(Part 2) Top products from r/Art

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We found 41 product mentions on r/Art. We ranked the 572 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top comments that mention products on r/Art:

u/ArkitekKX5 · 1 pointr/Art

Well drawing for me started out as a coping mechanism when I was a kid and still is for me today (especially these days). I had a lot of problems with depression and anxiety as a child coupled with a fairly ignorant father that didn't recognize these things as mental problems. I was forced to try to find a way to deal with hordes of feelings and emotions that as a mere child I was incapable of understanding and drawing helped me do that. Around the time I was about 13 or so some close friends of mine started drawing and where WAAAAY better than I was, so that pushed me to start working on things like technique and different styles. I really liked Dragonball Z at that age so I started drawing pictures I printed out from the internet regularly and started drawing in an anime style and eventually began coming up with my own characters, my friends were really good at drawing in anime styles so they taught me a lot about it.

When high school rolled around (I'll say sophomore year or so) I took basic art 1&2 but I never really did too much because the course material was SO rigid that it didn't interest me. Ms. Huelett (the art teacher) felt like I had a lot of talent and took me under her wing in a big way. She knew A LOT about art and helped me learn and meld multiple styles together in order for me to create my own. She taught me a lot about anatomy and how to draw people/characters in different poses, how to properly shadow characters and apply light sources to my pieces, creating expressions and applying drama through a characters poses, she poured as much knowledge into me as she could and I couldn't be more grateful for all she taught me.

I know it isn't much (you've also been given some great advice already I see, which is fantastic) but I'll give you a few links to some books that really helped me learn more about various styles and techniques (I still have most of these books and refer to them fairly often, even now)

http://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732/ref=sr_1_9?ie=UTF8&qid=1404954561&sr=8-9&keywords=how+to+draw

http://www.amazon.com/The-Art-Urban-Sketching-Location/dp/1592537251/ref=sr_1_19?ie=UTF8&qid=1404954800&sr=8-19&keywords=how+to+draw+graffiti

http://www.amazon.com/Street-Art-Doodle-Book-Outside/dp/1856696820/ref=sr_1_28?ie=UTF8&qid=1404954800&sr=8-28&keywords=how+to+draw+graffiti

http://www.amazon.com/Drawing-Head-Figure-Perigee-Jack/dp/0399507914/ref=sr_1_28?ie=UTF8&qid=1404954902&sr=8-28&keywords=how+to+draw+books

http://www.amazon.com/Mastering-Manga-Mark-Crilley-drawing-ebook/dp/B006WUD10S/ref=sr_1_1?ie=UTF8&qid=1404954990&sr=8-1&keywords=how+to+draw+manga

http://www.amazon.com/How-Draw-Manga-Bodies-Anatomy/dp/4766112385/ref=sr_1_6?ie=UTF8&qid=1404954990&sr=8-6&keywords=how+to+draw+manga

http://www.amazon.com/Drawing-Cutting-Edge-Anatomy-Reference-ebook/dp/B00G8ELT2K/ref=sr_1_10?ie=UTF8&qid=1404955084&sr=8-10&keywords=how+to+draw+comics

http://www.amazon.com/Draw-Comic-Book-Action-Garbett/dp/1440308136/ref=sr_1_14?ie=UTF8&qid=1404955084&sr=8-14&keywords=how+to+draw+comics

I think that's most of the books I've got, at the very least it'll give you some ideas to practice with and all of those books together isn't too bad of a price and it's a good way to get experience in the things you want to learn (I think) if you're not able to afford the classes you were suggested.

Good god this post is long as hell and I apologize for that, I'm just trying to be as helpful as I possibly can with what I know (call it a flaw)

I'll leave you with a few pieces of advice that help me out regularly and that I feel have gotten me to the level I'm at now (though I think I'm just ok at best truthfully)

  1. Sketch whatever idea you have in your mind for something as fast as you can and just let your ideas flow through you. Don't give yourself time to say this part sucks I have to redo it, just go for it and you'll be surprised at what can come out of it.

