(Part 2) Top products from r/DungeonsAndDragons

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We found 50 product mentions on r/DungeonsAndDragons. We ranked the 297 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top comments that mention products on r/DungeonsAndDragons:

u/RTukka · 2 pointsr/DungeonsAndDragons

Long post incoming; some of this stuff is copied from other posts I've made:

Getting into D&D is going to be a lot simpler and easier to rolling your own RPG system, unless the system you design is ultra simple and rules-light. And unless your friends happen to be game design experts or prodigies, what they come up with probably isn't going to be as fun, balanced or robust as a system designed and iterated upon by professionals and the RPG geek community.

D&D isn't rocket science, but the first few sessions will almost certainly be fraught with confusion, rules referencing, and/or people getting the rules wrong... but all that's OK. The key is to keep a relaxed attitude and for the DM err on the side of what seems most fun and entertaining. After a few sessions, everyone will probably have a decent grasp on the fundamental rules and things will go a bit more smoothly.

If you do decide to play D&D, you have to decide upon an edition to play, as there are several and they aren't compatible with each other. Right now the two most popular and recent editions are 3.5 and 4th edition. A 3rd party spin-off of 3.5 called Pathfinder is also popular. A big advantage to Pathfinder if you're on a tight budget is that pretty much the entire system is available online for free. For your conservative friends, the fact that it's not called D&D may also eliminate some of the social stigma, making it an easier sell.

My preferred edition though, and the one that is most newbie-friendly, is 4th edition. A slightly dated and incomplete overview of 4e's rules is available in this free quickstart guide. This tells you about 90% of what you need to know to sit down at a table and play as a player, and includes some pregenerated characters, but lacks the rules for character creation and progression.

A free 4e adventure, Keep on the Shadowfell can also be downloaded and perused by the DM, but KotS is not the finest example of adventure design, though you can find fan suggestions online to improve and tweak it.

As far as what products you should or need to buy, the Red Box Starter is probably the simplest and most straight-forward route. Avoid paying more than $25 for it new (a lot of 4e products seem to have spotty availability, which means sometimes they are overpriced).

Like the free quickstart guide, however, the Red Box does not you access to the full rules, but rather a simplified and stripped down overview. It almost follows the model of a choose your own adventure book in some respects rather than true D&D, which can make it a good stepping stone, though some players are impatient with it. It does, however, include some items that will remain useful to your game even when you outgrow the rules and content of the box: a double-sided poster map which can be reused, punch-out cardstock tokens to represent player characters and monsters and a set of dice. At $20 shipped, it's a good value if you feel your need a really gentle introduction into D&D.

However, if the members of your group are not averse to doing a couple hours of reading before their first adventure, and would rather skip the frying pan and jump straight into the fire, you can safely skip the Red Box.

What you really need is: a book that descriptions character creation and level 1-30 character options, an encounter design guide for the DM, a monster resource, plus some physical tools/props.

As for as the player resource goes, any one of the following will fulfill the need: the Player's Handbook, Heroes of the Forgotten Lands, Heroes of the Fallen Kingdoms. I would recommend the latter two, as they are 4e "Essentials" products, which are more up to date and feature more newbie-friendly steamlined design. However, all of the books are compatible with each other, and you can use them all.

You also need a book that tells the DM how to design encounters, run skill challenges, and reward teh players. You have basically three options here: the Dungeon Master's Guide, the DM's Book from the DM's Kit or the Rules Compendium.

Each has their pros and cons. The DMG is written with the new DM in mind and gives you all the rules info you need that isn't include in the players' books, but as one of the originally published books in the edition, it's less refined and does not include the latest errata (which you can download online, though it's a bit of a pain to read through all of it). It's probably your least expensive option.

The DM's Kit seems to be out of print (or on a reduced print run) so it's selling at above retail price. IMO it'd be the best option for a new DM, as it contains useful goodies (tokens, maps, and two quality published adventures) like the Red Box, plus a more up to date version of the Dungeon Master's Guide. But if you have to pay $55+, that's kind of difficult to justify.

