Best shadowrun books according to redditors

We found 42 Reddit comments discussing the best shadowrun books. We ranked the 20 resulting products by number of redditors who mentioned them. Here are the top 20.

Next page

Top Reddit comments about Shadowrun:

u/johnvak01 · 9 pointsr/rpg

These are my usual reccommendations. I'v struck some i think you'd be less interested in.

OSR Games

----------------


Retro Clones

u/Magester · 8 pointsr/Shadowrun

The only book I know of that really deals with naval stuff is Cyberpirates!

u/Bamce · 6 pointsr/Shadowrun

Your gonna have to take it up with your gm.

Although i dont know of any 2050 book 5th edition book

this specifically states its for 4th edition

u/cirion5 · 5 pointsr/Shadowrun

Just in case you haven't already read them: Threats 2 has a longish chapter on Saito. It's set soon after he seized California, but provides some strong indications of where things were heading. The California Free State source book doesn't directly mention Saito, but provides a lot of detail about how the Japanese Marines governed San Francisco; Saito later extended these policies to California. The Neo-Anarchist's Guide to North America covers the early 2050s in San Francisco, with some details on Saito's predecessor.

I was a bit disappointed with the recent San Francisco Metroplex book, which is set after Saito's fall but has very little detail about his reign or collapse.

While non-canon, this wikia has reasonably good speculation about what happened during Saito's rule and what happened after.

u/ngbwafn · 5 pointsr/rpg

Shadowrun's latest edition is in print. It's about $40 on amazon for the physical, or $20 for the pdf on drivethrurpg.

Also, Rogue Trader pdf is $30 on drivethrurpg, and Warhammer Fantasy pdf is $20.

u/NotB0b · 5 pointsr/Shadowrun

Cheat sheets and reference Guides

Have a look at the alphaware set of missions, it's a really good starting point for new players and Gms.

u/C0UNTZER0INTERRUPT · 5 pointsr/DungeonsAndDragons

Just a bit of input regarding Amazon prices on books out of print. The prices can, and often do, become grossly inflated as a result of price bots. Let me find some examples.

Edit: After a quick search it seems many of the prices I saw last year have dropped. But here's the Shadowrun GM screen for $234.89

https://www.amazon.com/gp/aw/d/1936876914/ref=mp_s_a_1_14?ie=UTF8&qid=1524017401&sr=8-14&pi=AC_SX236_SY340_FMwebp_QL65&keywords=shadowrun+5th+edition

u/potator · 5 pointsr/sex
u/kodemage · 4 pointsr/rpg

List of Influential RPG Titles

Dungeons and Dragons - By TSR and WotC

Dungeons and Dragons 1st Edition - TSR

  • Core Rulebooks
  • Adventures (Keep on the Boarderlands, The Tomb of Horrors, The Temple of Elemental Evil)

    Advanced Dungeons and Dragons 2nd Edition - TSR

  • Core Books (PHB, DMG, MM)
  • Unearthed Arcana
  • Campaign Settings (Dragonlance, Ravenloft, Forgotten Realms, Dark Sun)
  • Arms and Equipment Guide

    Dungeons and Dragons 3.0 - WotC

  • Savage Species
  • Deities and Demigods
  • Stronghold Builder's Guidebook

    Dungeons and Dragons 3.5 - WotC

  • Core Rulebooks (PHB, DMG, & MM)
  • Expanded Core (PHB2, DMG2, MM2, 3, 4, 5)
  • Psionics Handbook
  • Unearthed Arcana
  • Complete Series (Arcane, Adventurer, Warrior, Divine, Champion, Scoundrel, Mage, Psionics)
  • Campaign Settings (Ebberon, Forgotten Realms)
  • Adventures (Return to the Temple of Elemental Evil)

    Dungeons and Dragons 4e - WotC

  • Core Rulebooks (PHB, PHB2, PHB3, DMG, DMG2, MM, MM2, MM3)
  • Essentials (Heroes of Forgotten Kingdoms and Heroes of Fallen Lands, Rules Compendium)
  • Settings (Forgotten Realms, Dark Sun)
  • Adventures (Tomb of Horrors)

    Pathfinder - Paizo Publishing

  • Core Rulebook
  • Advanced Player's Guide
  • Advanced Race Guide
  • Ultimate Magic
  • Ultimate Combat
  • Ultimate Equipment
  • Game Mastery Guide
  • Ultimate Campaign
  • Mythic Adventures
  • NPC Codex
  • Bestiaries 1-4

