Best opengl software programming books according to redditors
We found 7 Reddit comments discussing the best opengl software programming books. We ranked the 2 resulting products by number of redditors who mentioned them. Here are the top 20.
We found 7 Reddit comments discussing the best opengl software programming books. We ranked the 2 resulting products by number of redditors who mentioned them. Here are the top 20.
I like these books:
> Expert Python Programming practices
> Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns
WebGL 2 is OpenGL ES3 basically
So, here some other helpful links:
https://learnopengl.com/
http://docs.gl/
You just have to reason about the c functions to the js functions.
Here a few more links:
https://webglfundamentals.org/
And a good book IMO:
https://www.amazon.com/Real-Time-Graphics-WebGL-interactive-applications-ebook/dp/B07GVNQLH5
Python in Practice is nice because it not only covers some advanced python techniques, but it also covers general design programs such as flyweights, adapters and abstract factories.
be aware the code samples provided are python 3, however you can generally figure out how to implement the examples in python 2.
Have a look at Pro Python by Marty Alchin (if you're learning Python 2), or Python in Practice if you're learning Python 3.
My condolences on the business (been there, lived through that). Some good, advanced Python 3 books include:
Programming in Python 3: A Complete Introduction to the Python Language (2nd Edition)
A subset of the above - Advanced Python 3 Programming Techniques
Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns
If someone is really interested in design practices in Python, here is a great book for that
Python in Practice by Mark Summerfield
>https://www.amazon.com/Real-Time-Graphics-WebGL-interactive-applications-ebook/dp/B07GVNQLH5
you are the best. thank you!