The Rules Compendium has all of the rules information a DM needs, and it includes most of the latest errata, and it's generally a handy reference that you'll probably want to get eventually anyway. The problem is just that: it's a reference, and is light on insight and advice on how to build entertaining adventures and run a fun game. Like the DM's kit, it may be out of print, but it's still a good value. The Rules Compendium may be the best option if you're willing to read forums and web sites for DMing advice, which can be system neutral.

The DM also needs a monster resource. Hands down, the best option here is the Monster Vault. It's basically a far superior revision of 4e's Monster Manual, and contains an adventure, a ton of tokens and a battle map to boot. It's a steal at $20.

Another recommended product would be a D&D Insider subscription, which will give you access to the Character Builder, which as the name implies, makes building/progressing characters a cinch, and the Compendium, which gives you access to every bit of crunch in the entire published history of 4e: all the classes, powers, feats, races, monsters, items, themes, etc. as well as a glossary which describes much of the rules. You also get access to Dragon and Dungeon magazine archives, which contains a lot of flavor, design advice, and many pre-made adventures (see this thread for some highlights). It also has a handy monster builder tool. A subscription is $10/month or less if you commit to a longer subscription. Getting one subscription and sharing it among the group can be worthwhile.

Finally, you also need some physical things:

  • A sufficiently large playing surface and seating.
  • Pencils, paper for character sheets.
  • Dice. You could get by with a single set (including 1d20, 1d12, 1d10, 1d8, 1d6, 1d4) but you probably want a full set for every player plus some duplicates. A pound of dice would likely suffice.
  • A blank/customizable gridded map. There are at least three good options for this:
  • A basic Paizo flip mat to be used in conjunction with erasable markers
  • Gridded easel pads which work equally well for preparing detailed, pretty maps before a session, or whipping up something quick and dirty at the table -- a single pad will last you a good long time. This is what I use.
  • Gaming paper which is like a compromise between the previous two options.
  • Miniatures, tokens or other markers to represent monsters. As previously mentioned, several 4e Essentials products include tokens (if you get the Monster Vault, you're set). You can also buy miniatures from gaming stores, on eBay, etc. or you can use just about anything that's roughly a square inch in diameter -- coins, polished stones used in aquarium bedding, dice (though this can get confusing), etc.

    Finally, as for convincing your friends, as you've said, D&D is essentially no different from Skyrim, World of Warcraft, etc. D&D is pretty much the granddaddy of those games. If you can tolerate the "occult" elements in those other games, there shouldn't be anything offensive about D&D. And ultimately, the DM and players have full control over what they want to allow in the game. Have a discussion and decide if there's any subject matter that is the party finds offensive and exclude it from the game (or re-fluff it so it it's not so offensive).
u/NightmareRhino · 1 pointr/DungeonsAndDragons

First of all this looks very good, excellent work.

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I'd like to give you some advice though. I've been a DM for a long time, alternating campaigns with another member for ~7 years now. We have been making minis and set pieces for a long time and have a massive collection now which is awesome for us, but what I have learned is versatility is better than specificity. We use a wet erase mat for the maps and flesh things out using our collection, and the props we use the most are things like trees, treasure chests, some furniture, altars, braziers etc.

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I absolutely commend your fancy bridge, don't get me wrong I think it's awesome, but how long will the PCs be there and how often will they be crossing rickety bridges over canyons?

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This is the mat I purchased all those years ago when we started this grand adventure:

https://www.amazon.ca/Chessex-Role-Playing-Play-Mat/dp/B0015IUAAG?th=1 (specifically the MEGAMAT)

This mat has been the cornerstone of our fantastical adventures, and is by far and away the best purchase I've made D&D wise. The tales we have woven and ideas conveyed have largely been with the trusty mat, a set of crayola washable markers and a little imagination.