    Not Dungeons and Dragons

    World of Darkness - by White Wolf

  • Vampire the Masquerade - Vampires are so mainstream now...
  • Werewolf the Apocylypse - Where there are vampires there are werewolves.
  • Mage the Ascention - and witches and wizards.
  • Hunter the Reckoning - and someone to hunt them.
  • Changeling the Dreaming

    "New" World of Darkness

  • Core Book
  • Expanded Core (Vampire, Mage, Werewolf)

    AEG

  • Legend of the Five Rings 4th Edition Core Rulebook
  • Legend of the Five Rings 1st Edition Core Rulebook
  • 7th Sea
  • Deadlands

    Other

  • Shadowrun
  • Savage Worlds
  • Dungeon World
  • FATE Core
  • Call of Cthulhu
  • RIFTS
  • GURPS
  • Paranoia - Super expensive on Amazon, not sure why.
  • Elf Quest - Also a very popular graphic novel.

    Authors to Look for

  • Gary Gygax - Role Playing Mastery and Master of the Game
  • Monte Cook
  • John Wick
  • Dave Arneston

    RPG Related Non-Fiction

  • Confessions of a Part Time Sorceress - Shelley Mazzinoble
  • Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It

    RPG Fiction, also essential

  • Dragonlance - Chronicles Triligy by Weise and Hickman - Set in a D&D campaign Setting
  • Drizzit's Series - By R. A. Salvatore. Icewind Dale Trilogy and The Dark Elf Trilogy
  • The Riftwar Saga by Raymond Feist - It's allegedly the story of the author's long running D&D game.

    Other Lists

  • Good Reads Popular RPG titles.
  • Wikipedia timeline of RPGs

    Honorable Mentions

  • Star Wars - d6 Edition, d20 Edition, SAGA Edition, Star Wars RPG (Fantsy Flight)
  • Star Trek - Various Incarnations
  • Serenity the RPG
  • D&D Comic Books
  • Buffy the RPG
  • Whatever the heck "Demon" is...

    *Please add suggestions below, I'll add to the list as I revisit this thread throughout the day. Adding Amazon links now.
u/DashingSpecialAgent · 3 pointsr/Shadowrun

I ordered this amazon copy: http://www.amazon.com/gp/product/1936876582/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1 It said unknown binding then, now says paper back... My copy is hard cover.

u/Krail93 · 3 pointsr/Shadowrun

Shadowrun Core Rulebook https://www.amazon.co.uk/dp/1936876515/ref=cm_sw_r_cp_api_aZ1ZAbWEAQ25F

Copy avalible in uk, might be a US issue :(

u/MrSamdei · 3 pointsr/Shadowrun

When I looked on Amazon it said some time in December I believe, but don't quote me on it.

Edit: Yeah, here we go, the Amazon thing for it.

u/Mr_Jackson101 · 3 pointsr/rpg

Just gonna throw my hat in the ring here with some suggestions:

IF YOU WANT AN ASSORTMENT OF BOOKS

GURPS 4th Edition Basic (~60 USD): A simply fantastic game which, for everything that it can do, along with the absolute wealth of materials, both official and fan made, combined with it's pretty stellar price point (You can pick up everything you need to play anything you want for about 60 USD), it's hard to argue with. As I mentioned in one of my other comments, GURPS modularity is probably its key selling point, but on top of that, it sports a system that, when you break it all down, is actually incredibly easy to learn, and very simple. I've taught the "base" game in just a few sentences.

Savage Worlds Deluxe (~10 USD): I'm listing the lower price here simply so I can cram more into this list under the 100$ budget, but Savage Worlds is exactly what it says on the box: A fast, fun, and furious system, on top of that, I don't think I've seen a cheaper game that does as much as Savage Worlds. It shares similarity to GURPS in its modularity, you can run a lot of different settings and and hack in your own rules with relative ease. SWDX also has some unique rules from time to time (Using playing cards for initiative, the way that bennies work, etc.) and for speed, you generally can't beat Savage Worlds. Chargenning is speedy, and combats are among some of the fastest I've seen, allowing you to really get into the roleplaying aspects of a game more than just the crunch.

