Top products from r/criticalrole

We found 40 product mentions on r/criticalrole. We ranked the 87 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/criticalrole:

u/ebrum2010 · 1 pointr/criticalrole

The best advice I can give anyone who doesn't have a group to play with and doesn't have "nerdy" friends is become the DM for 5e and invite your friends to a game. They will most likely say "I don't know how to play", tell them it's fine. It's a game you learn as you go. You as the DM will be making a ton of mistakes early on but everyone will still have fun. Everyone will get better as they go. You want to read the Basic Rules, or the part in the PHB called "running the game". It's the small section in the middle between the race/class options and the spells. I did this very same thing when I first started watching Critical Role (I had played before but not 5e) and now we've been playing since 2015 and the problem I have now is too many people want to play. I currently have a full group of 5 and an extra player who plays the character of whoever doesn't show up. We're at the end of a campaign where it doesn't make sense introducing a new character but they should get to make one soon. 5e is the definitive edition to get new people into the game. If you can get them to show up for the first game, most of them will stick around, and they will be the best advertisements you have for the game since because they may not be "nerdy" they will convince other people more easily to try the game.

I recommend to start buy purchasing the starter set and playing through that (It has the basic rules and it starts easy for DM and gets more complicated as it goes to train you). You don't need anything besides this until you finish the campaign in it if you don't want to. https://www.amazon.com/Dungeons-Dragons-Starter-Set-Roleplaying/dp/0786965592/

Optional but recommended, at least once you get your group started:

A copy of the PHB and MM, available from Amazon for less than in stores. https://www.amazon.com/Players-Handbook-Dungeons-Dragons-Wizards/dp/0786965606/ https://www.amazon.com/Monster-Manual-Core-Rulebook-Wizards/dp/0786965614/
A bag of dice so you have enough to share. I recommend the easy-roller dice bag, it's about $25 on Amazon but they guarantee the dice are not defects which is the case with many of the other big bags of dice. The bag contains 15 full sets of 7 dice in various colors. https://www.amazon.com/Easy-Roller-Dice-Polyhedral-Dungeons/dp/B00L2N1OVI

u/malachias · 3 pointsr/criticalrole

Also, if you don't want to have to create everything from scratch the pre-packaged adventure books are great. Whether you follow them, or whether you rip ideas from them, they are an amazing resource that can save you a ton of time.

  • If you liked CR's Underdark arc, check out Out of the Abyss for a fantastic trek through the Underdark
  • If you liked CR's Briarwoods arc, check out The Curse of Strahd for a sophisticated "Count Vampire" adventure

    The great thing about these books (and others) is you can take as much or as little from them as you like.

    Re: other comments about having friends, make new ones! I got into playing IRL D&D by posting on my local /r/[city] saying I was looking for a D&D group, and that I'd be happy to host. Had a weekly group going two days later. Playing D&D is a great way to become friends with people.
u/sleepinxonxbed · 6 pointsr/criticalrole

Shared Fantasy: Role Playing Games as Social Worlds by Gary Alan Fine

> This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity by Sarah Lynne Bowman

> This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games by J. Patrick Williams

> Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality.

u/scanlan_MVP · 1 pointr/criticalrole

You should really give it a shot! It's not that hard once you get into it, and it feels really good once you get your first model finished.
I have zero artistic talent, but started out with the Reaper Bones Learn to Paint Kit, and that worked out pretty well. You could also check out the G&S series Painter's Guild for tips as well.

u/Vpicone · 6 pointsr/criticalrole

If you're interested in playing or even just learning more about the game you should come on over to /r/DnD! Also, the player hand book (PHB) is a super cool read even if you don't intend on playing (though you will by the time you get through making a character!)

u/AaronWinnell · 1 pointr/criticalrole

A book I found immensely helpful in working through proportion and perspective was Freehand Figure Drawing for Illustrators

Might be worth a look. Like $18 on Amazon.

u/chaoticgeek · 3 pointsr/criticalrole

For question two I would say no it isn't. Much of their game is abstracted out of the way of your view. Leveling, experience gain, Matt's behind the scenes work, and class and ability mechanics (spells, skills, feats, etc) . What you see is a very streamlined version. Also house ruled and somethings are forgotten.

I suggest more of looking over the OGL rules (free, contains enough for people to play) here. Then if you have enough friends and someone who wants to run the session pick up the starter box. If you don't go look for some Adventurers League where you can possibly find a game you can drop into and see if you like it.

u/Tels315 · 21 pointsr/criticalrole

If the thing holding you back from being a GM is minis, I suggest looking to Pathfinder's Battle Pawn series. They have a series where they print their monsters on hard card stock and insert them into plastic bases. Much cheaper than miniatures.

If you buy the Bestiary 1 box you'll get most of the most commonly used monster in RPG games. You could pick up the NPC Codex pawns for a variety of NPC "minis" and minis for players to choose from as well. Round it out with their Villain Codex set and you'll have a wide variety of pawns that will be capable of handling the cast majority of situations. If you don't have just the right Pawn, you'll at least have one that can make for a suitable stand in.

