(Part 3) Top products from r/gamegrumps

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We found 22 product mentions on r/gamegrumps. We ranked the 115 resulting products by number of redditors who mentioned them. Here are the products ranked 41-60. You can also go back to the previous section.

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Top comments that mention products on r/gamegrumps:

u/Pogotross · 3 pointsr/gamegrumps

I think Arin likes The Art of Game Design: A Book of Lenses, Second Edition and either he or Jon liked Game Feel: A Game Designer's Guide to Virtual Sensation.

Personally my favorite game design resource is either Mark Rosewater's design articles or his podcast. I prefer his podcast but both covers most of the same information. MaRo is the lead designer for Magic: The Gathering so a lot of the articles are about MtG specifically or about tabletop games but nearly all the general design podcasts are worthwhile. Most importantly, he has around twenty years of successful (and unsuccessful) design under his belt, so he isn't just talking in vague generalities or theories. He has examples backing up pretty much everything he talks about including, and maybe most importantly, times he thought he was doing the right then and messed up. I think anyone interested in game design should listen to the "Ten Things Every Game Needs" and "20 Lessons" series. You can hear his GDC version of the 20 Lessons here.

*: But the absolute best thing you can read on game design is a gamemaker tutorial. Theory is useless without execution.

u/seburoh · 3 pointsr/gamegrumps

It's nuts yeah. We can see reused assets, especially early on, but by the end that's all a bunch of new stuff, and on top of that the level design and story hooks had to all be made, and that's some effort.

The closest we have to a documentary on the development processes are actually the Design Works books. Two exist, one for Dark Souls, one for Dark Souls 2, and they are full of interviews about the development of those games. The DkS1 book is awesome, full of a bunch of information which is fantastic as well as some really insightful concept art. I look over my copy every couple weeks it seems, just because it's really cool and I always learn something new while poking at it. Covers a lot, including Izalith's development problems, the swap of the tutorial boss, etc. The book for DkS2 comes out Feb 9 in English, and I'll be picking it up day one. Through translations and stuff it's already known that had gigantic development problems (swapping directors like, halfway through), so it should be a really interesting read. I don't know of one for Bloodborne, though I know the FuturePress guides should have had interviews and the like in them (The Old Hunters one also has a 'lore bible' of sorts, a primer basically for the fundamentals which should be pretty cool), so that may be the closest we get. I intend to pick those up at the same time I pick up the DkS2 Design Works, and do some binge reading afterward.

u/midir4000 · 1 pointr/gamegrumps

While I won't be able to keep up with your level of geeking out here, you have my respect completely. I love lore in general, and the polytheistic pantheon are really fascinating. Did a few presentations on Greek/Roman deities way back in the day for school.

If you like that mythos and urban fantasy, I highly recommend giving the Olympus Bound series a read.

u/TheLibertarianThomas · 2 pointsr/gamegrumps

Not to stray away from Jon, but there is a great book that gives a nice unbiased approach on the whole Israeli-Palestinian conflict called The Lemon Tree. If you have the chance, give it a read.

u/shiny_elephant · 3 pointsr/gamegrumps

Just in case anyone's curious about Resident Evil novels (that Barry jokingly came up with), there actually is a pretty decent series by the author S.D. Perry. She adapted RE0-RE3 as well as Code Veronica and two original stories.

I really enjoy them as a fan of the franchise.

u/flameabel · 1 pointr/gamegrumps

I don't know the video you're looking for -
But usually when animators refer to animation books it's the:
"Animators Survival Kit" - Richard Williams
"Illusion of Life" - Ollie Johnston & Frank Thomas
These cover the basics, and are helpful for understanding principles in animation.
But online tutorials and blogposts can teach just as much. Epsecially just experimenting on your own.

Of course, Ross could have mentioned completely different books, and I'm sorry, but I hope this helps atleast a little.

u/D14BL0 · 11 pointsr/gamegrumps

For anybody wondering about the book they showed, it's True Norwegian Black Metal, and is an amazing photobook. Lots of really dope photography from all sorts of black metal bands.

u/LuckyAmeliza · 1 pointr/gamegrumps

TABLE FLIP SUGGESTION

Epic Spell wars.

In the words of the beef "Don't let your dreams be dreams. DO IT!" also make sure Danny and Arin play it too, because...well... just look at the box art.

http://www.amazon.com/gp/product/161768029X

u/roastbeeftacohat · 1 pointr/gamegrumps

just like to say Flour + Water is the quintessential pasta cookbook.

u/bitternerdz · 48 pointsr/gamegrumps

I don't think there's an article, but here's the link to the book's Amazon https://www.amazon.com/dp/194470907X/ref=cm_sw_r_cp_apa_uPzRAbEYYNSXD

u/ideka · 1 pointr/gamegrumps

I believe Arin once recommended The Art of Game Design.

Here (~6:35) he talks about something I believe he got from that book.

u/Azoozoo · 7 pointsr/gamegrumps

I ended up getting this book for Suzy after that goose episode and sent it to their post office box:

http://www.amazon.com/gp/product/0763630403/ref=wms_ohs_product?ie=UTF8&psc=1

u/dasimants · 49 pointsr/gamegrumps

It's called Mostly Melancholy. It's here if you want to know more: https://www.amazon.com/dp/1690003693