(Part 2) Best industrial & product design books according to redditors
We found 487 Reddit comments discussing the best industrial & product design books. We ranked the 83 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.
My advice is to follow 3 tracks.
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These are things that led me to where I am today. Others may have completely different or contradictory advice. But these are my go to methods. And most of my clients in the past 2 years have come to me. I didn't call them, or post an ad. Generally they found me through a recommendation from a friend, LinkedIn, Twitter, slack group, Dribbble, or at a meeting.
The book I read it in was https://www.amazon.com/Product-Management-Practice-Real-World-Connective/dp/1491982276 and I'm 99% sure they go into more details in that book about specifically what they meant by it. (In general it's a pretty good book that I'd recommend)
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For me it means things like:
That sort of stuff.
Absolutely. Casa's multisig wallet has a stunning UI. Their designer Scott Hurff wrote a book on design called Designing Products People Love. You can read a very interesting excerpt from his book here.
It's a way of monetizing variable rewards. Hooked is a great book to read if you're curious about how to use variable rewards to create addictive user behaviours. Reading that book was like reading a tome of dark magic. Evil, powerful stuff.
If Overwatch was really evil, they'd give random bonus lootboxes between levels, instead of always after you level up.
Cars
Photography
Comic Books 1, 2
Apple
LEGO's
American Football
PostSecret
Video Games
Vinyl
Warhol
Outdoors
Star Wars
Motorcycles
The Dark Knight
Paris
Interior Design
World Atlas
Banksy
Wes Anderson
Tribal Cultures
Playboy
Girls
Libraries
The Cosmos
The Beetles
Travel
Preppy
Steve McQueen
The Moon
if you had just searched amazon uk...
http://www.amazon.co.uk/How-Make-Money-Printing-World-Class-ebook/dp/B00R5LEKH6/ref=sr_1_1_twi_1?ie=UTF8&qid=1419948686&sr=8-1&keywords=how+to+make+money+with+3d+printing
A former manager I really respect swears by "Product Leadership" https://www.amazon.com/Product-Leadership-Managers-Products-Successful/dp/1491960604
Ultimate LEGO Star Wars Amazon link
H-Point 2nd Edition: The Fundamentals of Car Design & Packaging
This is a good one for proportions and how to draw a car in some basic views.
You could start checking the UI Guidelines from the system you want to design for.
Read Sketching User Experiences.
Work on side projects. Get inspiration from Dribbble. Don't just copy, Steal Like an Artist.
After that, check design+code
If you want to know more, feel free to PM me, I'd be glad to help! :D
Here are a few:
Elements of User Experience, Jesse James Garret: What a typical experience design process is made up of.
Designing Interactions, Bill Moggridge: Seminal thoughts on Interaction Design, holds up to this day
Don't Make Me Think, Steve Krug: One of the first books to gave the issues of IA and UX design a human, customer point of view.
About Face, Alan Cooper: Another take on the whole process, dives a bit deeper into every stage than Garret's book.
Designing For The Digital Age, Kim Goodwin: Human-centered digital products
Sprint, Jake Knapp: A condensed prototyping methodology
100 Things To Know About People, Susan Weinschenk: How people think
There are a few more Product Design related books I recommended in another thread.
IDEO's design thinking methodologies are also a great resource:
Design Kit, A book and toolkit about human centered design
Circular Design, A guide for holistic design, organization friendly.
Cheers
Interaction Design
Interior Design
Landscape Architecture
Lighting Design
Product Design
Product Design
Sound Design
Urban Design
* Cities for People by Jan Gehl
Web Design
Product Management in Practice... Have recommended this to a few people who are early on in their PM career (was helpful to me as well!)
I would recommend trying to get this book as a starting point on how to prototype ideas https://www.amazon.co.uk/Prototyping-Modelmaking-Product-Design-Portfolio/dp/1856698769/
Bill Buxton's Sketching User Experience.
Fundamentally, design is finding the best solution to a problem, and this is a fantastic primer on how to approach that process.
