(Part 3) Top products from r/RPGdesign
We found 9 product mentions on r/RPGdesign. We ranked the 46 resulting products by number of redditors who mentioned them. Here are the products ranked 41-60. You can also go back to the previous section.
41. Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Sentiment score: 0
Number of reviews: 1
42. Theory of Fun for Game Design
Sentiment score: 1
Number of reviews: 1
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close loo...
43. The Art of Game Design: A Book of Lenses, Second Edition
Sentiment score: 1
Number of reviews: 1
AK Peters
44. The Mathematics of Games: An Introduction to Probability (Textbooks in Mathematics)
Sentiment score: 2
Number of reviews: 1
Thanks for sharing!
These are resources that helped me better understand game design:
This is about the gamificaiton of non-game designs. But it really expounds on what makes it a game as opposed to other activities (play or work for instance):
https://www.microsoft.com/en-us/research/video/9-5-theses-on-the-power-and-efficacy-of-gamification/
RPG Design Patterns:
http://rpg-design-patterns.notimetoplay.org/
The Theory of Fun for Game Design book:
https://smile.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/ref=sr_1_1
I recommend The Art of Game Design as a great resource for this specific question:
https://smile.amazon.com/Art-Game-Design-Lenses-Second/dp/1466598646/
And if you don't want to spend the money, here's a hot tip: download the "Deck of Lenses" app on your mobile device. It's basically an extremely summarized version of the book, organized into a "deck". As you consider your resolution mechanism, flip through cards in the deck and ask yourself, "how does this lens apply? is my mechanism successful or deficient when viewed through this lens?". Not all lenses are going to apply, but it's a very useful exercise.
anydice is a great test bed to verify your math or try out different combinations and easily see them graphed out for you.
If you're going to deep dive into game mechanics, or are an incurable game designer, investing in some probability textbooks might be a worthwhile investment. For example: https://www.amazon.com/Mathematics-Games-Introduction-Probability-Textbooks/dp/1482235439
I bought this book for fun when I was a teenager, it's been awesome for art, differing stats on weapons, and just a huge list of ideas to draw from.
https://www.amazon.com/Infantry-Weapons-World-Twilight-2000/dp/1558780688
I've seen a lot of RPG designers talk about The Non-Designer's Design Book as a way to learn the basics of layout.
This is more geared toward board games, but as far as analog mechanisms are concerned, you can't do better than board games.
https://www.amazon.com/Building-Blocks-Tabletop-Game-Design/dp/1138365491