The Elements of Style. It's dry and boring, but it's short and is considered the standard.

u/travisxavier · 2 pointsr/writing

Hopefully all writers feel this at some point as it is the entire point of communicating through writing: how to accurately express how you feel and what you wish to say intelligently and accurately so your audience understands.

One book I've found has helped immensely is Elements of Style (I'll provide a link below). It is a short little book that has numerous invaluable tips; for example, how exactly do you use those pesky little commas? It's in there. And it helps that it's fairly inexpensive.

The Elements of Style, Fourth Edition

PS. My friends and I are doing a podcast on writing called Pints and Prose ( in which we talk about all things literary including grammar. I would love to see what you think and if you have anything you would like to hear about. Hope you like it and hope the book helps!

u/AncientHistory · 2 pointsr/writing

> How do I improve my writing (both critical and creative)?

Read more, write more. In your case, I think you probably want to focus less on creative writing and more on technical and business writing, which are very different beasts.

> What books should I look at to help me do this?

The Elements of Style is a good start. You might also get some use out of Understanding Rhetoric

> When trying to interpret and "look into" a text how do I do that very well?

You need to consider the text on several levels: What is the text telling you? How is the text telling you that? What does the author want you to take away from the text? Is there a subtext (i.e. an implicit message in the text that is not spelled out) or any symbolism in the text?

> What would you say is the greatest misconception about the process of creative writing?

That there is one process. Creative writing is as varied as the number of creative writers there are out there, and not every technique and approach will work for you. From the sound of it, just in terms of a college application essay and a desire to enter the business world, you don't really need to focus on creative writing - you want to focus on rhetoric, persuasive writing, and technical communication.

u/Neezy_ · 2 pointsr/CoDCompetitive

It's difficult to provide any judgment based off these types of write-ups. They're essentially overviews, which is the bare bones of journalism.

It's great that you provided plenty of background information. You have a decent flow; have you considered reading books on journalism or writing? I'm a content marketer and I always recommend that our new hire writers read this book: . It's the perfect lifelong tool for any writer. It will help you brush up your skills.

u/ManderPants · 2 pointsr/writing
u/snakehawk37 · 2 pointsr/boardgames


"Description"s are great - I do NOT think you should spend more time talking about how the games work. Your little blurb gave me a perfect idea of the type of game that each is. If I want to know the rules, then I will click on the included links to the PnP games.

Beer Recommendations - I always enjoy people's thoughts on beers, and it is a nice unique feature.

Thoughts section - I think you do a good job of capturing some of what you felt while playing the game. I like that you compared it to Roll for the Galaxy, and think that comparing the game to the feelings caused by other games is great. I will say that this is the one area that I think you can write a lot, as it is the most "reviewish" and thus interesting part.

Overall Presentation - Good use of images, bold text, and links.


Writing style/grammar/spelling errors - Too many commas! You have a habit it seems of breaking up your writing a lot. Let the sentences flow more. Vary up your transitions. There were a couple spelling errors, but I find that those don't impact the readability of an article as much as proper use of grammar.
If you want to improve your writing The Elements of Style is a classic, good, and cheap book that has plenty of excellent writing tips. It is a pretty quick read as well.

Lack of "Rating" - I understand both sides of this argument, but I like when reviewers are bold enough to throw a rating of some sort. Whether a # system or something like (Into the Recycling Bin) --> (Good game) --> (Awesome game), I think either is very helpful.

Hopefully this was helpful. Overall, it was a nice read that serves its purpose well. I also think I'll check out Deep Space D-6 :)

u/NewBootGoofin · 2 pointsr/AskReddit
u/torontosj · 2 pointsr/FIFA

You need this

u/wattotjabba · 2 pointsr/writing
u/mtm5891 · 2 pointsr/comicbooks

A little advice from one writer to another, you gotta chill on the excessive double quotations and exposition.

Double quotations are typically used to show speech. You seem to be using it for emphasis, which is fine for casual conversation but in script writing is best achieved via italics or single quotations, i.e. 'apostrophes.' Otherwise the quotations alongside the parentheses and other forms of punctuation leave your paragraph looking cluttered and disjointed.

As for the exposition, if you have to explain your phrasings to readers, then they're likely ineffective and shouldn't be used in the first place. For example in another comment you explained what you meant by 'no name' which was unnecessary. I say this because A) it's a commonplace phrase and B) you explained what it meant anyways which defeats the purpose of saying it in the first place. It seems apparent to me that you're falling into a trap a lot of writers do when they first start out, myself included, which is assuming that readers won't figure out what you're hinting at unless you explicitly say it in the text. Assuming your analogies are sensical and your name isn't James Joyce, nine times out of ten your audience will figure out the meaning of your wordplay without an issue.

I don't mean any of this as some sort of attack, just sharing honest advice I've picked up over the years that've helped sharpen my own skills. In that same vein, you should check out The Elements of Style and The Lexicon of Comicana. They've both helped me obtain a better grasp on language and comics as art forms and I'm sure would be of great help to you as well. Good luck! :)

u/delapoer · 2 pointsr/movies

I do somewhat agree with you to a point. Understand that being able to write is a necessary skill for communication though. While commenting on someone's grammar in this setting is rather pointless as most people can figure it out, if you or someone you know has issues with writing there is a great book for it and it's only $5 from amazon. Probably less at your used book store.

u/-Manorly- · 2 pointsr/NoSleepOOC

I honestly just use the default for most programs unless I have to write something serious, then I couple that with The Elements of Style.

u/jurniss · 2 pointsr/ProgrammingDiscussion

Strunk and White's The Elements of Style.

A guide to communicating in written English. It covers mechanical details like comma placement, but also philosophical opinions about what makes good writing.

As programmers, we write a lot of emails and web posts explaining our decisions, philosophy, details of a particular system, etc. It's important to write clearly because we are discussing complex ideas and we are often trying to convince someone. Clear and punchy writing makes a big difference. Silly mistakes can make you look unprofessional.

Even in code comments, good writing style is important. We must be precise and unambiguous.

Many good programmers are not native English speakers. This book encourages simpler structures and more common words, which are easier for non-native speakers to understand.

(I posted the Project Gutenberg link earlier, but it was the original edition from 1919. It might be pretty limited compared to later editions.)

u/Jabbawookiee · 2 pointsr/law
u/poderpode · 2 pointsr/classiccars

I had those! (Well, a 70s Honda.) Learned a lot about cars from them. The Hondas were leagues ahead of the VWs in terms of technology, handling, comfort, etc.

The How to Keep Your VW/Honda Alive books made it so easy to fix them:

u/CCA-Dave · 2 pointsr/beetle

If all of the black trim is original, that is very likely a 110 "very stripped" standard edition. Originally would have come with partial headliner, cardboard door cards and more. It does look as though the seats have been replaced with something else, but otherwise not bad.

New running boards will improve the visuals by quite a bit.

As you've never owned an aircooled beetle before, the first step should be reading the owners manual cover to cover. Pay particular attention to pages 16, 17, 20, and the tick marks on the speedometer seen on page 12. The tick marks go with page 17, and are one of the tricks to keeping the engine running more than a week. A PDF of your owners manual can be found here:

Two books you should buy are the Orange Bentley manual. This is the factory repair manual, and should be your first stop for any repair steps:
You can find these used on, craigslist, used book stores or a VW show. But get one before you need it. I pay $15-20 for pristine used ones, $5-10 for ones that look used.

The second book a lot of people will recommend you is "How to Keep your VW Alive". It's a fun read, has a lot of good information in it, but should ONLY be considered a secondary source to the orange book. How to keep your beetle alive does have a fair bit of incorrect information in it. BUT if you're just starting out with cars, it is quite helpful. I do think new VW owners should read the book, but double check all his repair procedures against the orange book. The artwork inside is worth the $25 to buy a new one:

If that right front headlight is filled with water, swap out both headlights for H4 lamps. They use a replaceable bulb, and are significantly better than what came with your car. A little bit of rewiring is required (I can help with that remotely), but otherwise they are drop-in. You can buy these from your Friendly Local AutoParts Store (FLAPS), a number of the VW online vendors or often Amazon. Heres the kit you want: Order it at Autozone, Pep Boys, NAPA, etc by the part number. Often they have them in stock.

If you ever want to upgrade your car to chrome bumpers, trim, handles, etc. There are guys (like me) who will pay for your black stuff. It's generally undesirable except to the German Look guys.

u/grlfury · 2 pointsr/Westfalia
u/graniterockhead · 2 pointsr/beetle

You'll want to get the Bentley repair manual which will cover all the technical details of any repair and augment that with the Muir How to Keep Your Volkswagen Alive book that will help explain things in casual speech. Those will be great teachers.

u/stupid_trollz · 2 pointsr/beetle

Can't recommend the idiot guide enough. Plain English and simple to follow instructions.

u/freetattoo · 2 pointsr/motorcycles

I cut my teeth on old air-cooled Volkswagens with the help of this book. After doing that for several years, and replacing the transmission in a '74 Bus by myself, rebuilding motorcycles didn't seem like too difficult a task.

With a decent set of tools, patience, a good manual and the experience of thousands at your disposal on internet forums, anybody who really wants to do it can rebuild an entire motorcycle from the ground up, even with no previous experience.

u/cryptovariable · 2 pointsr/DIY

Buy this book:

The floor pan rusted out of mine 20 years ago. I sold it for more than I paid for it though.

Carry a spare alternator pulley and belt for when yours breaks. When, not if.

Make sure the back seat isn't saggy, and that there is a non-conductive barrier between the battery and the seat, so that passengers won't get their asses shocked/a fire won't start.

If you have the cash, upgrade the brakes. The brakes on my '73 (non-super) Beetle were horrible and faded severely. Kits cost 200-300 dollars online.

If you work on the engine yourself, the first time you disassemble it take it to a machinist and have them measure the interior dimensions. Over the years, due to wearing and performance upgrades, the cylinders of many Beetles have ended up being bored out so that they are larger than stock. If you assume that they are still the same size and go to replace some pistons (like I did) you're in for a very expensive and time-consuming lesson when the pistons are too small for the cylinders.

I would recommend an external oil cooler. Those are cheap and easy to install (if one hasn't been installed already) and they will increase the life of your engine.

Buy this book:

In fact, I'm going to put that one at the top so you see it first.

Treat rust like a mortal enemy. Fix any rust spots now, replace rusted panels and body structures, and fix paint chips and scratches. You've got a convertible so you want to make sure the seals are good and water isn't getting into the doors or the panels around the doors. The bottom will rust right out and you won't know until you get in the car one day and the floorpan detaches from the side of the car along a 2-3 foot long rip.

That's all I can think of right now...

u/exairman14 · 2 pointsr/Volkswagen

How to Keep Your Volkswagen Alive: A Manual of Step-by-Step Procedures for the Compleat Idiot

Buy this and you will have no questions. :)

u/cj7jeep · 2 pointsr/motorcycles

They have a book like that for classic volkswagens

u/DanNeverDie · 2 pointsr/CFB

Rent this book. Then try to do every problem in it. After your soul is crushed by how difficult the problems are and you've given up hope, take the test. You should pass it no problem. Also buy this handbook as it is the only reference material you will be allowed to have for the actual test.

u/TribeCalledMess · 2 pointsr/ChemicalEngineering

I highly recommend this book for prep. I took the FE in October using this as a review and passed, after being out of school a couple of years. This book just covers the morning session. For the afternoon session I would just review your thermo, heat & mass, and design class notes. Also, thinking about buying the equation manual. It was super helpful knowing exactly where equations were while taking that test. They also have topic outlines for the exam on the NCEES webpage. I would also get the practice exam NCEES sells, that was really the only prep I did for the afternoon session. Keep in mind that the test is electronic now, not written, so review materials might vary.

Good luck! I'm sure you'll do great if you are just finishing school, because everything will still be fresh.

u/McMe · 2 pointsr/ECE

I forget the name of the book, but it's yellow. They have a great big one for the general part of the FE and they make smaller ones for the individual tests. I thought those were great study guides. Also, my university had a class to review the major subjects of the FE.

EDIT: General FE [book] (

Electrical Engineering book

u/RoundestBrownAround · 2 pointsr/ChemicalEngineering

This one was for the general stuff (but it still had fluids, heat transfer, econ, and some general thermo) and this one for the chemE. The chemE one I studied might have been an older version though. Both were filled with hard and useful practice problems.

u/Snorey · 2 pointsr/LawSchool

As long as you don't let patent bar and FE prep get in the way of other important things, I don't suppose there's any reason not to do this. Everybody needs a hobby. But you should be aware that the odds of it leading to an actual job as a patent agent are very small.

  1. Probably "Other Disciplines" (formerly known as "General"). But hard to say for sure.

  2. Lindeburg's guide was fantastic, absolutely head and shoulders above everything else -- for the pre-2014 paper-based exam. However, it's probably not very useful any more. I'm not in a position to say what's good, but Lindeburg does have post-2014 subject-specific guides.

  3. Not without something else, e.g. exceptional networking ability or an existing connection. If you look at patent job boards, you'll see that the entry-level jobs you might occasionally see are exclusively for someone with a specific technical background. Even people who have technical backgrounds outside EE often have a very hard time finding patent work.

  4. I don't think so. (But if you were, hypothetically, to take the Mechanical Engineering FE and then try to hold yourself out as having a "mechanical engineering background" or some such, obviously that would not end well.)
u/jojoyohan · 2 pointsr/engineering

The FE changed about a year ago to be a computer based test. It is only 6 hours long and there is no longer a general portion and discipline specific portion. The questions are entirely based on the discipline you select. I've been using the FERM to study and it seems ok. The author has been putting out disciple specific books just for the new test as he gets around to them. I'd suggest you spend the $160 to get the one for the test you are going to take. They do include chapters on things that the general book does not cover.

I'd also suggest not signing up for the test until you are about a month out from wanting to take it. People seem to reschedule their tests and as long as your schedule is a bit flexible, you can sign up relatively close to the test.

u/khartster · 2 pointsr/ECE

I had purchased this book to brush up on the general stuff since EE/CompE wasn't as versed in the general mechanics stuff. I liked it and passed. The Computer stuff seemed trivial in 2011.

I can see if I still have it but I remember selling a bunch of stuff to half priced books a few years ago.

edit: Found it!
Seems like most of it is pseudo code and excel manipulation.
Part of it may just be picking up a language and sitting down and getting comfortable with it. I know from my friends who ended up not specializing in CompE they hated programming because they took fortran or something ancient so C/C++ is a little friendlier since it can be read more easily.

edit 2: I bought this book for $48 back in 2011 why is it worth $200 today?

u/PracticalMail · 2 pointsr/FE_Exam

here it is, highly recommend

u/TonyStarchimedes · 2 pointsr/AskEngineers

I used a prep book from Amazon and instead of the 90 day study schedule I think I crammed it into just under 30. I did the general test for both parts, though I went through and looked at the questions in the second half and the material I knew/didn't know was about the same for general and mechanical.

I had to take it in school before graduating, and I passed, but haven't really needed it now that I'm working. Good thing for the resume though as some places look for it.

u/e175956 · 2 pointsr/AskEngineers

This Book covers the general section and also on the NCEES website they sell usually sell a small (25 sample questions I think) book for the individual afternoon sections if you were also curious on that.

If you can do the lindberg book you will ace the test. The questions tend to be at least the level of the FE, sometimes a lot more involved.

u/ChEJobSearch · 2 pointsr/ChemicalEngineering

So that means you passed the FE. Do you mind if i ask you some questions? if u dont mind XD

  1. did you take the ChE FE exam?

  2. how did you study for it?

  3. tips when it comes to actually taking it? everyone said to abuse CTRL + F. but i was very annoyed when i took the test because on my exam, ctrl F did not function the same way it normally does, like say on a website, or on microsoft word, or on a online PDF file. it literally brings up alot of stuff at once and i cant scroll through the word search so i was barely able to use the ctrl f function....

    I took the exam in around middle of 2017. i am a 2016 graduate. I struggled HARD on the exam even though i studied this book or should i study the CHE specific one ? (never saw inside the book before. not sure if it will be good or not for what i need)

    that book was seriously easy. so I thought I was really prepped. turns out i wasnt. I also screwed up in a way because i studied heavily on reactor design. turns out, its not even ON the dam test.... (idk why i thought it was... even though i looked at the topic sheet. i think i confused kinetics with reactor design)

    i also kinda blanked out on some simple fundamental ChE questions, such as calculating heat duty on ... something... and a mass balance that required use of steam table.

    so after that, i lost all confidence in what i learned during school.....
u/Whatitsjk1 · 2 pointsr/ChemicalEngineering

>practice practice practice. Take those practice exams.

where are these practice exams? i only know of 1 (and the free one someone gave me where they already paid the $50 from when they took it) all the others just make claims that its "FE exam material"

>hardest part was the general section for me, ChemE part was long but quite a bit easier.

yeah the material i am using is the the subjects in it, at the very least, FELT like my uni courses. this practice exam i am taking is NOTHING like it. once i look at the solution, it is really easily solved, except, the equation they used isnt even in the FE reference manual, nor ones i even recall back in school. an example is the definition of work in terms of pressure and volume. i forgot the exact question of that form so i had to look it up.... except... they conveniently left that one out. (the w = ∫pdv one)

>don't over think it, lots of people are in the same situation (and still pass)

yeah i hear online that the cutoff to pass is somewhere in the 60% range. of course,there is no proof of this as the committee doesnt share it. but i mean, its a $200+ test.... i cant really see myself going to take it while my confidence level is so low after this practice exam....)

u/aka00devon · 2 pointsr/AskEngineers

If you're still in school, I would look at their library for review manuals first. I was able to find this: Lindeburg's Review Manual. In my opinion, this manual more than prepared me for the test because it is actually a lot harder than the FE.

Get the official practice test from NCEES and the official equation book. Use your FE calculator and the equation book every time you study.

It took me about 1 week to successfully study for the ChE version, and I thought it was rather easy. It helped that I was still a senior and taking a statics class, though. Don't stress. If you come from a good program (I'm from Pitt), you'll already have 80% of the knowledge somewhere in your brain.

u/ShesPinkyImTheBrain · 2 pointsr/AskEngineers

I bought this book and did all of the practice problems. You get a pdf manual to use during the test. You can download it from the NCEES website. It’s searchable and definitely helps to practice using it. I took mine in 2015 for civil so there may have been some changes since then. The university I went to offered review sessions that were open to non students. They weren’t free but were cheaper than most other options, maybe there’s a school near you that may offer them. Good luck.

u/ryan2332 · 2 pointsr/EngineeringStudents

I took the FE Electrical and Computer exam on Sat, Feb 27 and just found out today that I passed so I might be able to help you with studying for it

I started studying around the beginning of February.

  1. Like marvellousmedicine said, you most definitely want to look at the reference book they supply you. You will have it on the test and it's good to know where everything is in it. The reference manual is almost 300 pages long so it's good to know which keywords to type to get to the section you want to be in. The test is computer based now so the screen will be split between the reference manual and the actual test. (you can ctrl+f the book)
  2. I went through Lindeburg's FE Review Manual and the Other Disciplines Review Manual. My roommate rented the first book and it was a lot cheaper a month ago. My school's library had the Other Disciplines Review book that I could check out (for free). So your school might even have the first one as well. The reason I looked at the Other Disciplines Review book was because it had some other electrical sections that the first didn't have. There are also a lot of sample questions in the Lindeburg books. I would go through the sections and try to do the sample questions only using the FE Reference Manual as that will all you get to use on the test. The Lindeburg books are outdated. They were made before they changed the format in 2014 but the content and questions are still good.