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My intention is not to discourage you, quite the opposite really. I can already tell you are going to make a great DM just based on the effort you have put into the bridge, keep up the excellent work! This is just some friendly advice that props you can use semi-frequently are the best ones.

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I wish you luck in your adventures, and if you ever need any DM advice feel free to inbox me anytime.

u/Hasjustbeenpwned · 2 pointsr/DungeonsAndDragons

First trick is deciding which edition you want to play, for new players I highly recommend sticking to 4th edition, the rules are simpler and combat is generally more interesting. If you guys are brand and are new starting with nothing, I highly recommend picking up the 4th edition DM Manual 1, Monster Manual 1, and the Player's Handbook 1.

If your DM wants to take his hand at designing his own adventures I also highly recommend picking up a wet erase play mat as well as wet erase markers. I recommend wet erase over dry erase as dry erase can easily be wiped off during combat and such.

You'll also want to buy some dice for everyone to use, there are a few ways to go about that, you can mismatch dice from local hobby shops, you could buy dice sets or you could purchase the Chessex "Pound of Dice" for the whole group's use and ease. I, as a highly superstitious gamer, own 2 dice sets of my own and an additional lucky D20 that I don't let anyone touch (as they'll likely suck the luck out of it), so figure out what kind of gamers you are and what dice will best suit you.

As you guys grow and expand you may want to look into getting the other Player's Handbooks, to increase your options as players, as well as the other monster manuals for easier adventure creation for your DM.

I also highly recommend your DM (for his ease in adventure creation) look into reading materials on the internet (easily found for free) to help create the most interesting and fun adventures possible. One I can recommend off-hand is Chris Perkin's (a writer for the D&D books and "professional DM") "blog" called "The DM Experience."

Also if you have any other questions feel free to ask me in a comment or message me, I love to see new player getting into the game and would like to help in any way possible.

Just be sure to have fun, happy gaming :D

u/BludskarTheBrutal · 2 pointsr/DungeonsAndDragons

Awesome! I love how the organs look wet and sticky to the touch!

To readers who want this mini: I can't find it on Amazon, but it is Gravestorm the Dracolich from the Dungeons and Dragons: Castle Ravenloft Board Game. If it comes guaranteed in a booster or on it's own, I can't find it... but it's also past 4 in the morning here, so that may be a factor!

SO, let's take a quick look at the Castle Ravenloft Boardgame. Looking for Dracolich minis, I'm seeing most sitting at around $18 (and I couldn't find this particular one). The game box I listed is around $52. Almost three times the price!

However.

The box comes with 5 hero figures, 7 villain figures (Gravestorm is one of those, and that base he sits on is slightly larger than the bottom of a Rockstar can, so massive), and 30 monster figures, for a total of 42. So that's about $1.50 a model. These are high quality models, on par with Reaper or Nolzur's. They do not come prepainted, but with the paintjobs I've seen on some prepainted minis, I'd say that could be a pro, a con, or just a neutral to you, depending.

Honestly, if you're going to paint it, I'd get some paint tips from /u/GreedoLandooo, because as you may have noticed, his looks pretty wizard.

But wait, there's more! It also comes with 41 dungeon tiles! What are those, you didn't ask? Those are a bunch of interlocking tiles, compatible with any tiles from any of the D&D boardgame sets (Ravenloft , Wrath of Ashardalon , Legend of Drizzt , Temple of Elemental Evil, and Tomb of Annihilation , the last one being the only one I don't own, and that only due to money issues at the moment.)

Here are 11 together , Here are, uh...more than 11, I'm tired, fight me about it..

Everything you see in that second pic comes in the box, except for that upside-down box that says "One Night". I have no idea what that is, but I'm assuming the people who took the photo use it as a dice rolling area.
EDIT: Those minis you see on there have regulation-size bases, about the size of a quarter, to give you a sense of scale.

