Top products from r/GameDevelopment

We found 7 product mentions on r/GameDevelopment. We ranked the 5 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/GameDevelopment:

u/spoonypanda · 1 pointr/GameDevelopment

Here is the route I recommend:

  1. Learn C++ --- there's a lot of great tools out there. http://www.cplusplus.com/doc/tutorial/ is free, will give you the basics. C++ is a good language to start with because you'll learn a bit about managing memory and making efficient code. It has a little higher curve than other languages, but at the end of the day you'll be better off having the skills.

  2. Once you complete that, I recommend picking this book up in particular. It will teach you some pretty great stuff, uses c++, and will get you familiar with some concepts that you'd miss by just going straight to something like Unity. it's always good to know how many of the tools you will be using in pre built engines actually function: https://www.amazon.com/Black-Art-Multiplatform-Game-Programming/dp/1305110382

  3. Once you finsih that, I'd head over to Udemy, and snipe courses when theya re on sale for 10-15 bucks. I highly recommend the GameDev.tv courses there by Ben Tristam -- Some high quality stuff.
u/aRandomCheapPerson · 1 pointr/GameDevelopment

2D Unity doesn't really take anything out on your computer, it is mostly 3D which requires heavy hardware. Try looking for an ultrabook with:

6 core CPU(Can get away with 4, better to have more than necessary, will give elbow room to run something in the background like Chrome)

A GTX 1050-60 or the more modern 1650-60(If you are a gamer, else you can go with something from the MX series)

16GB of RAM(Don't skimp over this, Visual Studio will make your life hell)

1-2TB Drive(Pretty standard)

IPS 1080p Panel(Good for testing your game, make sure has alright colour gamut)

Here's one I found with could be good(This one may need to be bought with an extra drive, as it only has nvME of 256GB.Also add extra 8GB RAM) (A bit overkill and expensive, but that's how I roll):
https://www.amazon.com/MSI-GL63-8SC-059-i7-8750H-GeForce/dp/B07R6B94C7/ref=mp_s_a_1_10_sspa?keywords=gtx+1050+laptop&qid=1570587236&sr=8-10-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUFUQTdTODVHS0haMFImZW5jcnlwdGVkSWQ9QTA3MjA4MjkzUExSUVNSWklEVVpNJmVuY3J5cHRlZEFkSWQ9QTAxMjIxNDA1S1k4Wlo0S0NBTUYmd2lkZ2V0TmFtZT1zcF9waG9uZV9zZWFyY2hfbXRmJmFjdGlvbj1jbGlja1JlZGlyZWN0JmRvTm90TG9nQ2xpY2s9dHJ1ZQ==


Here's another:
https://www.amazon.com/gp/aw/d/B07R6XPYKB/ref=sspa_mw_detail_2?ie=UTF8&psc=1
This one may need to be bought with an extra drive, as it only has nvME of 256GB. Also add 8GB extra RAM

While at it, consider buying a Dell G3, which is also a good value.

Consider, if you may, the desktop option. They come cheaper and you can build them yourself, hence more customisation options. Send any questions if you have them!

u/Eldakan · 2 pointsr/GameDevelopment

Technology: What technology are you using to create your game, mostly which engine... Where I read about these four aspects it was reffering to all kinds of games (Which would include card and board games as technology)


Story: The lore, history and narrative told in your game


Mechanics: What are you able to do in a game; e.g: Jump, Dash (for jump an runs) or block and hit (fighting game)


Aesthetics: What makes the game correspond to the players senses: music, visuals, light, shaders etc


Hope that helps (Source: https://www.amazon.de/Art-Game-Design-Book-Lenses/dp/1466598646 )