    In the back of the FE Reference Manual they have all the topics that will be covered by the test as well as how many questions for each topic. The questions are terribly difficult and I didn't think they were trying to trip you up. I am more interested in power so the computer, communications, signals topics gave me the most trouble. If you have any more questions feel free to ask me.

    edit: here's what on the Electrical Exam and the Other Disciplines book is not worth whatever price is listed below. The electrical sections I looked at spanned maybe 30-40 pages. I would only look at it if you can get it from the library.
u/TOLstryk · 2 pointsr/EngineeringStudents

Download the NCEES Reference Manual from their website.

Buy the FE Review Manual

They also have a discipline specific review manual for chemical.

u/DontBeSuchAnAnnHog · 2 pointsr/EngineeringStudents

FE Review Manual

I used this book extensively to prepare for the exam. I think I did about 4 full practice exams before I did the actual test. I ended up passing the first time I took it. I highly recommend this book because it also is an excellent reference for all things engineering later on in your life.

u/Vilault · 2 pointsr/civilengineering

Yeah, I perfectly understand. Know that as harsh as it may seem though, there's always others in your same boat. Another thing to note: the questions in those practice books tend to be more difficult than those you would find on the exam, so getting used to those practice exam questions will make things during the actual exam seem a bit easier. I used the Michael R. Lindeburg one used and it ended up working out well. Again, don't be so hard on yourself because it's not an easy task but put in the time and you'll get by without a problem this time around.

We believe in you!

u/wafflingcharlie · 2 pointsr/motorcycles

Sport Riding Techniques: How To Develop Real World Skills for Speed, Safety, and Confidence on the Street and Track


Proficient Motorcycling: The Ultimate Guide to Riding Well

And the others by Hough - his books are good on the strategies and decision making of real world full-time riding.

u/utc-5 · 2 pointsr/berlin

Proficient Motorcycling is an excellent book. I've taken multiple advanced rider courses and this book covers the everything that was in them (mid-corner braking with each brake, for example, and the results of each)...

u/porkrind · 2 pointsr/motorcycles

You have to ride as if the other drivers mean to kill you. The examples I listed are not just my bad luck or some super crazy situations I encountered. They’re unfortunately very common. For a lot of reasons, motorcycles are just invisible to drivers.

If I remember the stats right, the most common kind of motorcycle accident is a single vehicle accident. The rider runs out of skill, isn’t paying attention or is drunk and runs the bike off the road and hits something.

Of the rest of the accident types, it’s the left turner that's going to get you.

> The single most dangerous situation for motorcyclists occurs when cars are making left-hand turns. These collisions account for 42% of all accidents involving a motorcycle and car.

And remember this...

> Motorcycle accidents, though not necessarily more frequent than other types of accidents, are more likely to result in serious injury or death. According to the federal government, per mile traveled in 2006, there were 35 times more deaths from motorcycle accidents than from car accidents.

My number one reccomendation to all new riders is to buy and read David Hough's Proficient Motorcycling series. We are way too fragile to ride bikes poorly. I’ve lost friends to motorcycle accidents. Other friends don't walk quite right or have freaky scars. Riding is the most enjoyable thing I do and I won’t give it up until I just can’t do it any more, but I take it deadly seriously and stack the deck in my favor with every tool possible.

u/offermychester · 2 pointsr/motorcycles

Is a good book, you might know must of it but I guarantee there's some stuff you haven't thought of, good luck out there. I'm pretty new too

u/jpesh1 · 2 pointsr/motorcycles

I picked up my bike for $2200 with a clean title but definitely had been laid down. Then I put about $200 and a few weekends of time into it to make it road legal and safe to drive. I had my parents buy me a nice helmet and MSF class for my birthday as they didn't want me to skimp on the most important safety items, if you're young I'd highly suggest this route. I put about $200 more into a jacket and then I pay $350 annually for insurance, split with my dad on the policy to reduce costs since I'm a 23 y.o. male. All in all I put in about $3000 and I think I'm pretty well set.

I'd also highly suggest buying this book. I thought it was very informative on the risks of riding and helped me approach motorcycling with a more mature attitude than I would have otherwise. I read it before I'd even set foot on a bike and then also read it again after I had started to learn the basics.

All in all good luck! And know that once you start, you won't be able to stop... I'm still hoping it gets to over 50 degrees here in Ohio this year...

u/M0b1us0ne · 2 pointsr/prepping

Maybe not exactly this, but the "Pocket Ref"

u/satcomwilcox · 2 pointsr/preppers

While not what you specifically asked for, in the same vein I would suggest keeping a copy of both the Pocket Reference and the Handymain In-your-pocket good books to have on hand for lots of different situations.

u/AeroWrench · 2 pointsr/bikewrench

I keep a pocket ref and an aviation mechanic's handbook in my toolbox at all times. I even have 2 of each because I used to carry them with the ton of tools I kept in my old car when I would do side jobs at other airports.

u/knuckle-sandwich · 2 pointsr/Random_Acts_Of_Amazon

I'm a sap for personalized gifts.

What about a nice, high quality monogrammed passport holder or wallet?

Also, I just ordered this handy book for some men in my life. I figure it's a good stocking stuffer and I sense they'll use it quite frequently!

Most of my Christmas List WL is for other people...the makeup and foot spa are for me though :)

Good luck!

u/acw10695 · 2 pointsr/millwrights

The Pocket Ref

Pocket Ref 4th Edition

The Machinery's Handbook

Machinery's Handbook, 29th

These two books will get you through about anything you run into.

u/1corvidae1 · 2 pointsr/Construction

Is this the one you are talking about?

or are there one specific to construction?

u/TroyDowling · 2 pointsr/EngineeringStudents

I'm an EE, but I use this book any time I don't have access to the Internet. Bought it as a joke (Mythbusters used to talk about it all the time), but ended up loving it!

u/FortunateHominid · 2 pointsr/preppers

Pocket Ref

Edit: Link

u/vvelox · 2 pointsr/EDC

The Pocket Ref covers basically a little bit of everything. I find a reason to use it at least once a week.

u/adaranyx · 2 pointsr/Random_Acts_Of_Amazon

Recipient A:

u/BillDaCatt · 2 pointsr/metalworking

Here is my go to book for optimal tap and die drill sizes as well as a whole host of other technical information, formulas, and conversion tables.

Pocket Ref

Here is the Desk Ref version with larger pages.

Desk Ref

u/Zediac · 2 pointsr/AskMen


National Electric Code

Haynes manuals for various vehicles

Pocket Ref(erence Guide)

Various video game guide books

u/wabiker · 2 pointsr/motorcycles

According to this page, "Friction Zone" in Oct. 2005 reported that "The only state that prohibits the wearing of earplugs is California" (and even then not fully).

David Hough recommends wearing ear protection. So did my MSF instructor. I don't think it's an unusual position.

I regularly wear ear protection (not when riding -- I'm a musician), and I cannot imagine ear protection so strong it would be a safety issue.

One of the commenters at my first link raises a very good point: if your department of licensing will license a deaf driver, there's no reason earplugs should be a problem. According to this, the deaf are allowed to get full driver's licenses in (among other countries) the U.S., Britain, Germany, France, and Australia. So even if you had some magical earplugs that made you 100% deaf, there still sholudn't be any problem.

u/DodgersOneLove · 2 pointsr/IdiotsInCars
u/onecartel · 2 pointsr/motorcycles
u/jnish · 2 pointsr/motorcycles

I started riding at 16. My family all took the MSF class together and all passed. I rode a Honda Shadow all senior year and it was great. I regard myself as a pretty careful guy but still did some foolish things back then (gear, what gear?), including nearly dropping girl off the back because I gunned it so hard and she didn't have a good grip. Not a good way to impress the ladies. Lesson learned: don't try to show off, they'll be impressed by just going faster than their bicycles. If you haven't already, take the MSF class. They offer some advanced ones as it appears you're already riding. I took beginner at 16, then when I started riding again last year (11 years later after a 9 year hiatus while at college) took the advanced which teaches more about advanced handling and evasive maneuvers.

Forget all the haters hating on the 17 year old. I get it (both ways). It's easy and fun to be cocky, just don't let it lead to anyone getting hurt.

FYI: In all that time in high school, and knock on wood still to this day, I've never dropped my bike or gotten into any sort of accident. Sure hell of a lot of close calls, enough to remind me to keep my eyes up and about. There's an interesting statistic in Proficient Motorcycling along the lines that most motorcycle accidents occur during the second year of riding: enough time that riders get confident and start relaxing to the point they they become overconfident and get into trouble. I guess if you make it through that then you've had enough close calls to know how to get yourself out of a tight spot and, more importantly, avoid them from happening.

u/YouWillHaveThat · 2 pointsr/motorcycles

I bought this book for $1 on ebay:

It is worth $100.

Buy it, read it, and do the drills.


Also: Wake up early!

5:30 - 7:30 on a Saturday/Sunday is the BEST time to ride. Less traffic and less cops.

Just watch out for drunks.

u/dirtyoldduck · 2 pointsr/motorcycles
u/InconvenientCheese · 2 pointsr/nova

I will say apex also has better beginner bikes then the Harley class in Fairfax. the apex, and while the Harley class is longer they both cover the same info , I'd recommend also getting and reading a copy of Proficient Motorcycling by David L. Hough

u/sew_butthurt · 2 pointsr/SuggestAMotorcycle

Howdy, and welcome to the wonderful world of motorcycling. Good luck on your quest.

First off, does that $2,500 include riding gear or is that just for the bike? Assuming the former, you could spend $500 on a helmet, jacket, and gloves with $2k left over for the bike purchase. For riding gear, I recommend checking out, especially their closeouts. They also have deals called 'almost free' where you receive a gift card for nearly the full price of the garment. You can sign up for their sale emails, check it out.

The bike you posted looks good, but given the age it would be helpful to take a knowledgeable friend along before buying. There is a lot to inspect to prevent unforeseen costs. As /u/DantesDame mentioned, rubber bits get old, brittle, and dry rotted. Think leaky carb boots, fork seals, brake hoses, things like that. Also you should check the valve clearances and ignition timing; personally I find these things fun but I did grow up wrenching on things.

A CB350 would be good, really anything from Honda's CB lineup would be fine, though the 750s and up get pretty heavy for a beginner. If there are many dirt roads near you, maybe consider a dual-sport such as a Honda XR or CRF230L (-R is offroad only, -L is street legal), Yamaha TTR, Suzuki DR-Z. They tend to be light and easy to handle, they're single-cylinders and generally pretty easy to work on.

Back to maintenance--whichever bike you get, get yourself a copy of the service manual. This is a how-to book with detailed instructions for all types of maintenance, including how to take the bike apart down to the last nut and bolt and still put it back together again. If you have that and a friend who knows how to change their own oil, you're off to a good start.

Of course take the class, but if you can meet seasoned riders to talk to or ride with, even better. Just be sure to take your advice from safe, responsible folk. If you can't find people like that, check your local library for this book. If they don't have it, you might be able to get it on inter-library loan:

u/Depafro · 2 pointsr/motorcycles

I got my license when I was 16, I've been 21 for a short while now.

I did not take a class, though I rode a 50cc scooter for a while, which was an easy start. I had ridden dirt bikes a few times before that.

My first time riding, I showed up at the house where the bike I was buying was, jumped on, and rode it home. Learned through trial-and-error. I did a fair amount of practicing in parking lots, exercises from this book, and I also read this book, which is great.

If you can afford a course, then take it. If not, be very pro-active about your riding education, practice lots and learn always.

u/OutofSpec · 2 pointsr/motorcycles

I recommend Proficient Motorcycling by David Hough as far as books go.

u/Asshole_Salad · 2 pointsr/motorcycles

Jeesus. I was in college when you were born. Anyway... It's hard to give general tips without sounding like a broken record, but here goes:

Get decent gear and wear it, people will tell you that you have to spend $1,000 on gear but that's BS, just keep an eye on closeouts, my favorite site is a few hundred bucks will get you everything you need if you're not fussy about having the best, latest or flashiest stuff.

Take the MSF if you haven't already.

Get this book and read it, it's the best book there is for teaching rider safety on the street.

Take short, easy rides at first, your riding brain is like a muscle that you have to work out to build up over time.

Get out there and have fun!

u/baddestdog · 2 pointsr/seduction

The how/why are directly related. I mean here are my basics on texting:
>Start with a flirty text, preferably commenting on something from the bar, like "Had a great time dancing but it's going to take ages for my ankles to heal from being stepped on, know how they got that way?" or another classic "So I found this weird number in my phone... Who is this? :P" or you could be straightforward "Enjoying this crazy day? Meet me at [bar] at [time]" or since you like hiking, hiking but I'd be careful using that for a first meeting just the two of you.

>All of those start a conversation and if you tease her, she's going to want to defend herself a little. The last one though just tells her that you are a decision maker, that you're going to go regardless of whether or not she's going, and that you have confidence to just assume that she's going to go with your plan. I've found that even strong, independent women appreciate a man who takes charge.

>You should have sent her a text immediately after you got her numbers saying "Good meeting you last night. I'll see you soon unless [tease]" where [tease] is referencing something from the night like stepping on your feet, getting swallowed by a large handbag if she had one and you teased her about it, etc...


But seriously dude, type like someone who has a solid grasp on the English language. I'm not im, know when to use no or know, when to use they're, there, and their, I not i, punctuation and general grammar rules. Buy The Elements of Style, learn it, love it. NO ONE is attracted to poor grammar.

u/alieneggsac · 2 pointsr/

Three Words:

Strunk and White

u/reassemblethesocial · 2 pointsr/AskLiteraryStudies

A few more come to mind, less literature but more about stylistic and analytic skills you'll require in your advanced years in the Humanities.

People say to read a good style guide like Strunk & White, which is just okay. But I'd highly recommend Pinker's A Sense of Style--he also unpacks some of the problems with Strunk & White's core edicts.

Stanley Fish is just a great person to read in general. From his op-ed stuff in the NY Times to his class How to Write a Sentence: And How to Read One. I'd also highly recommend reading the full introduction of the Norton Anthology of Theory & Criticism or the introduction to Rifkin & Ryan's Literary Theory: An Anthology. When it comes to the lit theory stuff there are some good torrents with a lot of anthologies and canonical texts lumped together as PDFs. I also find a lot of good stuff with my Scribd membership.

u/bugontherug · 2 pointsr/fantasywriters

> Thanks so much for the lesson!

Strong, active voice construction. Good start.

> This is going to be a huge help.

Avoiding passive voice will make a huge difference in your writing. But it does take conscious effort. "To be" just comes too naturally to people.

If you don't already own a copy, pick up [this book]( /dp/020530902X) ASAP. It reads fast, and will improve your writing ten generations overnight. Keep it as a reference manual. Refer to it often.

Good luck!

u/red_town · 2 pointsr/titanfall

Hey brother, there's a little book (seriously pocket-sized!) many would call the quick reference bible for English grammar:

Strunk and White's The Elements of Style - under $5 for a new physical copy! I use it every single time I'm editing... basically, whenever I have a shadow of a doubt about any rule.

One quick read through can help immensely with formatting and editing, and I think you could very well find it informative and beneficial :)

Keep writing, my man! Always happy to see people getting involved in creative pursuits.

u/Cdresden · 2 pointsr/suggestmeabook

The Elements of Style by Strunk and White.

The Emotion Thesaurus by Ackerman and Puglisi. Also their negative and positive trait thesauri.

I think it's valuable to keep a dictionary and thesaurus on your writing device, even though both are quickly available online. But an encyclopedia is obsolete, in my opinion, replaced by the internet, especially Wikipedia.

u/insideoutfit · 2 pointsr/horror

I would love for you to message me when it's out.

As for books you should read, I would start with the three most commonly recomended books for writing. Believe me, these are gold printed on paper.

How To Write a Sentence

The Elements of Style

On Writing

and here's a great reference book: The Little, Brown Compact Handbook. Don't be turned off by the price, just search for a much cheaper older addition, it will have the same information.

u/ExplicitInformant · 2 pointsr/INTP

First, I definitely empathize with your experience! I'm insufferably verbose, though I like to think I'm more clear than I used to be. Honestly, what helped me the most was receiving manuscript revisions over the years from an advisor who is superb at concise writing. If this is a college assignment, you could check out writing centers on campus. (They may or may not be helpful - if they are helpful though, you'll be glad you went!) If you want, I could also have a go at your first two paragraphs, as an example of how they could be written more concisely.

I strongly recommend Strunk and White's "The Elements of Style"(now on it's fourth edition). It is a concise 85 page book packed with tons of great and entertaining writing advice. The author concisely states various principles, and then gives examples. (Both of the poorly written, and of the improved and re-written version.) I'll quote one bit I found useful so you get a taste for it:

>Omit needless words.
Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. This requires not that the writer make all sentences short, or avoid all detail and treat subjects only in outline, but that every word tell.

>Many expressions in common use violate this principle.
[He lists several contrasting examples, such as 'this is a subject that' vs. 'this subject'; 'there is no doubt but that' vs. 'no doubt' or 'doubtless'.]

>The fact that is an especially debilitating expression. It should be revised out of every sentence in which it occurs.
[Again examples, such as 'the fact that he had not succeeded' vs. 'his failure'; 'call your attention to the fact that' vs. 'remind you' or 'notify you'.]

I'll conclude by saying that another quick tip is to see how many of your longer sentences you can split into two. A few long sentences aren't bad, but it does ask the reader to remember a lot. This is especially true for individuals who don't think like we do, who are unfamiliar with the material, or who have more limited working memory. When I first started this, I felt like my writing was clipped (like how I might talk if I were really angry and had no patience left). However, you get used to it! Hope that helps!

u/nostalgicBadger · 2 pointsr/INTP

I'm going to be frank here: your grammar is bad to the point of distraction. I know that grammar is relaxed in fiction, and a lot of people will argue that "if you know what I mean, then grammar shouldn't matter". The problem though is that, as an experienced reader, when I see what appears to be a grammatical error, I expect there to be a reason: maybe the author is trying to tell me something about the narrator's level of education or background, or maybe he's trying to create a sense of authenticity in dialog, or maybe he's engaging in some clever wordplay. If the author doesn't know the rules, then it creates a sense of uncertainty that interferes with suspension of disbelief and undermines the work in general, sort of like if a sci-fi writer contradicts the rules of his own universe.

If you want me to step through and help you edit, I can, but it would take some time, so I want to make sure you're interested. In the meantime, I would strongly advise you to pick up a copy of Strunk and White and give it a thorough read. It isn't long, nor is it particularly dry (at least as style guides go), and I promise your writing will improve for the effort.

Also, it's "in / with regard to", not "in / with regards to".

Edit: Just to offer a quick example...

> I don’t want to get out of bed, I’ve turned my phone off and I’m ignoring my messages for a reason, I want to be normal, I want to be happy.

This is a pretty severe run-on sentence: you need to introduce new independent clauses with a conjunction and comma, except where list rules apply. A grammatically-correct revision might look like...

> I don't want to get out of bed. I've turned my phone off, and I'm ignoring my messages for a reason: I want to be normal. I want to be happy.

u/weekendblues · 2 pointsr/writing

Not fucking bad at all. There are a few changes I would make with pacing and a couple of minor spelling/punctuation mistakes, but I think this is quite a nice piece of writing with good voice that tells a story relatively well. This is the kind of thing that with a bit of editing can really be quite good. Forget about your SAT scores and college placement and all of that; keep writing. If you really want to master grammar and common usage, pick yourself up a copy of The Elements of Style and read it cover to cover.

u/CoreyWW · 2 pointsr/BeachCity

So I'm basing this off of what's in Elements of Style which is the best reference book I have for grammer and writing questions like this. According to that, you write " 's " after it regardless of if the name ends in an s. So even though "Lapis's Ford Windstar" might look slightly unusual, it is correct on a technical level.