Color, typography, layout, UX flows, etc. are all just tools to help people complete a task.
Scott Robertson's "How to draw" and "How to render" are pretty much the Gospel for automotive design students. He has a whole bunch of tutorials on youtube as well. As awesome as Sangwon Seok is, you really have to understand basics of automotive design like perspective and packaging before his stuff will start making sense.
Spencer Nugent the "sketch-a-day" guy is another person you can look up. He also dose a lot of product design, which is easier to understand and has the same principles as automotive design.
If you are super serious about pursuing automotive design, id also recommend investing in "H-point". That will help you figure out car packaging and the reasons why cars look the way they do.
And finally you can post you work on car design forums and get people to critique them for you, that is one of the best ways to learn! I'm sure you could even post things here and people (myself included) will be more than happy to give you pointers on how you are doing and what you could do to improve!
Scott Robertson
https://www.youtube.com/user/scottrobertsondesign
https://www.amazon.com/Scott-Robertson/e/B0034O5O32
Spencer Nugent
https://www.youtube.com/user/sketchadaydotcom
H-point
https://www.amazon.com/gp/product/1624650198/ref=pd_sbs_14_img_0?ie=UTF8&psc=1&refRID=7CV8GTQBXFMMMTJWZNWE
I think Scott Robertson book, How to render, goes into detail on this. I have not read it though...
Designing Interfaces is great, and I find myself coming back to it when I'm stuck on something. I should note, however, that the examples focus primarily on desktop applications. It's not a stretch to apply most of the concepts to web apps, but some of the patterns aren't really applicable. However, I primarily do web work and I still think it's worth getting.
A classic Web usability book that's really easy to get through is Don't Make Me Think. Much of what makes for good web design is common sense, but it's nice to have it reinforced/verified.
If you're interested in site architecture (you should be) or some theory behind decisions behind visual design (particularly regarding heavy information), I'd also recommend The Information Design Workbook. Half of it is theory and the other half is examples and case studies. It also has some really nice guidelines for working with clients, such as "What is a design brief? Why do I need it? What should be included in it?"
Designing for Interaction is alright... The interviews in it are interesting, but the subject matter is pretty basic. That being said, it is a good primer. I'd definitely pick Designing Interfaces over this, though, if you're choosing between them.
I've heard good things about Designing Web Interfaces, but I haven't read it myself, so... I can't personally recommend it. (O'Reilly generally has pretty high standards, though, so it's probably a safe bet.)
I'd second useit.com and smashing, but sometimes, nothing beats books.
(If you're interested in getting more into the psychology of it, or are interested in a specific topic regarding UI/UX, let me know, as I have more recommendations... I just don't know what you're interested in.)
Junior UX person here. Not much of a programmer myself, but it's sufficient for my needs, as I am only doing front-end design when I dabble with code. There is a multitude of ways to learn how to code, but generally speaking, I find that practicing in small repetition helps the best to retain and absorb information. When you are doing a small code example, try to rewrite differently and see how it works in each of those ways. I also recommend coming up with a small project that you can work on (design and putting a personal site live, for example), as opposed just doing the practices, that way you are presented with a real world environment that contains restrictions and possibilities.
Do you draw? It might help to learn how to draw well, which will help you illustrate designs and potentially become a fun hobby.
Some beginner level books I recommend:
Also, you might want to sign up for this course track offered by Stanford.
Lastly, learn how to meditate (or just ways to maintain inner peace in general). It will help once you enter the industry.
Only 5~ months ago did I decide to get serious about improving my art in my free time. For most of my life I only doodled occasionally. So I thought I would describe my plan of action with books and resources that I will likely be using. Any advice would be greatly appreciated.
My process will be basics of construction-> perspective -> figure drawing -> digital art and rendering. Approximately 45% will be improving, 45% will be doing what I want for fun and 10% will be a daily sketch(this subreddit) that takes anywhere from 10 minutes to an hour to complete. for fun I will be doing anything from digital to water color.
