(Part 2) Top products from r/learntodraw
We found 25 product mentions on r/learntodraw. We ranked the 96 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.
21. The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
Sentiment score: 0
Number of reviews: 1
Faber Faber
22. Fun With A Pencil: How Everybody Can Easily Learn to Draw
Sentiment score: 1
Number of reviews: 1
Titan Books UK
23. Perspective! for Comic Book Artists: How to Achieve a Professional Look in your Artwork
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
24. The Book of a Hundred Hands (Dover Anatomy for Artists)
Sentiment score: 1
Number of reviews: 1
25. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
Sentiment score: 1
Number of reviews: 1
HarperCollins Publishers
26. Technical Drawing (12th Edition)
Sentiment score: 0
Number of reviews: 1
glazehardcover
27. Human Anatomy for Artists: The Elements of Form
Sentiment score: 1
Number of reviews: 1
Oxford University Press USA
28. Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures
Sentiment score: 1
Number of reviews: 1
Focal Press
29. Drawing on the Right Side of the Brain: A Course in Enhancing Creativity and Artistic Confidence. Betty Edwards
Sentiment score: 0
Number of reviews: 1
30. Wacom One by Wacom Graphic Drawing Tablet for Beginners, Small (CTL472K1A)
Sentiment score: 1
Number of reviews: 1
Perfect for kids or beginning artists, this easy to use graphic tablet is great for drawing, anime/ manga and editing photos; Replaces your mouse and turns your computer into a digital drawing canvasBattery free, pressure sensitive pen helps you to draw thicker and thinner lines depending on how har...
31. Drawing the Head and Figure: A How-To Handbook That Makes Drawing Easy
Sentiment score: 1
Number of reviews: 1
Product Details: Paperback: 128 pagesPublisher: Perigee Trade (January 15, 1983Language: English, ISBN-10: 0399507914, ISBN-13: 978-0399507915Product Dimensions: 10.8 x 8.1 x 0.5 inches, g Weight: 9.9 ounces (View shipping rates and policies)Average Customer Review: 4.7 out of 5 stars See all revi...
32. Constructive Anatomy (Dover Anatomy for Artists)
Sentiment score: 1
Number of reviews: 1
33. How to draw the human figure: Famous Artists School step-by-step method (Cortina famous artists library)
Sentiment score: 2
Number of reviews: 1
Used Book in Good Condition
34. Anatomy: A Complete Guide for Artists (Dover Anatomy for Artists)
Sentiment score: 1
Number of reviews: 1
35. The Art of Animal Drawing: Construction, Action Analysis, Caricature (Dover Art Instruction)
Sentiment score: 2
Number of reviews: 1
NewMint ConditionDispatch same day for order received before 12 noonGuaranteed packagingNo quibbles returns
36. Classic Human Anatomy in Motion: The Artist's Guide to the Dynamics of Figure Drawing
Sentiment score: 0
Number of reviews: 1
Watson-Guptill Publications
37. How to Draw the Human Figure (Famous Artists School: Step-By-Step Method)
Sentiment score: 0
Number of reviews: 1
Used Book in Good Condition
38. How To Draw Caricatures
Sentiment score: 0
Number of reviews: 1
ART GUIDE How To Draw Caricatures
Hello! Would love good resources for Disney-style art, if you could spare those.
Here are some of the best things I've found for comic art
How to Draw Comics the Marvel Way A classic. Can be bought used for next to nothing. My only gripe is that it moves very fast and superficially
Incredible Comics with Tom Nguyen: He has a really clean style. Communicates a lot with very few lines. Excellent resource.
How to Draw: Heroic Anatomy More advanced resource. Uses a lot more lines and shading.
Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels How to construct the actual comic panels and books
You have a good sense of gesture, but you would benefit from more underlying structure.
Try to see and draw the elements of the figure as simplified geometric forms, three dimensionally solid and less flexible than what you have.
The flexibility is between the forms; the basic elements themselves are not so bendable. Your rib cage is a bit collapsed, and your arm and leg sections a bit too curved at times. It helps to see the hips as a block to which the legs are attached.
