Top products from r/IndieGaming

We found 23 product mentions on r/IndieGaming. We ranked the 40 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/IndieGaming:

u/ryly · 3 pointsr/IndieGaming

Unity Game Development Essentials - I got started with this book, I found it pretty fun to work through. It's mostly a single 'game' you keep adding features to, if that's not your style then the book mrBobBobJack recommended looks good too.

Tornado Twins Youtube Vids - Found some of these helpful.

If you're just getting started you probably want to start with JavaScript, as most tutorials use it. You can switch to C# when you feel comfortable, it's not much different to use in Unity.

To help figure things out make liberal use of unityAnswers and the really good Unity Documentation.
Here's a nice page on performance optimization, here's the video version.

If you have any more questions feel free to pm me or whatever and I'll answer to the best of my knowledge.

u/PlayNimbus · 4 pointsr/IndieGaming

Hey Everyone, We're Play Nimbus, a group of game dev students from the Massachusetts area. We released our first game, Wobbles, today on iOS and Android for $1.99 and we've had hundreds of downloads already (at the time of this writing).

In Wobbles, players safely guide a line of adorable creatures, called Wobbles, across a dangerous landscape by placing gadgets and technologies in their path. As you do this, progress your Wobbles through time and advance their technologies to help them advance through time.

Wobbles is available now on iTunes, Google Play and Amazon for $1.99. Links:

iTunes App Store: https://itunes.apple.com/us/app/wobbles/id672259662?ls=1&mt=8

Google Play: https://play.google.com/store/apps/details?id=com.playnimbus.wobbles

Amazon App Store: http://www.amazon.com/Play-Nimbus-Wobbles/dp/B00EOSDO4I

For reddit, I have three codes to redeem the game on iTunes for free. If we hit 50 up votes, and then 100 up votes, I'll drop one more code in here for each of those. Also, if someone points out how to find the hidden music track I'll drop one more for that too. ;)

PF9TT799A697

7794W6NR4MJL

6TYH9T4RJF9F

Please feel free to critique and try our game. We've gone through a lot of development this year, and especially this summer, refining the game and making it as good as we could during our production cycle.

I'll stick around for a while to answer any questions people have about the game, our development process, etc.

We're also on Twitter and Facebook if you still need to reach us!

Twitter: http://twitter.com/playnimbus

Facebook: http://facebook.com/playnimbus

Thanks everyone, enjoy!

u/TangledApp · 1 pointr/IndieGaming

Tangled - mobile puzzle game, easy to pick but hard to master.

  • Play Store
  • Amazon AppStore
  • iOS
  • Trailer

    ***

    Hey,
    I just released an update to Tangled, a game I've been working on and off for the last 5.5 years. It's a simple puzzle game that's easy to pick up, but the later levels are incredibly tough to solve.


    After this long I decided to make it a free game (no IAPs), both versions have been made free but the Android version is a bit behind (one major version behind). I was hoping someone with access to both platforms would be able to let me know which one they prefer (and maybe why).

    I just updated the Android version to make it free, I'm planning on bringing both platforms to the same level, but unfortunately I didn't get much feedback on the new changes. So before I bring them to Android I was hoping to get some feedback now.

    Try it out, and let me know what you think!
u/BrokenCrownGames · 1 pointr/IndieGaming

Hi Redditors!

My name is Tyler, and I'm the owner of the company putting out Wizardous: An Apprentice's Betrayal ('AAB' for short if you're searching the app marketplace). I wanted to get on Reddit, and let everyone on here know one last time about our deal before it ends.

If you'd like to see an honest, 3rd party review of the game with both the good and bad, check out here: http://killstreakmedia.com/review/wizardous-8-bit-difficulty-for-a-new-era/

Though - Get the app now if you want to see those "bad" items, because in the updated version we plan to fix all that stuff :)

For more information on the game:

Our website - www.brokencrayongames.com

Teaser Trailer - http://www.youtube.com/watch?feature=player_embedded&v=vbpn49ezXqs

iOS - https://itunes.apple.com/us/app/wizardous-apprentices-betrayal/id719287441?ls=1&mt=8


Amazon - http://www.amazon.com/Broken-Crown-Games-LLC-Wizardous/dp/B00FP23JJ2


NOOK - http://www.barnesandnoble.com/w/wizardous-broken-crayon-games/1117075416


Android - https://play.google.com/store/apps/details?id=com.botfgames.wizardous


I hope you get a chance to take a peek at it and enjoy what we put together. Thanks!

FYI - If you’re an Android user the game costs more on Google Play! That was a tough marketplace for us due to their restrictions, and we couldn't put Wizardous on the marketplace for free like in other marketplaces. However, it is discounted to $0.99, and is only going up from there in coming weeks. HOWEVER, if you have an Amazon account, you can download their 'appstore' app, then download Wizardous through Amazon for FREE! (I know, I'm the developer so probably shouldn't provide you with ways of not paying me :P but we want people to enjoy this game, even if me means we might not make a ton of money).

u/robtheskygames · 1 pointr/IndieGaming

Not 100% on topic, but I absolutely loved the book Extra Lives. It talks about gamers as well as game devs, and the writing has a very unique and honest style.

u/braingame26 · 1 pointr/IndieGaming

Like others have said you can find tools to make games that don't require coding. However, if you want to learn how to code games, you first need to learn how to code in general. You should learn basic object-oriented principles (inheritance, polymorphism, encapsulation, cohesion, coupling). I'd also strongly recommend learning about design patterns. Write some simpler programs before you try to write a game. When you get to writing a game, start out with a simple game (or maybe clone a simple game you know of, like flappy bird).