  2. Try to take inspiration from artists you admire but don't try to copy their style. What worked for me was incorporating my inspiration with various artists and merging them with my own ideas which eventually lead to me developing my own style(s)

  3. Do your best to not look at your art as inferior to another persons artwork. Absolutely, have those people you look up to want to be like artistically and draw inspiration from, but do your best not to doubt yourself. It's YOUR artwork and YOUR ideas, the only person's opinions that matter are your own. If you're truly happy with what you've created and feel you've done the best you can then I promise SOMEONE out there WILL like your work as well, at least in my opinion.

    Sorry again for the book, I just hope I was at least a little bit helpful with the advice I was able to give and didn't come off as arrogant sounding or anything

    Best of luck and I can't wait to see what you do in the future :)

u/IoKusanagi · 2 pointsr/Art

Cal arts is very prestigious, so they might be looking for both talent yet room to grow, and that will Really show in your portfolio. So what should you add to the portfolio?

1: A Well executed Bouncing Ball animation. Laugh if you will but seriously, if you do this well, you will have solidified that you know the fundamentals of timing, spacing, and gravity.

2: A correctly implemented walk cycle. Again, might seem simple, but it is actually not. Walk cycles will be your bread and butter to whether or not you are a competent amateur or just a wannabe who won't put in the effort. Walk Cycles will give you the foundation of weight, anatomy, and movement.

3: Life drawings: drawings of nude people in interesting poses (don't draw pr0n, they'll kick you out if you add THAT to the portfolio). Take a cheap life drawing class. This will help increase your speed in drawing, but also help in capturing the bare bones shapes that make up the human figure. Also if the admissions office knows what they're doing, they WILL be looking to see if you know how to draw, cause if you don't know how to draw in their standards, you won't learn how to animate in their standards either.

Those three things are essential to learn and have in your portfolio. Note I said learn, not master. They don't have to be perfect, just enough that they can tell you know what you're doing, you're willing to put in the effort to practice things you might not like to do in order to improve the things you DO want to do, and show you'll be a perfect fit for their classes.

Now, how to learn these things? Youtube has an excellent amount of references for drawing bouncing balls and walk cycles, some even from Famous ex-disney 2D animators. (Bonus points btw) If you're in a spending money kind of mood, then this is your kind of book:

http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284

It truly is the Animator's Survival Kit, chock full of stuff that will help you learn the fundamentals of animation.

Now a few addendums to add to your portfolio. Add your creative stuff after you add the first three things. Concept art, Character Design, some animations of your own choosing, heck even a demo reel would be great. Beyond seeing whether you have the drive for animation, they want to see YOU, they want to see the you that is in your animations, your style, your emotion, your verve, your kookiness, your insanity, the you that you pour out into your work, and that you love whether it's crap or gold.


That's all for now, good luck, happy animating.

Artistically yours,

Io Kusanagi

u/Slack_Artist · 3 pointsr/Art

Well, as a freshman in art school who has also had a few years in the real world I can offer some perspective. (BTW, my real world experence consists of street portraiture, landscapes and portraits by commission for about two years before going to school)..

You were probably the best painter/drawer in your school, but now you go to school with a bunch of others like you. Most everyone else is talented and if they don't appear talented it is likely they will blow you away in something like photography, or collage, or some other media with which you've never had much practice. So the field has been leveled and the only real difference between good and bad work is the amount of time you spend on it. There will be students who blow you away every week, and they spend more time on it than anyone else. There are students who suck on projects every week, and they spend very little time on their work.

Now, it is easy to tell who will be able to get work after graduating. Those that keep up their pace and keep working harder and getting better, they might have a fighting chance. A lot, and I mean a lot of people seem to plateau. Even more important than talent or skill is networking. I don't mean building a network of buddies, but talking to teachers, getting internships, doing freelance work, winning awards in your field, getting into exhibits, having a website, keeping contact with people you meet. Your network is a huge part of how you will achieve after you graduate, so try and get an internship as soon as possible.

For whatever reason, many of the students smoke waaaay too much pot and party waaaay too much. They place a lot of importance on their friends and having a boyfriend or girlfriend. Its a lot like any other school in that way.


