(Part 2) Top products from r/Planetside

Jump to the top 20

We found 20 product mentions on r/Planetside. We ranked the 131 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

Next page

Top comments that mention products on r/Planetside:

u/locknars · 1 pointr/Planetside

What takes you 10 steps in 3DS can take 3 in Maya sometimes. It really is that good. That said the skills you learn in any 3d program are nvr wasted as no matter how different the program the basic concepts are usually quite similar. Get Maya.

As for tutorials. Just like everything else there are massive pools of knowledge for any program out there on the net. The issues with youtube vids is the production quality differes so much. I'm sure you can find countless examples and tutorials to help get you started. But as you progress I would suggest looking for pdf versions of hard copy references material and published tutorials. stuff like...
http://www.amazon.com/Learning-Autodesk-Official-Training-Guide/dp/1897177380/ref=pd_bbs_2?ie=UTF8&s=books&qid=1205702548&sr=1-2

I mean you can probably get a pdf version online for free but if you want the hardcopy (sometimes it just nice to have the 700 page book)with DVD so you feel all legit it will cost you about 4 bucks used and ~30 brand new.

Happy Modeling!

u/undefeatedantitheist · -1 pointsr/Planetside

"...rapidly become..." I stated.

If you really knew anything about how software like games function - other than in very general terms - you'd know that memory manipulation is will ultimately always beat detection directed at memory.

Which is why anti-cheat features gravitate towards scans of source files too. But these too are ultimately always beatable by memory manipulation.

Which is why anti-cheat features gravitate towards heuristics scanning too, ie. appraisal of user behaviour. At this level, the lines between fit-for-purpose features and spying on you begin to get blurry. They can get very blurred and easily crossed completely if the engineers - or the profiteers under which they work - undergo a lapse in moral fortitude; a spike in greed.

Just take a quick look at the license agreements for things. The provision there for 'whoops' should scare the shit out of you.

Or not. And the crux of this issue is always ultimately psychological. What does a person consider unfair/invasive/immoral/unnecessary/malicious/nefarious?

I'm not speaking as some casual enthusiast, I've been a CS infsec for 15 years now, working for international banks. About half of the software packages I inspect log the shit out of ~everything. As people get used to it - without complaining (through ascent or ignorance) - so the vendors feel more free to expand on the activity.

The thing is, if we were living in The Culture, I'd not have a problem living with mass monitoring of everything as I'd trust those with power over me not to fuck me in a sociopathic/psychopathic/irrational/greedy way. But we live in a world where those with power over us are crazy apes.

u/betacyanin · 2 pointsr/Planetside

It seems like we heaped stuff on them because it's easier to see the faults in something you're familiar with.

There's also a relatively recent cultural tendency (around Turnbull's time, iirc - good book btw) to blame western influence on issues. While that can be true and accurate, and is in many cases, it doesn't mean it's always the case and isn't necessarily to the massive degree people will attribute it to. It's the opposite of the blame the victim mentality, really.

I'm fairly certain that you already know that change isn't necessarily negative or positive, just neutral. Cultures don't change entirely from being influenced by another one - syncretism occurs, the blending of things, so many of the problems mentioned above were already there, just differently expressed in a context you're unfamiliar with. The cultural influence merged with those aspects and the result was them expressed in a form you recognize as culturally familiar, making it easy to attribute it to western culture as that's what you know. Much of the stuff you see now chains back centuries or more and this is just the latest step.

> (men are studs and awesome, women are sluts and should be ashamed)

That's a cultural perception of sex, not a result of views on sexuality. Some cultures have had the opposite seen as the norm, where a woman having lovers was seen as a right and a status symbol and the man being untrustworthy if he was with too many women.

u/DeedleFake · 2 pointsr/Planetside

In no particular order:

u/VSWanter · 2 pointsr/Planetside

My favorite Sci-Fi saga is Deathstalker by Simon R. Green, and it has an amazing audio production where everyone is voiced by different voices, and there is music and sound effects instead of just a single narrator doing all the voices. It is quite long though, much longer than most of the series' I've been through.

u/archont · 3 pointsr/Planetside

Congratulations, the DAEMON's algorithms have selected you to be an operative of the darknet. Accept, and in your briefcase you will find data overlay glasses biometrically precalibrated to your persona, identification required to infiltrate your corporate target and 50 darknet credits. Should you accept, thr AutoM8 autonomous vehicles in your area will be at your disposal, as will tokens to access and bypass your target's network. Reject this offer, and you will be killed painlessly via gas.