All Flesh Must Be Eaten (~15 USD): I personally got my copy of this game for 19.99 at my local book store, but it seems like it's been out of print for awhile. You can still get a digital PDF of it for 15 dollars at RPGdrivethru, however. I've run All Flesh Must Be Eaten numerous times, and with its ruleset, you can run a variety of different zombie games. Its fairly simple, with chargenning taking a fairly short period of time, combats running by fairly smoothly, and not a lot of "bloat" in the rules. It does what it does well, but might need some tweaking if you want specific types of games (I had a game where the PCs were zombie killing gods near the start of the game, for example, didn't play too well for my gritty game.)

FATE Core System (~15 USD): I listed 15 USD as the price here, but you can pay what you want for it on DrivethruRPG I've not actually run this game myself, but I do own it and have read the rulebook cover to cover. This is a very freeform system from what I can gather that takes narrative roleplaying to a pretty different level. It focuses on essentially creating "conditions" on characters, items, environments, and so on, and using those conditions to spawn the action and contribute to dice rolls. It's truly a unique system, and is designed to run any setting you particularly want. For 5 bucks, you can't go wrong adding another generalist RPG to your repetoire.


-------------------------------------------------

IF YOU WANT JUST ONE SYSTEM AND SETTING IN PARTICULAR:

Shadowrun, 4th Edition, 20th Anniversary Edition (~50 USD): There is not a single game on this Earth that makes my imagination go gallivanting quite like Shadowrun. The setting, in my mind is one of the most finely crafted, and most fun settings I've ever played. The gist is that it's a fantasy-cyberpunk game, you got dwarves, elves, trolls, orks, humans, etc. in a cyberpunk world with nasty corporations waging wars in the shadows, and there's magic and technology and it's just wonderful. The 20th Anniversary edition is the one I recommend purely because it I'm familiar with it, but it ALSO is a basically a "done" edition, and it comes with the 4th edition errata already written into it. It's also full colour, with beautiful artwork and it even has Shadowrun fiction between each chapter. And the best part is that you can get this book for 50 USD on Amazon. I got mine for 60 almost brand new, and the hardcover book is worth the investment.

Shadowrun 4th, Augmentation (~12 USD): This book contains lots of new cyberware augmentations for characters, and I consider it one of the "Core" splatbooks to be used. You can get it for about 12 USD on Drivethru RPG.

Shadowrun 4th, Arsenal (~12 USD): Another one of the "core" splat books in my opinion, this one basically contains craploads of guns and new ways to kill people. Fun! You can pick up the PDF at DrivethruRPG for 12 USD.

Shadowrun 4th, Runner's Companion (~12 USD): Contains a metric crapton of character creation options, but for the love of god, screen the characters your players create. RC is fantastic, but it lets in some broken options. You can pick it up at DrivethruRPG for 12 USD.

Shadowrun 4th, Unwired OR Street Magic (~12 USD for either): I put these two in a lump category because you couldn't buy both on the $100 budget, so it's up to you what you pick. I consider both to be the final parts of the "Core" splatbooks. Unwired is an entire rulebook that elaborates all on the technical side of Shadowrun, about hacking and the matrix and devices and all of that. Street Magic gives new spells, adept powers, traditions, etc. You can find Unwired on DrivethruRPG here for 12 USD, and Street Magic here on DrivethruRPG for 12 USD.

----------------------------------------------------

That was long winded! But hopefully this helps out, if you have any questions, please feel free to let me know!

u/JustThinkIt · 3 pointsr/Shadowrun
u/Thunderpick84 · 2 pointsr/metaljerk

https://www.amazon.com/dp/1522875077/

that should be all thats needed to get started. he has character sheets on his website

iw as thinking of recreating it entirely in tabletop simulator

u/AlainYncaan · 2 pointsr/Shadowrun

If you can read German, the gm screen here only costs about 13€ :)
edit:
Oh just see, the Englsih version is in stock for 18€!

https://www.amazon.de/SHADOWRUN-5TH-ED-GM-SCREEN/dp/1936876914/ref=sr_1_1?ie=UTF8&qid=1518612694&sr=8-1&keywords=shadowrun+screen

u/leadershinji · 2 pointsr/Shadowrun
u/SalsaShark037 · 2 pointsr/Shadowrun

My first Shadowrun game (and my first time as GM) was done with the Runner's Toolkit Alphaware. It has a slimmed down rulebook and a basic campaign that normally takes a few sessions to get through. But if you just wanted to do a couple unrelated runs just to get a feel for the game, I think that it's a good way to do it.