You may have noticed cards and tokens galore. As it turns out, this board game is also a board game! The heroes have abilities they can use, monsters have different attacks and tactics depending on player positioning, there are magic items, traps, etc. Some people really enjoy the board games. I found them neat, but I really just wanted the minis because of the quality and the tiles because...c'mon, really easy dungeon setup. Most D&D boardgame tiles are not doublesided, so you can either preconstruct a dungeon for buds but leave undiscovered ones flipped over for "fog of war", or handle it like the board game does, drawing new tiles from a stack when a player enters discovery range. Surprises for the party and you!

Also, I'm going to list all the minis that come in the set. Gravestorm is the largest in the box by far, but each board game comes with some big guys. Ashardalon has Ashardalon, the Red Dragon, I believe Drizzt comes with a massive Balor, etc.

So, mini contents of Ravenloft:

Allisa, Human Ranger

Arjhan, Dragonborn Fighter

Blazing Skeleton x3

Count Strahd, Vampire and general villainous jackass.

Flesh Golem. This guy is a bit on the large side, but not as big as the Dracolich.

Gargoyle x3

Ghoul x3

Gravestorm, Dracolich.

Howling Hag

Immeril, Eladrin Wizard

Kat, Human Rogue

Klak, Kobold Sorcerer. I'm very fond of this guy.

Kobold Skirmisher x3

Rat Swarm x3

Skeleton x3

Spider x3

Thorgrim, Dwarf Cleric

Werewolf with bladder issues, I assume.

Wolf x3

Wraith x3

Zombie x3

Zombie Dragon. Not Gravestorm. This is a smaller dude.

Now a picture of the whole happy family

And finally, if you would like to buy from the D&D official site, you can find it here for $65.

u/Dereliction · 2 pointsr/DungeonsAndDragons

Try the D&D board games (Castle Ravenloft, Wrath of Ashardalon, Legend of Drizzt). Mechanically, they aren't D&D, but they do mirror several aspects of it in abstract tones.

Arguably closer to D&D in terms of playstyle, though not there by any means, is Fantasy Flight's 2nd Edition Descent: Journeys in the Dark. It's exciting, offers campaign play, involves dungeon crawling of a sort, and offers a chance for one player to "Overlord" against "hero" players, the latter of which controls one or more characters who gain equipment, abilities and so forth as the campaign progresses. Great fun and probably your closest shot at getting her into a D&D boardgame without making the jump to D&D itself.

u/Abstruse · 2 pointsr/DungeonsAndDragons

The Red Box for 4th Edition Dungeons & Dragons is more of a quick start than a full game. If you're wanting to run a full game in that edition, you'll want to pick up one of the following books:

  • Heroes of the Fallen Lands This has character creation rules for Cleric, Fighter, Rogue, Wizard, and Ranger.

  • Heroes of Forgotten Kingdoms Rules for Druid, Paladin, Ranger (different build), and Warlock.

    I'd also recommend the Rules Compendium as it has all the rules needed to run and play the game (outside character creation).

    These books are under $20 and you may be able to pick them up for less than $10 used. They're also Prime eligible (depending on the seller) on Amazon. They're also digest sized, making them easy to take with you when you travel. The Rules Compendium is available as a digital download as well.

    You can also find multiple character creation programs online, such as Hero Lab that are detailed enough you don't actually need the books. I believe the Dungeons & Dragons Insider character generator is still available online. Unfortunately, these require a subscription or software purchase. Other programs can do the same thing, but they're fan created and some of them go way over what's legally allowed by the license to do.

    These all assume you're wanting to stick with 4th Edition. If not, you can easily ditch it and make use of the accessories of the Red Box. If you want to go with D&D Next (the playtest of the edition that will launch this summer), you can pick up either of the Encounters seasons written for that edition because they include the playtest rules. Ghosts of Dragonspear Castle and Dreams of the Red Wizard: Scourge of the Sword Coast are available now.