Welcome to the darknet, operative

u/kammysmb · 1 pointr/Planetside

Don't use a laser mouse for fps games, it's not a good idea, the sensors have acceleration issues.

If you use high sensitivity and want a cheap mouse, something like this might interest you.

u/Kart0ffel · 3 pointsr/Planetside

Something I've learned after playing this for two years:

  1. Find out the "flow" of the base. By flow, figure out where most players will be and position your self accordingly that will put you in a good place (be mindful of cover if you're infantry)

  2. Try to limit 1v1's vs a heavy if you can. You will more than likely lose.

  3. As with 2, try to always break the line of sight with the enemy. If they can't see you, they can't shoot you.

  4. A good mouse + mouse pad will make a world of difference. I use a Logitech G500 and this Steel series mouse pad.

  5. ALWAYS be mindful of the mini map in the bottom left. If you're playing with a competent team, they should always be putting down darts, radar, etc. will generally let you know where the enemy is located.

  6. Get your self a good pair of head phones. Sound plays a critical role in this game as well.

  7. This website is great for fine tuning your mouse.

  8. Try not to hold down the mouse button when trying to kill people (there are exceptions to the rule of course. Extreme CQC, SMG's and shot guns are what come to mind). Accuracy + head shots is what will get you quick kills.

  9. Try to get a "feel" for the recoil of weapons. That way, you'll get a handle of the COF and the recoil pattern.

    Good luck out there.
u/WarOtter · 1 pointr/Planetside

You no longer have posting privileges until you read this thoroughly and are prepared to take a test.

u/Recatek · 0 pointsr/Planetside

Here, I found a handy guide to dealing with the game's development trajectory.

u/bman_7 · 1 pointr/Planetside

www.amazon.com/Planetside-PC/dp/B00007M9SL/

Only 3 left!

u/TheLazySamurai4 · 1 pointr/Planetside

Everybody Poops vs Nobody Poops But You

I added the links because people often confuse reality with tv.

u/LEOtheCOOL · 1 pointr/Planetside

> But the thing is, PS2's high sky ceiling is the only reason anyone spends any significant amount of time in ESFs.

Its also the reason why the overwhelming majority of people don't spend any time in ESFs at all.

> If there wasn't an allure to playing a high-skill playstyle, then anyone who would have piloted would have already moved on to another game.

You might find this book interesting http://www.amazon.com/Playing-Win-Becoming-David-Sirlin/dp/1411666798/ref=sr_1_3?ie=UTF8&qid=1451536713

> Getting nailed by undodgeable, uncounterable lockons is certainly punishment.

Thats really poetic, but you aren't actually being punished.

> Tribes Ascend failed because Hi-Rez abandoned it. ... I can go on and find people playing.

lol OK http://steamcharts.com/app/17080 If a game is struggling to keep as many players as a 20 year old text base MMO, I wouldn't exactly call that a success. http://www.aardwolf.com/ has more players than Tribes: Ascend.

for comparison http://steamcharts.com/app/218230

Bringing it back to the OP. I know a2am isn't fair, and isn't fun, but leaving them in the game while making them useless like the OP proposes only makes the air game's problems worse.

u/Sappow · 2 pointsr/Planetside

VS maxes were crap at AI before the max pass. I used em, I had both cosmos and blue shifts, etc; they really weren't good. The max pass made them a bunch better.

If the statistics they're using indicate that they were good before the big max pass, they're using problematic statistics or statistics with an explanation other than "X is OP", because the VS maxes objectively weren't good, by the numbers or by play experience.

It's also worth noting that we were only given two KD ratio numbers; if pre-max pass VS maxes had a high KDR, it could easily have been because they were never pulled for AI duty, only AA, even moreso than the TR and NC maxes were; the result of that would be an inflated KDR because burster maxes tend to be secure and safe and would get a lot of kills without really being in danger ever, back then. They could have a dramatically higher KDR than the others via that, but that doesn't mean that they were OP in all roles; it meant no one used them on that faction except for the one very high return role, which inflated their overall performance. Presumably if that were the case it would show by being able to filter performance by weapon.

There's a reason the saying is "lies, damn lies, and statistics". Giving partial statistics, without any context or crosstabs, really makes me feel very suspect about the validity and usefulness of the argument being made. Darrell Huff's book is relevant there... http://www.amazon.com/How-Lie-Statistics-Darrell-Huff/dp/0393310728