The kit is $60 normally, and that is crazy. I picked it up for $40, and it was worth it. This really does seem like it should be in the $30-$40 price range. That being said, it is a great tool for a group where no one has played Shadowrun before.

u/Downtym · 2 pointsr/Shadowrun

Yes.

Gagarin Station on Mars.

Z-O (Zurich Orbital).

Ares' Artemis Lunar Arcology

Hazard Pay has the most recent SPAAAAAAAAAAAAAAAACE rules. But also check out Target: Wastelands for some details on mana warps, the void, and other space awfulness.

Oh, and Missions has details on Project Cydonia. Which is rife for plot fodder.

Edit: Also, for non-extraplanetary exploration; meta planes and vision quests. See Harlequin's Back for an example.

u/AdmiralCrackbar · 2 pointsr/tabletop

Buy some dice.

Buy some books.

Honestly, it depends what kind of game you want to play. I think here you're going to get a lot of weird niche games suggested but for starters you're better off sticking with the a more 'traditional' experience. D&D is an excellent starting point if you want to play a fantasy game, you can even pick up one of their adventures if you don't want to write your own material.

If you're unsure about spending that much just to get started you can pick up this starter set that will include the basic rules, a set of dice, some pregenerated characters, and a short adventure. From there, if you like the game, you can pick up the full rulebooks and some more dice and whatever else you like. Alternatively you can try out the free basic rules by downloading them from the Wizards of the Coast website. All you'll need is a set of dice to get started.

If you don't like or don't want to play D&D you can check out a bunch of other systems that will let you play other games or settings. [Edge of the Empire] (https://www.amazon.com/Star-Wars-Edge-Empire-Rulebook/dp/1616616571/ref=sr_1_1?keywords=edge+of+the+empire&qid=1563883870&s=gateway&sr=8-1) is a really cool Star Wars game, but it requires custom dice. My personal favourite sci-fi rpg is Traveller though, and it has the advantage of only requiring six sided dice.

A lot of people really like Savage Worlds, it's fun, it's cheap, and it's generic enough that you can run almost any setting you like with it. Unfortunately there's a new edition due out really soon so take that in to consideration. If you want a more in depth generic system then I can recommend GURPS, although you'll also need the Campaigns book. This system is absolutely not beginner friendly, it slaps you in the face with tables and rules for all sorts of scenarios, but I adore it and it's not really all that hard to figure out.

If you want an alternative to D&D Green Ronin has the "Age" series of games, starting with Fantasy Age, continuing with Modern Age, and the recently released The Expanse RPG covers Sci-Fi. I will admit that I've not actually had a chance to play any of these games, but I've read the rules and like the system.

Honestly you can find a game to cover practically any genre you want, whether it's Grimdark Fantasy, Martial Arts, Space Exploration, Lovecraftian Horror, Anime Cyberpunk Space Opera, or almost any other thing you can think of.

Don't fall in to the trap of playing a game because someone suggests it's 'easy', play something that really grabs your interest and inspires your imagination.

u/qemqemqem · 2 pointsr/Shadowrun

If you're willing to wait a month, you can use the Beginner Box Set, but if not, I recommend the 5th Edition book. The core rule book has everything you need except for character sheets, which you'll need to print, and dice, which I'm sure you can find.

Party Size: 1 GM + 2-4 players is ideal. 1 player "solo" adventures are fun, but can be difficult to run. If you have 5+ players, it can be difficult for the GM to manage, but it can be done. Consider splitting into two groups.

No, you don't need miniatures. You can use anything to represent your characeters on the map, such as rocks. Or don't use a map at all.

u/nick_nork · 2 pointsr/Shadowrun

No idea if there are any rules for it, but from the sounds of it, it would be perfect for a house ruling.

Now not knowing exactly what they're wanting makes it difficult to determine rules, but if for example they wanted to have Wire Reflexes 2, but broken and only functioning at a rating 1 standard: then charge them the rating 1 nuyen cost, the rating 2 essence cost, throw in a small twitch when they activate it for flavour (no negatives, just fluff), and charge them at least the difference between rating 1 and 2 (if not 5-10% more) to fix it.