As far as things you can do before going to school. If I were you I'd get some of the basic writing or english courses done at a local community college over the summer. That stuff takes up too much time and can really fuck up your art if you have to spend a lot of time thinking about paper writing. And if you are going to be in animation I suggest you read Animators Survival Kit because it is a good read. It has helped with my illustrations.

Even if you are going into animation. Your freshman year will likely consist of a lot of drawing in charcoal or pencil or whatnot

tldr; the playing field has leveled, because now you are among others just as good as you. time to build a network and start losing sleep. read Animators Survival Kit.

u/facepunchin · 2 pointsr/Art

Yeah, you are right about the paper, I thought it was a bit bigger. The only thing to keep in mind is usually the bigger/nicer paper only has 10-20 sheets, which doesn't give you many chances to learn anything.

This seems like a good choice

This one is fun for kids because you can make little postcards for people, but they aren't very large.

I have this one sitting in front of me now, Its the larger version of the one I linked you yesterday.(Which is what I thought I was sending.) It seems pretty nice, and the journal seems to just stay open on its own btw.(Watercolor takes awhile to dry, so thats a good thing)

As far as quality paper, I've never had an issue with Srathmore or Canson brands.

Oh, and in regards to paint, this set might be worth considering as well. I've always really like koi stuff.

I hope that helps. Also, good on you for being charitable, I'm sure she will love whatever you decide to get her. Once again, let me know if you have any questions I might be able to answer.

u/Overtow · 1 pointr/Art

There are a number of color theory books out there but I'm not sure that will answer all of your questions. I have a copy of The Elements of Color that I reference often. The thing is, there isn't really one solid formula for mixing paint. It mostly comes through practice and understanding the physics of color and how colors shift in tone, saturation, and hue. There is some really good advice in this post already. I have a few other sources you might be interested in.

Wet Canvas has some great forums for people like us who need help with this kind of stuff from time to time.

The Dimensions of Color has a very thorough breakdown of color. It is extensive and a harder read than maybe you are used to. Take it slow. Read it a few times. Refer to it often.

Color and Light by James Gurney is a great resource as well. Be warned, that it isn't necessarily a "how-to" but it will give you insight into how a professional artist goes about his work. He provides insight on techniques and palettes and things like that as well as phenomena seen in nature.

Take a look at those. Best of luck.

u/MrHankScorpio · 3 pointsr/Art
  • Pose: Pose tends to break down when lots of musculature is detailed on a figure. Some of this has to do with the number of intersecting lines and other shapes within the figure. The other factor is that the various small convex shapes on the silhouette of the form will make it less bold and clear. basically it is unclear what the pose is and what the figure is doing. Making it more dramatic or accentuated if the figure is in motion (or static) can help combat this.

  • Composition: You've chose some very odd crop points for the figure and composition as a whole. For one it's strange to put a figure so close to center but ever so slightly askew (the back makes it seem heavy towards the right, the "masses" aren't balanced). Going in the center is a big risk, usually the 1/3rd or 2/3rd line is more successful.

  • Cropping: Cropping of body parts or objects is a way to decrease their importance within and image. But doing it unintentionally can spoil and image. I like the fade-out you have on the arm, and the cropping of the leg feels fine. But for the head the crop line juuuust above the mouth makes an odd tangent. It looks like you ran out of space rather than planned that.

  • Anatomy: The anatomy is clearly the focus of the pose and it's decent. But with how predominant it is here I would implore you to edit the tricep so that it is more representative. Even on a thin male the triceps will make a noticeable bulge in the arm in that pose. And the proportions make this figure see very muscular as it is. Honestly it feels like an omission or error the way you have painted the tricep here. In any other context the anatomy here would be outstanding, but in this one case I would implore you to fix it. On a side note the face is devoid of musculature here and I find that to be a shame; the musculature of the face is fascinating (This is currently the definitive book on the subject)

  • Background: The changing intensity of the background hue and the distance between the lines has an implication of speed and direction and I rather like it. It may be the photography but orange stripe just in front of the nose feels too dark in hue and breaks the flow (it feels darker than the stripes on both sides of it. Over all the background is working and implies motion but the stiffness of the form breaks it for me. If it was leaning forward or diving it would be much more successful in my opinion.

