(Part 2) Top products from r/hoggit

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We found 53 product mentions on r/hoggit. We ranked the 313 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top comments that mention products on r/hoggit:

u/StarTrekMike · 1 pointr/hoggit

I don't really upload my missions since (to be honest) I suspect that they would not really be much of a hit. They are very much "single-use" missions and don't have much replay value. On top of that, they sometimes involve so little action that many might find them excessively boring and rate them accordingly. The missions I make are really just built for me and the handful of friends that I know are on the same page as me when it comes to mission structure preference.

I guess I feel like my missions would not really work out in the public. There is a lot of context that my friends and I have built around these things that are not really present in the mission files themselves. I am not sure how to explain that better but I can't shake this feeling that they would be confusing or disjointed for folks who don't have that context.

All that being said, I do want to encourage you to really dig into the editor. I am not really a expert in the slightest and while I know my way around the editor, I find that unless you are trying to create some kind of big multiplayer sandbox thing or a elaborate PvP/PvE hybrid scenario, you don't really need to make things terribly complicated in order to make them very realistic, plausible, and authentic. In fact, you really can do just fine using only the editor's built-in flag and trigger system and that system may seem complex at first, it is actually rather simple once you actually learn some of the very basics and see how it all fits together.

Seriously, I am not usually someone that gets really good at editors and I was able to work my way through it with very little outside help (since useful mission editor tutorials are somewhat rare even still).

The other thing is the military knowledge element. This is actually a interesting point to bring up since that knowledge has implications both in the editor as you make the missions and in the simulated cockpit as you execute those missions.

Building up that knowledge is not as daunting as you might think. It does require some "book-work" but you will find that a lot of the really useful information is condensed into only a few (very enjoyable) books and perhaps some NATO/USAF/USMC/Navy manuals/documents when small gaps need to be filled.

Here is a short reading list that will really expand your understanding of how missions are organized and put together.

1.) A-10's over Kosovo. This book is a goldmine of "short stories" that outline specific parts of the Operation Allied Force campaign from the perspective of both pilots and their commanding officers. It really gets into some of the details of how these missions were planned, what kind of air-power infrastructure they were working with, and how the day to day political changes changed how they did their jobs in the air. This book is a great way to start and it helps that it is free.

2.) Joint Force Harrier. This is written from the perspective of a British GR-7 pilot and squadron commander in Afghanistan. This book is filled with delicious technical details about not just the aircraft but how the day to day missions were organized. Alongside A-10's over Kosovo, this is a great way to learn a lot of great details rather quickly and easily.

3.) A Nightmare's prayer. This is a somewhat different book. It is written by a Marine pilot and while it is does offer some inside-looks at the way missions are planned and organized, it mostly focuses on his specific personal experiences during his time there. It may not give you a lot of technical details but it will help you understand the mindset.

One neat thing about this book is that it focuses quite a bit on how the whole system can break down while a pilot is flying a mission. You will read a lot of stuff about how poor planning, misused resources, and even inflexible time-lines all contribute to potential issues in-mission. These are things that you can find ways to simulate in the editor and add a lot of flavor to the missions you make.

4.) Black Aces High. This book focuses on F-14 bombing operations in Kosovo and offers some very interesting insights into how they gather useful intelligence and make use of it when planning missions. It also gets into some very interesting details about how large strike packages are organized.

This book also gets into just how failure prone some of these aircraft and the equipment they carry really are.

The following is a selection of links to documents/manuals I have found that may seem very heavy and difficult to parse at first but really should be treated as references. If you find yourself in need of a very specific term or a specific bit of information, these are organized in such a way that you should be able to find exactly what you want rather easily. Some of these have more updated versions that may or may not be downloadable but you can usually find them via google to read.

1.) 3-09.3 Close Air Support (joint publication)

2.) Air Support Operations Center (ASOC) procedures

3.) NATOPS tactics, techniques, and procedures for Close Air Support. (direct download link from ED forums)

4.) Multi-service tactics, techniques, and procedures for the joint application of air-power.

