Best mage books according to redditors
We found 5 Reddit comments discussing the best mage books. We ranked the 3 resulting products by number of redditors who mentioned them. Here are the top 20.
We found 5 Reddit comments discussing the best mage books. We ranked the 3 resulting products by number of redditors who mentioned them. Here are the top 20.
First thing is since HP is essentially earth, you can already borrow from all your favorite myths and superstitions; djinns and ifrits in the deserts of the middle east, giant jungle beasts of the darkest reaches of the congo, romanian vampires, fuckin' atlantis.
Of course if you want to keep it in (edit: the regions where the story takes place), the forbidden forest, before it was reduced to a magical creature sanctuary could be insane, a massive sprawling wilderness, a magical biome with its own civilizations, warring factions, caves and dungeons, etc.
I'm gonna be honest though, if you want to adapt a role playing game to the harry potter universe; instead of D&D I would highly recommend using "MAGE : THE SORCERERS CRUSADE"
https://www.amazon.com/Mage-Sorcerers-Crusade/dp/1565044894 - Used copies start at $11
List of Influential RPG Titles
Dungeons and Dragons - By TSR and WotC
Dungeons and Dragons 1st Edition - TSR
Advanced Dungeons and Dragons 2nd Edition - TSR
Dungeons and Dragons 3.0 - WotC
Dungeons and Dragons 3.5 - WotC
Dungeons and Dragons 4e - WotC
Pathfinder - Paizo Publishing
Not Dungeons and Dragons
World of Darkness - by White Wolf
"New" World of Darkness
AEG
Other
Authors to Look for
RPG Related Non-Fiction
RPG Fiction, also essential
Other Lists
Honorable Mentions
*Please add suggestions below, I'll add to the list as I revisit this thread throughout the day. Adding Amazon links now.
If you like World of Darkness, check out Mage: The Sorcerer's Crusade. It's set in the late middle ages/early renaissance, and while it's designed for low fantasy, there's no reason you couldn't ditch the setting and just use the rules.
They've tweaked Paradox a little to fit the setting's warring paradigms, but aside from that it's basically the same as standard Mage.
http://www.amazon.com/OP-Mage-Storytellers-Handbook-Rev/dp/1588464024/ is the ST book I want. The revised tribe book is black not white, with a picture not the tribe logo. Yes I want them. You want the minis in exchange?
The best thing to do is have a good time preparing the material, but don't drive your players crazy sticking to the script. For a first adventure, an open setting like a city adventure can be very rewarding. Let your players develop a character according to whatever restrictions you like, but make sure you outline them clearly.
I am always nervous when DMing; my biggest fear is keeping all the PCs involved and doing something special. My main concern is keeping each player happy by keeping them involved. Obstacles and challenges for each character can be tough to integrate, so make sure you know know their skill sets inside and out. Once again, especially for low-level characters, a city adventure is a great way to get this going.
I have read a few excellent DM / Storyteller books over the years. GURPS Campaigns and the Mage: The Ascension Storyteller's Handbook are both good intros to running a game in general; lost of solid advice.
I will always be a little on edge DMing; for me, it's actually comfortable. You'll find your own comfort zone after a while. Good luck!