    So many of those things aren't really anything you can change here and I understand that. These are things to think about in the future or if you intend to continue with this painting. I just thought it would be more helpful to have a formal critique than to have someone else say "It's not bad but it is a little boring". ;D
u/dinkals · 5 pointsr/Art

The best thing to do is draw from life. Draw your pets or random people at a cafe. Use quick, light pencil strokes and don't erase. Just keep laying out lines as you form the object/person. Once you got the shape right, you can press harder and make those lines darker so they stand out against the exploratory lines. Basically you're chiseling away at something until it looks right. Make sure to draw quickly and not spend too much time with detail when you're drawing people and animals since they tend to move. Work on filling in detail with inanimate objects. It helps to gather random objects from around the house and make a still life.


And keep doing this. Even the best artists keep practicing and making quick, squiggly sketches. It helps you imagine things in 3D and translate that to 2D on paper. I learned all these things from art classes and talking to other artists.


My craft is animation, but having a good foundation in drawing is the most important thing before animating, painting, illustrating, and even sculpting. I learned animation with a book called The Animator's Survival Kit. And I did it by using a Wacom tablet and Flash (but there's a free program called Pencil). Even if you want to animate traditionally with pencil and paper, it helps to practice and learn quickly with digital tools.


I learned about the book and other tutorials by going on animation forums and talking with like-minded people. No matter what medium you choose, it really helps to communicate with people doing the same thing. Getting critiques is very important for improving. Others can spot mistakes you overlooked and point out how you can do better.

u/[deleted] · 1 pointr/Art

You go to places like Ringling to get good, you don't start out good when you arrive! Your work is better than mine when I applied. I've never taken an art class before being accepted either! Hell, your digital painting is better than what I can do now. Apply. It costs ~$100 and the worst thing they can do is say no. And apply to other schools, RISD, Cal Arts, SCAD that specialize on art and animation. If you want to do purely animation you might want to check out http://www.animationmentor.com/ they have a really great program. If they all say no then you have Clemson to fall back on.

The only reason I'd advise against a place like Clemson for animation is 90% of people in the industry seem to be from a private art school. You just don't see people from universities and community colleges. And there may be some out there, maybe more than I realize, however the numbers favor private art schools. All the recruiters that come to Ringling; Pixar, Dreamworks, Activision, EA, etc all say Ringling students make the best employees and that our students who get "C's" are better than the "A" students at state schools and community colleges. And the reality of it is, all the "A" and "B" students of Ringling are having trouble finding work and the "C" students are all working at Starbucks or Macy's like friends of mine are. I'm an "A" student, I received all A's in my computer animation classes with the toughest instructor at the school and I'm having a hell of a time finding stable work.

Again, anything is possible, however things highly favor a private art school versus anything else.

I also forgot to suggest this book: http://www.amazon.com/Animators-Survival-Kit-Expanded-Principles/dp/0571238343/ref=sr_1_1?ie=UTF8&qid=1330614614&sr=8-1

It's hands down the best book on animation there is, I'm going to have to buy a new copy soon, mine is falling apart because I use it so much.

u/ab2g · 1 pointr/Art

For drawings like these, you should vary the thickness of your lines more. Using different values for your lines will help your drawings pop. My friend, who is an accomplished artist, does a lot of drawings like these, here is a link to a gallery of some of his drawings that are similar to yours. Jack Graves III . Be sure to click the thumbnails for a full size view.

You should seriously consider getting a pack of art pens. They will help you immensely with this, and they are worth the less than $20 investment. Here are three to browse on Amazon. Prismacolor, Faber-Castell, and Sakura Micron Pens.

u/dehehn · 1 pointr/Art

Hm, I've never had issues with leaking... And I often put them in a box with a bunch of other pens and markers knocking around. Their website gives a few reasons why Not storing them horizontally is a common reason.

I also don't use the 005's that much, so I guess that's why I never noticed them running out that quickly. A ball pen will definitely last longer but I just really don't like how long they take to dry. Microns are also archival quality.

