Top products from r/ZBrush
We found 30 product mentions on r/ZBrush. We ranked the 26 resulting products by number of redditors who mentioned them. Here are the top 20.
1. Anatomy for Sculptors Understanding the Human Figure
Sentiment score: 4
Number of reviews: 3
Loads of human visual references, very little textComplex knowledge of human figure explained in the simple matter (Head, Upper limb, lower limb Torso, and Figure)The most important muscles of the body and their form, in the movement and static, form various angles and body positionsPrimary male ana...
2. Dynamic Anatomy: Revised and Expanded Edition
Sentiment score: 2
Number of reviews: 2
Used Book in Good Condition
3. Anatomy for 3D Artists: The Essential Guide for CG Professionals
Sentiment score: 4
Number of reviews: 2
3DTOTAL
4. Drawing People: How to Portray the Clothed Figure
Sentiment score: 2
Number of reviews: 1
Size: 14 Inch x 17 Inch
5. Elgato Stream Deck Mini - Compact Live Production Controller with 6 Customizable LCD keys, Trigger Actions in OBS Studio, Streamlabs, Twitch, YouTube and More
Sentiment score: 0
Number of reviews: 1
6 LCD keys: tap to switch scenes, launch media, adjust audio, and much more; Unlimited control: turn keys into folders to access unlimited actionsMulti actions: launch multiple actions simultaneously or sequentially – with one tapFully customizable: personalize keys with custom icons and animated ...
6. Ugee UG-2150 21.5 Inch Pen Tablet Monitor Pen Display with Pergear Clean Kit IPS Panel HD Resolution
Sentiment score: 1
Number of reviews: 1
7. Laptop Stand with Adjustable Folding Ergonomic Design Stand for Desk or Bed
Sentiment score: 0
Number of reviews: 1
Compact design allows for simple and efficient use on desk, bed, chair, or floorFully adjustable with auto-locking joints and high quality aluminium partsThe MOST portable design on the market, ideally suited for 13"-16" laptops30 Money back guarantee if you are unsatisfiedEconomic substitute for a ...
8. AmazonBasics Premium Dual Monitor Stand - Lift Engine Arm Mount, Aluminum - Black
Sentiment score: 1
Number of reviews: 1
Dual side by side monitor arm adjusts effortlessly for easy useArms extend and retract, tilt to change reading angles, and rotate from landscape to portrait mode; tilt range 70° back and 5° forwardIncreases desktop space (desk clamp fits desks between 0.4 inches up to 2.4 inches); ergonomic positi...
9. Wacom CTL471 One Pen Small Tablet for PC / MAC
Sentiment score: 1
Number of reviews: 1
10. 3B Scientific A20 Classic Skull 3-part - 3B Smart Anatomy
Sentiment score: 0
Number of reviews: 1
Three-part dissembling adult human skull model for easy display of cranial featuresOriginal human skull cast for accurate representation of fissures, foramina, processes, and suturesHandmade of plastic for durabilitySpring-mounted mandible for demonstrating natural movementMeasures 20 x 13.5 x 15.5 ...
11. ZBrush Characters and Creatures
Sentiment score: 1
Number of reviews: 1
3DTotal Publishing
12. Big Bad World of Concept Art for Video Games: An Insider's Guide for Students
Sentiment score: 1
Number of reviews: 1
13. Anatomy for Artists: A New Approach to Discovering, Learning and Remembering the Body
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
15. Bridgman's Complete Guide to Drawing from Life
Sentiment score: 1
Number of reviews: 1
16. Introducing ZBrush 3rd Edition
Sentiment score: 0
Number of reviews: 1
Used Book in Good Condition
17. ZBrush Professional Tips and Techniques
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
18. Artistic Anatomy: The Great French Classic on Artistic Anatomy
Sentiment score: 1
Number of reviews: 1
Watson-Guptill
First thing you will want to do is use Z-remesher under the geometry tab ( this will re-mesh your face with some helpful edge flow.
after that it is basically your preference ,
some people like working on on very low polygon models and then subdividing and refining what they roughed out.
if you have used a program like mudbox prior to zbrush this would probably be the way to go because mudbox has a Lovely Lovely layering system that helps prevent destroying volumes you have already established with the smooth brush.
as far as brushes go I think everyone has their favorite, way of approaching things.
clay tubes is a really nice one, as is the clay brush, each can give you a specific look as you sculpt. Personally I am fond of the clay tubes brush with a square alpha. but the standard and clay brush are just as good.
in addition to the build up brushes I also tend to use the dam standard brush to score or dig in and then smooth out the transition. the Face has a Ton of plane transitions So I tend to use it to keep things as crisp as possible when I start smoothing. ( note: having control over your brush strength is important, just because the tools are torqued up to 11 does not mean you have to use them that way.)
also one thing to make note of, you may not see the Dam_standard brush as an option when you press B there are more brushes that you can add to the pop up menue though the lightbox. ( click on the lightbox button top left and then from the drop down browser there should be a brushes tab in the standard folder)
once you have the topology at a density that you like and found a brush you can work with, masking and Poly grouping specific parts of the mesh can help separate things that would normally be almost too close to work on separately. I use this mainly on the Mouth. I follow the method in Scott Spencer's book ZBrush Digital Sculpting Human Anatomy
he basically has you dig in a hole where the mouth is to be and drag a mask selection on everything from the middle of the hole down . then he has you polygroup that mask so you just have to CTRL +SHIFT Click on it and it will auto isolate select the polygroup. its quite handy for adjusting and moving the upper/bottom lip independently of each other.
