Top products from r/hobbygamedev

We found 2 product mentions on r/hobbygamedev. We ranked the 2 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/hobbygamedev:

u/morphoray · 2 pointsr/hobbygamedev

> MTJ of Bubble Bobble has been an inspiration to me since my childhood.

That game and its clones are nearly as widespread as Galaga and Pacman. I still remember playing an assembly clone of it for the TI-83 when first started programming xD It's interesting to see his take on planting trees, but I still have to wonder what would have happened if he pulled a Molyneux. It's still a bit strange he transitioned to teaching. Taito was huge and they have a tendency of getting hired for life there. Pretty ballsy move.

> I haven't found (translations of) his public statements or interviews to be as useful in my day-to-day or career-track game development thinking

Agreed, sadly. His explanation of Zelda one and exploring caves changed my perception of the series and breaking down the design, but aside from that I haven't really gleaned much from him or a lot of the big name developers. In the same vein Itagaki gave me about two seconds of deep inspiration per twelve failed rock star interviews.

So you started out with modding? Strangely enough I've modded source thanks to the lack of a TI transfer cable, but I never made normal mod by today's standards. After that I bought this gem which had odd tidbits of history and trivia alongside each chapter, but it wasn't nearly the same in terms of inspirational content like those Sawyer quotes you were sharing.

Cool stuff, thanks for sharing!

u/Mercy404 · 1 pointr/hobbygamedev

That's exactly it, I want to experiment with different ideas for the meta game, all of them very different from the source material, and pretty diverse among themselves as well.

I think you might be on to something about a mechanic similar to the Linear RPG; it would certainly be simple to prototype and test out.

One of the goals I had in mind was to focus less on fast, frantic action and more on slower, strategic play. Whether the strategy is in setting up big chains, or choosing when to use certain tiles or which to match when, I'm not yet sure.

I actually just discovered Machinations when I read your other post, and have been playing with it a bit to experiment with some potential systems for the meta game. It seems unfortunately poorly documented, I'm assuming there would be a lot of content about it in their expensive book though.