Programming Tutorials:
https://www.codecademy.com/
http://www.tutorialspoint.com/
http://www.codeproject.com/
http://tutsplus.com/

Game Programming
http://www.amazon.com/Game-Programming-Patterns-Robert-Nystrom/dp/0990582906/ref=sr_1_1?ie=UTF8&qid=1451859068&sr=8-1&keywords=game+programming+patterns - has lots of examples on using design patterns in game development
http://natureofcode.com/book/introduction/ - free book on coding vectors, forces, steering behaviors, and other physics stuff
http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013 - a pattern you should know if you want to code games

u/phort99 · 5 pointsr/IndieGaming

Online multiplayer in a fighting game is really hard to get right. Probably at least +3 months extra development for a game like this.

> You expect me to buy 2-4 controllers to play with friends on a PC monitor?

I have regular game nights with friends where I hook my laptop up to my TV and we play on Xbox controllers using this adapter. Works just fine for me.

u/Reliant · 1 pointr/IndieGaming

It could use a bit better of an explanation. It took me 2 full tries before I understood what I was supposed to do.

My first attempt, I thought "shutter" just meant to start it. After I hit the spacebar everything started, and I was just counting myself thinking I would type in the number at the end.

My second attempt, I tried pressing the space bar like I was taking pictures, so instead of hitting space on every one, I was waiting until there were a few new ones on them on screen at the same time.

What I think would be more intuitive would be something like a number clicker counter being shown on the bottom right corner. Every time the player presses the space bar, it's clicked once with a click sound effect and the player sees the number increment. I think something that small would make the minigame very intuitive.

As for the game itself, where will it lie in the balance between reflexes and simulation on a scale of 1 being Diner Dash and 10 being Restaurant Empire? What will the player spend most of the time doing while playing the game?

u/OremLK · 2 pointsr/IndieGaming

This would be an instant purchase for me if it was heavily based on the concepts of New Urbanism. That's really what I've been looking for in a city building sim, a game which understands and rewards the design principles most modern urban planners actually use in the real world.

I'd love a game which really allows you to get down to the street level and design cities based on pedestrian usage. I want to be able to tinker with things like sidewalk width, street trees, building height restrictions... all the little details, and see the effects of changing them. On a larger level, I'd like to be rewarded economically and environmentally for creating lovely urban neighborhoods that people would enjoy living in, on a street-by-street basis. And I'd like a game which models the long-term consequences of automobile culture as well--allow you to design those kinds of cities (Houston, Atlanta, Phoenix) but show the consequences of suburban sprawl in unhappiness, pollution, and economic problems.

Most city building sims play at too large of a scale for my taste, and often ignore what modern urban designers understand about what's important in real cities. Sim City especially has often been very guilty of this--encouraging heavily separated uses, with big zones of commercial, industrial, residential rather than the all-important "mixed-use neighborhood" where everything your citizens need is in walking distance of where they live.

A couple of books I'd recommend you read if you're interested in learning more about urban design as you develop this game:

u/mattostgard · 6 pointsr/IndieGaming

Neotokyo has an amazing soundtrack. I love zoning out to it.

u/RotondoSucks · 6 pointsr/IndieGaming

Our game Blockland is in this sale you should check it out it's pretty cool.

We're also in one of the bundles here, http://www.amazon.com/dp/B00D4A6Y0S

Hopefully they'll stick with this store instead of just hiding it in the back after a while.

u/PizzaFetus · 0 pointsr/IndieGaming

I swear I have arthritis in my thumbs because of this game. This is the one for me that really turned me to Indy games.

aaaand Super Meat Boy is 50% off on Amazon...
http://www.amazon.com/Super-Meat-Online-Game-Code/dp/B00D3TOMOA/ref=pd_cp_vg_1

Must... not... buy.. ANOTHER... copy....

u/NullRefException · 2 pointsr/IndieGaming

If you have multiple Xbox 360 controllers, you can pick up one of these bad boys, and you've got a great party game.

u/jinxremoving · 2 pointsr/IndieGaming

Looks cool, I'll check it out this weekend when I get a WP7 phone. I don't suppose your inspiration was the fictional game of Celest from Vernor Vinge's The Peace War? Looks similar:

>"Tellman initialized the Celest board--to level nine, Rosas noticed. The kid studied the setup with a calculating look. Tellman's display was a flat one, showing a hypothetical solar system as seen from above the plane of rotation. The three planets were small disks of light moving around the primary. Their size gave a clue to mass; the precise values appeared near the bottom of the display. Departure and arrival planets moved in visibly eccentric orbits, the departure planet at one rev every five seconds--fast enough so precession was clearly occurring. Between it and the destination planet moved a third world, also in an eccentric orbit. Rosas grimaced. No doubt the only reason Tellman left the problem coplanar was that he didn't have a holo display for his Celest. Mike had never seen anyone without a symbiotic processor play the departure/destination version of Celest at level nine. The timer on the display showed that the player--the kid--had ten seconds to launch his rocket and try to make it to the destination. From the fuel display, Rosas was certain that there was not enough energy available to make the flight in a direct orbit. A cushion shot on top of everything else!"

u/remsey1024 · 3 pointsr/IndieGaming

The guy that wrote this paper also wrote a book: Fluid Simulation for Computer Graphics. Which was quite usefull. I also used additional books about PDEs and linear algebra.

I didn't use a code example. I think with stuff like this the hard part is to understand the math well and then the programming is not that difficult.

I haven't looked at the paper for a long time, but I don't think it describes the projection step in detail. But it is described in the book for a similar method.

u/kavoc · 2 pointsr/IndieGaming

I was really expecting this.