    You can also go with Pathfinder, which is a modified version of Dungeons & Dragons 3.5 edition. The Pathfinder Beginner's Box is one of the best introductory bundles I've ever seen, and it has rules for character creation and advancement for 1st through 5th levels (though you're limited to Fighter, Wizard, Rogue, and Cleric and Human, Dwarf, Elf, and Halfling). However, you can use the Pathfinder Reference Document to expand on that for free.
u/SergeantIndie · 2 pointsr/DungeonsAndDragons

You're referring to the board games?

Neither.

I don't think they're particularly good compared to playing plain ol' D&D, but Amazon has them rated pretty well so maybe I'm just a picky dickhead. Then again, for around the same amount of money you can get Betrayal at House on the Hill and I think it's got a lot more replayability if you're looking for boardgames.

Also you can get them much cheaper. Even in Europe you can get it cheaper.

If you can get it at a good price, the minis might be worth it if you enjoy collecting/painting them. They didn't strike me as particularly great minis, but they might paint up well.

u/Overwelm · 6 pointsr/DungeonsAndDragons

If you search on Amazon or stop by your local shop you can find them, they're basically the spell info but put on a card. It has casting time, components, level, effect, etc all printed on them. There are some official cards as well as some 3rd party cards that have different art or stuff on them. They're a nice resource for spell reference if you have the $ for them (they're not super expensive) but they don't have anything more than what you'd find in the books/online.

Amazon link is to the Arcane spellcasters set (sorc/wizard/warlock/bard), but they have Divine sets, or even class specific sets.

u/Gavner-Purl · 1 pointr/DungeonsAndDragons

This is easily the best place to start with Dungeons & Dragons - a very fun and classic adventure that’s not too long and that comes with basic rules and pre-made characters for an incredibly low price. (There’s also this version which comes with some extra dice and printable goodies which is up to your discretion if you want, it’s more expensive so it might just be better to order a collection of dice, such as this so you’ll have enough for everyone).

u/Sairakash · 2 pointsr/DungeonsAndDragons

Normally D&D is more about imagination, and less about boards and miniatures(these are great supplements that enhance the game).

BUT the board games are good starting points if you are 100% new. They will help you learn terms and ideas, before you move on to winging it.

Actual D&D books can be a bit confusing to a new player, as they have expansive contents.

If you want to stay on the board game route. Wrath of Ashardalon is a modern D&D board game. http://www.amazon.com/Wizards-Coast-5511558-Wrath-Ashardalon/dp/0786955708/ref=pd_bxgy_t_img_y

If you want to try actual D&D the 'Red Box' as many users have mentioned is a great starting point.
http://www.amazon.com/Dungeons-Dragons-Fantasy-Roleplaying-Game/dp/0786956291/ref=sr_1_4?ie=UTF8&qid=1395670764&sr=8-4&keywords=d%26d+red+box

You can find copies of this at your local nerd or book store for much less than 60 I think.

u/wombatidae · 17 pointsr/DungeonsAndDragons

The commonly accepted pronunciation, as determined by the creator of the Forgotten Realms is like now or cow or prow.

EDIT

This pronunciation may be specific to the Realms, or universal to all planes.

Source: This super awesome book I got in the reddit Fantasy exchange.

u/Pandemixx · 3 pointsr/DungeonsAndDragons

They only existed recently. There exists spell cards now that are the same spells from the players handbook with all the relevant information on a card. Makes referencing your spells really easy.

Here are the folders I was talking about as well. They're nice because wet erase pens work on them which make them great for tracking health without having a bunch of erase marks on your character sheets.

u/T4silly · 1 pointr/DungeonsAndDragons

Miniatures are not necessary, but can certainly be useful in setting up battle scenes and giving a sense of direction and awareness.

You can generally use anything as a miniature: Legos, Army Men, Bottle Caps with arrows drawn on them.

Here is a useful starting selection:

Skeletons

Knights

u/Rithian · 2 pointsr/DungeonsAndDragons

If you shop online, likely amazon is a competitive price.

Dungeons & Dragons Starter Set https://www.amazon.com/dp/0786965592/ref=cm_sw_r_cp_api_gpFKBbBE2QVSE

If shopping local find a local game store or even target now sells the starter.