The skeptic in me is looking for their angle and how they're trying to game the system. So to cover all bases I figure alwas charge the full possible essence cost unless it's installed into another piece of ware, in which case it takes up capacity, and if they're going to get ANY benefit from it then they need to pay something for it.

For instance, if they have a cyberarm with a broken cyber shotgun installed, and they want the gun to still pop up (http://www.amazon.com/Shadowrun-Augmentation-Catalyst-Game-Labs/dp/0979204771) but not fire, then charge them something: if the gun even looks like it could fire then you can bluff with it and it's a benefit, so shouldn't be free.

u/slowlygoinground · 2 pointsr/homestuck

Cool, thanks!

Ohh okay. What book am I supposed to pick up then? I did find the [Shadowrun Fifth Edition] (http://www.amazon.com/Shadowrun-Fifth-Jason-M-Hardy/dp/1936876515/ref=sr_1_1?ie=UTF8&qid=1462672945&sr=8-1&keywords=shadowrun), but I'm not sure if I can spend $50 on a book for this...

Heh, could I ask you for advice then? Or at least when I'm actually able to get started.

u/DDVDA · 2 pointsr/Shadowrun

This won't solve your problem, but might help in the future

I don't know if you have Runner's Companion, but in this book, most of the roles a character can take are listed, like Fire support (gunner, combat mage, drone rigger, etc), melee support, infiltration, investigation, face and such. In our games, to fan out the skill of players, and avoid min-max-ing, we have to pick 1 primary role and 2 secondary. This way, even in the not combat situation, everybody can probably do something useful, even the street samurais.

u/Kaiyoto · 2 pointsr/AskGameMasters

I've wanted to try one of these, particularly to go up against my misfits running Detroit. I deal with Knight Errant in Detroit but it's really not much different than Lone Star at heart.

Not entirely sure what you're looking for but there's a couple of things worth looking through. If you have Corporate Security from I think it was 3rd or 2nd edition, there's some info there about how Knight Errant and what services they provide. They do a lot of security consulting for setting up. Not sure if it's worth buying if you don't already have access to it. Run and Gun (5th edition) p89 is good. It provides a makeup of security teams and team tactics. There's also mechanical benefits if they want to delve into that realm, but if nothing else it's good for fluff.

There's no police rank structure provided in Shadowrun so I just used this for KE https://en.wikipedia.org/wiki/Police_ranks_of_the_United_States

KE is Lone Star's competition. If I remember rightly they beat KE out of a contract to police Seattle. These agencies are also no less prone to Corporate Warfare than any other corporation. So don't forget that you can use backstabbing and what not like any other Shadowrun game. You'll probably find more "white knight" cops here, but there's still going to be plenty of corrupt agents all the way up the ladder.

And also, the term for illegal magical goods is Maleficium. Nobody is allowed to practice magic without a license or have magical goods without licenses. There is also cyber crime. Having things like a cyberdeck require a license. So make sure to add magical and cyber crimes to your list of crimes.

I'm not sure how low down the ladder you want to start them but starting them off as beat cops could be fun, but also tedious. Maybe give them a chance to get promoted via doing favors for someone higher up. In a lot of ways, some teams in a police organization could be used like Shadowrunners. They might be more trustworthy but yes it does remove "deniable asset" aspect of using a Shadowrunning team. But then again, if they mess up, Lone Star would still chop it up to an "Industrial accident" or "died in the line of duty." I could also see them being a part of a specific unit devoted toward investigating certain types of crimes.

Check out the wiki for ideas http://shadowrun.wikia.com/wiki/Lone_Star_Security_Services it actually lists departments and lists a specialized force called "TacDiv"

Oh yeah, I forgot, there's a Lone Star sourcebook. It's an older edition but the it would still be really good for reference https://www.amazon.com/Lone-Shadowrun-Sourcebook-Nigel-Findley/dp/1555602304

I'd be open to discussing more ideas. You'd be helping me as well.

u/Gabishi · 1 pointr/Shadowrun

Some good ideas here, I'd also reccomend checking out if you can find a copy of Corporate Enclaves, it's got a lot of good stuff for LA and Neo Tokyo in particular, along with some small bits of other places like Dubai.