Construction and perspective: First I am starting my art journey by completing draw a box . Next I will go through Marshall Vandruff's Linear Perspective Videos and Perspective Made Easy simultaneously while referencing with how to draw by Scott Robertson. Briefly I will gloss at Drawing on the Right Side of the Brain or keys to drawing pulling ideas of where I might find weakness.
Figure drawing: Once those are finished, I will begin my figure drawing phase. I will move onto free proko subsided with loomis books such as this, other photo references sites like http://reference.sketchdaily.net/en and Figure Drawing: Design and Invention. I will also reference Atlas of Human Anatomy for the Artist and maybe more depending on my budget.
digital art and rendering: For the final stage of my journey, I will venture into ctrlpaint. Simultaneously I will be reading How to Render, Imaginative Realism: How to Paint What Doesn't Exist and Color and Light: A Guide for the Realist Painter
After that.... I don't know. We will see were I am in a year.
Absolutely! Here's a short list of non-magic books that I commonly see recommended to magicians.
Understanding Comics - Scott McCloud
Purple Cow - Seth Godin
Delft Design Guide - multiple authors
An Acrobat of the Heart - Stephen Wangh (shouts out to u/mustardandpancakes for the recommendation)
In Pursuit of Elegance - Guy Kawasaki
The Backstage Handbook - Paul Carter, illustrated by George Chiang
Verbal Judo - George Thompson and Jerry Jenkins
Be Our Guest - Ted Kinni and The Disney Institute
Start With Why - Simon Sinek
Lots of common themes even on such a short list. What would you add to the list? What would you take away?
If you like the course, maybe the Delft design guide is for you! Definitely recommend it myself.
If she's interacting with a lot of users I would suggest reading Practical Empathy. Observing the User Experience is another great resource for learning about user research. User experience is all about people so it's always a good idea to read up on human behavior, psychology, cognition, perception, learning and memory etc. e.g. books like Hooked, Bottlenecks, Design for the mind, Designing with the mind in mind, 100 things every designer needs to know about people, 100 more things every designer needs to know about people, Thinking fast and slow, Predictably Irrational and I would also recommend Articulating design decisions and Friction.
I blame Apple. I blame Apple for a lot of things.
This book may interest you.
Thanks man! Will check it out. I am an avid fan of DPPL btw...
Bill Buxton's Sketching user experiences:
http://www.amazon.co.uk/Sketching-User-Experiences-Interactive-Technologies/dp/0123740371/ref=sr_1_1?s=books&ie=UTF8&qid=1279318234&sr=1-1
I am self taught and design applications for human and system workflows at a Internet security company. I am biased but I don't think a degree will necessarily give you more hands on skills than just finding projects and building a portfolio to show your skills. There are many many different niche categories, every UX professional I have met have different skill sets. For example I tend in a version of lean UX which includes need finding, requirements validation, user testing, workflow analysis, system design, prototyping, analytics, and accessibility design (not in that order). I am interlocked with the engineering team so my job is FAR different than many UX professionals I know who work with marketing teams. They tend to specialize very deeply in research, prototyping, user testing, and analytics. Some UX types code and some use prototyping tools like Balsamiq, UXpin, Adobe etc. There is heavy debate on which path is more useful/safe/ relevant. Where I work I do not get time to code because my team and I feel I provide the best value to our engineering team and internal/external customers by doing the items listed above. The other UX person I will work with me on similar activities but then may be given projects to look at the best options for reusable components and code them up for testing.
TLDR:
Here are some of my resources I found helpful.
(confessions: I've posted these before in other comments but I hope you find it helpful)
Sub-reddits:
Sites:
Books:
Tools (other than typical Adobe design tools):
MISC:
Usability is within UX. Everything that is usability is also ux. Just like everything that is dermatology is also health. Do you want me to draw you a venn diagram?
I appreciate that it is more specific and helpful to refer to the button issue as a usability failure. But you cannot tell someone they are straight up wrong for calling it UX. It. is. UX.
edit: Also Steve Krug talks about UX all the time:
https://twitter.com/skrug
"I'm dying to hear what @jjg and 5 others (including me) have to say about the future of UX."