If nobody else has supplies, you’ll want to buy a pack of dice. Something like this for players to share:

6x Sets of 10 Polyhedral Dice: Half a Pound of RPG / D&D Dice! https://www.amazon.com/dp/B00JNV7QG8/ref=cm_sw_r_cp_api_FqFKBbG97FJJC

Stay laid back and enjoy it.

u/KWiP1123 · 2 pointsr/DungeonsAndDragons

Solutions I've used in the past:

  • Vinyl battlemats with wet-erase markers (I've had more success with these over dry-erase).
  • Grid paper easel pads or grid paper rolls with your drawing utensil(s) of choice.
  • I used to have a simple tile-based dungeon maker app (I'll see if I can find it once I get home) that would export to an image that I'd then take to Office Depot and have them print on their large format engineering printer. It would usually be <$10 for all the maps needed for a one-shot adventure (B&W only).
  • Similar to above, I had another DM print gridless maps on large-format paper and just said that 1" = 5ft and let us move in any direction.
  • I've even played games simply on 8.5 x 11" graph paper. The DM would draw the map, and lightly draw where we were in pencil, erasing and redrawing when we moved.
  • At PAX, I saw DMs using full-color printouts on regular printer paper, and players and the DM would simply point out and explain on the map where they were and what they were doing, using theater-of-the-mind for everything else.

    There are tons of options, and you can do whatever works for you.
u/Jurph · 3 pointsr/DungeonsAndDragons
  • These kinds of plastic animals are cheap on Amazon and you can also find them in most craft stores. I know I've seen them in Michael's in a local shopping center.
  • Here are 36 plastic knights, probably 6 each of the 6 pictured varieties.
  • Here are 100 zombies for $10.
  • Vikings, $9.00 for a dozen.
  • Pirates and Skeletons! You probably won't use the cannon, but the rowboat and the treasure chest will be useful.
  • Knights and Dragons...
  • More knights, with maybe skeletons...
  • Cavemen, which could also be troglodytes, orcs, or goblins
  • The old M.U.S.C.L.E. toys had all sorts of creepy shapes with bulging muscles and axes for hands and stuff.
u/1D13 · 8 pointsr/DungeonsAndDragons

There are these bucket of figures that are great, and super cheap for how many you get.

Monsters

Skeletons

Zombies

Knights

Dragons

And so on. Super cheap. Tons of figures, less than $20 for each set.

u/zerossoul · 0 pointsr/DungeonsAndDragons

Here's a link to the Dungeons and Dragons starter set, and yes, it's a great bargain! In addition to that, there's a Kickstarter going right now for Table Tokens. It would be a cheap way to give them some of the mobs they might need.

u/moose51789 · 2 pointsr/DungeonsAndDragons

there are 3, but the second and third cover more classes and more advanced topics, the first covers all the basic classes as well as how to create characters and rules of the game etc. The starter set is merely to just get you going quickly without inundating you with too much at once.

http://www.amazon.com/Dungeons-Dragons-Players-Handbook-Roleplaying/dp/0786948671

u/SillyInternet · 4 pointsr/DungeonsAndDragons

OP, have a look at http://www.amazon.com/Greenwood-Presents-Elminsters-Forgotten-Realms/dp/0786960345

It's by the guy who created the Realms, and it's pretty good, I hear.

u/CriticalGameMastery · 2 pointsr/DungeonsAndDragons

You will run into issues with licensing on most websites unless you are cool with paying for the tools on: dndbeyond.com

You will have access on some sites like orcpub2.com to the SRD spells (ones allowed for public use without purchasing usage rights) but you’ll be limited.

My best recommendation is to buy a bunch of index cards (color ones preferably) and fill them out with the spell details.

You can also purchase spell cards for most of the spell lists off amazon:
73915 D&D: Spellbook Cards: Arcane Deck https://www.amazon.com/dp/B01MRVJ1TB/ref=cm_sw_r_cp_api_i_FEe.AbXZH3Y7K

... but I hate spending money so I just use index cards :)

u/Not_Gene_Parmesan · 38 pointsr/DungeonsAndDragons

Yo! Just wanted to drop you this info because I LOVED it when I found it.