Those are a few good ones. Since I have been working mostly on CAS missions lately, I have focused a lot of my research on that specific aspect. This is why all those documents kinda relate. As far as fighter operations go, I would have to see if I can dig up any information on organizing patrols, intercepts, and the like. I suspect that information is out there but I gotta know what to look for.

As far as learning the editor goes, there are not a whole lot of great resources available. The DCS World manual covers a lot of the basics of the interface and taking a look at it every now and again can give you insight that you might not pick up intuitively. Still, there are some youtube lessons that might help, here are some good ones I have found.

1.) Mission randomization (very useful and very important!)

2.) PickinThatBanjo's mission editor tutorial playlist (some good basic information here and some intermediate concepts mixed in.

3.) Ranger79's mission editor tutorial playlist. Like the prior link, it has a lot of basic stuff but also covers some trigger and flag concepts that (while simple to do) really open up the editor in a big way.

When I approach making a mission, my first thought is how to properly capture the experience of the pilot and only the pilot. This means that I don't have a lot of interest creating some sort of randomized dynamic campaign kinda thing and instead focus on capturing what a typical sortie would look like. As a result, my missions tend to be fairly straightforward. If I task the player with bombing a target, I am going to take into account things like up to the minute satellite images, prolific drone use, and even up to the minute reports from troops on the ground. As such, the player will have a lot of information available even before they hop in the cockpit. To put it simply, don't agonize over randomization. That kind of stuff has a place in certain types of missions but only to a certain point. NATO has a lot of tools at its disposal that can provide very fine details about what the enemy is doing and what they are doing it with.

As a final thought. When you really get into some of the reading material, you start to see that in real-life, the missions are not really all that "epic". A day to day G-CAS, X-CAS, or even a CAP sortie is not going to be this huge battle and will probably instead be filled with more mundane, procedure focused tasks. When you do get action, it is (on average) going to be fairly isolated and won't require a lot of bombs, bullets, or missiles to take care of.

Additionally, it is useful to limit the scope of your missions carefully. In those big sandbox scenarios online, they often end up with far too many "cooks in the kitchen". In real life, you may have a lot of flights in the air but they are typically two ship flights that all have their own tasking and only interact with each other in specific circumstances. With this in mind, try to make missions that focus on just two pilots in a single flight. It will make it easier to create realistic, plausibly scaled missions. Likewise, equip those aircraft with realistic loadouts as that puts a heavy emphasis on managing weapons as opposed to just going up with a stupidly overloaded aircraft and dumping on inappropriate targets.

Hopefully this helps. I know it is not exactly a mission download list but I suppose this could be taken as a long-winded "teach a man to fish" scenario. Making your own missions is a good way to be self-sufficient. That is something that is not emphasized nearly enough in the DCS community these days.







u/gwdope · 2 pointsr/hoggit

I’m about 5 months into DCS. I played some flight sims when I was a kid, 20 years ago, in the Jane’s F/A-18 days, but nothing until DCS. I bought the Flaming Cliffs pack of modules and the A-10C and learned to fly the F-15C mostly at first but slowly read through the 600+ page manual for the A-10C and worked through the training missions and a few campaign missions. The F-15C is great because it doesn’t take too long to learn and you can be having fun shooting down AI flankers in a 10 solid hours of learning and start to get into tactics, the A-10C is definitely the most complicated thing I’ve ever learned for fun. I usually spend a good hr working on A-10C avionics training, then reward myself by jumping in the F-15 when I sit down for a session.

If you do jump into something like the A-10C, I’d recommend getting a quality HOTAS with lots of hat switches, trying to learn the intricacies of avionics and remember keyboard shortcuts and button modifiers is a very big complexity multiplier. I started with a cheap stick then bought the Thrustmaster t16000m and Throttle which works great for F-15, but isn’t quite up to the A-10, so I bought the Warthog stick and use it with the throttle from the t16000.

u/TheNumberJ · 10 pointsr/hoggit

Monitor used: https://www.amazon.com/gp/product/B01NB17E0Z

Other Items:
Amazon Basics 6' DisplayPort to HDMI cable ($11)
Scotch-brand Wall Mounting Squares (4lb rated; $5)
and of course the ThrustMaster MFD controlers...