Hopefully this helped, have fun messing with all the brushes.
Good start, nice job. This is basically how I learned anatomy: [Dynamic Anatomy] (https://www.amazon.com/gp/aw/d/0823015521/ref=mp_s_a_1_1?ie=UTF8&qid=1518229124&sr=8-1&pi=AC_SX236_SY340_FMwebp_QL65&keywords=dynamic+anatomy+by+burne+hogarth&dpPl=1&dpID=51IuMvcdUbL&ref=plSrch)
And really I just went through it page by page and drew everything. Everything! By the time you are done, you'll have a solid grasp of human anatomy, or at least a damn good start.
 
I learned this approach from one of my heroes, Frank Frazetta:
>When Ralph [Mayo] took over he pulled me aside and said, “Frank, you stuff is great, but you need to learn some anatomy.” When I was in school with Falanga the emphasis was on feeling, not on the nuts and bolts, so I really didn’t understand what he meant by ‘anatomy.’ So Ralph handed me an anatomy book and when I went home that night I had decided to learn anatomy. I started with page one and copied the entire book – everything in one night, from the skeleton up. I came back the next day like a dumb kid and said, “Thank you very much, I just learned my anatomy.” Of course Ralph fell over and roared with laughter. “Frankie, you silly bastard! I’ve been studying for ten years and I still don’t know anatomy, and you went home and learned it last night?!” But the thing was I had learned an awful lot. I had the ability to absorb things and he saw an improvement in my work right away. It amazed him and that meant a lot to me. From that point on I developed pretty rapidly: I started to do things with figures that made sense. I worked for Mayo and Standard for a few years, doing things like “Looie Laziebones” and all the funny animal stuff.
-Frank Frazetta
 
Here's an old WIP character I made that shows some of my anatomy work, though not perfect by any means and stylized, being just a big muscle bound brute (no armor/clothing pictured here either):
http://jpe3d.cgsociety.org/art/maya-zbrush-shezmu-musculature-sculpt-816692
That looks about where I started, and still am to be honest. Someone mentioned to start learning your anatomy and physical landmarks. I couldn't agree more with that. That's the thing that will help you a lot. One thing to check out id the 12 Days of Realism video list from Ryan Kingslien: https://www.ryankingslien.com/category/12-days-of-realism/page/2/
He is great at breaking down the process of realism and I adopted a lot of what he does in my own workflow. Also if you have the money I suggest looking into these two books.:
https://www.amazon.com/gp/product/0990341100/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
https://www.amazon.com/gp/product/1909414247/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
They're expensive, but they are so useful. The first helped me a great deal to learn more about muscle structure which make up the body. Good luck to you!
This is a great start! Anatomy is a tough subject to nail down. The biggest thing I can say to you is to work on your forms. It appears to me that you are falling into the trap that a lot of new artists do when starting with anatomy in ZBrush and thats "carving" in the muscle definition rather than building up the forms that create the muscles. By building the forms up in order form deeper muscles to surface muscles you will end up with a lot of the "Creases and lines" between muscles that a lot of people identify with being "ripped" or "shredded"
When I'm doing anatomy I like to use the clay tubes brush to build up base forms, hPolish to setup my plane breaks, and than the clay brush to do a final refining pass.
One of the best books I can recommend about true anatomy that looks at it for what it is and avoids the artists personal style is "Atlas of Human Anatomy for the Artist" by Stephen Rogers Peck (http://www.amazon.com/Atlas-Anatomy-Artist-Stephen-Rogers/dp/0195030958/ref=sr_1_2?ie=UTF8&qid=1406854979&sr=8-2&keywords=anatomy+for+the+artist). Its a little known gem among most people and its super cheap. this guy really knows how to break down the subject into terms for an artist and avoids unnecessary detail.
Keep up the practice!
first of all, dont go on other people drawings, excpeciallly if their subject are strongly characterized, some heads and faces have some featues that could be really hard to achieve and could drive you in the wrong direction, also, you must get comfortable with yout tools, the best way to do is practice and having lower expectations, i mean you dont nedd to go photoreal and anatomically perfect in the first intances of your work, just observe, try to figure out whats right and whats not on basic forms, to figure out anatomy you have to referr to the most correct and in depth kind of images, so its better to look in Anatomy Techinal books like the one in the link below.
also check out the first link. those are the face planes you should manage to achieve a good head shape to work on, regardless of what is your final objective.