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Bag O Zombies!

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You get 100 of them. You can find them in glow in the dark form as well.

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This is also neat looking, but I haven't gotten them.

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EDIT

Those look baller too.

u/1d8 · 7 pointsr/DungeonsAndDragons

iirc, the classes in red box were built from the rules designed for the smaller essentials rule books. They are quite a bit simpler and easier to run than the classes in the original rule books.

see-
http://www.amazon.com/Heroes-Fallen-Lands-Essential-Supplement/dp/0786956208/ref=pd_sim_b_1

u/benacalypse · 8 pointsr/DungeonsAndDragons

Maybe a hardware store, or any sort of craft store. They are on Amazon too, but it’s for a pack of 50. There is even a comment about DnD in the reviews. lol

https://www.amazon.com/dp/B01CSV14JE/ref=cm_sw_r_cp_api_m5HKBbGA9YAEM

u/seantabasco · 1 pointr/DungeonsAndDragons

If you want a quick supply of figures these board games aren't too terribly expensive and come with a variety. You'll get 6 or 7 that you could use for adventurers and then a bunch you can use for monsters.

http://smile.amazon.com/gp/product/0786958731?psc=1&redirect=true&ref_=oh_aui_detailpage_o08_s00

u/Dedli · 1 pointr/DungeonsAndDragons

If you played Gamma World, I'm assuming you mean the most recent version, built off of D&D's 4e rules. If you're not really attached to 5e, here's the deluxe 4e rules, 100% compatible with Gamma World 7?e

http://www.amazon.com/Deluxe-Dungeon-Masters-Screen-Accessory/dp/0786957433

u/dl_wraith · 2 pointsr/DungeonsAndDragons

I wouldn't. They're not the best to work with and are a git to make them lie flat.

Chessex battlemats are larger and are vinyl for only a few pounds more. Harder wearing, easier to write on and clean off and double sided for hex and squares. Only drawback is you don't have the themed textures. This for me is a plus, as the pathfinder maps are sometimes difficult to see your ink on.

https://www.amazon.co.uk/LARGER-SIZE-Battlemat-Double-Sided-Reversibl/dp/B00IVF4XI6/ref=mp_s_a_1_2?ie=UTF8&qid=1540722768&sr=8-2&pi=AC_SX236_SY340_FMwebp_QL65&keywords=chessex+battlemat&dpPl=1&dpID=514Py5gpMmL&re

u/Karizma55211 · 2 pointsr/DungeonsAndDragons

Get back you fiendish bot. I shall deliver the link myself.
Here you go:

Dungeons Dragons Starter Set 5th Edition - DND Starter Kit - Dice in Black Bag - Fun DND Rolling Board Games Adults Adult Magic Board Game 5e Beginner Popular Pack Die Book https://www.amazon.com/dp/B07D5ZL8WB/ref=cm_sw_r_other_apa_qsX7Bb2X1B05S

u/chaoticgeek · 1 pointr/DungeonsAndDragons

I use a wooden disc like this for monster tokens and put letters on them so I can easily remember them in the fights. Not as much heft as a metal washer but works the same way and you can glue pictures to them for custom PCs/NPCs.

u/potato_lord22 · 2 pointsr/DungeonsAndDragons

It looks like he’s using this pen nib holder: https://www.amazon.com.au/Tachikawa-Comic-Holder-Model-T-40/dp/B000UF2774 , but I’m not sure about the nib, possibly a Maru (Mapping) one. But, again, I’m not entirely sure

u/FattyBuumBatty · 1 pointr/DungeonsAndDragons

The standard is 1in squares, this fits all licensed DnD miniatures. I have a large easel pad of 1in grid paper for known fight locations, and an erasable mat from chessex that I use for "off the cuff" situations.