Top products from r/godot
We found 22 product mentions on r/godot. We ranked the 16 resulting products by number of redditors who mentioned them. Here are the top 20.
1. Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0
Sentiment score: 3
Number of reviews: 4
2. C++ Without Fear: A Beginner's Guide That Makes You Feel Smart (2nd Edition)
Sentiment score: 1
Number of reviews: 1
3. Multiplayer Game Programming: Architecting Networked Games (Game Design)
Sentiment score: 0
Number of reviews: 1
4. Screenplay: The Foundations of Screenwriting
Sentiment score: 1
Number of reviews: 1
Screenplay The Foundations of Screenwriting
5. Puzzlecraft: The Ultimate Guide on How to Construct Every Kind of Puzzle
Sentiment score: 1
Number of reviews: 1
6. 3D Math Primer for Graphics and Game Development
Sentiment score: 1
Number of reviews: 1
AK Peters
7. A New Kind of Science
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
8. Eat That Frog!: 21 Great Ways to Stop Procrastinating and Get More Done in Less Time
Sentiment score: 1
Number of reviews: 1
BERRETT KOEHLER
10. Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
Sentiment score: 0
Number of reviews: 1
11. The Screenwriter's Bible, 6th Edition: A Complete Guide to Writing, Formatting, and Selling Your Script (Expanded & Updated)
Sentiment score: 1
Number of reviews: 1
Silman-James Press
12. Story: Style, Structure, Substance, and the Principles of Screenwriting
Sentiment score: 1
Number of reviews: 1
13. Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
Sentiment score: 1
Number of reviews: 1
14. Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0
Sentiment score: 1
Number of reviews: 1
15. BEBONCOOL Mobile Game Controller for PUBG Mobile Phone Triggers Controller for iPhone iOS Android, Remote Wireless Controller for Bluetooth
Sentiment score: 0
Number of reviews: 1
【2019 Latest Version】Mobile game controller for iphone IOS and Android system except for Apple MFI, works with bluetooth game controller, solving the problem of the clumsy controlling of the touch-screen games! (NOT work with Fortnite)【Supported Devices & Games 】Mobile game trigger and joyst...
Hi Taycamgame,
good and detailed questions.
Slavs Make Games - video material (free)
Making python app - video course (free)
"GD Script" - Godot 3.1 game engine script - e-book (3$)
Making simple Godot game - video course (free)
Make and conclude a computer game - video (free)
How to conclude a computer game [with Godot 3.1 practice] (11.99$)
I hope this can help, and all the best in your Godot way.
Wow. Thanks for taking such a close look at it. I took a summer class on deterministic cellular automata that generate chaotic patterns like this one (we basically just worked off of Wolfram's "New Kind of Science"), so it's pretty exciting to encounter such a pattern unexpectedly "in the wild".
I'm not sure if it's clear what I intended this thing to do, but the idea is that on frame x+1 squares are black only if they had an odd number of black neighbors on frame x and white otherwise.
What seems to be happening instead is that each square's color is being updated as its being checked, so square (1, 1) is determining it's state by the new state of squares (0, 0), (0, 1), (0, 2), and (1, 0) and the current state of the other four squares its adjacent to.
I don't really understand why it's doing that because neighborCount is incremented based on a check of pixelArray[x][y] and is then used to set a value in newArray[x][y] which is then used to set color. There shouldn't be any way for neighborCount to see values in newArray, but there is somehow. I can only think that somehow pixelArray is being constantly updated to be the same as newArray, but I don't understand why. They're set to be equal in only 2 locations, at the end of setup() and after next_frame() is called.
Does using draw rect improve performance? I've found it takes about a half second to draw each frame with 10x10 squares. I've assumed this is due to it checking almost 60,000 if statements per frame, but maybe having that many nodes loaded is a memory sink?
Thanks again.
The concept of the game looks nice and simple, I like it :) There are 2 very good books about the engine out there (I am not aware of any other that are out yet) you can take a look at:
1.Godot Engine Game Development in 24 Hours
2. Godot Engine Game Development Projects
Good luck! :)
For a book you could look at Puzzlecraft: The Ultimate Guide on How to Construct Every Kind of Puzzle. It was in some Humble Bundle a while ago, but I have only read the first few chapters. Seems to cover many types of puzzles from riddles and crosswords to ... not sure. Not sure if it even has anything about puzzles in digital games, but I imagine the thought processes behind all sorts of puzzles are similar.
EDIT: I only know noticed that one author of that puzzle book, Mike Selinker, is also a published (board) game designer that has worked with some of the largest publishers like WOTC and Avalon Hill on games like Pathfinder Adventure Card Game and Pirates of the Spanish Main. Not sure if that is important or useful information, but hopefully that book also covers some of the types of puzzles that are in games then.
You will achieve more than you realize and feel great about the work you are doing. This then can motivate you on toward your future work.
This is actually one of the main ideas presented in the best-selling self-help book Eat That Frog. I highly recommend it, and yeah, that approach works wonders to help you get stuff done and stay motivated as you work.
If you are curious about matrices I highly recommend this book: 3D Math Primer for Graphics and Game Development
Even a dummy like me was able to write a simple 3D software renderer with the help of this book :)
Post this in another thread today:
These might be listed below but here are a few I've been following as a newbie too:
https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg (KCC also has a blog with written instructions along with the videos that I find helpful)
https://www.youtube.com/user/uheartbeast
https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ
I'm also currently going through this book and it's pretty good so far: https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093/ref=sr_1_1?ie=UTF8&qid=1523537140&sr=8-1&keywords=godot
If you want a great beginner book on C++ I recommend "C++ Without Fear"
I'm working through this book and finding it very helpful. It's written by one of the original creators of Godot.
https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093
These comments are right on. But I'd also suggest the new book by the main developers. I just got it this week and it's great.
Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 https://www.amazon.com/dp/0134835093/ref=cm_sw_r_cp_apa_673ZAb6RH74SK
I really think the best practical material on narrative was written for screenplays. There are many great books, such as The Screenwriters Bible, Story and The Foundations of Screenwriting. Just be careful not to become too indoctrinated: rules are good, but if you worry too much about them you might forget to write a story that is actually good.
Calm down it's on Amazon too: https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093
Kidscancode also has a book coming out; check Amazon:
https://www.amazon.com/gp/aw/d/1788831500/
This are some sources that helped me understand how to create online games, warning: it's a rabbit hole, don't lose the focus on your game:
https://www.amazon.com/Multiplayer-Game-Programming-Architecting-Networked/dp/0134034309
https://www.youtube.com/watch?v=Z9X4lysFr64&feature=youtu.be&t=1852
www.gabrielgambetta.com/client-server-game-architecture.html
https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization
https://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
https://api.unrealengine.com/udk/Three/NetworkingOverview.html
http://fabiensanglard.net/quakeSource/johnc-log.aug.htm
BEBONCOOL Mobile Game Controller... https://www.amazon.com/dp/B07Q1WVZNZ?ref=ppx_pop_mob_ap_share