Though if you didn't like the sound of it you could always write "Lapis Lazuli's Ford Windstar" as well.

u/Biskmatar · 2 pointsr/AskReddit

A writer's bible.

Elements of Style, 4e by Strunk and White. Best writing comp/grammar book out there.

u/ruzkin · 2 pointsr/writing

I wouldn't have passed this. Your writing is incredibly flowery, your description is overwrought while managing to convey absolutely nothing, you adverb and adjective all over the place...
Sorry to be harsh, but you need to pick up some books on the absolute basics of fiction writing. I recommend:

u/reevision · 2 pointsr/teaching

Pick up a copy of good ole Strunk and White. You can also check out Grammar Girl and Purdue's Online Writing Lab. Also, don't feel bad about not knowing all the ins and outs of grammar; most English teachers have to brush up from time to time.

u/yourdadsbff · 2 pointsr/mildlyinteresting

Well, every grammar rule is technically "made up" and subject to (sometimes glacial) change. Besides, if grammar has its rules, then style has its elements that can often be as important as "legal" ones. This is true not just in grammar but also in life; for instance, wearing sweatpants to a job interview is almost certainly a bad idea that will leave a poor impression on the person who interviewed you, though there's probably no formal rule against doing so. It's a style choice, but an important one. Therefore, we teach many of these style choices as veritable rules, seeing as how instances requiring adherence to formal rules of grammar are often some of the most important (e.g. term papers, cover letters, official report drafts).

So while using fewer as opposed to less in this instance may not be following an iron-clad grammatical rule, in my experience the distinction becomes a self-evident stylistic choice in actual cases of ambiguity.

When the meaning of a given phrase is not ambiguous, such as "Ten items or less," then yes, I'd say it's nit-picky to offer such a "correction." But take Zequi's sentence above:

>Lately, I find less and less people correcting my grammar

I think most of us get the gist of it. Still, I spy a bit of ambiguity. Does "less and less" refer to the number of people correcting Zequi's grammar or to the number of (noticeable) grammar errors he makes at all? The distinction may be slight, but it's still a distinction.

TL;DR I need a life.

u/MrMooMooDandy · 2 pointsr/AdviceAnimals

My favorite orbital mechanics book was like $9 when I bought it. Dover Books has a lot of good older books on math/engineering for dirt cheap, glad we used it in undergrad.

u/plaidhat1 · 2 pointsr/askastronomy

Fundamentals of Astrodynamics (ISBN-13: 978-0-486-60061-1) seems to cover the basics.

u/njew · 2 pointsr/spacex

The list provided by david is good, and I'm just going to point out two that are really good for understanding rockets and spaceflight:

One is Rocket Propulsion Elements, which I hear is great if you actually want to build your own engine. The other is Fundamentals of Astrodynamics, which helps to explain orbital mechanics, controls, and some other important facets of spaceflight like how we track a satellite from the ground.

u/mryall · 2 pointsr/KerbalSpaceProgram

It's all calculable, but quicks starts needing a lot of math once you include orbit changes and air resistance.

An easy start is to determine your desired orbit's dV requirements, then plug your engine's Isp into the rocket equation to determine its propellant-mass fraction. Then you can use the weight of the engine plus fuel tanks and payload to estimate the fuel required to reach orbit in an ideal rocket.

There are quite a few online calculators like this one, that give you a sense of what order to calculate things and the terms to look for in equations.

If you're really interested in deeply understanding the maths behind launches and orbital mechanics, I can recommend this book which is a commonly used aerospace engineering text: Fundamentals of Astrodynamics.

u/SungrazerComets · 2 pointsr/askastronomy
u/Koooooj · 2 pointsr/KerbalSpaceProgram

I'm a fan of my old copy of Fundamentals of Astrodynamics, by Bate, Mueller, and White. It was, by far, the cheapest textbook I purchased for my Aerospace degree (~$7; Amazon has it for <$3 used) but it is one of the primary texts in the field--most other texts wind up referencing this 1970s book. I seldom reference it anymore, though. FoA primarily focuses on how to calculate the motion of a spacecraft. It covers the Patched conics approach, various basic maneuvers, and interplanetary trajectories. It also covers how to figure out the orbit of an object based on ground measurements as well as perturbations--how things like uneven gravity, solar wind, and magnetism can affect an orbiting craft.

I also have read some of the AIAA edition of Space Vehicle Design, but it is considerably more expensive. It goes over more advanced concerns for the design and operation of practical, real-world space craft. If you have the coin and are interested in such things then you could pick it up. I've found the AIAA editions of Aerospace books to be well written in general. That book is only really worth it, though, if you have enough money that you won't miss the $70+ to buy or if you need it for your degree.

I've also had some luck with MIT Open Courseware, but I don't see much on aerospace that would be terribly relevant to KSP.

u/Tinkco86 · 2 pointsr/KerbalSpaceProgram

So, I graduated college with a degree in IT and took some calculus and geometry while I was there. I miss learning this kind of thing, and was wondering if there is a way to learn orbital mechanics as a hobby. If I pick up Fundamentals of Astrodynamics, would I be too in over my head?

u/gmora_gt · 2 pointsr/gatech

Sorry that other people are being harsh critics, but yeah man. Respectfully, a couple of these are pretty overpriced.

Thing is, most people would rather buy a new book from the store than buy a used book for barely less than retail. I suggest you lower the prices, especially keeping this in mind:

Astrodynamics sells new for $17:

Propulsion sells new for $25:

Your edition of COE 3001 sells new for $113: and it's also not the current edition

Best of luck. And if you find someone looking specifically for the current edition of the Mechanics of Materials book, please send them my way!

u/aymeric92 · 2 pointsr/spaceflight

Je me suis débrouillé au final et j'ai à peu près acheté les mêmes livres plus d'autres en français :

u/Gereshes · 2 pointsr/math

Thanks !

Astroynamics - I really like Battin's introduction to astro ( ), and based my series on the 2-body problem on chapter 3 in that book. It's a lot like a math textbook so BMW's Fundamentals of Astro ( ) would be a gentler, on both the wallet and mathematical rigor, text.

Numerical methods - I've learned numerical methods from a bunch of different places so I don't really have a go to textbook.

Note: Those are amazon affiliate links to the mentioned books. Affiliate links are the main way I support the site (pay for hosting costs)

u/cssr · 2 pointsr/AskEngineers

I'm sure we'd all be willing to help, but you need to ask better questions. I work in the telecommunications industry for a company that develops carrier networking products, and yet I've little idea what you're really wanting. So for now, I'll answer the question that you have asked, though I doubt you'll like the answer.

>So what I would like is some books that explain what parameters affect the energy consumption at the telecommunications infrastructure.

The parameters that effect energy consumption are resistance, capacitance, and inductance. As far as books on the subject? I don't know. Maybe The Art of Electronics?

u/LIQUIPOOPS · 2 pointsr/AskElectronics

The Art of Electronics is an oldie but is very well written and quite entertaining. It goes through just about everything to the 68000 microprocessor (think the first Macintosh and a number of other platforms). For example, transistor man.

u/ModernRonin · 2 pointsr/arduino

The canonical source is the book "Art Of Electronics" -

If you want something online, try googling for "basic electronics". Tons.

u/ajwitte · 2 pointsr/electronics

This page explains it fairly well, I think. So do Horowitz and Hill, if by chance you have their book handy.

I have used that basic design on a few different occasions, although my triangle wave generator looked more like this one. I believe I used an LM741 for the integrator (that's the amplifier with the capacitor in its feedback loop) and the two halves of an LM393 for the comparator in the triangle wave generator + the comparator used to make the PWM. Those exact parts aren't critical by any means, and I don't see anything wrong with Paul Hills' circuit (the first link) either except the part count is higher.

Edit: If you can find an MC33030, or if you care to trawl through catalogs looking for a modern (i.e. orderable) substitute, it will do do the PWM generation for you and it even includes the H-bridge to drive a motor (or in your case, coil) up to 1 amp.

u/kitkamran · 2 pointsr/electronics

I like to use The Art of Electronics as my basic reference book.

u/tmwrnj · 2 pointsr/Guitar

The definitive electronics textbook is The Art of Electronics by Paul Horowitz and Winfield Hill. As with all textbooks it's quite expensive, but you can get used copies of the second edition at a fairly reasonable price.

Guitar electronics are boneheadedly simple and have barely changed in 60 years, but you do need a good understanding of the fundamentals to make sense of them.

u/No_Kids_for_Dads · 2 pointsr/DIY

While I understand the desire to make something and see the fruits of your labor, true understanding will come best through reading and research. I mean, you could start making circuits of someone else's design and then play around with the arrangement and values of components, but at best you are really just generating a case-by-case feel of how a particular circuit operates. Doing some calculations with many sets of hypothetical circuits (rather than building a bunch of circuits and playing around and taking measurements) will be a much more efficient way to really get understanding of how these things work.

I would recommend the discrete electronics bible, Horowitz And Hill's The Art of Electronics as well as Malik's Electronic Circuits. (Edit: actually, it's been a while since I've used these books and I can't remember what scope they really cover. I know Malik is a little more advanced and concentrates on state devices like diodes and transistors. Really, a basic engineering circuit analysis textbook might be best)

You should also check out this java applet. It is surprisingly powerful and gives a really good general idea of what electronic components do ('visually' and numerically)

u/dangets · 2 pointsr/raspberry_pi

The defacto bible is "The Art of Electronics" by Horowitz and Hill which still sells for $100 even though the latest edition is from 1989. It is a thick book, but is better than most textbooks IMHO. They refer to many part numbers that are long past gone, but it should give you the vocab and keywords for you to search out the current parts.

Other than that, if you want more beginner books - look at Make: Electronics or the Forrest Mims books

As far as power supplies specifically, I believe I found a couple of howto webpages that described the basics - I'll edit this post if I find them again.

u/zach444 · 2 pointsr/AskElectronics

A very good introduction to electronics and circuits is The Art of Electronics by Horowitz and Hill. There is an accompanying lab manual that takes you through building some cool circuits.

This is often referred to as "The Bible" and is a common text for undergrads in physics. I still use it as a PhD student.

u/TheRealSlartybardfas · 2 pointsr/electronics

There are tons of books for learning basic Electronics. Any one of them will give you the basics, but you won't be able to get your EE degree in 2 weeks.

This book will show you all the stuff you don't know yet (because I seriously doubt you could read this book in 2 weeks and have an understanding of what is in it):

u/beke893 · 2 pointsr/electronics

Practical Electronics for Inventors is an amazing book which covers the basics of essentially every aspect of electronics a beginner would need to know. Seems to have had a problem with poor editing but it's cheap (under $30) and still far better than anything else out there.

The Art of Electronics is twenty years old and is still pretty much the standard reference for practical electrical engineering topics. Some sections show their age but still incredibly useful. A new edition is supposed to be coming out eventually.

u/spintron · 2 pointsr/ECE

It's best to learn by doing, but sometimes those kits don't cut it. Like others, I recommend toying with a breadboard, but I also think getting your hands on these books will also help. They're beginner's books, are easy to follow, and have some interesting circuits to play around with. Additionally, there is a tiny bit of theory in it. If you want to go hardcore into the theory without having to do much math, go for the electronics bible, Horowitz and Hill.

u/point_of_departure · 2 pointsr/AskEngineers

If cost is a concern for your prototype, there's OSH Park. They pool and panel orders and make the boards at a place in Illinois I believe. I haven't used them yet, but will be placing an order in a couple days. For layout help, you might ask on the EE stack exchange site or the Sparkfun forum. Before laying out your board, be sure to set the design rules in your software to those from whichever fab you select. Here's a comparison of boards ordered from OSH Park and two other inexpensive options.

The Art of Electronics has a section on board layout, and there are a bunch of application note PDFs out there from semi companies:

u/ServaboFidem · 2 pointsr/AskElectronics

Ahh... then, that being the case, if you're a novice with electronic theory, then I highly suggest this book: The Art of Electronics.

u/RylesC · 2 pointsr/ElectricalEngineering

"The Art of Electronics" is a good option. They approach circuit design from a practical standpoint.

u/hwy95 · 2 pointsr/ElectricalEngineering

The Art of Electronics - The EE bible
ARRL Handbook - Great for analog and RF circuit knowledge, but tons of general stuff too.
How to Diagnose and Fix Everything Electronic - For hands on, real world circuit diagnosis. I've been doing this a long time and I still learned a lot from this book. This book will save you a lot of magic smoke.

u/ilolatstuff · 2 pointsr/motorcycles

I've been riding for a year now and I feel like I've got some of the basics covered, IMO.

By basics I mean: general notions of how the bike works in terms of the physics involved; gyroscope effect, counter-steering, how acceleration/deceleration effects the suspension, traction, etc. I also understand and practice cornering (where and if appropriate), rev-match downshifts, try to lean into the turns and hang-off the bike (this is my current biggest issue), etc.

My guides have been Sport Riding Techniques, the Twist of the Wrist 2 DVD and I am currently going through the Twist of the Wrist 2 book.

I understand a lot of the skills needed to ride are practiced daily but I also feel like it's impossible to know certain things if not told by a more experienced rider. At this time I feel like I am not correctly hanging off the bike at turns that could benefit from it, either because I might be leaning too far on turns that might not need it so much (or the opposite) or that I might be hanging off incorrectly (probably both, tho) and upsetting the bike.

I'm basically scared to go to a track and find that I lack the required skill level but then again I don't know how I could get to this level without someone actually telling me what I am doing wrong.

u/disgustipated · 2 pointsr/motorcycles

Sport Riding Techniques is another good book.

u/gconsier · 2 pointsr/motorcycles

Sport Riding Techniques is my favorite. Sorry for mobile link on phone.

u/xpurplexamyx · 2 pointsr/MotoUK

It's definitely worth pursuing.

I can totally recommend investing in a copy of the Police Riders Handbook (not the new edition, it's terrible and a waste of money), and also the Police Drivers Handbook.

They are dry as hell to read, but it is definitely possible to teach yourself at least the basics of the system and begin to apply it, without ever needing to pay quantities of money to IAM or Rospa. Then, once you're back in the black so to speak, you'll have a baseline to work from and a decent knowledge of what is expected.

Bikesafe actually threw in a goodiebag for us that contained an IAM book that gives you a good foundation.

Beyond that, Nick Ienatsch's book is a great read too for sportier riding.

u/tttruck · 2 pointsr/motorcycles

These two are pretty good, but I found "Total Control" kind of lacking, and the writing style of "Twist of the Wrist" to be annoying after a while.

My favorite so far has been Nick Ienatsch's "Sport Riding Techniques:..."

u/yebbit · 2 pointsr/motorcycles

There is a Twist of the Wrist Volume 2...also Sport Riding Techniqes is probably my favorite.

u/MrAureliusR · 2 pointsr/ElectricalEngineering

Okay, you're definitely at the beginning. I'll clarify a few things and then recommend some resources.

  1. Places to buy components: Depending on where you live in the world, the large component suppliers are almost always the way to go, with smaller suppliers like Adafruit/Sparkfun if you need development boards or specialised things. I buy almost exclusively from Digikey -- they have $8 flat shipping to Canada, which typically arrives the next day, with no customs fees. They have some sort of agreement in place where they cover these costs. This *always* saves money over going to my local stores where the prices are inflated. It's crazy how cheap some things are. If I need a few 2.2K 1206 resistors for a project, I just buy a reel of 1000 because they are so cheap.
  2. "Steer a joystick with an app" Do you mean connect motors to it and have them move the joystick for you? You're going to want some sort of microcontroller platform, along with a motor controller and way to communicate with a smartphone app. You mention you know C++ so it will be easy to switch to C. This is both true and false. Programming for microcontrollers is not the same as programming for computers. You are much closer to the hardware, typically manipulating many registers directly instead of abstracting it away. Each microcontroller vendor has their own tools and compilers, although *some* do support GCC or alternatives. You mentioned PIC, which is a line of microcontrollers by a large company called Microchip. There are 8-bit, 16-bit, and 32-bit PICs, all at different price points and with hugely differing capabilities. Selecting the microcontroller for a project can be half the battle sometimes. Or, like me, you can just go with whatever you have on hand (which is usually MSP430s or PIC32MX's)
  3. A lot of people will recommend the book The Art of Electronics. It's decent, but it's not for everyone. Some really like the conversational style, others don't. Many people who want to get into microcontroller programming and embedded development want to skip over the fundamentals and just get something working. For those, I point them to Arduino and let them on their merry way. However, if you actually want to learn something, I highly recommend buying an actual microcontroller development board, learning the fundamentals about electrical circuits, and programming in actual C with actual IDEs.
  4. As far as resources go, again it depends on your actual goal. Whenever I want to learn a new tool (like a PCB layout software, or a new IDE) I always start with a simple project. Having an end point to reach will keep you motivated when things seem complicated. Your controlling a joystick with motors is a great starting point. I would buy a development board, Microchip PICs are popular, as are ST32s, and MSP430. It doesn't really matter that much in the long run. Just don't tie yourself too hard to one brand. Then pick up some stepper motors, and a stepper motor control board (grab one from Sparkfun/Adafruit, etc). Get yourself a breadboard, and some breadboard jumpers, a cheap power supply (there are tons available now for cheap that are pretty decent), and then jump in head first!
  5. I highly recommend the book Making Embedded Systems by Elecia White, once you've covered the basics. It's a great way to learn more about how professionals actually design things. For the basics, you can watch *EARLY* EEVBlog videos (anything past around video 600/650 he gets progressively more annoying and set in his ways, another topic entirely, but the early stuff is decent). I'd also recommend picking up your choice of books about the fundamentals -- Electronics for Dummies, the aforementioned Art of Electronics, Making Embedded Systems, The Art of Designing Embedded Systems, and even stuff like Design Patterns for Embedded Systems in C. Again, it all depends on what your goal is. If you want to do embedded design, then you'll need to focus on that. If you're more into analog circuits, then maybe check out The Art and Science of Analog Circuit Design. Either way, grounding yourself in the fundamentals will help a LOT later on. It will make reading schematics way easier.

    I feel like I've gone off on a few tangents, but just ask for clarification if you want. I'd be happy to point you towards other resources.
u/Dryparn · 2 pointsr/raspberry_pi

If you really want to learn electronics I recommend the book "The Art of Electronics" (

I know it's a bit pricey but it's the most complete book i have read and also very easy to follow. It's magnitudes better than any school litterature I have used.

I still use it as a reference in my work as a electronics engineer.

u/aacmckay · 2 pointsr/amateurradio

Coax publications! Their books are decent, I wouldn't say the best, but decent. I'm 2/3rds the way through studying for my Advanced as well and I've found it very helpful. Nice thing with their books is access to a practice exam site that got me through my Basic Qualification exam.

Full disclosure I have a computer engineering degree and have a pretty strong background in electronics as well, so I'm able to fill in some gaps. I've found a couple of errors or gaps in the edition I'm studying from. So I'd possibly recommend some supplementary material. Good book for electronics if that's the area you're struggling with is The Art of Electronics by Horowitz and Hill:

Beyond that study and good luck! I'm hoping to take my test early 2019. Been distracted with getting my HF station up and running.

u/FPFan · 2 pointsr/AskElectronics

OK, you seem like you are trying to learn, and are asking questions, that is a good thing, and even if someone cringes at your terms, that's OK, you have gotten some good links for the terms and how to use them. Don't be put off.