Prismacolor makes very similar pens, among other companies, that maybe would work out better for you if you're interested in something like the Microns.

If you want top quality technical pens they get expensive quickly though some of them are refillable which helps.

http://www.jetpens.com/Copic-Multiliner-SP-Pen-0.3-mm-Black/pd/3388

http://www.jetpens.com/Rotring-Isograph-Pen-0.5-mm/pd/14709

http://www.jetpens.com/Rotring-Rapidograph-Pen-0.18-mm-Black-Ink/pd/8012

u/KnivesPilgrim · 1 pointr/Art

I had a very good anatomy teacher in art school. His name is Steve Hampton, but he uses his alias, Michael Hampton, for his anatomy books series. I highly recommend his book because it's made for artists and animators. He even has a comparative anatomy series for drawing animals and creatures. If you're interested here's the book:

https://www.amazon.com/gp/aw/d/0615272819/ref=mp_s_a_1_1?ie=UTF8&qid=1474488275&sr=8-1&pi=SY200_QL40&keywords=figure+drawing+design+and+invention&dpPl=1&dpID=51t3mG6LCXL&ref=plSrch

And his website:

http://www.figuredrawing.info

Here's also a great site for figure drawing practice:

http://artists.pixelovely.com

I still have yet to dive in to all of his teachings, but I had the rare opportunity to learn from him in person, before he abandoned us to work for Blizzard. I'm not salty...I'm not...I swear.

u/RhynoD · 3 pointsr/Art

I love these works! There are three children's picture books created with Gonsalves' work, the first of which is Imagine a Day. They are unique in that unlike most picture books, the book was written for the art rather than commissioning art for the writing. They are wonderfully creative!

u/mattxb · 1 pointr/Art

Yeah, these are awesome as you can draw or paint in them (or collage etc...). I'd get her one along with some good watercolor pencils and maybe a nice brush and a bottle of india ink.

u/postmodgirl · 2 pointsr/Art

It depends on the space. The short answer is ask the people who are running the space. If you're walking in cold, don't shove your portfolio in their face, and don't drop it off expecting it to be looked at. Find out what their policies are and the best time to speak with the manager (or who ever is running the space), and go from there.

Another way is to put on your own show. Find a space, get some artists (or do it yourself), and you can do all the promotion & take care of all the details.

as for how I've done it... Yeah the best way is to just dig for information. Every major city (and many smaller ones) has an art scene. Find them, talk to people, get involved. There is no exact right way/wrong way to do this.

As to going to school, what galleries want is good art. There are some spaces dedicated to outsider (not professionally trained) artists, so don't let that stop you. Going to school will help with technique, but most of the job related stuff I learned after I graduated from college.

I'd say, look at your art and your experience history. Some galleries won't be interested in someone with no show experience (there are exceptions to every rule), but some are. Look at the artists who are showing there, not just their work but their resume or c/v, and see if they are somewhat similar to yours.

Expect rejection, it's part of the game.

Good Luck!

this book may help

u/IArtThereforeIAm · 1 pointr/Art
u/prustage · 2 pointsr/Art

Gombrich - The Story of Art - a classic that takes you through all art periods and styles and gives a clear and interesting explanation. I love this book - it opened my eyes.

u/anhamilton · 2 pointsr/Art

I have two types of pens that I use. The first is the Pilot V5 which is a gel ball point pen http://www.amazon.com/Pilot-Precise-Stick-Rolling-Extra/dp/B00006IEBI

The second type is Sakura Micron pens which an assorted set can be found here http://www.amazon.com/Sakura-30062-6-Piece-Pigma-Micron/dp/B0008G8G8Y/ref=sr_1_sc_1?ie=UTF8&qid=1370448156&sr=8-1-spell&keywords=macron+pen

Hope this helps and good luck!

u/GummyTumor · 4 pointsr/Art

Prismacolor does make watercolor pencils. They're great to work with! They're creamy and blend just like the Premier line, and when you add water the colors just explode off the page.

u/Palivizumab · 20 pointsr/Art

Well they're going to be in a coloring book next year hopefully. :)

Edit: I do have a previous coloring book as well.

u/Tchernoi · 1 pointr/Art

https://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732

I'd also recommend looking through the gnomon workshop for lectures about perspective, color theory, anatomy, composition, positive negative space, tangent lines, etc etc etc.