"Wow. @staples has gotten so NOT easy for me that I'm taking my business elsewhere. Sad. #ux #fail"
"Shoot myself in the foot department: Laura Klein's UX for Lean Startups is a really good book. http://amzn.com/1449334911 #UX #usability"
"Great summary of my UX future talk yesterday in @karenbachmann's tweets. Retweets follow."
> Do you know where I can go for an IDEO
IDEO is a company:
Follow them on FB to get announcements on their programs:
Their most famous book: https://www.amazon.com/gp/product/0385499841/
Their methodology: https://www.ideo.com/post/method-cards
P.S.: you could also hire them, they are very expensive because... they are the best in the world.
Oh, I was thinking of this one, published by IDW: https://www.amazon.com/dp/B07THCTXZ8/?coliid=I1DV30ZN713AM
You can create a mock-up using flinto.com or some other mock-up tool. If you want to do one on paper you might look at this book:
http://www.amazon.com/Sketching-User-Experiences-The-Workbook/dp/0123819598
> if it comes anywhere close to creating graphics/icons/illustrations from scratch... I'm lost.
You know these are each discrete skillsets that you can learn with practice, right? You don't have to be particularly good at any of this to have a career in UX, but if your head is saying "I'm lost" that's not a nice way to feel. Have you, you know, tried reading some books?
Try this one: https://smile.amazon.com/gp/product/0123819598/ (you'll notice the tool they lean on most is a pencil)
Or pick you way through this list: https://medium.com/interactive-mind/the-only-ux-reading-list-ever-d420edb3f4ff
Dan Saffer has some good ideas on Human Factors and Usability as well.
This book is good. It gets quite repetitive, but it is exciting and it certainly makes me want to work for Ideo.
There are a number of questions you need to ask yourself when building a physical product. Here a few to start with
3D printing can be good to in making prototypes and validate if people it in the first place.
Here are some good books basic books to learn about product design.
An option is also to hire a design firm to help make the design possible for you to manufacture. However, you will still have to pay all the other costs.
I actually bought the ICONIC book bu Jonathan Zufi, it contains great pictures of the design as well some interiors electronics for a lot less money than apple is asking for.
Buy Iconic instead, 4 years old but it has very good pictures. It has 650 pictures.
https://www.amazon.co.uk/gp/aw/d/098858171X/ref=dp_ob_neva_mobile
Great idea. Sometimes goes by the moniker "Lean UX" as in http://www.amazon.com/Lean-UX-Applying-Principles-Experience/dp/1449311652 and http://www.amazon.com/UX-Lean-Startups-Experience-Research/dp/1449334911/ref=pd_sim_b_9?ie=UTF8&refRID=0ZY6P3SYWTKC77QXRKS6
How else are you going to unlock your house? With an oddly shaped piece of metal? Talk about dark ages.
Related book, author recently showed up on the Daily Show: http://www.amazon.com/Enchanted-Objects-Design-Desire-Internet/dp/1476725632
>https://www.amazon.com/Product-Leadership-Managers-Products-Successful/dp/1491960604
The reviews are very mixed on this book. Why all the hype?
All of the sets from the Clone Wars series have the cartoon eyes. Sets from the movies have dot eyes. This was intentional.
A good read:
Ultimate LEGO Star Wars https://www.amazon.com/dp/1465455582/ref=cm_sw_r_cp_apa_eflJBb3ZEAAH1
Here you go buddy:
How To Make Money With 3D Printing
The book should be available worldwide.
Sort of strange..there is a book, published in 2013, called "ICONIC A Photographic Tribute to Apple Innovation" by Jonathan Zufi for a more reasonable $79. I got it when it first came out. VERY nice.
https://www.amazon.com/Iconic-Photographic-Tribute-Apple-Innovation/dp/0988581701/ref=sr_1_2?ie=UTF8&qid=1479777952&sr=8-2&keywords=ICONIC+Apple