It also has a few pages of high-level run ideas in LA.

u/egoncasteel · 1 pointr/rpg

Shadowrun is a d6 system and some revisions are in softcover. Of Course its also a game where you tend to play high tech criminals. Not sure if that is a concern.

https://www.amazon.com/Shadowrun-3rd-RPG-Fanpro/dp/3890646603/ref=sr_1_7?ie=UTF8&qid=1494272583&sr=8-7&keywords=shadowrun+rpg

newest edition only in hardcover it seems.

u/video_descriptionbot · 1 pointr/linuxmasterrace

SECTION | CONTENT
:--|:--
Title | About how I recorded the Burzum albums
Description | Black Metal history. Small talk about how I recorded the Burzum albums. And yes, I am not recording in a car this time, and wearing (some) orange. Oooooh... the change! The one and only official Burzum website: www.burzum.org The Burzum RPG: https://www.amazon.com/MYFAROG-Mythic-Fantasy-Role-playing-Game/dp/1522875077/ref=sr_1_1?ie=UTF8&qid=1476292172&sr=8-1&keywords=myfarog
Length | 0:19:55






****

^(I am a bot, this is an auto-generated reply | )^Info ^| ^Feedback ^| ^(Reply STOP to opt out permanently)

u/JesterRaiin · 1 pointr/rpg

> Only because you're imagining an impossible situation.

If you truly believe that no person involved in the creation of games you enjoy, might be bad by your standards, then you're extremely optimistic person. However, this is your opinion, not a hard fact. I won't discuss whether you find it possible or not, since from my point of view, plenty of RPG designers are scumbags.

What doesn't immediately mean their games are bad.

> "How can you enjoy a game chock full of very blatant, obvious white supremacy, anti-semitism, etc.?".

Am I?

> Even if you think that latter sort of play is possible, it's clearly not what you've been defending here either.

I'm defending the right to evaluate a product without being biased by who its author is. In case of Myfarog? It's not as bad you want it to be and it seems I'm not the only one who shares this opinion. It's also not particularly good.

> As for touchy in-game subjects

There's no way to confirm what was your knowledge about the author before you decided to read the game, so it's hardly any argument.

> We're not talking about other games, we're talking about MYFAROG.

Yes, a game you pay special attention to because of Vaaaarg. Hardly anyone does not, because it's pretty well known fact who Varg was/is.

> I'm not sure why the existence of other games that are less egregious somehow means that I should excuse games that are more egregious.

> Which is to say I don't really understand the point being made about other RPGs and Call of Cthulhu.

So you're saying that you don't feel particularly bad about the existence of "bad things" in some games, but you feel it's wrong that they exist in different game. Also, that there's a reason to accept them in one game, but stigmatize different game when it mentions it.

Ok, I have nothing.

> Checkmate!

Please don't compare reading a game to an action that might truly hurt your body. It's false analogy at best.

u/Waerolvirin · 1 pointr/Shadowrun

EDIT: nevermind. the Digital Toolbox includes both "beginner boxed set" and "alphaware."

the Digital Toolbox had another boxed set with better (IMO) character dossiers. it is called Runner's Toolkit: Alphaware.

https://www.amazon.com/Shadowrun-Runners-Toolkit-Alphaware/dp/1936876930

u/p3ndr4g0n · 1 pointr/Shadowrun

By itself? I haven't seen it if it is. Google search brings up nuthin' in the way of pfd.

You could try this listing at amazon.

I scanned in one of my older, falling apart 2e core books, but I'm not sure what the legal/ethical ramifications of sharing it (or parts of it) are. While I think Paul Hume wrote it but isn't getting any ¥ from something so old, I couldn't be sure.

Maybe some of the freelancers here could weigh in...

u/KickAClay · 1 pointr/Shadowrun

Whoa whoa whoa, so you're saying that the 5E GM Screen I got in October of 2014 for $15.63 is worth $1k????
http://www.amazon.com/gp/product/1936876914?psc=1&redirect=true&ref_=oh_aui_detailpage_o02_s00

Why did I not buy more??!!!!!

u/gorged_on_truffles · 1 pointr/Shadowrun

Amazon has Shadowrun 5 e listed for the 22nd of May. Unfortunately this is probably a placeholder date. Hopefully Catalyst will ramp up the marketing in the coming weeks to give us a better idea.

u/asimplejen · 1 pointr/Shadowrun

I got mine from Amazon Shadowrun 5th Edition