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In particular, try to see the sections of the arms and legs as three dimensional geometric shapes, basically tapered and slightly curved cylinders. Get the proportions of those shapes right — without the distraction of detail — and it will then be easier to build your more detailed forms on top of them.
https://marswillsendnomore.files.wordpress.com/2014/01/john-buscema-figure-and-head-lessons-7.jpg
https://marswillsendnomore.files.wordpress.com/2014/01/john-buscema-figure-and-head-lessons-6.jpg?w=529
https://1.bp.blogspot.com/_gB64U1Dy7eU/S8QfbgasgJI/AAAAAAAAA5o/InikIWqx2CY/s1600/facc_05_figuredetail_009.jpg
https://dbclemons.files.wordpress.com/2011/06/famartfig4b.jpg
This book may be helpful in that regard: https://www.amazon.com/Draw-Human-Figure-Step-step/dp/0832709018/
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It can sometimes help to work with an artist's mannequin, though their range of position can be limited. The basic ones are inexpensive and are enough to help with proportions:
https://www.dickblick.com/products/blick-hardwood-manikin/
https://www.dickblick.com/products/wood-manikin/
The more elaborate ones have more realistic forms and a greater range of motion:
https://www.dickblick.com/products/art-s-buck-anatomical-models/#photos
I'm not really sure why you want to work digitally if youre opposed to computers/internet being part of the process, that's kind of a big part of 'digital'. The cheaper tablets are not going to have a screen, they're going to function basically like a mouse connected to your PC and move the cursor around with the pen. Even the best of the best Cintiq level tablets basically act like an extra monitor you can draw on. There are cheaper tablets similar to cintiqs but they still need a PC running Photoshop or some other art program.
Something like an iPad or other tablet doesn't have to connect to a PC but it basically is a self-contained computer itself. I use a Samsung galaxy note, it's an Android tablet that works without being connected to a PC. You would need WiFi to install art programs from the app store but other than that you don't have to use internet on it. It lets you draw directly on the screen which was my main priority. Investing $200+ might be a big ask if you're just starting out though. If youre interested in this make sure you do your research. Samsung has tablets with the 'S Pen', which have more levels of pressure sensitivity than a normal touch screen and works much better for digital art. You want to find the most sensitivity within your price range.
I used an Intuos 3 for...a decade or so? It's a solid tablet but requires a PC to use and doesn't let you draw directly on the screen. I guess the modern day version of that would be something like this, which seems like a pretty affordable pick for getting your foot in the door with digital art.
Hi :) ... So, the anatomy is quite off. Specifically, his face looks concave, when it should be more convex. The placement of the facial features is off. His shoulder width is too small considering the volume of his neck. The arm sticking out is too thin and too short. His torso narrows too much at the waist. Men have a more | | shape going down. The leg on the left has the knee pointing toward us, but the foot pointing sideways. The thighs could also use more volume. Anatomy/figure drawing is definitely a really tricky subject. Youtube should have some good videos that can help you. Also, this book is extremely thorough and a great start to learning how to draw people. It's probably the best figure drawing book I have (and I have a lot :P)! amazon link
Loomis is linked in the sidebar. The copyright expired, they're free! Start with "Fun with a Pencil" - it starts with cartoons to teach you the building blocks of constructing faces. Then go to "Drawing the Head and the Hands". That book is more advanced so you want to finish "Fun with a Pencil" first.
If you prefer hardcopy, you can buy them off Amazon or check your library.
If you prefer video, check out Proko's channel (also linked in the sidebar).
So one thing you can experiment is instead of giving yourself a lot of time to get the gesture just right, time yourself and ELECRTOFY your speed. It will basically put you into a panic and you will have to draw as fast as humanly possible. It's sort of stressful at first, but it gets across the speed of gesture drawing an translates it into flow.
Here are a few gestures I did some years ago with some students. The time was one minute. You can see that I'm not even putting down forms at that point, just action lines in some cases. That's how you need to see the figure in a gesture, a series of landmarks and suggestions.
Learn anatomy from books, there are several good ones. This one is my favorite. Copy the more critical drawings, do studies on the relation of parts, read all the information in the book.
Good luck! Keep it up.