Now I am going to recommend you see if you can get The Art of Electronics 3rd ed and Learning The Art of Electronics, get the ones with the gold covers. They are expensive, but you will learn huge amounts by working through the Learning book. When I was teaching college labs, I would recommend students get these books (2nd ed at the time). You can find all this information online, and you can learn it that way, but these books are excellent and well worth the cost if you can pull it together.

u/HeroOfCanton · 2 pointsr/electronics
u/Saboot · 2 pointsr/Physics

I think it is dependent on the field. For several areas in experimental astronomy you deal with extremely large datasets. Advanced statistical methods and 'machine learning' can be very valuable tools. Whereas for someone studying solid state experiment this would be a waste of time. Better time would be spent on learning the physical hardware and electronics and noise (I think, never done solid state myself). Although you would be surprised, I knew someone who was using neural networks for a project involving solid state and transitions.

As a whole, compared with theorists, you may want to develop a better understanding of statistics, computing/programming, electronics, hardware, and several fields I'm not thinking of. However which of those are most applicable depends on the work you are doing. Although a solid foundation in statistics is most likely useful for all scientists.

To add a text, The Art of Electronics is practically an experimental bible for many people.

u/MusicPi · 2 pointsr/DIYGuitarAmps This might be a good place to get started, I am taking a physics electronics advanced lab as an undergraduate in physics, and I have found this textbook to be pretty useful. Also Hororwitz's the art of electronics is probably the best text on electronics, however very dense (1200 pages). There is definately a lot to learn, and this is just getting you started in the electronics of it... idk specifically about tube amps though, but understand circuits is probably going to be a must

link to buy horowitz:

u/thach47 · 2 pointsr/Machinists

Any edition would probably work for what you need. The newest looks to be this 29th edition, but I've got an older 24th that I've used in the past. Whatever you can find cheaper and better quality! If you can't find it at the library, i would seriously consider buying your own copy. For me, ever since getting into this trade, i cant seem to find enough time in the day to absorb (and retain!) all the information out there to improve my own ability around the shop!

What are you mostly running? manual machines or any CNC?

u/Chuck_Steak · 2 pointsr/Welding

Its not all welding, but the machinest handbook is about the best refrence for everything mechanical you will run into.

u/Taniwha_NZ · 2 pointsr/simracing

You could at least give the rest of us a link, unless you were planning to keep the secrets to yourself ;)

u/Casefacemcgee · 2 pointsr/simracing

Going Faster, the Skip Barber book.

Edit for Amazon link:

Going Faster! Mastering the Art of Race Driving

u/ccpsg · 2 pointsr/Karting

As a beginner, you're going to benefit way more from getting your form and technique in line before you start tweaking things with the kart. Change one thing at a time until you get a handle on things.

Karting techniques:

Not karting specific:

u/beernutmark · 2 pointsr/simracing

You are probably entering with too much speed. In levels of importance when racing are

  1. Proper driving line -- Make sure you are using all the track and not apexing too early or late.

  2. Exit speed -- You want to be as fast as possible on the exit to carry the speed down the straights.

  3. Entry Speed -- This is the last one to worry about and usually only shaves tenths from a lap time. The previous two will shave seconds.

    Too many drivers focus on entering as fast as they can which messes up both their line and their exit speed and makes them slower overall.

    Also, in the MX5 weight shift is key. To get the car rotating release the throttle. You will get throttle-lift oversteer which is the key to rotating the car into the turn.

    I highly recommend buying and reading this:
u/plausiblycredulous · 2 pointsr/BMW

Ultimate Speed Secrets by Ross Bentley

Bentley has several books that cover specific topics. This book pulls all of that together in one volume.


Going Faster by Carl Lopez

An old standby.

u/Poison_Pancakes · 2 pointsr/iRacing

Here's the video you were looking for!

You can also get it in book form, which I think goes into more detail.

If you're interested in going even deeper, Drive To Win by Carroll Smith is a good one, and you'll even learn what it takes to be successful in real-life racing.

Tune To Win also really good if you're interested in learning about set-up, but if you're just starting out then focusing on driving is by far the most important thing. The skippy car doesn't have many set-up options anyways.

u/sluggyjunx · 2 pointsr/CarTrackDays


Low profile jack stands (flat feet, safe for tarmac)

Racing gloves

RaceQuip Helmet Support

A GoPro off-brand accessory kit To help mounting that GoPro to whatever you want to mount it to.

Some Mechanix gloves lots of options

Paint markers various colors.

F4 self-sealing silicone tape

Going Faster
Speed Secrets
High-Performance Handling for Street or Track

Another few things would be to find out what the driver uses for brake pads, brake fluid, rotors, oil filter, etc., as those can be pricey and nice gifts. (I use Hawk DTC-60 front, HP+ rear pads, Motul RBF-600 fluid)

Portable battery powered air pump for tires I have one very similar to this. It's cheap and great to use for adjusting pressures before sessions.

A decent tire pressure gauge This is the one I have and have used for several years and I have been very happy with it.

A subscription to Grassroots Motorsports

Torque wrench, +200 ft/lbs This is the one I have been using for a few years and it works well.

I've got lots of other ideas for tools and such; specific socket sets, impact gun & sockets, special bits for your car, magnet, flash lights/head lamp/stick light, channel locks, stubby sockets, various wrenches, extensions, breaker bar, bits, allen wrenches, vice grips, pry bars, adapters, pliers, cutters, etc that would be good to put on your list if you don't have them in your kit.

Happy holidays!

u/setofskills · 2 pointsr/nononono

Twist of the Wrist, a must read for anyone wanting to learn how to ride better.

u/mesablue · 2 pointsr/motorcycles

It comes down to your skill level. Rear braking and downshifting can set up your rear suspension, braking with power helps you control your exit.

Shifting works the same way.....

Way over simplified, but it's a good idea to get used to the feeling of controlled braking and/or adding power through corners. You never know when an off camber or decreasing radius turn ( or something slick that knocks you off your line) will toss something scary at you.

My racing days were a LONG time ago. A good first read --

Also, anything that works on the track will help you on the road. Being able to maneuver and or stop ridiculously fast will help avoid most incidents in traffic.

I'm just learning how to do it on a big cruiser. The first time I grabbed a handful of front brake last week at a quick light, I almost blew through the intersection (after 25 years of riding.) Today I was giving those big brembos all they could take to find out where my loss of traction would start and to see how stable the bike is with some front wheel slide. Very stable, happy to say. But, I had to know.

u/Quagga_1 · 2 pointsr/SuggestAMotorcycle

NP. You can't really go wrong with either option ;-)


But [SERIOUS]ly.

My only real concern is that you might be making your rookie mistakes on a relatively fast motorbike.

You mentioned that you've got some experience, which is good. You also inferred that you might want to push your MT-09 on a twisty mountain road in the Norwegian countryside, which makes me both terribly jealous and a bit worried.

If you are planning to ride well within your limits (and speed limits) you might well get by with your stringent Norse license and self-control. But if you plan on riding harder (and who doesn't) sooner or later you will get yourself into a sticky situation. ABS and traction control are wonderful aids, but both rely on rider input.

Be honest with yourself regarding your own experience. Disregard this post if you've ridden thousands of kilometers, made your mistakes and learnt your lessons. Otherwise I'd really recommend you do everything possible to boost your experience with (relative) low risk. Attend a track school or high-performance riding lessons or even an off-road academy. And check out Keith Code's Twist of the Wrist series (see Amazon and Youtube) for some riding theory.

Motorbikes are wonderful things, but they can bite hard. You too will make mistakes. Mitigate the consequence!

u/alexpap031 · 2 pointsr/greece

Σου προτείνω για αρχή αυτό αν ξέρεις καλά αγγλικά.

Δεν ξέρω αν υπάρχει μετάφραση στα Ελληνικά.

Κράνος, μπουφάν, γάντια, παπούτσια (και παντελόνι αλλά πιο δύσκολο το κατακαλόκαιρο) ΜΗΧΑΝΗΣ, όχι ό,τι να 'ναι, ακόμα και το κατακαλόκαιρο. Κοστίζουν αλλά αξίζουν τα λεφτά τους και όχι μόνο για την ασφάλεια αλλά και την άνεση αν κάνεις αρκετά χιλιόμετρα.

Μάθε από παλιότερους. Όχι τον κάθε ξερόλα με το ασυντήρητο χρέπι δεκαετίας και βάλε, θα καταλάβεις. Αν δεν έχεις πρόχειρο τέτοιον σκέψουν την πιθανότητα να πας σε καμιά λέσχη μοτοσικλετιστών. Πολλοί βαρεμένοι εκεί αλλά και πολλοί έμπειροι που μπορεί να σε βοηθήσουν + μπορεί να βρεις καλύτερες τιμές και συμβουλές για εξοπλισμό, ανταλλακτικά κλπ.

Θα μπορούσα να γράψω πολλά περισσότερα αλλά ξεκίνα με αυτά και θα βρεις την άκρη.

Καλά χιλιόμετρα.

u/schwiz23 · 2 pointsr/motorcycles

They definitely are! I highly recommend you read Twist of The Wrist by Keith Code. There are some very good points on downshifting, and useful techniques that you can apply to street riding.

u/gonzo_au · 2 pointsr/motorcycles

I also punt a 954 Fireblade and a CB919 around. Rear brakes get a work out on these two.

I'm not trying to be a jerk, but do an advance skill course. Or at least read up on it.

u/StarWolve · 2 pointsr/motorcycles

Here's a list, off the top of my head - I know all these are on my bookshelf, but I'm probably missing a few more:

Hell's Angel: The Life and Times of Sonny Barger and the Hell's Angels Motorcycle Club by Sonny Barger

Freedom: Credos from the Road by Sonny Barger

Ridin' High, Livin' Free: Hell-Raising Motorcycle Stories by Ralph Sonny Barger

Dead in 5 Heartbeats by Sonny Barger

Under and Alone by William Queen

No Angel: My Harrowing Undercover Journey to the Inner Circle of the Hells Angels by Jay Dobyns

Hell's Angels: A Strange and Terrible Saga (Modern Library) by Hunter S. Thompson

Street Justice by Chuck Zito

The Original Wild Ones: Tales of the Boozefighters Motorcycle Club by Bill Hayes

Ghost Rider: Travels on the Healing Road by Neil Peart

The Masked Rider: Cycling in West Africa by Neil Peart

Against the Wind: A Rider's Account of the Incredible Iron Butt Rally by Ron Ayres

Shop Class as Soulcraft: An Inquiry into the Value of Work by Matthew B. Crawford

Honda CB750: The Complete Story by Mark Haycoc

Shovelhead Red The Drifter's Way by Roy Yelverton

Shovelhead Red-Ridin' Out by Roy Yelverton

A Twist of the Wrist 2: The Basics of High-Performan​ce Motorcycle Riding by Keith Code

Total Control: High Performance Street Riding Techniques by Lee Parks

Zen and the Art of Motorcycle Maintenance: An Inquiry into Values by Robert M. Pirsig - Still my favorite. A high school english teacher bought it for me when he found out I had just passed my motorcycle road test. I've read it at least 15 times, and get something new from it each time.

But the best recommendation - Buy the FACTORY SERVICE MANUAL for your bike and read it. Read it often, until you can almost turn to the exact page for each procedure.

u/Rocketsprocket · 2 pointsr/motorcycles

You may be leaning plenty already (for the street). The pegs on a sportbike are situated differently from those on a cruiser, and the amount of lean required to drag them may be more than what you need.

You might want to concentrate on skills specific to sportbike riding - yes, they are different from cruisers. (For example braking is different due to a different weight distribution between the front and back wheels.)

Keith Code's book is excellent.

u/ocelotpotpie · 2 pointsr/motorcycles

Check out Twist of the Wrist. There's a DVD and a book. Both are excellent. There are some great excerpts from it on youtube as well.


Some bits from the DVD on youtube:

u/unoriginal_stuff · 2 pointsr/motorcycles
  • In short, there's nothing you can say or do now that will ease her mind.
    That all comes with time. Save up and pay for your own bike and gear, take the safely course. Try not the crash in your 1st year of riding. Show her you're responsible adult.

  • Don't ride in the rain, Take public transport. But sometimes it can't be helped. Just take it slow, wait for the rain to die-down if it get too heavy (what's heavy? you have to make a judgement on that)
    You can get riding gear that's water proof, but my experiences with them is that they don't work. Just carry a water proof backpack with a change of clothes in there, Kriega makes great stuff. The bike should be fine in the rain, but it's best to find a shaded area to park.

  • Just keep in mind that you're a beginning and know your limits. A twist of the wrist 2. Read it or Watch it.
u/NeoMarxismIsEvil · 2 pointsr/raspberry_pi

The guide is pretty good considering that most of them suck. It contains like 10 small example projects, but won't teach you everything.

This is a good book to get eventually but you don't need it right away: Practical Electronics for Inventors, Fourth Edition Its like a textbook for about $20 except it has a lot more practical how to info.

There are lots of tutorials online about using the RPi and Arduino, especially by Adafruit and sparkfun.

u/PineappleMechanic · 2 pointsr/AskElectronics

As a student, I can recommend "Practical Electronics For Inventors, Fourth Edition" by Paul Scherz, accompanied by the occasional youtube video and reddit question :)
You can buy it from Amazon here

I havent read any others, so I cant compare the quality, but you can go through it like a book and be able to understand everything. You may run into some problems in the real world that requires some fairly advanced calculus, which the book doesn't cover. (It does cover where to apply it, just not how). It is really extensive (1256 pages on my desktop e-reader), so if you have an idea for something specific you want to build, there might be something more efficient out there :)

I would think that not a lot of electronics books, if any, explain the math in full, so I would suggest that you find an online source for whatever specific piece of math you've run into. I can recommend Kahn academy.

Good luck :)

u/social-insecurity · 2 pointsr/chemistry

Good idea. I did an "electronics for scientists" class from the physics department when I was an undergrad. Can't remember what book we used, I think it was by a guy at Duke University maybe. It was a good starting point, covering LRC circuits, transistors, and opamps.

Edit: It's this book:

Horowitz and Hill is a really good reference. I have another book on my reference shelf, I think it's this one:

Here is a great website with some circuits that are common building blocks of instrumentation:

(see "Circuit Collection" link).

Finally, Linear Technologies has a free version of Spice called LTSpice that you can use for circuit simulation on Windows (hope I'm not violating any rules on commercial stuff; I just happen to use it and like it). If you use Linux, there is a package called gEDA that has a schematic entry tool and a version of Spice. I haven't used the Spice tool yet from that package, but it's probably good.

u/fremandn · 2 pointsr/electronic_circuits

There's a book called the Practical Inventors Guide to Electronics:

I really liked Getting Started in Electronics by Forest Mims:

u/Truth_Be_Told · 2 pointsr/embedded

I am in a similar boat like yourself and found the following useful.

u/Frogblaster77 · 2 pointsr/Random_Acts_Of_Amazon

He sounds a lot like me. I hate clutter. I would recommend this.

If he already knows all that, then this.

If he already knows all that, then he's set for life and you can probably just stop getting him gifts now.

u/holeycrap · 2 pointsr/Skookum

If you want to get a good overview of AC and DC beyond wiring circuit breakers and light switches.

u/OscarjGrouch · 2 pointsr/EngineeringStudents

As a ECE this book is awesome and only $20. Great practical as well as theoretical info.

u/cad908 · 2 pointsr/ECE

This book by Paul Scherz was recommended in one of these threads, and I've just started reading it.

It seems to cover what you're looking for... a good overview of a large number of topics. It does get into some detail, but I like it so far.

u/Haltech · 2 pointsr/beetle

How to Keep Your Volkswagen Alive: A Manual of Step-by-Step Procedures for the Compleat Idiot

u/tenurestudent · 2 pointsr/Homebrewing

There is a 'golden bible' of working on VW Bugs, I think CH 1 was how to cut the binding off and punch holes in it to put in a binder.
ugh, typos. and found the book

u/nothinbuttherain · 2 pointsr/happy

I owned a '66 Beetle for about 3 months when I was 17. It didn't end well. (Not a wreck, it just needed a lot of small to medium work from the previous owner, and in the end I couldn't afford even the modest things that had to be done.)

I've wanted another one for my whole life since then, but it's never been the right time - so congratulations to you!

I very strongly recommend this book, it's both entertaining and informative.

u/wintyfresh · 2 pointsr/AnzaBorrego

SCORE Class 11 meets your frugal, don't care about speed requirements, and is relatively easy to work on.

That said, understand the safety equipment, gear, licensing and entry fees will add up quickly. Something like Wide Open Excursions could potentially work out better and cheaper.

u/gasfarmer · 2 pointsr/cars

You're not going to find one 'decently priced'. Just give up on that ideal right here and now.

VW Nerds like myself, and those who are packed to the rafters at VW Vortex, The Samba, TDI Club, etc, etc. are always on the hunt for aircooleds. You can pretty much rest assured that anything that approaches 'steal' territory will be snatched up within a few days, if not hours.

You're almost guaranteed to pay a ridiculous amount of money for a project, just due to the demand and the market price.

So if you're serious about buying one - set aside an appropriate amount that you're ready to spend at the drop of a hat, and search ads as often as possible. When something pops up, you'll be ready to go.

In my area a $300 Squareback was posted, and it was sold within 2 hours - just as an example.

That said - figure out which generation you want.

Do you want aircooled, or watercooled?

Do you want a T1? T2? T3? Westfalia? What about a Doka?

Aircooled engines are the easiest things you could ever rip apart. This book is the holy grail for aircooled VW's. Anything you could ever want or need to know lies within those pages - or on the Samba.

Watercooled VW engines are all covered by Bentley manuals - just seek one out, and you're golden.

Also, if you're interested, join us over on /r/Fahrvergnugen !

u/CalistaF · 2 pointsr/cars

use a slight dab of liquid gasket, I put it on my finger and just put a paper thin coat on both sides after cleaning the pushrod tube, block, and head with a cleaner that can remove oil/grease.

Best book ever if you dont have access to an old school vw mechanics locally for advise

u/shupack · 2 pointsr/EngineeringStudents

Yes. Best technical book I've ever read:*Version*=1&*entries*=0

and I've been working on nuclear reactors since 1996....

u/Aplejax04 · 1 pointr/electronics

No, I don't, it was just the best ASIC textbook from when I was in grad school. It really helped me understand how transistors work. If you want a good book on discrete components I would recommend The art of electronics. It is written more as a practical guide, with part suggestions for op amps and filters. Like it compares and contrasts different discrete components and will give you suggestions for what op amp to use for different applications. 10/10, would buy again.

u/solid7 · 1 pointr/electronics

I dig it, good work. To help sort out some of the necessary fundamentals, I recommend you pick up a copy of The Art of Electronics by Horowitz and Hill - 3rd edition. This is a staple for anyone that does anything with electronics. A couple of reads through the first handful of chapters and you'll have a good understanding what a bipolar-junction or field-effect transistor is, what a capacitor is, and how a capacitor and frequency relate to one another - and a whole bunch of other stuff too.

u/Ag0r · 1 pointr/AskElectronics

Is [this] ( the book you're taking about? It sounds like that is exactly what I was looking for! Thanks a lot ☺️

u/Mezmorizor · 1 pointr/audioengineering

Honestly, the Art of Electronics. There's nothing particularly special about audio on the electronics front. It's just electronics where you care about noise a bit more than average.

u/dragontamer5788 · 1 pointr/AskElectronics

I'll sketch you through some important steps, but there's seriously a lot of material here for this kind of approach. Its impractical that I'd hold your hand through the whole process.

The core of the design are the external DACs, so you need to read the datasheet.

This particular chip uses the SPI bus. In general, a bus is a way to communicate with many devices using fewer wires. SPI itself has multiple variants, this is the SPI Daisy Chain variant, which requires 3-pins to communicate with all devices. Page 17 of the documentation has an example.