All total it's about $120, which is a lot, but to get even half the equivalent in miniatures, you'd spend hundreds more.

Sure they're not quite as fun as minis, but the thing about minis is, unless you have a lot of disposable cash, getting a good collection isn't easy. Minis are expensive, and prepainted ones even more so. So building up your collection at an affordable rate takes a lot of time and there are some minis that you'll never be able to get without spending hundreds of dollars on, because they were a limited time item. For example, the Colossal Red Dragon costs One Thousand Dollars if you want to own one. To put in perspective as to how much this minis price has changed when it was first released, it was sold for $74.99... Quite a big difference, huh?

u/PlanAtDawn · 1 pointr/criticalrole

The starter set is a great intro to the game. All you would need are additional sets of dice.

https://www.amazon.com/Dungeons-Dragons-Starter-Set-Roleplaying/dp/0786965592

u/0whole1 · 2 pointsr/criticalrole

Self control, self determination, ability to perceive and act upon choices, identify and follow one overarching purpose.

Grog with the herd, prestream vm, first groon encounter, this groon encounter, Groon. Draw a line through those 5 points and thats the, at least spiritual/emotional path groon is setting for Grog. I think.

EDIT to add: see ref this: https://www.amazon.com/Zen-Speaks-Tsai-Chih-Chung/dp/0385472579

u/schneeland · 4 pointsr/criticalrole

You could pick the physical copy up from Amazon.com ( link ). It's currently 22$ there; and shipping to Europe is not that expensive there (can only speak for Germany, but I believe shipping rates to the UK should be similar).

I would have liked to order it from Green Ronin directly, but those shipping costs are really prohibitive.

u/PhatChance52 · 2 pointsr/criticalrole

Impro by Keith Johnstone is invaluable, and gets across what it needs to without veering into technical or academic language very much. Also, just a good read in general.

u/PVNIC · 72 pointsr/criticalrole

They published the campaign 1 setting as a book:
https://www.amazon.com/Critical-Role-TalDorei-Campaign-Setting/dp/1934547840

It's safe to assume they'll do the same with campaign 2 when it's over.
Edit: I think theres a book called 'Chronicals of Exandria', I don't know if it's a campaign setting book or not.

u/jezebels_wonders · 2 pointsr/criticalrole

These exact ones. Various heights too so you can have different flying heights
Clear Acrylic Riser Set of 3 (3-Inch, 4-Inch, 5-Inch) https://www.amazon.com/dp/B00GAGEARM/ref=cm_sw_r_cp_apa_i_0i0ZCb0DBYH5H

u/uberchevalier · 1 pointr/criticalrole

Critical Role Vox Machina: Origins Volume 1 https://www.amazon.com/dp/1506714811/ref=cm_sw_r_cp_apa_i_fjn1CbDJ7QDFQ

Hardcover looks like it may forever be out of print.

A paper back version of 1-6 looks yo be out October 15.

u/Fried_Cthulhumari · 8 pointsr/criticalrole

If you are starting completely from scratch, I would recommend something like the Reaper Bones starter kit because the value is excellent, it comes with a tutorial booklet, and you have a container for keeping together your supplies (which is a problem, especially as you progress in the hobby).

11 paints alone will cost you 30 bucks, and you also get two brushes, three minis, and the case. There are (slightly) cheaper ways to start but I don't think any that are as easy. Plus many of the cheaper ways to get paint or brushes means using even worse quality components which for a new painter is difficult. I have painted very nice minis in dollar store craft paint, but I also have an art degree and know exactly what to add to the paint to make crappy paint behave the way I want it to.

So that's my suggestion. Get a starter kit from reaper (or another company if you find something you like) and paint the included minis. If that floats your boat, build from there.

Your friendly local game store may have the kits even cheaper. Does hurt to call and ask.

u/LexicalVagaries · 4 pointsr/criticalrole

He's got a book out that seems to be part autobiography and part philosophical treatise by way of essays and poetry. I haven't read it yet but it's on my pile. https://www.amazon.com/Blackened-White-Brian-W-Foster/dp/1475225539/ref=sr_1_1?ie=UTF8&qid=1537462994&sr=8-1&keywords=brian+w.+foster

u/Fresh4 · 1 pointr/criticalrole

Does the amazon link (this one) also come with the PDF? I pre-ordered it through amazon but I just wanted to know if I should cancel and buy from greenronin instead for the PDF.

u/Kalanth · 1 pointr/criticalrole

For those that might not know, that is an old Wizards of the Coast Colossal Red Dragon which currently goes for about $500.

There is also a Blue Dragon and Black Dragon that were made as well which are far less expensive.

I have not seen one in person in a very long time and regret never having bought them because I assumed that I would never have the players fight anything of that size.