https://www.google.com/search?q=head+planes&tbm=isch&ved=2ahUKEwjYxtXK2MblAhWdAGMBHV-vCu8Q2-cCegQIABAA&oq=head+pla&gs_l=img.1.0.0j0i30l9.4574.6704..8209...1.0..1.81.716.11......0....1..gws-wiz-img.......35i39j0i131j0i67.I4_VGkkVpmI&ei=be26XZjcA52BjLsP396q-A4&bih=558&biw=1088
https://www.amazon.it/Anatomy-3D-Artists-Essential-Professionals/dp/1909414247/ref=asc_df_1909414247/?tag=googshopit-21&linkCode=df0&hvadid=85615193063&hvpos=1o1&hvnetw=g&hvrand=1277251964093564846&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=20621&hvtargid=pla-195166974795&psc=1
I would suggest picking up a couple anatomy books and simply copying them. Like I said, you'd be surprised at how much this teaches you. First, take a look at Bridgman's guide It's very loose and probably easier to learn from because of it. But there is complete accuracy in the looseness of his drawings, so I know I learned a ton about the figure from him.
Secondly, I'd pick up Richer's Artistic Anatomy This is a ton more informational, and the drawings are much tighter, but spot on figures and great info. This is one of my teacher's favorite reference books, and he's been published in Spectrum 13 times, and worked for George Lucas.
you can get the basic wacom tablet thats small for a couple dollars linked below that way you can get your feet wet not spent a lot of money and just upgrade later. This model also comes in a medium and large size and yes you need a tablet no matter what you would nto draw on a piece of paper useing a piece of charcoal would you ? Thats exactly what its going to be like drawing with a mouse. you can email me if you need any help man I love helping people with zbrush im available 24/7 [email protected]
http://www.amazon.com/One-Wacom-CTL471-Samll-Tablet/dp/B00CW900X4/ref=sr_1_1?ie=UTF8&qid=1457997152&sr=8-1-spons&keywords=wacom+tablet&psc=1
This was my starting point for learning anatomy: http://www.amazon.com/gp/aw/d/158180931X . All I can say is reference books, and more reference books. I appreciated Apesos take on learning and memorizing anatomy, especially helpful if you have a significant other who will let you find and trace the muscles while you learn them. Spend time LOOKING at muscle structure as well. Just realized the post is 3 months old, made any progress?
https://www.amazon.com/ZBrush-Characters-Creatures-Kurt-Papstein/dp/1909414131
not bad, but it does assume a certain level of knowledge with zbrush that i don't always have so i have to do a fair bit of my own research. It can be a little dated on some of the steps too. With sculptris pro finally being integrated things got a lot easier and with a different workflow.
If you want a taste of concept art, I recommend this book:
https://www.amazon.com/Big-World-Concept-Video-Games/dp/1624650201
Fairly awesome resource for a pretty low price, and if you happen to live in the North Texas area, the author teaches Concept Art at a community college here.
Im new to zbrush, but have done a fair amount of sculpting in clay. This book has proved really helpful in understanding the way clothing will react when wrapping around the human, or any other form.
https://www.amazon.com/Drawing-People-Portray-Clothed-Figure/dp/1581803591
I found this to be a pretty good compromise in price and performance.
https://www.amazon.com/UG-2150-Monitor-Display-Pergear%C2%AE-Resolution/dp/B00RCMFN6A
I picked up this book: http://www.amazon.com/ZBrush-Professional-Tips-Techniques-Gaboury/dp/1118066804/ref=sr_1_1?s=books&ie=UTF8&qid=1410063579&sr=1-1&keywords=zbrush
It doesn't specifically cover how to sculpt a car, but it has lots of good info about creating hard surfaces and curves that you'd be making when you wanted to sculpt a car.
Buy something like this then: https://www.amazon.ca/gp/product/B00MIBN71I/ref=ppx_yo_dt_b_asin_title_o07_s00?ie=UTF8&psc=1
It changed my way of drawing :)
IMO go lower in resolution. Focus on form first before you do any detailing. I would also highly suggest diving into this book and making it everything you think about:
https://www.amazon.com/Constructive-Anatomy-Dover-Artists/dp/0486211045
edit: another great one: https://www.amazon.com/Dynamic-Anatomy-Expanded-Burne-Hogarth/dp/0823015521
I really like 'Anatomy for Sculptors Understanding the Human Form'.
I found this book to be very helpful. Its not exactly an online course, but it got me started & comes with an example disk: http://www.amazon.com/Introducing-ZBrush-3rd-Eric-Keller/dp/1118244826/ref=sr_1_10?s=books&ie=UTF8&qid=1425581277&sr=1-10
Don't get the e-reader edition. I found it harder to read in that format.
You can get a pretty decent anatomical skull on amazon for $80. This is the one I have. The only part they cheated on was the hole inside the eye socket.
I don't know what drawing with no clear path in mind is gonna do but this is pretty much all you need right now at this very moment https://www.amazon.com/Anatomy-Sculptors-Understanding-Human-Form/dp/0990341100 , there should be PDFs all over the internet if you don't have the money. You could also try https://anatomy4sculptors.com/art/
I use one of these with my Cintiq. I love it. It's changed everything. That stupid little stand it comes with is basically useless.