Art isn't an exact science but it's definitely close.

u/Noah_JK · 2 pointsr/Art

Figure Drawing: Design and Invention is a great figure drawing book used in a lot of formal training.

u/alllie · 4 pointsr/Art

There was another reason that the CIA supported these artistic movements. They almost are completely devoid of any emotional or political message. You can rarely use them to enlighten people or stir them up to political action. At best they are intellectually interesting. Artistically they are trash compared to, say, [Soviet War Paintings](http://www.allworldwars.com/Soviet War Paintings.html) with their ability to stir the soul.

Read Frances Stonor Saunder's The Cultural Cold War: The CIA and the World of Arts and Letters which reveals just how much of American post war culture was controlled, shaped and directed by the CIA, ie, the wealthy and powerful.

And it wasn't just the art they controlled, and not just in the US.

>The CIA also entered the world of the cinema, leaving their mark on film scripts and blocking films which they thought problematic, and helping others which favored their cause. http://www.terra.es/personal2/gmv00000/truthfiction.htm

u/Vitamin_DC · 3 pointsr/Art

Thanks. It's all just a black fine point rolling ball pen around the paint. I think it helps bring the colors out when watercolors can get muddy and lack contrast.

u/daveloper · 1 pointr/Art

there's a fantastic (and cheap)book about his art (I own it) get it for christmas!
http://www.amazon.com/Fantastic-Art-Beksinski-Masters/dp/188339838X

u/Caleb_Perkins · 1 pointr/Art

His books are a goldmine for these types of mind-benders. My personal favorite is "Imagine a Day".

u/erikadesigns · 2 pointsr/Art

I would recommend any combinations of the following items:

[Cotman Watercolor pan set] (http://www.dickblick.com/items/00337-1059/) maybe with an extra brush as the one included is teeny.

Copic Multiliner Pen Set

The Art of Urban Sketching

100 Things Every Artist Should Know

Souce (Pfft): Art courses and worked in an art supply store for 5 years

u/WorLord · 29 pointsr/Art

MY MOMENT HAS ARRIVED

I've been a fan for well over a decade, and have several books (collections of his work). Most notably this one: The Fantastic Art of Beksinski, published by the Morpheus Gallery (they specialize in surrealist art of this sort). I enjoy looking at this book about once a month - its large, with many full-sized pages being reproductions of his paintings.

From this book - arguably one of the most in-depth books about this artist that exists - we learn that this work, like most of his paintings from this era, is Untitled, and painted in a manner of hours while he was running his vaccuum cleaner and the radio (the man lived in terminal fear of silence, and found it terrifying).

The subject matter, again like all paintings from this era, is meaningless (to him). He saw things in a waking dream sort of way, and just painted them without even attempting to add meaning or context.

He died when a dope head broke into his apartment looking for money; he was home and was stabbed to death by the intruder. I had a particularly bad day when I got the news.

There is a gallery in his native Poland that has most of his originals, if memory serves.

You should be able to buy a print from either link. Happy hunting.

EDIT: If nothing else, the book is under twenty bucks, and that's a steal, IMO. That particular painting is par; there are really some pages in there that are breathtaking. I am especially partial to this one because it reminds me of the internet in a lot of ways, although the low-res image really does not do it the justice it deserves. Also, this Untitled, commonly referred to as "The Lovers" by his fans, is one I pause and stare at for a while.

u/BasicDesignAdvice · 5 pointsr/Art

The Artist's Complete Guide to Facial Expresson by Gary Faigin

if you draw faces or anything that looks like faces this is the book that answers all of your questions.

u/RainTea · 10 pointsr/Art

Regular Prismacolors? I ask because they have specifically Watercolor Prismacolors.

u/erikb42 · 2 pointsr/Art

As a guy who went to art school...check out this book:
The Elements of Color

u/godless_communism · 4 pointsr/Art

No offense, but his name is spelled Stonor.

Here's his book at Amazon