I constantly try to everyone I can about these two books, Drawn to Life Vol 1 & 2: The Walt Stanchfield Lectures. They are super heavy in terms of theory, and took me a few years to read through both volumes fully, but no other book has impacted the way I think about and practice drawing then these two.
https://www.amazon.com/Drawn-Life-Classes-Stanchfield-Lectures/dp/0240810961/ref=sr_1_1?ie=UTF8&qid=1519436955&sr=8-1&keywords=drawn+to+life
Framed Ink has been really helpful for me in beginning to understand the art of sequential story telling, and the thinking behind different framing choices.
https://www.amazon.com/Framed-Ink-Drawing-Composition-Storytellers/dp/1933492953/ref=asap_bc?ie=UTF8
Add into that David Chelseas book Perspective for Comic Book Artists. It explained (and continues to explain) perspective in a way that makes sense and is incredibly detailed. (I alone would buy the book for how he explains the hanger method of sizing characters of the same size but on different planes in the correct perspective.)
https://www.amazon.com/Perspective-Comic-Book-Artists-Professional/dp/0823005674/ref=sr_1_1?s=books&ie=UTF8&qid=1519437238&sr=1-1&keywords=perspective+for+comics
These are just a couple from the top of my head, but if you'd like more recommendations, or ones on specific topics I can see if I have any that would fit your need.
My favorites are "Human anatomy for artists" by Eliot Goldfinger & Constructive anatomy by George Bridgman.
Goldfinger is very accurate but can be quite dry to read, Bridgman isn't as accurate but is great at describing structure and retaining the gesture.
May I suggest you take a look at this post and its comments?
In particular, you might want to read my replies there since I felt the same way you do for a very long time.
You can get out of that state and learn to draw. It's totally doable.
Edit: also, I think a book like Drawing on the Right Side of the Brain might help you.
Getting a drawing book specially about animals should have a section on fur. I think you have a good start on the fur.
http://www.amazon.com/gp/aw/d/1581807287/ref=mp_s_a_1_6?qid=1452282716&sr=8-6&pi=AC_SX220_SY330_FMwebp_QL65&keywords=Draw+animals&dpPl=1&dpID=51mlMfll83L&ref=plSrch
http://www.amazon.com/gp/aw/d/0823023796/ref=mp_s_a_1_18?qid=1452282716&sr=8-18&pi=AC_SX220_SY330_FMwebp_QL65&keywords=Draw+animals
Have you thumbnailed your concept out on paper across several small thumbnails first? It's a lot less intimidating and you'll be less tempted to get caught up in details or such at that stage. Once you have a set of thumbnails for your animation idea, then you can redraw those thumbnails and then start working on getting those set together on their individual key frames and see how it appears. If there isn't enough transition between frames to make it look right, then go back and start drawing the in between frames based on the one before and after. This allows you to go from an overall concept for your animation with quick thumbnailing and then refining into details. We had done animatics back when I was in college and we just had a sheet with small 3 inch thumbnail squares to draw into and were told to write a few lines next to each of them on what was happening at this point of the animation.
For example, I had done a silly training scenario animatic for my class back then and started off with thumbnails, then scanned them and redrew them onto flash frames. Then, added the in between frames to get this silly animatic prototype for my concept and in fairly short time.https://www.deviantart.com/sykotifachan/art/Animatic-Complete-146822334
Also, a good recommendation on animation study material:
https://www.amazon.com/Animators-Survival-Kit-Principles-Classical/dp/086547897X/
I'm not an animator, it was more a hobby for me, but I studied alongside and worked with animators and this was often used for their studies.
this book: https://www.amazon.com/How-Draw-Caricatures-Lenn-Redman/dp/0809256851
https://www.amazon.com/Classic-Human-Anatomy-Motion-Dynamics/dp/0770434142
This is my go to Human Anatomy/Figure Drawing art book. It breaks down each part of the human body. This includes muscle and skeletal structure. 10/10
This one https://www.amazon.co.uk/gp/aw/d/0285641778/ref=mp_s_a_1_2?ie=UTF8&qid=1523419360&sr=1-2&pi=AC_SX236_SY340_QL65&keywords=right+side+brain+drawing&dpPl=1&dpID=514vjaa0MkL&ref=plSrch
I recently purchased this book for under $5. It goes through the process of drafting something and delves into CAD some but I bought it for the dimensioning and different specs.
I checked it out at the library first to flip through it but once I figured out how cheap it was, I ordered it.
I'm not sure if that's the type of drawing you're referring to.
Edit: on second read, it's probably not what you're looking for.