(Part 2) Top products from r/iosgaming

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We found 11 product mentions on r/iosgaming. We ranked the 30 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top comments that mention products on r/iosgaming:

u/planesforstars · 7 pointsr/iosgaming

Hi! I'd be happy to share some info. I didn't actually go to school for Computer Science so I learned everything I know from the internet really. When I first started learning programming in general, I started with a course in C http://www.computerscienceforeveryone.com/. I think it was a pretty good intro into computer science in general too. There were a lot of concepts in that course that were really hard for me to grasp at first and honestly pretty boring at times, but I stuck with it and I feel like it set me up for objective-C and iOS programming pretty well.

Moving on to iOS programming. The Big Nerd Ranch book was the best iOS development book I read. It's chock full of good tutorials and good explanations of concepts. It was just updated to the 4th edition to and is available on amazon.com

Finally getting into iOS Game Development, I think Ray Wenderlich's tutorials were the best help for me. Most of the iOS game dev stuff out there right now is mostly for Cocoa's 2d (which is great!). However, I wanted to try out Sprite Kit since it's newer and I think it's eventually going to surpass cocoa's 2d as the standard for iOS 2d game development. There aren't a lot of resources out there beyond apple's guide (which is good in my opinion) Sprite Kit Documentation
Ray Wenderlich has a great Sprite Kit book out with all kinds of great information that makes game development on the iPhone easy. Here is a link to his book: http://www.raywenderlich.com/store/ios-games-by-tutorials

I hope that answered some of your questions. Feel free to ask more if you had any other questions, or if I missed something. Thanks for trying out the game. I hope you like it :)

u/faithfullyBleak · 1 pointr/iosgaming

Terraria is currently FREE (December 24, 2014) on Amazon app store, so maybe you could download that for free, pay for Minecraft PE, and then make up your mind which is better.

http://www.amazon.com/505-Games-Terraria/dp/B00G6ZTM3Y

u/contentBat · 1 pointr/iosgaming

> That's just what's left after apple

The point is not to end up with the same amount of money. It's to turn the money into legal money with a paper trail. That way you can pay your taxes and keep off the radar of the IRS.

It looks like another avenue that the IRS likely have not caught up to yet. I thought the norm was creating best selling books (see the "also bought" section).

If you want to learn more with an interesting story, just watch Ozarks.

u/WalterEKurtz · 2 pointsr/iosgaming

Wow, what games does that controller actually work with?

And about the OP, seems like a cool idea, I like the fact that in MC3 you can just tap on it and it'll fire, but still, maybe makes it like 4% easier... Oye I really wish they would have released an official controller for iPad already. It's in such need of one it's not even funny.

I have a Fling that I thought I'd use a ton, but really never bust it out anymore, just because it really isn't that efficient.

u/cplr · 8 pointsr/iosgaming

Yeah, you can't just slap a theme on a game though. The game mechanics and the theme need to work off of each other.

I recommend reading some books about game design. These two are both really good:

u/watsaname · 1 pointr/iosgaming

Well, I don't look at many MFi accessories, but the ones I DO look at are pretty expensive, at least for me. Where half the cost is because of the MFi license.

Like This

or this

u/pridkett · 2 pointsr/iosgaming

For comparison, it's only $31 from Amazon right now, so the deal isn't quite as good. Also, it doesn't work with the iPhone 6 or the 6 Plus, which means it has a limited remaining lifespan. So yeah, I'd say this doesn't seem too terribly abnormal especially with iPhone accessories.

u/Cecilgene · 2 pointsr/iosgaming

Apparently I used an affiliate URL. Didn't mean to. Try this link instead.