----
Was looking at some monitor options and stumbled across the Elecrow 11.6" 1080p LED LCD screen. I did some quick math on the dimensions and it seemed to be the perfect fit for both MFD controllers. Had a tiny bit of bonus money so I pulled the trigger, and yes, it was a perfect fit for the MFDs. Only a tiny bit of screen space is wasted on the bottom. It's a very small lightweight aluminum frame, and the screen is crisp and colorful at 1080p. Only con is the connectors (HDMI/Power) being on the right side; though you could easily flip the monitor in your graphics settings to have it go the other way; but still ends up sticking out the side. The other obvious drawback is not being able to split up the MFD controllers, but I liked the simplicity of keeping them on one screen.

Only took me an entire afternoon to get the monitor setup script (.lua) right... I may have dropped an A-10's worth of F-Bombs... but I managed to figure it out and seem to have a good understanding of it now.

Edit: will post my .lua monitor config once I'm back home.

----
Monitor Config Lua Help/tips:

  1. DISABLE FULL SCREEN IN DCS

  2. Do the math on your monitor config. You need to add up the total space of your monitors combined together for your DCS views. With both my main monitor and the MFD monitor being 1920x1080 that made this fairly simple. Total screen space 3840x1080, this is what you set your resolution to in DCS (you will most likely need to manually type this in to the DCS options)

  3. Edit your monitor config file (MAKE BACKUP COPIES BEFORE EDITING!). These are located at \DCS World OpenBeta\Config\MonitorSetup\

    I tried to show how I did the math on my setup here (sorry I should have picked a better txt color): https://imgur.com/a/TrsIn

  • I'm starting the Center view (my main monitor) at X=1920 (Y=0 will be used most of the time, this is the top of the screen). So I'm telling the system start my main view 1920 pixels from the left. Then the view window is the entire size of the monitor 1920x1080.

  • I tell it to start the LEFT_MFCD in the upper left corner (X=0, Y=0)

  • I tell it to start the RIGHT_MFCD 1070 pixels from the left corner (X=1070, Y=0); for this one I just had to keep playing with the value until I found something that worked well for the spacing. Old guides may tell you that you can edit this file while the game is running, but I had to restart DCS for each change.

  • The size of the MFDs is set to 840x840, which seemed to be a good size for the MFDs.

    You can download my .lua file here:
    https://www.dropbox.com/s/5u8wh7r4g6m7omz/MFDTest.lua?dl=0

    Hopefully that helps you figure out how to modify the monitorSetup .lua scripts. You'll notice the commented code down below about using IF statements for different aircraft configs; I have not tested this yet.
u/Panthros · 3 pointsr/hoggit

I am new to DCS, a long time flight sim nut and working on my pilot's license. I bought many of the planes (A-10C, F/A-18C, FC3 and the F-5E). I could not decide so it was better to buy them all since they were on sale lol! What I found out was the F-18 and the F-5E are the two I enjoy with the F-5E what I am enjoying most. I feel more like I am having to work more to fly it but in a good way. Fun to startup but not excessive, fun to fly and land. I think I actually like that I do not have all of the toys. The aggressors campaign for the F-5E has been fun to learn on since I also bought the Nevada map. The F/A-18C is a weapons platform, but the real joy is taking off and landing on a carrier.

I bought a cheap HOTAS as I just could not fly with the XBOX controller. It know that it is not the Warthog HOTAS (maybe Christmas 2019 now that there is the F/A-18 add-on stick), but for $70, I cannot stress how much better it is without a deep investment. I got a friend in on the game and he got the A-10C because he wants close quarters bombing and strafing runs and he bought the PS4 version of my stick and loving it.