Wikipedia has another example of how to hook up Although notice: the DAC088S085 does NOT have slave-select pins. So its a bit different than the Wikipedia example. There's also a SYNC pin, which is important for "frames". Basically, you send the SYNC pin low when you're done shifting the data (once you count 64 bits out)

Now SPI just describes how to get the bits to the DAC088S085. It doesn't actually tell you anything beyond that. You need to read the documentation (page 18 and 19). You can see that each DAC088S085 takes a 16-bit command, so if you have four of them... the SPI shift-register would essentially be 64-bits long.

In any case, you need to send 16-bits per DAC multiple times to set each of the individual DACs. So for example, if you wanted to set the 5th DAC on the first chip to 75%, you'd need to shift out: 0x5C00xxxxyyyyzzzz (where xxxx, yyyy, and zzzz are some command for the 2nd, 3rd, and 4th chip, due to Daisy Chaining).

If you wanted the 10th DAC on the 3rd chip to 25%, you'd need to shift out: 0xwwwwxxxxA400yyyyzzzz (where wwww, yyyy, and zzzz are some command for the 1st, 2nd, and 4th chip, due to Daisy Chaining).

A "full" example, would be if I set the 1st chip 3rd DAC to 25%, the 2nd chip's 8th DAC to 50%, the 3rd chip's 12th DAC to 75%, and the 4th Chip's 1st DAC to 100%: 0x34008800CC001FF0.

To set all 32 DACs to a specific value would require 8 commands like that to be sent through the bus.

As you can see, the problem with a "bus" is that it requires more complicated software to handle. That's the tradeoff: fewer pins, but more complicated to program. In any case, read page 18 and 19 until you understand the numbers above. You can't just talk with the DAC immediately, you need to "think" how to shift the data into the correct DAC. Furthermore, each DAC chip controls eight different internal DACs. To set each DAC requires you to understand the communication protocol, which is described on page 18 and 19.


The DAC088S085 looks like it also requires an external voltage reference.


Now, to answer your question about OpAmps, here's a tutorial on the Inverting Amplifier. Once you understand that, go read page 21 of the documentation. As I described in another post, OpAmp design is a 3rd year subject for electrical engineers.

You'll have to understand the concept of negative feedback to really understand why the OpAmp circuit works. Chapter 4 of "The Art of Electronics" is an excellent chapter on OpAmps. Although... the discussion of negative feedback is in Chapter 2. But yeah, read Chapter 2 to understand negative feedback, Chapter 4 to understand the basics of OpAmps. (Chapter 5 for precision use of OpAmps)

And no, I'm not going to teach you OpAmps. But there's plenty of OpAmp material in print. If you don't feel like spending money... go to a library. Most online tutorials are inadequate IMO compared to a good textbook.

While you're at it, read chapter 2 and 3 to study up on some basic transistor designs. I'm gonna bet that your circuit will require a transistor amplifier or two scattered about.

u/nonya-in · 1 pointr/electricians

"The Art of Electronics" is widely considered the the single most authoritative book for electronics. There is a companion book "The Art of Electronics Student Manual" that may also prove very useful to you. If you don't have any experience building circuits yet check out this video from EEVBlog "How to setup an Electronics Lab for $300". The easiest way to learn is to learn by doing.

If you haven't started playing with electronics yet, get started you will be glad you did. Never stop learning.

u/Night_Duck · 1 pointr/ElectricalEngineering

Art of Electronics is pretty comprehensive. Also the unofficial bible for electrical engineers

u/nixfu · 1 pointr/AskElectronics

Best two:

  • Practical Electronics for Inventors - a new version is supposed to be coming out in 2015 to correct the bugs in this book, there quite a few errors in the book, but its still a great read

  • The Art of Electronics - an old college text book, out of print and hard to find, but a classic. I always considered this book to be a sort of the electronics version of "Joy of Cooking". You can find used copies sometimes at a decent price on Ebay. The new 3rd edition is coming out in April 2015, but its going to be a >$100 hardback textbook and its kinda pricey.
u/HIGregS · 1 pointr/AskElectronics

The Art of Electronics is the best all-in-one resource for practical discrete electronics. Add individual device data sheets and plenty of Digikey/Mouser searches with filters and you'll start to get a good feel for general availability of components.

u/igrewold · 1 pointr/electronics

There is a book called The Art of Electronics, 3rd Edition. Get that and also its separately sold Lab book.

The book might fulfill your needs.

u/_sxb · 1 pointr/audio

In that case, I bet you'll want to take the custom route. Have a pair custom made for yourself and you'll never go back to the generic ones. Here are a few resources to get started. [1], [2], [3], [4], [5].

u/SilentDemon555 · 1 pointr/Multicopter

This Book is like the bible for basic electrical engineering topics.

It is a text book, so it's less of a "I'd really like it if someone could just give me all the infos on the electronics" and more of a dense technical reference.

u/doom2 · 1 pointr/amateurradio

I picked up a UV-82HP from Prime Day but my real catches were Gordo's Extra Class study guide, Carr's Practical Antenna Handbook, and H/H's Art of Electronics.

Here's to spending the rest of my summer in a book.

u/skholm552 · 1 pointr/MechanicalEngineering

Although not used to structure my work, my most referenced book is machinery handbook

Machinery's Handbook, 29th

Other than that to be honest I just google, most times it's quicker. Of course trust but verify your source.

u/hantif · 1 pointr/3Dprinting

Modelling the gears may be easier if you have the specification. Find a copy of ( and look in the section about gears for the spacing and angle of the gears. I own an old copy that stays on the shelf above my lathe- great reference for when I have to reproduce a broken part.

u/ood_lambda · 1 pointr/AskEngineers

I saw it followed pretty religiously in aerospace and I'd guess that automotive does too, as I believe SAE was heavily involved with creating them (not positive though).

My current job (industrial components) uses them as a guide and reasonable starting point but is not bound to them.

Other companies I interned at just drilled to whatever size was available and hoped it worked.

It really depends on how critical the components are, how regulated the industry is, and how likely you are to get sued. If a component fails, "I followed best industry standard and practices" holds up a lot better in court than "I guessed and it seemed to work". There are a ton of other tolerance standards and about 1500 pages of Machinery's Handbook is largely devoted to them. It's worth browsing through some time, it's really mind blowing how standardized everything is. They seem simple but there are at least 100 pages devoted purely to dimensions on bolts.

u/Spacey_G · 1 pointr/gifs

I don't know about a subreddit (and you shouldn't necessarily trust things that people write on the internet about machining) but this is a good place to start:

u/loonatic112358 · 1 pointr/cad

one, talk to the machinists or the shops you plan to use, they can tell you a lot.

two, pickup a copy of the machinery handbook and a book on design for manufacturing

u/15ykoh · 1 pointr/AskEngineers

Did you mean 'Machinist's handbook'? Also, if anyone of you are planning to give it a read, I believe there are legally gray copies that are significantly cheaper on sites like ebay. Cough cough.

u/joshocar · 1 pointr/EngineeringStudents

You look it up in a table. For example, tables of tolerances for shafts and holes for running fits, interference fits, press fits, et cetera, can be found a book like this.

u/Nine_Divines · 1 pointr/Machinists

Here's what you're looking for.

This site also has a lot of great info.

u/JVonDron · 1 pointr/metalworking

> how much are they?

Yes, you could spend all 9k of that without even blinking. Whatever you spend, expect to double that cost with tooling and things to make your machine do all kinds of different work.

> what are the best manufactures

It's a bit of a mixed bag. If you're looking to buy new, your basic choices are new Asian import or old iron. Standard Modern is Canadian, Emco and Lion is European, and I believe Monarch and Hardringe still make lathes every now and then - all for between $16 and $80k, way out of your price range. CNC won't talk to you unless you're into the 5 digits either.

South Bend is made in Taiwan now, along with Grizzly, Precision Matthews, Baileigh, and others - mostly from the same factories with different paint jobs. They are pretty good machines and can get you started. But the other option is finding an old lathe on Craigslist or through an industrial dealer and getting that going again. A lot of them are still very precise machines that need a little TLC, and if you're diligent in your search, you could end up with an amazing machine for practically scrap metal prices.

> Is it possible to get it down a flight of stairs?

You can get anything down a flight of stairs, whether it's usable at the bottom is the harder question. Unless it's a hobby size lathe, you're not going to be carrying it down. They get really heavy very fast. But with proper precautions, ramps, levers, come-alongs, and chains, people have safely lowered machines weighing half a ton and more into their basements. How much of that you're willing to attempt is on you.

> how easy are they to use

I won't lie, there's a steep learning curve, and you'll never know everything. First step is to get [Machinery's Handbook] (, look it over, and as confusing as that thing is, it is commonly referred to as THE BIBLE. Otherwise, become a sponge and lurk forums, watch youtube videos, and read up.

If I were you, I'd get as much machine as you can afford, keeping one eye on the used market. Also, I'd look into getting a mill as well, then you'll be practically unstoppable in the shop.

u/ChaosKnight127 · 1 pointr/tipofmytongue
u/Teet73 · 1 pointr/metalworking
u/Fohdeesha · 1 pointr/simracing

If you think you learned a lot from the video, buy Skips actual book, "Going Faster". It's the single book to own for any driver. The video everyone keeps posting is a massive summation of the writing and it skips a ton of amazing stuff. Not to mention full page illustrations of suspension geometry and setup techniques, setup theory, etc. I got a copy off of amazon for like $20 -

u/the_niel · 1 pointr/racing
u/ibarg · 1 pointr/Karting

I just picked up Going Faster! and it seems like a solid book.

u/AoF-Vagrant · 1 pointr/iRacing

> Get the best experience out of iRacing possible without wasting time

I would suggest possibly changing the mentality here (If I'm understanding you right). Instead, take your time & enjoy it instead of trying to rush to the top classes. Especially with road racing, the lower classes are the best place to learn tracks & driving competitively.

For learning how to be fast, I always recommend the book Going Faster. Everything else is just from experience & practice.

For the wheel stuff, you should be fine. Stick shifter would add immersion, but it's not mandatory.

u/AmbientSix · 1 pointr/cars

Good reading:

My first was a lot of fun, but I took it very easy since I had OEM summer only tires and it was in the low 40's max in October... Keep an eye out for stupid or faster drivers and just let them pass in the passing zones. Not everyone on track actually belongs there...

Here is some advice, especially for an older car:
Brakes are the MOST important thing to check and there are plenty of incidents where people crash due to inadequate maintenance. fresh brake pads, inspect rotors for thickness, stress cracks if drilled. Inspect brake lines for nicks/age cracking, check brake fluid condition, reservoir leaks. Some places will turn you around right away if they see a wet reservoir. Flush and replace if it is bad or only DOT3. GOOD fresh oil and filter change, check wheel bearings for play (that will get you kicked out). Check tire condition, no dry rot. Clean and check alloy wheels for stress cracks. Remove all loose items you don't need at the track. Bring water, hat, long pants, long cotton shirt, helmet (SA2010+ probably), and of course a camera!

u/chriszuma · 1 pointr/Miata

I agree with everything he said. Another way to get the most out of your eventual driving class is to read this book first:

Going Faster! Mastering the Art of Race Driving

u/shizmatango · 1 pointr/simracing

Going Faster is a widely recommended book for real life driving and racing. I say driving and racing because you need to focus on two different objectives. There is the ability to go around the circuit fast (Driving) and then there's Race Craft, which is the art of passing, defensive lines, etc. You need them both to be a winner, whether real or simulation. Enjoy.

u/Sephiroso · 1 pointr/funny
u/snaaaaaaaaaaaaake · 1 pointr/cars

You want more? You want Going Faster. I've spent a few weekends at the track, but this book still taught me a lot. Going Faster! Mastering the Art of Race Driving

u/tiag0 · 1 pointr/AskReddit

Well, you already know about design, but you could specialize in industrial design, or take another course in ergonomics and such. I have no idea what the job market demands are for car-design, but in a creative place, fresh ideas from other perspectives are usually welcome, so maybe being an architect isn't such a bad position to be in.

Now, you can like cars from varying points of view, you may like to tinker with them, to look at them, or maybe just drive them. If you like the driving part, I'd recommend you go several track days, or try to go to a high performance driving school, just keep in mind they can be expensive. If not, try to save up for a place with serious go karts (try and find some that go to 60mph, but you'll find ones going up to 100 or 120 mph) and learn how to really drive. A good go-kart is cheap fun and acceleration/cornering wise is pretty much on par with a decent, winged, single seater, this means it will corner and brake harder than any supercar car and accelerate on par with most of them.

A couple of books that might help you on the subject of high performance driving would be Thisand this one.

Regarding car shows, the most entertaining one is called Top Gear. It's British and it's more a entertainment show that happens to have cars, but most of us gearheads enjoy it.

I don't know much but if you have any questions ask away :)

u/_St3fan_ · 1 pointr/simracing

Also this one is more specific than the Speed Secrets book IMO, which can be a good addition for your reading:

u/paganmonkeyboy · 1 pointr/Karting

buy this book -

it helped me a LOT. they break it down so well and explain everything you want to work on imho...

u/MrJadaml · 1 pointr/Denver

Reminds me of a book about only having so much attention to give when riding a motorcycle. I feel that it also applies to driving:

u/TianWoXue · 1 pointr/MGTOW

Twist of the Wrist

full of stuff that seems counter-intuitive, but is consistent with the laws of Physics. Easy read, easy to practice, can save your life.

IF you are mechanically inclined, check out getting a Honda CB (or similar 70s Jap bike) and wrench/rebuild it your self.

u/vijjer · 1 pointr/motorcycles

Keith Code - Twist of The Wrist I/II (Vol 1 / Vol 2)

Also, once you're get to the apex, start rolling the throttle on smoothly. This will help balance your lean angle and the feeling of 'falling inwards'.

u/tomatopaste · 1 pointr/motorcycles

> The techniques I have learned and shared were taught to me in the MSF Beginner course. I think your advanced techniques and concepts might certainly be confusing and "over the head" to many beginners .. such as the OP.

I encourage others to think, and -- as I keep stating -- I fight misinformation. If you have a problem with one or the other, I really don't give a shit.

The MSF course teaches you the fundamental mechanics of riding and very little more. In retrospect, I'm horrified that they put people on the street with so little training. If you want to swaddle people in a nest of MSF generalities, go ahead. I may well be there, too, to point them in the right direction.

> Oh, and disagreeing with others does not have to equal calling them idiots.

I call it like I see it. Not an idiot? Demonstrate it by reading and writing carefully. Your post was poorly constructed, contained tangential information, and was simply wrong. Further, you were defending someone who has been going around spreading some dangerous misinformation.

Seek out information and learn.

Total Control

Proficient Motorcycling

More Proficient Motorcyclig

Twist of the Wrist

Twist of the Wrist Vol 2

u/AGGGman · 1 pointr/motorcycles

You can do that with the Ninja 250. It's all practice. Like V_Glaz_Dam mentioned you should watch the Twist of Wrist 2 series.

Here's something I wrote for one of my friends.

For books, I personally like this one the most. I feel like Nick took a lot information from the Twist of the Wrist books and made it more modern.

But I also learned a lot from Lee Park's book. Lee Park hosts a rider school where he runs over all the drills in his book and helps with rider technique. You have to google the class schedules but he comes around California at least once or twice a year.

The there is the Twist of the Wrist series

I haven't read those books but the Twist of Wrist II videos are on youtube so you can check them out.

The last book I would recommend is Proficient Motorcycling. I highly recommended reading that one because it focuses a lot on general riding. Techniques that everyone should learn just to stay alive riding on the road. The book can be found at some libraries so you can save some money by just loaning it.

The rest is all practice.
Also youtube "ninja 250 track" and you'll see a bunch of videos of guys racing their 250s on the track.

I wouldn't get on a track until you are at least familiar with your motorcycle. Get some miles under your belt before you decide to do it. After you are comfortable on your bike I would try to hook up with some local riders who are better than you. That way you can talk to them and learn from their experience. But remember to take most advice with a grain of salt. I personally use to meet a lot of other guys to ride with.

u/Emmmmmmmmm · 1 pointr/motorcycles
u/Desmocratic · 1 pointr/motorcycle

Well looks like you got alot of good advice and help here, I'll just add some further reading you can do from the comfort of the couch:
Kieth Code: Twist of the wrist
Although it looks like a racing handbook its also a motorcycle skills book. Enjoy!

u/Gertm · 1 pointr/motorcycles

The book is too cheap to not buy. Well worth the money.

But keep in mind: your tires need to be warm for this stuff to work properly.

u/Harb67 · 1 pointr/motorcycles

Seems like every single person in this video (save for the near-wrecks due to asshat car drivers) really needs a lesson on corner exit. You don't necessarily get back on the throttle once you pass the apex, you get back on the throttle as you bring the bike back up. Ideally these two things coincide, but when you're a squid on the street and blow a corner it's not uncommon to stay cranked over well past the apex.

A copy of Twist of the Wrist 2 or Sport Riding Techniques would have probably avoided nearly every one of these incidents ಠ_ಠ

u/TrexinF-14 · 1 pointr/motorcycles

Keith Code's training movie based on this book is available as a 7 part series.

Highly recommended whether you're the kind who takes your bike to the track or to the canyons. I would recommend that you purchase the DVD, it is a worth while investment.

u/silverfox762 · 1 pointr/Harley

Oh yeah, do the author a favor and buy the book to go with the video. He runs a track school, and really knows his shit. It's cheap. Don't let the "high-performance riding" label fool you. He means that literally- to perform at a high level.

u/TriumphRid3r · 1 pointr/electronic_cigarette

It's definitely because you haven't figured out how to handle it yet. I'm an instructor with Doc Wong Northwest. It's a free riding clinic & covers the finer details of sport riding. We teach the concepts covered by Keith Code's Twist of the Wrist 2. I personally help run the clinics in Albany, but they originally started in PDX. You should check them out. They meet the first Saturday of every month at BMW Motorcycles of Western Oregon in Tigard. Not only is it a great way to learn more advanced riding, but it's a good reason to get out and ride & a great way to meet other riders in the area.

I'd also like to recommend a few books to get you started:

u/drwatson · 1 pointr/AskReddit

Take a class and read this book. Geared towards racing but still very insightful for any rider.

u/im_mrmanager · 1 pointr/motorcycles

In addition to the MSF and additional training, this should be required reading

u/bbasara007 · 1 pointr/motorcycles

My friend that got me into riding races an R6 with more low end torque than an R1 (only tops out at 120 because of that though :/ ). Another is a bmw s1000rr. I myself ride a old 90 FZR600 supersport and a honda shadow.

It doesn't matter what type of bike it is, steering physics work the same. Cruisers just steer slow and with less lean. It doesn't mean your input on the turn should be any different.

This is also backed up by some well known pro's. Example:

Twist of the Wrist: Keith code

Total Control: Lee Parks

Lee Parks spend a good amount of the book explaining the techniques for both sportbike and cruisers, which end up being the same thing.

u/nagilfarswake · 1 pointr/motorcycles

I'm going to recommend something a little unconventional around here: an actual paper book.

I bought this sort of on a whim when I started riding and was in the same position as you, and it was unbelievably informative and interesting to read. Its slightly out of date in that it precedes the advent of common electronic aides, but 100% of the stuff in the book is useful.

Also, while I'm recommending books for new riders, Lee Park's "Total Control" ( is an absolutely brilliant book. Its specifically about street riding (as opposed to track) and is targed towards newish riders. This book basically singlehandedly changed me from a hesitating novice to a confident (though a little reckless, it taught me to ride well but doesn't teach thoughtfulness the way Keith Code does) rider.

