Top products from r/HighQualityReloads
We found 1 product mention on r/HighQualityReloads. We ranked the 1 resulting product by number of redditors who mentioned them. Here are the top 20.
We found 1 product mention on r/HighQualityReloads. We ranked the 1 resulting product by number of redditors who mentioned them. Here are the top 20.
Steps out of the shadows super non-nonchalantly
So kid! Word on the tabletop is you want to get into making some sweet ass reloads. Come with me, I'm going to inject some valuable knowledge into that cranium of yours.
That didn't sound weird.
First - ANIMATION PRINCIPLES
All good animators at one point have looked for guidance by the keyframe gods for this one. Good animation follows principle, and there are twelve of them:
The Animator's Survival Kit by Richard Williams is very helpful, and it includes everything here.
PDF amazon
Second - SOFTWARE
Now its time to choose a 3D suite. Here are some of the goodies:
You can buy Maya, Max, and Cinema 4d without a subscription but Im pretty sure the cost is in the thousands.
Personally I use 3ds Max. Its a great program made by Autodesk, and they make some great stuff. They also make Maya, which has some great animation tools. I would recommend you start with Blender, or get the Maya/Max free student licences.
Third - MODELS AND RIGS
If you known how to model and rig, great. If you don't there are plenty of gun models and arm rigs you can find that are free for personal use.
I would look on either gamebanana or sketchfab
Once you become proficient with your 3D suite I would try out modeling, its a great skill to have. Rigging is a bit more technical but a skilled rigger is always sought after.
Fourth - REFERENCE
Use reference when you animate. Just do it. No animator will ever tell you not to.
There are a couple of ways to obtain reference. You can film yourself with props, or real guns. Granted you are a safe, responsible gun owner.
You can use other videogames as inspiration. Find an fps you enjoy, and look for a reload that you really like. Try to replicate it. If you like it, try to replicate it and make it your own this time. Add something original.
Lastly see what other animators do. Get inspired. Become familiar with other first person animators and their style. See what you like. See what you don't like. And PRACTICE PRACTICE PRACTICE. It can be a very time consuming process, but very worth while. And who knows you could turn it into a career for yourself.
Slowly steps back into the shadows. Slips, falls, but gets up super cool-like
Good luck friend.