​

https://www.amazon.com/Thrustmaster-T-Flight-Hotas-One-xbox/dp/B07643TW2V?th=1

​

https://www.amazon.com/Thrustmaster-T-Flight-Hotas-Flight-playstation-4/dp/B015PJ68BK/

u/AManNamedButtface · 2 pointsr/hoggit

I've gotten a LOT of kills in WT and DCS using the high yo-yo and the defensive vertical spiral to force a good lag displacement roll that gave me a good deflection shot on a 70 degree intercept. A lot of it is situational, working against common mistakes or tendencies of the community as a whole. Things like "Most people that have a center stick will almost always to a hard right roll when engaged from behind or how most people forget to take throttle out and put it back in in certain lead pursuit scenarios or just realizing a dude isn't using any rudder so you and force them to get slower, faster so they run out of energy and have to start diving.

​

https://en.wikipedia.org/wiki/Basic_fighter_maneuvers

​

The wiki article isn't perfect, but it has enough info to be a good starting point. Some great reference material exists in a lot of places, from old game manuals (Jane's Advanced Tactical Fighters and Aces over Europe actually had amazingly detailed guides in them for a lot of intermediate maneuvers) and some books specifically on virtual aerial combat too, https://www.amazon.com/dp/9197607703/?coliid=IV5773AQFMR3N&colid=389HLPCN1YO5A&psc=0&ref_=lv_ov_lig_dp_it

​

Hell, when I was a camp counselor at Aviation Challenge for a few months while doing some post-grad work the spiral bound book we gave the 12-18 year olds was actually better than some of the stuff the Navy was giving guys in the intermediate jet trainers as far as useful maneuvering information in a broad sense.

u/squinkys · 3 pointsr/hoggit

> LVDS

Using this guy right here and exporting just like you assumed. I love the setup, and it was really easy to build. Special thanks to /u/thenumberj for the idea!

u/cps425 · 2 pointsr/hoggit

After seeing what /u/SgtDwightSchrute1 built the other day, I wanted to give it a go as well! I took most of the parts he used and linked in his thread, but I went with a few more switches as well as a set of POV buttons that have a mode switch to switch them from POV directions to an X-Y axis. The Green button is for the POV mode, and I also moved the Mode LED to the face of the box so you can tell what mode it is in.

I also added some vinyl carbon fiber wrap to give it a nice finish!

Parts links which are the same as /u/SgtDwightSchrute1 for the most part:

Button box: https://www.amazon.com/dp/B0002BSRIO

Control board: https://www.amazon.com/dp/B00UUROWWK

Push buttons: https://www.amazon.com/dp/B00T45I7GQ

Toggle switches: https://www.amazon.com/dp/B0154JY8OA

Carbon Fiber Vinyl Film: https://www.amazon.com/gp/product/B0059XCVVO

The LED is a 5mm Green 18mcd with a holder I had around, but any LED would work, just don't go super bright!

Original inspiration here: https://www.reddit.com/r/hoggit/comments/acn7il/scrutes_cheap_dcs_button_box_diy/?st=JQIL5FJK&sh=c37d0a0a

u/old_gold_mountain · 7 pointsr/hoggit

If you're not sure already that you want to get into flight simming as a hobby then you should buy a cheap joystick to start out with. Something like this. Cheap enough that if you don't like it it's not a big deal that you spent $16 to find out, and if you get hooked by flight simming it's not a big deal that you spent $16 to find out you want to buy a proper one.

Don't bother with VR or TrackIR at first. Just try out the free SU-25T module with a joystick and keyboard and mouse for a while to find out whether you like the experience.

From there, upgrade to a proper HOTAS (the ones listed here are good.)

Try that out for a while, and if you're still hooked, you can start adding gadgets from there.

Good practice would be putting at least a month in between each major purchase just to make sure you're not buying stuff on impulse.

What you want to avoid is dropping multiple hundreds of dollars on a hobby that you're really into for a short amount of time and then starts gather dust in a closet. Flight simming can get really expensive really fast, but if you play your cards right you can get your feet wet for almost nothing and then add stuff piecemeal from there.