And, of course, the great grand daddy of them all, Twist of the Wrist 2 ( This book is so good and so dense that I still find new things to practice every page or two. The definitive riding technique book for good reason. No, you don't need to read part 1.

u/Albert0_Kn0x · 1 pointr/motorcycles

Just go to Amazon right now and order this and this right now. Do it. Will save your life and make riding fun.

u/AgAero · 1 pointr/engineering

I favor books over websites and youtube videos for most technical learning projects like this.

Practical Electronics for Inventors has been in one of my amazon wishlists for a while now, saved for when I decide to start tinkering more myself. It looks pretty decent and isn't uber expensive.

u/laziestengineer · 1 pointr/AdviceAnimals

There's definitely something to be said about being self-employed. If you can pull it off, being your own boss is probably pretty liberating. I was actually having a conversation with my roommate last night about work and money, etc. He graduated college a few months back with a 4-year degree and now he's making $30k/year at a job he already hates after working there for a month. It does suck to feel like a pawn of the system - you work for pennies while other people profit immensely off of your productivity. So going freelance might ameliorate that problem for you.

In regards to printing PCBs, yeah, that's electrical engineering. There's a book my EE friend made me buy that you might find useful for that endeavor: Practical Electronics for Inventors. Though that link to American Amazon might not be the best based on your usage of the word "flat." I've been working my way through a different one - Essentials of Computing Systems, which I've found pretty cool. Starting with NAND gates (in a hardware simulator) it has you build up a fully functional computer, which you then write software for. Pretty cool stuff. For context I'm a 23 year old chemical engineering graduate who's 2 years into a 7 year MD/PhD program. So lots of tests left to take and reports to write for me at least.

u/wischylini · 1 pointr/AskElectronics

Practical Electronics for Inventors covers the fundamentals of electronics, ranging from Ohm's law and simple circuit analysis, to guides on selecting components and the use of microcontrollers. It was a lifesaver during the first year of my Bsc in electrical engineering, and I still find it handy.

u/aliasfpv · 1 pointr/engineering

Luckily it's never been easier to start learning electronics. I know you want hands-on experience but you gotta learn some theory first - I'd recommend a book like Practical Electronics for Inventors to learn the basics (some people swear by The Art of Electronics but it is not a beginners book, rather more of a intermediate-advanced reference). Then something like the Arduino Starter Pack that will start you on the path to building circuits!

Along the way, watching electronics tutorials and teardowns on youtube, and taking apart stuff to see how it works would also really help.

u/tuctrohs · 1 pointr/AskEngineers

Scherz's Practical electronics for inventors is a good intro level book that includes theory at an understandable level and lots of practical stuff. The early editions had a lot of mistakes but presumably by now it's better edited

u/Hantaile12 · 1 pointr/IWantToLearn

Assuming you’re a beginner, and are starting with little to no knowledge:

I bought the 3rd edition of the book called “Practical Electronics for Inventors” by Scherz and Monk it starts from the basics and you slowly build more and more complex and practical circuits.

Another fun on by Monk is “The Maker's Guide to the Zombie Apocalypse: Defend Your Base with Simple Circuits, Arduino, and Raspberry Pi”

If you are looking for something more theory based (I wouldn’t recommend initially unless you’re just curious) there’s a whole slew of texts books depending on what exactly you’re interested in you can pick up for cheap at a used book store or on amazon.

Remember build slowly in the beginning until you get a good grasp on the content and have fun. Diving in too deep to quickly can overwhelm and kill morale.

Happy learning!

u/Nick_rp · 1 pointr/electricians

It's a fun hobby. Biggest learning curve is learning how to code. I didnt know a thing when I first started but the arduino community (link below) is really helpful with the process. They will even go over code you've written if your having issues.

Arduino community forum:

Book for learning arduino program language:

A good starter kit. Comes with alot of goodies like the program used to write the code and compile it, the arduino itself, super sonic sensor, DC motors to name a few as well as data sheets for each piece:

Book recommended to me that helps with the more complex builds:

My first project I made/wrote was to make a couple LEDs blink in specific intervals. May not seem like much but like I said, biggest learning curve is learning to program the arduino itself.

Good luck

u/RedBaron91 · 1 pointr/arduino

If you're looking for a book to get started, I'd highly recommend Practical Electronics for Inventors. It's not arduino specific, but there is a whole chapter on microcontrollers.

u/o0chris0o · 1 pointr/arduino

I was at your stage not long ago and had the same concern. Then I stumble on this book, available in electronic version that start you at the very begining and explain very well the basic of electronic, each excercise add a little bit more complexity till you reach arduino stuff.


And a good reference book:

u/DetEndeloseSvart · 1 pointr/DIY

"Super-unreliable car"
"Volkswagen Beetle"

Does. Not. Compute. They have like three parts! Thwack the carburetor (it ain't like you have two to keep in sync), replace the belt a few times, and give 'er a go!

(And get this just in case. Thwack the carburetor with it!)

u/fifty_five · 1 pointr/beetle

this is the air cooled vw bible.

u/themidnitesnack · 1 pointr/happy

How to Keep Your Volkswagen Alive: A Manual of Step-by-Step Procedures for the Compleat Idiot

The book linked above got my Dad through numerous problems and issues with his 79 (?) beetle when I was growing up. He says it’s a must have!

u/kingpinjoel · 1 pointr/AskReddit

buy the Idiot book for [ Volkswagens ] (

Read it from cover to cover. Sure, its about older air cooled VW's but its written in plain english so that anyone can understand and the concepts of the internal combustion engine, suspension, brakes, and electrical systems of cars are not that much different these days than they used to be.

If you want to take it to another level, get on auto-trader and find an old air cooled VW and put it back on the road using this book. There's nothing you can't fix with a little patience and the instructions contained within.

u/bmw2002guy · 1 pointr/cars

How to keep your Volkswagen alive.
Yes they focus on old Volkswagens but you'll learn a lot about general car maintenance and how they work plus it a fun read and written in non-auto speak for the average person to understand. Most of it will apply to any car you own.

u/cantcountnoaccount · 1 pointr/EnglishLearning

The Elements of Style by Strunk & White

Most books on basic grammar are for young children; older children learn by reading, writing and being corrected bit by bit. I would doubt there are many native speakers who had a school English textbook they thought was very useful.

When I was a child (back in the Stone Age) there was a popular series on TV called "Schoolhouse Rocks" that was made up of songs and video on different topics, including English grammar.

Conjunction Junction

Unpack Your Adjectives

The Tale of Mr. Morton

There are more, those are just some of the more popular ones.

u/joshharkema · 1 pointr/shortstories

Okay, thank you for this submission. This story is structurally, grammatically, and narrative quite bad. I don't want to pick it apart because I don't feel it will add anything to your future as a writer; this story shows great potential, but improper usage of the English language renders it barely readable.

I have some suggestions:

  1. -> Read and memorize this. It will be the best .99 cents you've ever spent.

  2. Practice writing shorter stories. <1000 words. It will cut out all the crap many new writers buffer their language with.

  3. Don't tell stories with dialogue tags. He said, she said, I said, etc. is all you need. It becomes terribly difficult to pick apart the tags and the story for a reader.

    Further reading suggestions:

  4. Character and Viewpoint - Orson Scott Card

  5. Plot - Ansen Dibell

  6. Conflict and Suspense - James Scott Bell

    If you plan on taking this career seriously, these are all good places to start -- after The Elements of Style of course. Best of luck with your writing, feel free to send me any of your subsequent works.

    Edit: I had a few more ideas after I clicked post:

  7. Unwriting by Kenny Goldsmith

  8. "Shitty First Drafts" - (it's a PDF, so the whole thing is right here.)

  9. 20 Master Plots - Tobias -- try to tell some of these stories in the fewest amount of words, I do it for practice all the time.

  10. Keep a writer's journal - write all your ideas, drafts, clippings of other good stories, etc. It's like a database of knowledge for you to look back on when you're stuck.
u/Brometheus24 · 1 pointr/writing

First off, it's really awesome that you're starting at a young age!

For grammar and style, this is the go-to for me and most of the writers I know:

For prose and fiction writing in general, check this one out:

I will say that there are moments in The Art of Fiction where the writer, John Gardner, has some very snobby opinions about types of fiction he doesn't like (genre fiction, mostly). But, ignoring those moments, it's a great resource.

u/lingual_panda · 1 pointr/writing

Here are a couple more recommendations for you:

  • The Elements of Style is a really approachable explanation on grammar. Very little English-class jargon, tons of clear examples. I laughed quite a bit.
  • How Not to Write a Novel, also very entertaining and covers every aspect of writing and storytelling in great detail.
u/danbuter · 1 pointr/theology

Get a copy of Strunk & White's Elements of Style and read through it and learn it.

u/farmingdale · 1 pointr/AskEngineers

I wasnt its just-ok a bit angry. Here is a good book for you to read:

elements of style

Read the book, reread it, and open it up once in a while and reread it again. It teaches you how to effectively communicate. Your goal when you write should be to make your point in a very blunt matter in such a way that no one can argue what exactly you meant.

u/metanoid · 1 pointr/programming

Bob's article on naming conventions reminds me of William Strunk, Jr.'s advice in The Elements of Style. The introduction by T.H. White is a knee-slapper, ya'll.

A gem from Strunk's "Elements":
Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. This requires not that the writer make all his sentences short, or that he avoid all detail and treat his subjects only in outline, but that every word tell.

u/JimmyShockTreatment · 1 pointr/self

Seems like you've got the help you need for now, but you really should improve your skills. Check out The Elements of Style.

u/Thebestfrenchie · 1 pointr/IWantToLearn

The Elements of Style by Strunk & White.

u/YourHaughtyNarrator · 1 pointr/writing

For fiction, check out Writing Fiction: A Guide to Narrative Craft. It's a comprehensive guide with sections on process, elements of craft, and revision. Each section also features an outstanding short story (or two) and numerous writing exercises. My own dog-eared copy, which I use for lessons in my fiction workshops, is right here on my desk.

To improve your sentence-level writing and refresh your memory on the particulars of grammar and mechanics, you won't go wrong with a copy of The Elements of Style.

u/Artaxerxes_IV · 1 pointr/Cricket

EXACTLY!!! A preposition can NEVER be a verb. For those that have made this error, please see Elements of Style

u/OrgasmicRegret · 1 pointr/grammar

/u/legeng Thank you for such s terrifically detailed reply. I will be going through each section in detail.

I think I mentioned it, but I'm a huge John Gruber fan, perhaps not so much his content, as I know Macs well on my own, but for the pieces he writes. Well researched, putting him at a huge time disadvantage, which seems to matter little to hostesses and me.

I would rather read a well trusted article, something I brliebe I can cite as he doesn't write much conjecture, except when he clearly is/does.

He has the advantage of many willing people who work within the walled garden of Apple to feed him data.

I seem to recall he lives by a book called The Elements of Style

I wonder: How important a book like this is?

Part of me says "get writing", get pre-releases into the communities I will be targeting. Then the programmer in me says, always read the documentation first :)

Thank you /u/legeng and /u/everyone-else-who-helped-me-out-here. I truly appreciate the honesty and candidness of your replies. Great sub-reddit.

u/PillowTalk420 · 1 pointr/AdviceAnimals
u/GreatMoloko · 1 pointr/beerblogs

I'm coming up on my fourth year of doing this so here's what I picked up on:

  1. Check your Permalink settings for better SEO (Search Engine Optimization). In WordPress it's Settings -> Permalink. Doing custom and /%category%/%postname%/ will get you better SEO
  2. Fill out your about page
  3. All your social media links work, good. Facebook is a megaphone talking to people who probably won't see it unless you pay for it. Twitter is a conversation tweet regularly and reply to tweets!
  4. I can't see much of that picture, looks like an empty glass and a bottle. Try and include a full glass of beer so we can see the beer.
  5. I'm not going to get into grammar though there are a couple issues I saw. Check out the Grammarly Chrome Plugin. I thought I had a good grasp on things but that changed my view. I now pay for the advanced features too.
  6. As general writing rules check out The Elements of Style
  7. Beer reviews are a good start, but people already go to BeerAdvocate, RateBeer, or Untappd for that so you may not pull in a lot of traffic that way. Also, I bet you'll get worn out on it in a few months. Diversify your content with opinion, interviews, history, education, new releases, whatever you enjoy reading/learning/writing about.
  8. I'm totally jealous you can get Short's :) I have a friend whose family vacation in Michigan and he always brings a bunch of Short's back.
u/littlewren42 · 1 pointr/booksuggestions

If you want to read something with a different voice and very unique style, there's always Nabokov's Pale Fire. For something much more technical, you should consider checking out Eats, Shoots, and Leaves. It was assigned reading in one of my classes along with Strunk & White, and they both really helped me out.

u/bovisrex · 1 pointr/writing

Three steps, in no particular order:

  1. Go to Amazon or a good used book store and pick up Warriner's English Grammar and Composition. This has to be the best in-depth grammar course. Here's a link to the Grade 12 edition.

  2. The Elements of Style is an amazing reference that fits in your laptop bag, backpack, or pen tray of your desk. I wouldn't want to learn English grammar from this book, but once you know it, it's a good tool to refine and hone your skills with it.

  3. Learn another language. I remember when I first started studying Italian and came across a chapter on gerunds and had to learn what the bloody hell a gerund was before I could learn the Italian method. And most of the things you mentioned, I learned how to do in English because I was learning them in other languages.
u/SultanObama · 1 pointr/politics

> it means that it's reasonable to question the independence of WaPo's reporting on issues that may impact/involve the CIA.

You didn't stipulate that in your original post. Your post indicated generic reporting on any abstract item without restrictions to matters related to the CIA specifically.

I guess this is a good lesson as to why you should be clear when making a thesis. If you're still having a hard time understanding I recommend this for better writing.

Be sure to study for your AP exams.

u/GNG · 1 pointr/gaming

> just go ahead and send me a list of the arbitrary little rules you'd like me to follow and I'll do my best.

Sure, try this one.

> If there were fewer classes then maybe I could agree with this, but the problem is that while there are a good number of characters it's for a large variety of classes, meaning you might only have two or three of a class at a time. This makes it riskier to sacrifice one.

I think the choice is usually less severe than that. One consequence of the profusion of classes available is that you'd be very hard-pressed to use all of them in one playthrough. Going back to FE7, Serra and Priscilla each represent the only unit of their class available, and so are quite different by the end of the game, despite starting out very similar. As a result, you'd rarely use both of them under normal circumstances. So while sacrificing one early on may cut you off from a class entirely, it won't really hinder you significantly.

u/selectrix · 1 pointr/books

Let's not forget The Elements of Style.

u/ScotchDream · 1 pointr/writing

You could check this out.

Every time I'm chatting and trying to say something as fast as possible I press enter/send after every sentence (or single coherent thought). Maybe if you broke it up into multiple lines without adding punctuation and put it in a block quote. Maybe even add time stamps from the chat or other formating IM has. Would make it more legible at least.

edit: You should also get this just because.

u/the_lust_for_gold · 1 pointr/comic_crits

Your spelling and grammar need a lot of work, especially around the website. Clear spelling and grammar allow the reader to understand what you are saying. You can have the best story in the world, but if no one can understand it you won't get far.

Working on your spelling will also help to create an air of professionalism. People are entrusting you with their finances when you ask them to buy your comic online. Proper spelling and grammar will help you seem dedicated, trustworthy and serious about your series and its readers.

The Elements of Style by Strunk and White are a nice and easy to read introduction to things you should or should not be doing grammatically. As you write, try to read the sentences out-loud to yourself as a narrator would. Make sure they still make sense and are easy to understand even when spoken out loud. Most desktop office software has spellcheck included, along with most web-browsers. Even if you can't get Word, there's a program called "Open Office" that you can download for free, and it works the same way. See if you can hire a friend to check over your writing for you after you have finished your own edits.

I don't intend to be overly harsh, but I don't want to be disrespectful by mincing words with you either-- the artwork is poorly executed and generic looking. It's not the worst art I've ever seen, but you could be doing a lot more. Anatomy, perspective, composition design, character design and paneling are all things that you need to work on, and it's great that you're getting experience by doing this comic. Just do as much reading as you can (go to the library in addition to looking up tuts online) and get as much practice as you can get. I think that doing something like life drawing would help you a lot with your action poses...Have you seen the different things on the sidebar?

u/witeowl · 1 pointr/Teachers

Strunk & White's The Elements of Style

Also, for teaching grammar, I highly recommend Jane Bell Kiester's books. A great deal of my conscious knowledge of grammar (I often joke that I learned proper grammar through osmosis) comes from having to prepare to explain to students why one thing is right and another is wrong.

u/umib0zu · 1 pointr/Physics

How's your calc/linear algebra? Rather than trying to answer specific questions, I recommend Fundamentals of Astrodynamics.

Its like 10 bucks and has pretty much everything you need to run a manned lander mission to Neptune.

u/LuminousP · 1 pointr/askscience

well to understand basic orbital mechanics, I got my hands on Fundamentals of Astrodynamics which I love, and you can get from there the basic newtonian motion of the planets, from there I don't know a good book to recommend on the concepts of relativity, but basically take the math presented in fundamentals of astrodynamics in the n-body equations and add a fourth dimension to the vectors, t, or time. As time is directly related to the vectors when dealing with the n-body equation.

I think at least, again I'm still learning about relativity myself.

u/OnlyOneCannolo · 1 pointr/AerospaceEngineering

There is a fairly standard set of data called "two-line elements", which describes the main orbital elements of the satellite. Wikipedia

Orbital elements describe the orbit of the satellite. "Fundamentals of Astrodynamics" by Bate, Mueller, and White is the best book for understanding this stuff. Amazon

A lot of satellites broadcast this information in plain Morse code, which you can listen to if you really want. There are lots of resources out there that aggregate this information for you already. CelesTrak, OSSI, SatObs

u/myrrh09 · 1 pointr/aerospace

BMW is probably the best intro book I've seen. Doesn't cover the space environment or propulsion as much as this book though.

u/bing_07 · 1 pointr/Physics

I can surely suggest you some books which cover a vast field of rocket science.

u/derfherdez · 1 pointr/KerbalSpaceProgram

Let me add, that I bought this game back in 2012... Looking at my email receipt:

>Aug 6, 2012 19:29:07 EDT | Transaction ID: 0XXXXXXXXXXXXXXXX

>Hello Derfherdez,

>You sent a payment of $18.00 USD to Electro Chango S.A. de C.V.

So, yes it was worth $18 USD back then, and it sure is worth that today. At the same time I've gifted about 5 copies of this to friends/family over the years so I've spent way more on KSP, and it's totally worth it.

If you have ever seen the right stuff, Apollo 13, or even been inspired with the idea of the next frontier... This is an incredible buy. It's realistic enough that it's nothing retarded like pressing 'F' to pay respect, but enough that people here have even bought books like Fundamentals of Astrodynamics to get a better idea on how things 'work'.

The game will challenge you in ways that nor mindless button masher ever will. And maybe, just maybe inspire people to take us to that next great leap for mankind.

10/10 I'd buy this game over and over.

Get the demo, build a rocket, try to get it to do something, then get the game before the sale runs out!

u/Goldberg31415 · 1 pointr/space

Ok the best place to start is always the bible of rocket science

also this is a great book about overall design

Other than rocket engines and structures it would be

After reading that book cover to cover you can branch into multiple aspects of aerospace engineering.

There are also less formal and fun books like

u/suddenly_seymour · 1 pointr/aerospace

Bates, White, and Mueller are all co-authors of this book: Amazon link, which is commonly referred to as the "BMW" book because of their names.

Side note - it looks like there's a second edition, so might want to go for that. The first edition is fine so far to me, probably just has some outdated numbers or notations.

u/RedLotusVenom · 1 pointr/orbitalmechanics

It sounds like you’re looking to be a spacecraft orbital analyst, or a mission analyst and trajectory planner as we call them at my company.

