(Part 2) Top products from r/ludology

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We found 4 product mentions on r/ludology. We ranked the 23 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

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Top comments that mention products on r/ludology:

u/iugameprof · 10 pointsr/ludology

Fine, we can do away with "immersion." A very close useful synonym is "engagement."

> Engagement is a description of an individual’s internal state and how they respond to the world and others around them. (Gambetti and Graffigna 2010) Schaufeli, et al. (2002, 74-75) characterize psychological engagement as an on-going cognitive and emotional state typified by a combination of “vigor, dedication, and absorption,” where
>> …vigor is characterized by high levels of energy and mental resilience while working, the willingness to invest effort in one’s work, and persistence even in the face of difficulties. Dedication is characterized by a sense of significance, enthusiasm, inspiration, pride, and challenge [and] absorption is characterized by being fully concentrated and deeply engrossed in one’s work, whereby time passes quickly and one has difficulties with detaching oneself from work.

When someone is immersed in a game, we can say they are "engaged" by it. The only aspect of "immersion" that this doesn't cover that is sometimes used in game design circles is that of fantasy; an immersive or highly engaging book, movie, or game sweeps you away from your current situation (absorption as described above), providing the seamless fantasy of being someone else in another situation.

That's more difficult to discuss with any analytical rigor, I guess; OTOH I wouldn't let rigor get in the way of a good game design.

BTW, it's an easy leap from "engagement" to "fun." Any engaging activity that also creates a positive emotional experience is fun for the individual. By that definition, all successful games are engaging, but not all have to be fun. But any fun activity is also engaging (evidenced by vigor, dedication, and absorption).

u/McP1ckl3s · 1 pointr/ludology

This is getting lots of love- what do folks think is the best section of this to include?

It feels important to include a reading that's particularly relevant to game design - do y'all think that this is the one to include? I'm also considering a section from Game Feel if anyone has thoughts on that. Might be too specific...

Alternatively, is there a short reading, or section from a book, that has an interesting way of contextualizing what it means to design a game, or perhaps how designers think about games differently than theorists?

u/kulanah · 4 pointsr/ludology

https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965

I really enjoyed this book, there's an associated flash card app that has all the lenses he talks about and cliff notes for them as well.