I had my first joystick for 3 years before I bought my first rudder pedals. From there it was another 2 years before I upgraded to a HOTAS, and another 2 years after that before I bought a VR headset.

u/nated0ge · 1 pointr/hoggit

Surprised I haven't seen it here:

Magnum! The Wild Weasels in Desert Storm.

Its not quite on par with Viper Pilot, but I think it's a close second. An excellent narrative of the the transition between the Vietnam and Gulf War (also includes the Gulf War).

Very enlightening stuff, would read before Viper for a better chronological order.

u/Hedhunta · 2 pointsr/hoggit

Amazon had it on sale around thanksgiving/christmas time. It went from 300, to 250, to 230, to 215 to 200? I think was the final price at once point.. I held out til it was 215, didn't regret it one bit.

WOW Evidentally it went all the way down to 160 at one point last year on Amazon:

http://camelcamelcamel.com/Thrustmaster-HOTAS-Warthog-Flight-Stick-PC/product/B00CBVHJ00?context=browse

u/Brad_Chanderson · 2 pointsr/hoggit

If you enjoyed this, give Stealth Fighter a read!

And if you're in this subreddit, give Skunk Works a read. It's one of the best.

u/osprey413 · 4 pointsr/hoggit

While it may not be the kind of military aviation book you are looking for, Skunk Works is a pretty fascinating read about the development of the F-117 Nighthawk.


https://www.amazon.com/Skunk-Works-Personal-Memoir-Lockheed/dp/0316743003

u/Hick79 · 2 pointsr/hoggit

I recently upgraded from 1600 to the warthog. I personally feel like the difference is amazing. If it’s on sale def do it. Will need this for rudder to work tho https://www.amazon.com/Thrustmaster-TR-J12-USB-Adapter-pc/dp/B01F41W63S

u/integralsrulz2 · 3 pointsr/hoggit

Specs since I know you fellow neckbeards may want to build one of your own:

Feel free to ask questions and I can do what I can to answer

-i7-6900k

-32gb DDR4

-1TB EVO 840 SSD

-GTX 1080

- $450 Thrustmaster Warthog

-$90 Thrustmaster Rudder Pedals

-$750 Volair Sim Seat

-$800 HTC Vive Pro

u/Rambler990 · 1 pointr/hoggit

I got one of these to put next to my throttle

Then with AutoHotkey, I made a script so that when numlock is disabled, the number keys act as the F keys so I can use the radio. It gives me enough keys to map for the little bit that doesn't fit on my HOTAS.

Works really well, and since it's just a few keys, it's really easy to go by touch.

u/sucky_lamer · 2 pointsr/hoggit

I used this for the MFD display, with locking velcro to attach the MFDs, works great. You can still use g-sync on the main display, for full-screen or windowed. The button box is from DSD. My only complaint with it is that there's no analog axis inputs from the rotaries, they are just registered as buttons. Still, nicely built boxes so you dont have to DIY.

u/Seth0351 · 7 pointsr/hoggit

F-15E can't come fast enough... If you're like me and enjoy IRL accounts of combat aircraft, I can't suggest Strike Eagle: Flying the F-15E in the Gulf War enough - lots of ground radar descriptions and use

u/Part121 · 2 pointsr/hoggit

My solution was to replace my chair’s wheels with these pegs which are designed for that purpose.

Replacement Office Chair or... https://www.amazon.com/dp/B00CF0265A?ref=yo_pop_ma_swf

u/Black15Viper · 10 pointsr/hoggit

The LANTIRN pod displayed in parallel with the AWG-9, so it didn't require software upgrades to operate LANTIRN. Tomcats that used LANTIRN did receive a PTID to better utilize the LANTIRNs functionality, but not software upgrades.

Adding LANTIRN to the F-14A and B was no harder than adding to the F-14D and their capabilities were the same. The difference was that the Ds didn't need the PTID as much, so D squadrons received the larger PTID display later - after the F-14A and F-14B squadrons were updgraded.