If this is your dream, choose aerospace engineering and choose a school that has a strong focus on space, because some are better for aircraft. CU boulder is a great example of a school that invests just as much if not more in their space systems research.

You want to start looking into spaceflight dynamics and astrodynamics. The best book for this would be “fundamentals of astrodynamics” by Bate, Mueller, and White. That book is a classic, it’s almost 50 years old but it’s the gold standard of this field. And it’s cheap as hell. You can find it here:

it’s only $15 with prime one day shipping!

I also highly recommend looking up beginner videos on YouTube to supplement the text. Once you have the basics down (orbit and conic geometry, rocket equation, etc) I’d download NASA GMAT (it’s free) and start waking through some tutorials on that software. If you go to college for engineering, usually the school will have STK (systems tool kit) available for free download as well. Both softwares are used heavily throughout the industry.

And play kerbal space program, it’s a fun way of learning and visualizing some of this stuff.

u/arksien · 1 pointr/KerbalSpaceProgram

Quite literally, it means change of velocity. When people talk about "needing enough dV to get somewhere," what they mean is that, they need enough fuel to get there. I'm going to use arbitrary numbers right now because I'm too lazy to look up the actual ones, and simple is better anyhow.

Lets say you have a craft in low kerbin orbit. You want to go to the Mun. You're currently traveling 2300 m/s. In order to intercept the Mun, you need to be going 2900 m/s. Once in the Mun's sphere of influence you're traveling at 800 m/s, and you need to burn retrograde until you're traveling at 200 m/s to achieve orbit. The opposite is true to achieve escape velocity, and then once you escape, you're traveling 3000 m/s and need to reduce your speed to 2700 m/s for your periapsis to allow re-entry to kerbin.

(Again, these numbers are ball park, not exact).

So, the dV you need to get to the Mun's SoI is 600 m/s (from 2300 to 2900). A capture burn is 600 m/s, and an escape burn is 600 m/s. A final burn for entry is 300 m/s of dV. So, the total dV your ship needs in this scenario to go for the whole trip is 2100 m/s of dV.

Now, this does get a little more complicated when in an atmosphere, because you'll burn more fuel trying to escape than you would in a vacuum. Also, the effect of gravity on your craft is going to change the efficiency of your rocket depending on how much vertical and horizontal velocity you have at various points of your burn. When people say they're building a ship with ideal dV, what they typically mean is "I did the math and found that if I manage to fly the most optimal flight path available to use my fuel the most efficiently, I need enough fuel to perform dV burns at various points in the trip totally this number." The math behind all these variables gets a lot more complicated, and if you really want to nerd out, "Fundamentals of Astrodynamics" will help you to understand what the hell is going on just a bit better. I like that book because it has the math, a brief explanation, and diagrams all in one package. You'll learn all about various transfer types too!

...or you can just download mods that do the work for you, like many people! Or, you can just wing it and hope for the best like even more people! I mean, worst case scenario it's time for a rescue mission, right?

u/CSX6400 · 1 pointr/space

> I gotta look at some orbital mechanics books

If you really want to go through with that I highly recommend "Introduction to rocket science and engineering". It goes reasonably into depth but is still accessible with a decent highschool math and physics background. Besides orbital mechanics it covers the basics of pretty much all aspects of rocket science (history, thermodynamics, orbital mechanics, propulsion elements etc.) It is a bit pricey though, you probably want to find it somewhere cheaper.

If you're a bit more advanced (primarily in math) you could also checkout "Fundementals of astrodynamics" which is nice and cheap or "Orbital Mechanics for engineering students" if you really want to make it your job.

I am a mechanical engineer by trade but I am really interested in spaceflight and orbital mechanics so in the past months I have been catching up with those books.

u/readytofall · 1 pointr/KerbalSpaceProgram

The math for the parched comics stuff actually is not that hard. It's just know what you are looking for and plug it in. Basic algebra. Once you stray from that and do the cordinate transformations and into the the non patched conics stuff it gets a lot harder.

u/znode · 1 pointr/AskScienceDiscussion

Kerbal player?

If you're really diving into orbital mechanics, this is what I highly recommend: Fundamentals of Astrodynamics. "Bate, Mueller, White" is generally considered the intro textbook in aeronautical engineering. It's a long-time classic (and cheap!), and is written by three professors of astrodynamics at the US Air Force academy.

>"Develops the basic two-body and n-body equations of motion; orbit determination; classical orbital elements, coordinate transformations; differential correction; more.

>Includes specialized applications to lunar and interplanetary flight, example problems, exercises."

u/Kenira · 1 pointr/space

I'm sorry if this is not what you asked, but if you have at the very least high school or ideally some university level knowledge of math it sounds like Fundamentals of Astrodynamics might be at least part of what you are looking for? It's focus is orbital mechanics and maneuvers in space, including interplanetary trajectories. While i have not finished it, it is so far really good and widely used. Bonus points for being really cheap. Although again, you do need math to really appreciate this book. Without going through the math you can still learn some things from it, but i am not sure if this book would still be that fun to read.

u/chronicENTity · 1 pointr/IWantToLearn

I found this book quite useful back in high school. I haven't seen/touched it in 10+ years, but the concepts have been tried and true for many many decades. It's math-based and is written by Air Force Academy professors. It definitely doesn't cover everything, but it can get you started in the right direction. It's also not too hard to grasp as far as concepts go, but knowing Calculus and the likes are going to make it fully understandable.

u/andy921 · 1 pointr/spaceflight

I can't help you with the French part but in America the standard is this. Most people refer to it as BMW for the authors' names. There might be translations of it; I don't know. It's actually a surprisingly fun read. The first few pages talk about Newton with a kind of religious fervor that you never see in a textbook. It's beautiful. Also, it's damn cheap.

My orbitals professor also wrote a more condensed pdf textbook which he gave just to us. It's actually more clear than almost any other engineering textbook I've used. If I can find it, I'll post it.

u/engineered_academic · 1 pointr/homesecurity

Totally not a smartass answer:

This book taught me many amazing things.

u/aerobit · 1 pointr/programming

EE yes. If you can EE than you can program. Taking a few CS courses will teach you the finer points of programming. But if you want to play with hardware than EE is the way to go.

Between EE and CS, both types learn programming. Focus on EE if you are thrilled by hardware. Focus on CS if you love logic puzzles and high level abstractions. FYI EE pays more and you can always get a programming job with an EE. The reverse is not true.

(Although I have to say that most EE's I know are terrible programmers. But that doesn't seem to stop them.)

I think a book that would be perfect for you is
The Art of Electronics
. The first half is all basic electronics. Then it gets into logic circuits and finally simple computer circuits.

One nice thing about this book is that the chapters are very well organized. So if you don't want to learn everything there is to know about transistors, just read the first few pages of the transistor chapter and the move on.

u/imightbearobot · 1 pointr/engineering

I am a current EE student right now and saw you ask in another comment about book recommendations so I thought I would throw a few in:

u/service_unavailable · 1 pointr/electronics

Read The Art of Electronics. It's a pretty great book.

u/dino-massacre · 1 pointr/ECE

Been looking into this text, any idea on where I can grab/look for it for less than the terrifying amazon pricing?

u/ksviuner · 1 pointr/books

Last summer while on holiday I was laying on the poolside chairs (hiding from the intense midday sun, the sea/pools were empty around noon), reading The Art of Electronics. I had it on the foot side on my chair, laying on my stomach so you could see the book when going around.

The hotel staff was running around, giving out cold water, entertaining kids etc. One of them went by me, did a double take on the book (I was on some page with a lot of circuit diagrams, graphs, ... ), stopped and asked if he could have a look. I said sure, he picked it up, flipped through it, shook his head and went away without saying a word.

Not really sure what he though, but it certainly wasn't the standard beach reading material.

u/macegr · 1 pointr/electronics

Glad to see you're approaching this from the correct angle. We get this sort of question here all the time, but it's usually "how do i electronics" and they get upset when they find out math is involved.

Definitely follow the math up through precalc, calculus, and differential equations. Learn Laplace transforms if you have time. You'll also want to explore physics pretty far, much of it will apply when you least expect it. Electronics is a mix of applied physics and chemistry. Finally you'll want to learn some thermodynamics. Understanding heat transfer and energy will be pretty useful. For all of these, I would just hunt down some college textbooks and some related Schaum's outlines.

While you're doing that, make sure to dabble in electronics to keep you focused. Build up some assembly, soldering, and possibly circuit layout skill. Definitely find this book:

u/phoenixmog · 1 pointr/arduino

The Art of Electronics is $20 on amazon if you get it used. It's quite a price break from new.

Otherwise as the others have said, broken projects happen often. You'll get more help of you're asking for help on a specific project with photos.

u/stormedcrow · 1 pointr/croatia
u/mrpickleby · 1 pointr/ECE

The Art of Electronics is a fun book.

u/sn76477 · 1 pointr/IWantToLearn

This looks like a good book

This IS a good book but deals with advanced theories.

And this looks pretty good.

Go to the book store, pick up some books. Go the the library and see what they have. Pick up old radios and junk off of the street take them home and pull them apart but be careful of the capacitors, if you dont know what a capacitor is then read one of the above books.

Look on craigslist for free electronics and start taking them apart. Be careful of anything that uses Alternating current, anything that plugs into a wall deals with large voltages so be sure to start small.

u/EnergeticBean · 1 pointr/synthdiy

An op amp is a differential amplifier with an enormous gain, something along the lines of 10^(6)

This causes some interesting things, for instance, with input voltages above, say 1/1000 of a volt, it will act as a comparator, the largest voltage immediately sending the input high or low.

Because of this high gain, it is easy to construct a circuit for an amplifier that is determined by the ratio of two resistors alone, the gain disappearing entirely from the equations.

Op amps can also be used to add DC bias to a signal.


These are some useful resources

How to bias an Op Amp (MIT)

The Art of Electronics by Paul Horowitz (worth every penny)

Khan Academy's course on the subject

u/nullcharstring · 1 pointr/AskEngineers

The Art of Electronics is the one essential electronics textbook. The microprocessor stuff is sadly dated, but OTOH, nobody has written a better book for understanding transistors and op-amps. If $100 is too steep, shop around for a paperback international student edition.

u/mindheavy · 1 pointr/engineering

For electronics, go with The Art of Electronics. Great reviews, very engaging read.

u/d_phase · 1 pointr/ElectricalEngineering

I would recommend the Art of Electronics (or the ARRL Handbook) if you are looking for more of a reference style text. Very thorough, but not something you would want to read front to back.

Assuming you have your circuits basics down, a good text to really start learning how to design circuits would be Microelectronic Circuits by Sedra and Smith which is your undergrad text on introductory analog/digital circuits. This one you can definitely read front to back (but it's big). And then if you really want to get into the thick of things, you could read Analysis and Design of Analog Integrated Circuits AKA Grey and Meyer which is your advanced undergrad/graduate text on analog circuits. There are many alternatives to these texts, but these ones are basically bibles.

u/hamsterdave · 1 pointr/IWantToLearn

This book is a bit spendy but there is nothing better for the hobbyist. It is the Holy Bible of hobby electronics.

Khan Academy also has a course on Electrical Engineering, but I've not looked at it terribly closely. They generally do a good job at whatever they decide to include though.

u/TheJBW · 1 pointr/AskElectronics

If you want the one book to rule them all, I still stand by:

Pricey, but it's a classic.

u/wbal57 · 1 pointr/aviation
u/invertedaviator · 1 pointr/flying

Heres the link for anyone interested.

u/zaruthoj · 1 pointr/homecockpits

Why your plan is awesome

I know I'm a little late to the party, but I really like this topic. Hopefully this isn't so late that it's useless.

Most people will tell you that a home simulator is useless or worse than useless for PPL training. I disagree, provided you use it correctly. Let me break it down a bit. When you're flying, this is basically what's going on:

  1. Every 10ms: Adjust control inputs in response to the feeling of the controls.
  2. Every 100ms: Adjust control inputs in response to the sight picture of the cowling and wings relative to the horizon.
  3. Every 1-5s: Adjust the sight picture you're trying to achieve based on the information on your instruments.
  4. Every 1-5m: Check engine instruments, navigation, talk to ATC, etc.

    So, that basic model isn't exactly accurate in all phases of flight, but it's a reasonable approximation. Here's the thing. A good desktop sim can teach you all of those but the first one. Why wouldn't you want a tool that can mostly teach you how to fly for $0/hr after setup costs? I did this for my PPL training and had excellent results.

    How to use a sim effectively

    You can definitely build terrible habits in a home sim, and that's why they have a bad reputation for PPL students. However, there are some easy things you can do to avoid that.

  • Get your feet wet with the XPlane Learn to Fly tutorial. You'll make lots of mistakes, but starting with something fun will keep you motivated.
  • Read the PHAK.
  • Read the AFH. The AFH details all the maneuvers you'll need to learn during PPL training. Learn how to do them in your sim!
  • Learn how an airplane actually flies. I recommend Stick and Rudder and See How it Flies.
  • Do not fixate on your instruments! Practice maneuvers with the instruments covered or failed, then check to see how you did. E.g. cover the instruments, do a 360 degree 30 degree bank turn, and then uncover the instruments to see if you gained or lost altitude. Do this until your error is < 50ft. You MUST learn to fly by looking outside.
  • Don't fly with trim. This is hard in a sim because our yokes are dumb. In a real airplane, you set the yoke where it needs to be and trim until the pressure goes away. The yoke never moves. In a sim, it's a tricky dance where you hold pressure and then slowly ease it back to the center while trimming. It sucks, but it's way better than flying by trim, which will cause endless pitch and altitude oscillations.
  • Once you can fly a pattern without embarrassing yourself, get online with PilotEdge. Trust me, it's a fantastic training experience and just plain fun.
  • Once you start real flying lessons, ask your instructor what you'll be covering in each lesson a few days before. Then practice those tasks in the sim beforehand. This will save tons of time in the air because you'll be polishing and transferring skills instead of learning them fresh. For bonus points, practice until you can meet the Airman Certification Standards in the sim where applicable.
  • Use the sim to practice things that would be unsafe in real life. Engine failure on takeoff? No problem in the sim. Elevator failure? Sure, why not. Lost coms procedure? Hop on PilotEdge and do it.

    Hardware recommendations:

  • Yoke / Joystick: If you'll be flying something with a yoke, I'd get a yoke. I 100% agree with XPlane's recommendation of the CH Eclipse unless you're ready to drop $1500 on an Iris. Saitek's yokes look nicer, but their pitch axis sticks, which is infuriating. It basically makes precise pitch control impossible, which is the single most important part of a yoke.
  • Rudder pedals: I have the CH rudder pedals and have no complaints except I wish they required a bit more force. I've also used the Saitek pedals, and they're fine too.
  • Trim Wheel: Unfortunately Saitek discontinued their trim wheel, and it's now a bit pricey used. You definitely need one. I don't have experience with other options.
  • Throttles: The Saitek throttle quadrant is great, and I love the fact that it comes with a nice row of buttons underneath. Alternately, you can use the throttles built into the yoke. I did that for a while, but found that reaching over the yoke to adjust the throttle was causing strain on my shoulder and giving me headaches.
  • Head tracking: Not sure if you'll need this with 6 displays. I've got 3 set up for a 180 degree FOV, and I definitely need it. For pattern work, you really need a 270 degree FOV so you can look back at the runway. Also, it's really helpful to be able to lean forward, backward, and side to side so you can spot things that are behind the pillars. Obviously you won't go wrong with a TrackIR, but I've had great success with the DelanClip which is much cheaper.
  • Switches and radios: Once again, Saitek makes some reasonably nice gear here. IMO this is completely optional for PPL practice.
  • ATC: A subscription to PilotEdge is AMAZING for learning radio work and how to navigate airspace.

    Since you said money is not an issue, you might consider some more expensive hardware options. I have no experience with any of those, but they sure look nice :)
u/ElGringoMojado · 1 pointr/flying

If my CFI were a redditor, I'd have you thank him.

In lieu of that, I'd suggest you get this book. It will teach you a lot about aerodynamics and basic flying skills.

u/_imjosh · 1 pointr/AskElectronics

maybe check out this book and see if you can do a little better with it. it still has math, but you can't really get around all of it:

you at least have to be able to do some ohms law and some basic calculations. A lot of other things have seemingly impenetrable calculus behind them but I've found a lot of the time you can just read a data sheet and they'll give you some simple formulas that you can just plug into that work well enough. You don't need to know how they came up with the formulas, just plug in your parameters and go.

You should go on youtube and watch some videos of people repairing amps. there's lots of good ones and you can pick up a lot of stuff through osmosis. also check out EEVblog.

lastly, instead of messing with your nice guitar amp, build a cheap one yourself and mess with it. there's tons of schematics online you can use and it's pretty fun to build one. I put this one together and I really like it: You can buy all the parts from

u/MeNoAreNoNiceGuy · 1 pointr/diypedals

Wow, thanks fro the great answers /u/crb3 ! Really interesting stuff.

Number 3 I'm going to read through really slowly again to try to makes sure I get it all. Reverse protection diode makes sense. I think I can leave it out since I am using only 9v DC from the wall wart so it'd be hard to get it backwards like a battery. It seems like increasing the value of C3 would allow a larger reservoir of power and less sag?

One question, why does it matter it it is a 0.1 uF MLC cap vs some other type of capacitor, i.e., What desirable properties are exclusive to MLC?

This is exactly what I has hoping for. I'm slowly working through this book now to get a better understanding of this stuff, but practical explanations like the ones you provided are really interesting and provide an awesome supplement to what I have learned so far from the text book!

Next step is the breadboard to try some of this stuff out!

u/42ndtime · 1 pointr/arduino

This is a pretty good guide to the electronics part. Find kits on AliExpress for the components.

u/gjjones125 · 1 pointr/ECE

Not a video but, I'm just finishing my first semester of Circuits and I bought this book:

and reading it helped much more than the class textbook. It will probably follow about the same arc as the glass and its a very readable technical book. Plus it has later chapters on actual practical circuits and stuff on digital circuits information so I highly recommend it.

u/login2downvote · 1 pointr/WTF

Interesting. I have more reading to do. But that's good. Hmmm I could have sworn there was a section in this book that talked about ohms law could t be used to both ways or something or other. Oh well.

u/csik · 1 pointr/modular

The Horowitz/Hill bible is great, he's a physicist/EE. For some people, though, his interest in the physics isn't necessarily what they geek out on, and so for those people I'd suggest also Practical Electronics for Inventors.

I found this book to be very easy for beginners to pick up and enjoy, and get started on building far more quickly.

u/ISJ-117 · 1 pointr/OSHA

I explained to you my position and you still deny 48V at .33A would produce a shock that might cause a lawsuit. I was being friendly and informing and your rambling that it dosent matter because "it doesn't give the voltage and frequency". We were assuming PoE which is more than likely 48v and frequency dosent even make sense in the context as its DC.

I would recommend this book if you're interested in learning about Ohm law and current flow so you can make informed observations. However looking through your 1st page comment history briefly I can see you just want to argue and the subject is irreverent. Take care, I've wasted enough of my time.

u/codekaizen · 1 pointr/windows10iot

Electronics is both easy and hard. The easy parts are following a schematic and plugging existing circuits together. This is usually much easier with digital electronics since all the electronics are doing are turning the current on and off or bringing the voltage high or low. The hardest part is making sure you connect all the wires correctly, and most devices are protected, and voltages are low, so crossing wires won't fry the device (though LEDs are easy to burn out). You can get very far with this "lego" mindset to circuit design. If you want to understand how current flows through an electrical network, and why resistors need specific values, how analog circuits work, and why digital signals need certain components like capacitors, then you'll need to invest more time in understanding electrical theory. This book is really good for that:

u/Equa1 · 1 pointr/arduino

Others may disagree, but I've found this book
To be extremely informative both for the layman such as myself, and I imagine it's useful for the more experienced of us as It goes into rather extensive detail - including all the mathematics and electrical theory.

u/energy_engineer · 1 pointr/engineering

Practical Electronics for Inventors

The name is somewhat silly but I've found it to be particularly useful. Plus, its fairly cheap...

u/softwaredev · 1 pointr/arduino

If you want to do it all on your own and have 0 experience you are going to have to learn a lot about programming and electronics.

