Top products from r/godot

We found 22 product mentions on r/godot. We ranked the 16 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/godot:

u/ArianDevelopmentComp · 4 pointsr/godot

Hi Taycamgame,

good and detailed questions.

  • (1) You can start with GD Script (like Python). Gd Script is the main Godot 3.1 script for game programming. There are lots of resources on the net about it. You can learn from videos, video courses or e-books. I will provide you with some of our GD Script programming resources.

    Slavs Make Games - video material (free)

    Making python app - video course (free)

    "GD Script" - Godot 3.1 game engine script - e-book (3$)

  • (2) First, create some simple 2D games. Platformer for example, and learn from it. Create a simple level with static body graphics and add player character. Work on functionality. Everything else you can add later. I will provide you with some of our free Godot courses for beginners.

    Making simple Godot game - video course (free)

  • (3) Both approaches are good. You can make your game and learn from it, or you can learn from predefined game examples. Start what you can finish. See, our videos and courses about concluding a computer game.

    Make and conclude a computer game - video (free)

    How to conclude a computer game [with Godot 3.1 practice] (11.99$)

  • (4) Godot from ver 3.1 is a great free game engine without adds. You can make great 2D games and applications with it if you work alone. You will found only possibilities, and soon you will see that Godot 3.1 is the best game engine.

    I hope this can help, and all the best in your Godot way.
u/CunningAllusionment · 1 pointr/godot

Wow. Thanks for taking such a close look at it. I took a summer class on deterministic cellular automata that generate chaotic patterns like this one (we basically just worked off of Wolfram's "New Kind of Science"), so it's pretty exciting to encounter such a pattern unexpectedly "in the wild".

I'm not sure if it's clear what I intended this thing to do, but the idea is that on frame x+1 squares are black only if they had an odd number of black neighbors on frame x and white otherwise.

What seems to be happening instead is that each square's color is being updated as its being checked, so square (1, 1) is determining it's state by the new state of squares (0, 0), (0, 1), (0, 2), and (1, 0) and the current state of the other four squares its adjacent to.

I don't really understand why it's doing that because neighborCount is incremented based on a check of pixelArray[x][y] and is then used to set a value in newArray[x][y] which is then used to set color. There shouldn't be any way for neighborCount to see values in newArray, but there is somehow. I can only think that somehow pixelArray is being constantly updated to be the same as newArray, but I don't understand why. They're set to be equal in only 2 locations, at the end of setup() and after next_frame() is called.

Does using draw rect improve performance? I've found it takes about a half second to draw each frame with 10x10 squares. I've assumed this is due to it checking almost 60,000 if statements per frame, but maybe having that many nodes loaded is a memory sink?

Thanks again.

u/boggogo · 3 pointsr/godot

The concept of the game looks nice and simple, I like it :) There are 2 very good books about the engine out there (I am not aware of any other that are out yet) you can take a look at:
1.Godot Engine Game Development in 24 Hours

2. Godot Engine Game Development Projects

Good luck! :)

u/livrem · 3 pointsr/godot

For a book you could look at Puzzlecraft: The Ultimate Guide on How to Construct Every Kind of Puzzle. It was in some Humble Bundle a while ago, but I have only read the first few chapters. Seems to cover many types of puzzles from riddles and crosswords to ... not sure. Not sure if it even has anything about puzzles in digital games, but I imagine the thought processes behind all sorts of puzzles are similar.

EDIT: I only know noticed that one author of that puzzle book, Mike Selinker, is also a published (board) game designer that has worked with some of the largest publishers like WOTC and Avalon Hill on games like Pathfinder Adventure Card Game and Pirates of the Spanish Main. Not sure if that is important or useful information, but hopefully that book also covers some of the types of puzzles that are in games then.

u/willnationsdev · 15 pointsr/godot
  1. Break work down into manageable steps.
  2. Prioritize usefulness and difficulty of tasks.
  3. Start the day with the most difficult or annoying task.

    You will achieve more than you realize and feel great about the work you are doing. This then can motivate you on toward your future work.

    This is actually one of the main ideas presented in the best-selling self-help book Eat That Frog. I highly recommend it, and yeah, that approach works wonders to help you get stuff done and stay motivated as you work.
u/SadakoYamamura · 2 pointsr/godot

If you are curious about matrices I highly recommend this book: 3D Math Primer for Graphics and Game Development

Even a dummy like me was able to write a simple 3D software renderer with the help of this book :)

u/jamie_cross · 3 pointsr/godot

Post this in another thread today:

These might be listed below but here are a few I've been following as a newbie too:

https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg (KCC also has a blog with written instructions along with the videos that I find helpful)

https://www.youtube.com/user/uheartbeast

https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ

I'm also currently going through this book and it's pretty good so far: https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093/ref=sr_1_1?ie=UTF8&qid=1523537140&sr=8-1&keywords=godot

u/pier25 · 2 pointsr/godot

If you want a great beginner book on C++ I recommend "C++ Without Fear"

u/stolenmerch · 1 pointr/godot

I'm working through this book and finding it very helpful. It's written by one of the original creators of Godot.

https://www.amazon.com/Godot-Engine-Development-Hours-Yourself/dp/0134835093

u/Hardwired_KS · 1 pointr/godot

These comments are right on. But I'd also suggest the new book by the main developers. I just got it this week and it's great.

Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 https://www.amazon.com/dp/0134835093/ref=cm_sw_r_cp_apa_673ZAb6RH74SK

u/takethecannoli4 · 2 pointsr/godot
  1. I corrected to "short-films". I never directed a feature film :P
  2. The folks at /r/screenwriting have a FAQ with great resources

    I really think the best practical material on narrative was written for screenplays. There are many great books, such as The Screenwriters Bible, Story and The Foundations of Screenwriting. Just be careful not to become too indoctrinated: rules are good, but if you worry too much about them you might forget to write a story that is actually good.
u/aerger · 2 pointsr/godot

Kidscancode also has a book coming out; check Amazon:

https://www.amazon.com/gp/aw/d/1788831500/