Additionally, the first strikes of OEF over Afghanistan were from VF-14 and VF-41 using LANTIRN with their old F-14As.

Also, here is a book that discusses VF-41s first cruise with LANTIRN while operating F-14As as part of "Allied Force" over Bosnia.
https://www.amazon.com/Black-Aces-High-Fighter-Squadron/dp/0312997086

Worth a look if you'd like to learn more about the F-14s later career.

-Nick

u/JeanGuy17 · 3 pointsr/hoggit

I'm in France too and I bought the Nyogel from Amazon and got it for 35$ (with shipping)

u/MustardCosaNostra · 30 pointsr/hoggit

If anyone out there does not understand how important this is, go read Black Aces High right this minute. If you're in the states you're probably snowed in anyway.

u/halkuon · 1 pointr/hoggit

Should also be mentioned that the Thrustmaster T.Flight Hotas is at a new low price for amazon.

u/alexkon3 · 3 pointsr/hoggit

I do own a Thrustmaster T16000M FCS Flight Pack (Stick, Pedals, Throttle). I think it's a good set for the price even tho i think that the throttle is very janky and kinda gets stuck sometimes. I do not have the experience with flight sims tho (and I'm really at a loss with the control setup) and i think in flight sims you probably want more buttons. If you do buy it I would highly recommend getting this adapter https://www.amazon.com/Thrustmaster-TRJ12-Adapter-T3PA-T3PA-PRO-3-Pedal/dp/B01F41W63S/ref=sr_1_1?ie=UTF8&qid=1526587117&sr=8-1&keywords=trj12-usb-adapter because it was a pain in the butt to get the rudder to work with DCS and Il-2 as the rudder is for some reason connected to the throttle and both games did not recognize the axis of the pedals and didn't recognize the toe breaks. The adapter was the solution to that problem

u/fuzzytrexy · 2 pointsr/hoggit

This one: Reyann Zero Delay Arcade USB Encoder Pc to Joystick for Mame Jamma & Other Pc Fighting Games https://www.amazon.com/dp/B00UUROWWK/ref=cm_sw_r_cp_apa_i_hk0WCbMR3W68J

u/x_TC_x · 10 pointsr/hoggit

Since you seem to be into air warfare, there's little else but older stuff like:

u/SpritiTinkle · 37 pointsr/hoggit

This Book describes F-15E strikes on night 1 of the Desert Storm air campaign. Strike packages of F-15E's were escorted by a MIGCAP of F-15C's on at least night 1. So to everyone saying that F-15E's don't get escorts you are wrong in at least one occasion.

u/Andrei56 · 3 pointsr/hoggit

Sound like hell indeed :(

I have a book on my nightstand that I still haven't started, it's called The Hunter Killers, about the first wild weasels in Vietnam. Do you know about it? Any thoughts?

https://www.amazon.com/Hunter-Killers-Extraordinary-Maverick-Dangerous/dp/0062375121

u/BrentRTaylor · 2 pointsr/hoggit

The "Art of the Kill" video has already been mentioned so I won't bother linking it. It's a good, if very basic, overview of air combat in modern fighters. Other resources to look at, that are unfortunately not video:

u/f14tomcat85 · 3 pointsr/hoggit

I can understand that.

However, I think the F-5E and the F-4E was used extensively as well, especially in the latter times of the war when the F-14's service was exclusively to aid in the tanker wars and the F-4's and F-5's were used to defend the mainland.

I have stories of the war from Iranian pilot's perspectives on here.

Also,

https://www.amazon.com/Iranian-Tigers-War-Northrop-Sub-Variants/dp/1910294136

https://www.amazon.com/Iranian-Phantom-Units-Combat-Aircraft-ebook/dp/B01DPPPY7A/ref=sr_1_2?qid=1572278789&refinements=p_27%3AFarzad+Bishop&s=digital-text&sr=1-2&text=Farzad+Bishop