Top products from r/HighQualityReloads

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u/Comrade_Sully ยท 12 pointsr/HighQualityReloads

Steps out of the shadows super non-nonchalantly

So kid! Word on the tabletop is you want to get into making some sweet ass reloads. Come with me, I'm going to inject some valuable knowledge into that cranium of yours.

That didn't sound weird.

First - ANIMATION PRINCIPLES

All good animators at one point have looked for guidance by the keyframe gods for this one. Good animation follows principle, and there are twelve of them:

  • Squash and Stretch: That sweet feel of weight flexibility

  • Anticipation: Setting up an action for the audience

  • Staging: While more applicable to traditional theater, directing the audience's attention to what is important in the scene

  • Pose to Pose: Setting your key positions and filling in the extra interesting bits later on

  • Follow Through: Keeping parts of the body moving through even though the initial action as been completed

  • Slow In and Slow Out: Accelerating and decelerating at the beginning and the end of an action to give a bigger feel of realism

  • Arc: Movement that follows an arched trajectory, hands that move in realistic natural arcs feel fluid, smooth and super nice

  • Secondary Action: Literally the frosting on the cake, secondary action does not distract you from anything, its polish, clear and simple

  • Timing: Obeying them laws of physics

  • Exaggeration: This one is pretty self explanatory

  • Solid drawing: DON'T LOOK AT ME I'M REALLY ONLY APPLICABLE TO TRADITIONAL ANIMATION GOSH

  • Appeal: Give it charisma, make it interesting, go for something experimental. Maybe something that hasn't been done.

    The Animator's Survival Kit by Richard Williams is very helpful, and it includes everything here.
    PDF amazon

    Second - SOFTWARE

    Now its time to choose a 3D suite. Here are some of the goodies:

  • Maya Subscription based, but has a free trial. If you are a student you'll get it free for 3 years

  • 3ds Max Subscription based, but has a free trial. If you are a student you'll get it free for 3 years

  • Blender FREE

  • Cinema 4d Subscription based, but has a free trial.

    You can buy Maya, Max, and Cinema 4d without a subscription but Im pretty sure the cost is in the thousands.

    Personally I use 3ds Max. Its a great program made by Autodesk, and they make some great stuff. They also make Maya, which has some great animation tools. I would recommend you start with Blender, or get the Maya/Max free student licences.

    Third - MODELS AND RIGS

    If you known how to model and rig, great. If you don't there are plenty of gun models and arm rigs you can find that are free for personal use.

    I would look on either gamebanana or sketchfab

    Once you become proficient with your 3D suite I would try out modeling, its a great skill to have. Rigging is a bit more technical but a skilled rigger is always sought after.

    Fourth - REFERENCE

    Use reference when you animate. Just do it. No animator will ever tell you not to.

    There are a couple of ways to obtain reference. You can film yourself with props, or real guns. Granted you are a safe, responsible gun owner.

    You can use other videogames as inspiration. Find an fps you enjoy, and look for a reload that you really like. Try to replicate it. If you like it, try to replicate it and make it your own this time. Add something original.

    Lastly see what other animators do. Get inspired. Become familiar with other first person animators and their style. See what you like. See what you don't like. And PRACTICE PRACTICE PRACTICE. It can be a very time consuming process, but very worth while. And who knows you could turn it into a career for yourself.

    Slowly steps back into the shadows. Slips, falls, but gets up super cool-like

    Good luck friend.