You can start here for programming:

For electronics start here:

Then here

Once you've done that then I suggest you start buying Arduino kits etc. I'm not saying you need a lot of experience to start with Arduino, but if you are looking to make a commercialized project and have a budget I think it's better to know what to buy before you start throwing money away in things (e.g. kits) you won't even use.

u/grumpfish1969 · 1 pointr/electronics

I would highly recommend Art of Electronics. I've read dozens of books on this category and it is by far my favorite; useful both for initial instruction as well as later reference. Yes, it is expensive, but IMHO is well worth it.

The other book I'd recommend is "Practical Electronics for Inventors" by Scherz and Monk. Best breakdown of capacitor types and applications that I've seen. Link here:

u/LostSandsOfTime · 1 pointr/news

Most crashes are those outside of the inexperienced ranged and before the highly experienced range. Between 50-350 hours.

u/polkadanceparty · 1 pointr/flying

I am still in my studies but you may want to read The Killing Zone. They discuss situations such as particular, there is a section on the dangers of complacency with new autopilot technologies. Always worth keeping yourself honest now that you've gotten yourself out of trouble once with technology that you don't up your personal limits because you know the tech is there to save you.

u/israellopez · 1 pointr/flying

You should read

I'm going through it now so I understand the risks as I'm learning to fly.

u/kennedye2112 · 1 pointr/flying

I recommend the book "The Killing Zone: How & Why Pilots Die" by Paul Craig (non-affiliate link); it has some good discussion of how accidents and incidents can happen.

u/climbandmaintain · 1 pointr/flying

The Killing Zone

It's drawn from real world NTSB reports and does a very good job of going through all the factors contributing to pilot fatalities, especially in the 40-340 hour window that remains the deadliest experience level in aviation.

u/mx_reddit · 1 pointr/flying

Glad to hear it... As long as you never put yourself in a position where you have to fly for whatever reason, should be fine.

Also, check out the book "The Killing Zone" ( ). Apparently, some of his numbers are off, but its a great overview of how pilots get themselves killed and how to avoid those situations.

u/cderwin15 · 1 pointr/math

What book have you been using? My undergraduate course is using Brown & Churchill, which a lot of people seem to really like, and I've also heard really great things about Tristan Needham's Visual Complex Analysis and I've loved what I've seen of it (mostly just the chapter on winding numbers and the argument principle from a geometric viewpoint).

u/dp01n0m1903 · 1 pointr/math

Congratulations are in order, to you as well as lysa_m, shizzy0 and all the other helpful redditors here. It must feel really great to get over this hurdle!

I just wanted to add a link to the book of Tristram Needham, Visual Complex Analysis. As lysa_m pointed out, you are not the first person in history to find "imaginary" numbers baffling. You can read the first 5 or 6 pages of Needham's book online at the Amazon page above. There he outlines the history of the subject and explains some of the same points made in the comments here.

u/DataCruncher · 1 pointr/math

For complex analysis, Visual Complex Analysis by Needham is often recommended along these lines. I haven't read it though, so I can't vouch for it.

u/HastyToweling · 1 pointr/AskReddit

What is the square root of i? If it takes you longer than .5 seconds to figure this in your head, you are blind.

You need to read visual complex analysis by Tristan Needham. This book utterly opened my eyes to what complex number actually are (hint: The correct question is "what is multiplication?"). I used to be mystified by them, as you are. No more. They are as unmystical as anything in math. I also gained a supreme ability to use them, in practice. Read the book, and you will join the ranks of the enlightened.

u/rhab13 · 1 pointr/math

I recommend you to take a look at Visual Complex Analysis in particular the chapter on differentiation. In the first sections he explains the rationale for this restriction.

u/neotropic9 · 1 pointr/writing

Syntax as Style by Tufte is the best for sentence level mechanics. By far.

On Writing Well by Zinsser is the best for non-fiction.

If you're interested in fiction, Story Engineering by Brooks is the one I usually recommend for structure. But you might use Knight's Creating Short Fiction for that purpose. Or Save the Cat by Snyder.

People often recommend Elements of Style by Strunk and White. It has the benefit of being very short and direct. It will make your writing better, if you're a beginner. Your essays will read more smoothly. But I don't like recommending this book because it lacks nuance and is sometimes wrong. If you just want to improve your writing as quickly as possible, get this book. If you actually care about language, get Virginia Tufte's book instead.

u/Asura72 · 1 pointr/writing

Here are a couple of books and a few other things you can do to help you improve. Generally speaking I would only use books to learn the nuts and bolts of writing (grammar, passive vs. active voice and Point of View - stuff like that). Everyone writes in a different way, there are a thousand paths up the mountain as the saying goes, so learning how Stephen King writes (On Writing) may not help you understand how you write.

If you only read one book on writing, make sure it's Elements of Style by Strunk and White - It's short and covers all the basic mechanics of writing.

As others have said, read widely. This is probably the most important thing you can do. Read and then read reviews and critiques. You will begin to see common themes to what people like and dislike. If you can spot these in the work of others, you will learn to spot them in your own work.

Join a critique group. This is basically the same thing as reading Goodreads or Amazon reviews, but supercharged. You see the raw material, warts and all. You will probably get more from learning to critically assess the work of others than you will from their critiques of your work. Lots of libraries have writers groups or you can join one online like Critters.

I would suggest not to jump straight into a novel. Learn to write short stories and polish your craft there. A 3000 word short story is less of an investment in time than a 100,000 word novel. You will make mistakes in the beginning, best to make them quickly and get them over with, learn and move on.

u/frodotroublebaggins · 1 pointr/whatsthatbook
u/RaymondCarversDog · 1 pointr/writing

Elements of Style is fantastic.

u/-Pin_Cushion- · 1 pointr/Eve
u/A_Man_Has_No_Name · 1 pointr/AskLiteraryStudies

Aristotle's Poetics is where my literary criticism course started. You might also look at Longinus' On The Sublime and Burke's A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and Beautiful. If you want to get more specific on mechanics of pleasant writing that isn't so philosophically dense, you might look at Strunk & White's Elements of Style, Pinker's Sense of Style and my personal favorite, Stephen King's On Writing (The first half is biographical but the second part is an interesting commentary on the act of writing).

u/transcribot · 1 pointr/TranscribersOfReddit

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v0.6.0 | This message was posted by a bot. | FAQ | Source | Questions? Message the mods!

u/Santini_Air · 1 pointr/grammar

Check out The Elements of Style. It is fantastic, and really a must-read. The glossary alone will probably answer your questions. The rest is gravy.

u/pskeen0927 · 1 pointr/funny

Are students introduced to The Elements of Style?

u/redheaded_robot · 1 pointr/AskReddit

This book is pretty useful :)

u/dCLCp · 1 pointr/pics
u/Echoux · 1 pointr/KeepWriting
  • On Writing by Stephen King
  • Invisible Ink by Brian McDonald

    These two are the most basic, they're books to read through and soak in the information. The following two are more like reference books, still highly recommend:

  • The elements of style, fourth edition
  • The curious Writer: Concise Edition

    Pick them all up if you can, they are invaluable and go over basics like format, grammar, sentence structure and other fundamentals of writing. Invisible Ink in particular will go over what makes a story impact, how to build armatures for your novel/short story and how to effectively communicate emotions through the written word. Good luck my friend!

    EDIT: The Curious writer has a new edition of their book but why pay four times the amount to get virtually the same book? Stick with the fourth edition.
u/littlebutmighty · 1 pointr/writing

Sure. I recommend 3 books for grammar, style, and self-editing:

u/TheYoungestFool · 1 pointr/videos

At the risk of sounding redundant, your grammar made me literally cringe. If you wouldn't mind, please delete your Reddit account or read this book:

u/Variable303 · 1 pointr/tipofmytongue

Could it be this? Not sure if it has tree diagrams, but I do know that it's a very popular manual in colleges.

u/agent_spooky · 1 pointr/grammar

The Elements of Style by Strunk and White is a classic. It's useful for rote memorization of grammar rules and fundaments. Once you've got a decent grasp of those rules, pick up Williams and Bizup's Style, which is better for practical use.

Edit: Silly me — I didn't actually address your request, OP. You probably want a book on sentence diagramming. I haven't read any, but you might check out the top results on Amazon.

u/dsmith1067 · 1 pointr/Advice

There's a book I recommend...

The Elements of Style by Strunk & White It's a very useful reference and probably a good place to start.

Cheers and good luck!

u/ftanuki · 1 pointr/movies

"Huge photo archive of classic film stars"


u/NancyGracesTesticles · 1 pointr/webdev

The content development people I know in the industry have English, English Lit or Marketing backgrounds and have been honing those skills (specifically writing and communications) throughout their careers.

The main problem you are going to run in to (because there is such a large difference between SE, graphic design and content development) is that there is really no way to become proficient and maintain proficiency in all three. Essentially, you are being asked to assume three roles at your company so something is going to have to give. You'll need to be aware that you'll be sacrificing depth in any given field for the breadth of maintaining basic skills in all three. The end result is that your effectiveness will be reduced for all roles.

But more to you question (and if you are comfortable with this scenario) would to look into marketing and business communications textbooks as well as getting a copy of this:

u/gesher · 1 pointr/TechSEO

I agree. OP should try reading these two books:

u/mg21202 · 1 pointr/MBA

Sure, I’d be happy to share.

I’ve only selected courses for semesters 1 & 2 for now. If there’s interest, I can update my list later on.

To give some context, my intention is to specialize in International Trade at the level of small to medium sized business. So while these first couple semesters are pretty standard business fundamentals, in semester 4 you’ll notice I start to choose courses based on developing specific skill sets that are applicable to my objectives.

I’ve ignored several courses which would be important for someone looking to get a complete and well rounded business education, but don’t seem critical for my goals.

Some courses I’ve skipped: Ethics (lol), Information Systems, Project Management, Calculus, Econometrics, Corporate Finance, Political Economics, Cyber Security, Human Resources.

Okay, on to the curriculum...


Academic Foundations (Optional Prep Courses)

I am about to embark on a lengthy 1-2yr education so for me it makes sense to brush up on academics skills as force multipliers for my efforts later on. This section is totally optional though and not part of any business school curriculum.

Academic Foundations - Memory & Effective Learning


u/Curiosity-Student · 1 pointr/Baruch

Short Answer: Grammarly Free Version

Long Answer: Purchase and read it thoroughly.

Anyone can scrape a pass in ENG courses by just correcting their poor grammar.However, are you really going to settle for a bare minimum C in the easiest course at Baruch? Read the book, it'll take less than 40 minutes. Highlight the sections on word usage and commonly misused words. Condition it to memory and your writing will drastically change if you take it seriously.

u/George_Willard · 1 pointr/writing

I think I disagree, but guess I haven't read a ton of books about writing. In my experience, they can be helpful, especially to people who are just starting out. Maybe not as helpful as reading the types of books that you want to write (and reading the stuff you don't want to write—it's important to read widely), but I don't know if I'd call them a waste of time. King's book is great (but that might be because I got the impression that I'd like him as a person while I was reading that), Strunk and White Elements of Style and Zissner's On Writing Well are helpful for tightening beginners' prose, Writing Fiction: a guide to narrative craft has great exercises at the end of every chapter, and I'm reading Benjamin Percy's essay collection Thrill Me right now, and it's great. I feel like a large part of /r/writing would really connect with the first and titular essay in that collection, actually. He talks about reading a lot of so-called trash genre fiction before being exposed to literary fiction and how he kind of overcorrected and became a super-fierce advocate for that-and-only-that before he realized that you can take the good parts of both to create amazing stories. I've also never read any other respected literary person mention reading R. A. Salvatore, which was cool to see since I forgot I was a big Drizzt fan when I was younger.

u/rebirth01 · 1 pointr/writing

Hello, Smilezonded, you can try 'The Elements of Style.' I think it's the writers bible and a must have on your shelf.

Edit: Attached a link for the book:

u/dblknotspy · 1 pointr/quityourbullshit

I'm not one to make an effort when it isn't needed, but I see a chance here to help. Don't care about the context of the original post. You're post "Literal fake news." why not just "Fake News", why use literal? Is that an effort to insure what you're saying is the bye god truth? When a writer's statement is prefaced by literally or honestly my first inclination is to think the writer is trying to impress the reader with their wordsmithing prowess. My second inclination is to assume that anything this person says that is not prefaced with literally or honestly is specious. Less is better in the written word, yes, you did use 'literal' correctly but you didn't need to use it at all, it only muddled what you were saying. There is a great book that will help your writing and really help your readers understand the information you're trying to convey. I've published one book and countless magazine, newspaper and short story articles and Strunk And White was a catalyst to get me going, here's a link

u/threadofhope · 1 pointr/copywriting

Have you read Strunk & White's Elements of Style? It's a classic in writing English well. It's a short and interesting read.

u/SexyCraig · 1 pointr/writerchat

I can't underestimate the value of this book—but I'm not alone, it's the book everyone that knows what they're talking about recommends. I just read Stephen King's book "On Writing," (I'm not a SK fan, but everyone loves his book on writing—it's a very highly rated book). And Stephen King skips talking about writing style almost completely because "The Elements of Style" exists.

Nothing compares to this one, tiny little book. It gets updated every ten years or something but it looks like this.

Every time you read this, your writing will become more and more bullet-proof against writing criticism. When people say "know the rules" before you break them, this little book is a list of those rules.

u/Jeveran · 1 pointr/writing

^^ I came here to say this.

u/EditDrunker · 1 pointr/writing

1.) Your courses will give you enough of a reading list to keep yourself busy; I wouldn't try to cram in too much more, at least not during the school year. I'd check out How to Read Literature Like a Professor if you find yourself struggling with your classes, and On Writing Well and Elements of Style if you're struggling with your essays.

2.) I wish I'd done something non-writing related. I had internships and work study positions and worked for the campus newspaper and all of that stuff so I almost got... burned out? on writing and books. It took a little while to recover.

3.) Marilynne Robinson's Housekeeping was great. I also had a class where the only book we read was Ulysses. I wouldn't have been able to make myself read that book without a semester long class, but I'm glad that I did. Now I never have to again.

4.) Learn how to skim your readings. If you've got a couple hundred pages of reading each week, there just aren't enough hours to do it all.

5.) See #2

6.) See #1. Also: go to office hours. I know professors can seem intimidating, but they don't want you to fail. Most of them are just sitting there during their office hours, twiddling their thumbs.

u/gmthrowaway2017 · 1 pointr/news

Maybe that link could help you out. I'd suggest reviewing your Strunk and White, however. Someone as educated as you surely has a copy on hand.

u/Setruss · 1 pointr/EngineeringStudents

For just reading books, find a genre that interests you or an author you like and keep reading. Some authors have their quirks, but generally published works have decent grammar.

Found the one I have since it has a distinctive cover:

It's cheap and small, a good starter imo. I think I got it in middle school or high school from my english teacher.

u/Forricide · 1 pointr/writing

Hey - quick question for you. I'm considering picking this up (from here?). The reviews seem rather positive; is it easily understandable and still relevant today?

u/hateCaptchas · 1 pointr/TheRedPill

> I keep being told in essays I switch tenses but I cannot even begin to recognize that.

I recommend that you pick up a copy of Strunk & White, The Elements of Style. It's a very small book that compresses the most essential parts of writing English properly; and, it doesn't waste time on unnecessary jargon.

Amazon has it here: .

u/aelfric · 1 pointr/sysadmin

I'll add in Strunk and White. You may think something that was written in the 1900's is out of date: you'd be wrong.

u/remembertosmilebot · 1 pointr/writing

Did you know Amazon will donate a portion of every purchase if you shop by going to instead? Over $50,000,000 has been raised for charity - all you need to do is change the URL!

Here are your smile-ified links:

On Writing Well

Elements of Style

Thrill Me

Writing Fiction: A Guide to Narrative Craft


^^i'm ^^a ^^friendly bot

u/Quethandtheheatsinks · 1 pointr/Fahrvergnugen

Half the price here. I don't even own a VW yet and I bought one. It breaks everything down very simply, yet seems like it could guide you on any problems that come up.

u/Damnstraight_man · 1 pointr/beetle

Still waiting on my Haynes manual to give me all the nitty gritty, but I have to say, I cannot recommend this one enough - How to Keep Your Volkswagen Alive


It covers all the basic stuff, and helps a newbie like me grok how all the systems work together.

u/iwatchsportsball · 1 pointr/vandwellers

The only manual you’ll ever need

u/Chift · 1 pointr/vandwellers
  1. it's a bus not a van :)

  2. Depends what year you buy, what shapes it's in etc..

  3. How to learn? Pick up a book, scan the internet and start fixing.
u/pouscat · 1 pointr/engineering

This is novel, I get to post on this sub as an answerer instead of a questioner lol.

So, I've got 6 VW busses. They are not really for sale so to speak but those are the credentials. I bought my first bus in 1998 for a $300 while still in high school with 0 mechanical knowledge other than changing my oil.

As some have said here the best way to start is to just jump right in! Find one you like and go for it. When I started buying VWs they were still trash vehicles, everybody had an old one in the backyard and they were just looking to get rid of them. Now they are a bit more precious, you will pay much more for a poor condition bus than I would have for a great one back then. But the upside is there are many more aftermarket places for things that were harder to find then. NADA, Edmunds and the like are useless to find out what busses are worth. It's best to get familiar with online VW communities like the Samba they also have an excellent classified section.

I used a book 60% of the time to figure things out on my bus. Two books you REALLY NEED are The Idiot's Guide and the Bentley book. Between these you are pretty much covered. The Idiot's Guide is similar to Zen and the Art of Motorcycle Maintenance, I would recommend reading it cover to cover.

For the other 40% of my VW learning curve I utilized people's advice. Air cooled VW enthusiasts are the best people to get to know. They will always wave and stop to chat when you finally get to drive your bus. Find your closest VW auto club and start joining in activities, make connections and offer to help people fix their cars, it will be a huge help and you will make friends.

Now just a quick final observation and opinion. You said you wanted a "camper van". From that description I can point you to a a '68 to '79 Westphalia. Those are what most people picture with that description. There are three main body styles for busses; Splitty, Bay Window and Vanagon all fall under the general model number Type 2 (beetles are type 1). I don't want to write a novel here so I'll cut it short. If you have any other questions feel free to ask here or PM me, if I don't know I'll know where to look.

u/kristopher_m7 · 1 pointr/Volkswagen

Well, the vehicle platform would be the Type 2, but the engine would likely be the Type 4 if it is a U.S. Westfalia Model. The parts for that engine are generally a bit more expensive and less readily available, but I don't think it should rule the selection out by any means. The wikipedia article on the bus has some more details on the specifics.

If you do wind up getting an aircooled VW of any kind, I cannot recommend John Muir's How to Keep Your Volkswagen Alive enough. Illustrations and step-by step guides for pretty much anything you can think of, troubleshooting guides, and maintenance tips that are valuable for anyone from beginners to pros.

Edit: You might consider crossposting to r/Fahrvergnugen, they've got a bit more classic VW content.