(Part 2) Top products from r/mattcolville
We found 21 product mentions on r/mattcolville. We ranked the 133 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.
21. Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying Game)
Sentiment score: 1
Number of reviews: 1
Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes.
22. Dungeons & Dragons Spellbook Cards: Monsters 0-5 (D&D Accessory)
Sentiment score: 0
Number of reviews: 1
DND monster cards
23. Thief: Ratcatchers, Volume Two: A Fantasy Hardboiled (Volume 2)
Sentiment score: 0
Number of reviews: 1
24. Life in a Medieval City (Medieval Life)
Sentiment score: 0
Number of reviews: 1
HC 360
25. The Coming of Conan the Cimmerian: The Original Adventures of the Greatest Sword and Sorcery Hero of All Time!
Sentiment score: 1
Number of reviews: 1
Great product!
27. The Great Fairy Tale Tradition: From Straparola and Basile to the Brothers Grimm (First Edition) (Norton Critical Editions)
Sentiment score: 0
Number of reviews: 1
28. Dungeons & Dragons Art & Arcana: A Visual History
Sentiment score: 0
Number of reviews: 1
30. Necronomicon: The Best Weird Tales of H. P. Lovecraft
Sentiment score: 1
Number of reviews: 1
Gollancz
32. Priest: Ratcatchers, Book One: A Fantasy Hardboiled
Sentiment score: 0
Number of reviews: 1
Used Book in Good Condition
33. Voyage of the Mourning Dawn (Eberron: Heirs of Ash, Book 1)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
34. Dungeonology (Ologies)
Sentiment score: 2
Number of reviews: 1
Candlewick Press MA
35. World Builder's Guidebook (Advanced Dungeons & Dragons)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
36. Netheril: Empire of Magic (Advanced Dungeons & Dragons / Forgotten Realms)
Sentiment score: 1
Number of reviews: 1
37. The Annotated Chronicles (Dragonlance: Dragonlance Chronicles)
Sentiment score: 1
Number of reviews: 1
Used Book in Good Condition
38. Oriental Adventures (Dungeons & Dragons Supplement)
Sentiment score: 1
Number of reviews: 1
This is an idea that is dear to my heart and I'm looking forward to running a pirate/naval adventure myself. I've got some inspiration ideas for you!
Books
These books should need no introduction. These are the books that will truly inspire your game.
TV Shows
Tabletop Books
I can't recommend all of this enough. A lot of this will give you ideas and inspiration for all of your campaigns, naval/pirate or otherwise. Have fun!
The state of Conan ebooks is REALLY iffy. Anyone can rip the text from Project Gutenberg, run it through Calibri and add it to Amazon. (Well, not exactly--but you get the idea.)
Compounding the problem is that these things get pulled all the time, usually for formatting issues. I have two different versions of the same Conan collection in my Kindle library, neither of which is for sale anymore.
My advice is: Either stick with free resources like Project Gutenberg, or shell out for the superb three-volume Del Rey Conan collection. These are the primo, A#1, fully guaranteed versions. The price is steep, but it brings a certain peace of mind that you're getting the real thing edited by actual humans, and not some machine generated nightmare riddled with mistakes. If you like turning pages, used physical copies are considerably less.
They also come packed with cool artwork.
But yeah, either go big, or go free (so you have nothing to lose). Anything in between is probably a cash grab.
A book I can't recommend enough if you're interested in building a familiarity with Indian/Chinese/Japanese type gaming is Oriental Adventures from 3rd edition era Dungeons & Dragons.
https://www.amazon.com/Oriental-Adventures-Dungeons-Dragons-Supplement/dp/0786920157
or the PDF version--
http://www.dmsguild.com/product/23426/Oriental-Adventures-3e?term=Oriental&test_epoch=0&it=1
They made a free setting called Mahasarpa as an Indian, Southeast Asian flavored realm, as well as Rokugan (in the book) the d20 version of the Alderac game setting is a great samurai era Sengoku Jidai-ish Japanese setting, if you're looking for models.
Sounds like a good idea, like everyone has said already.
If you can, get yourself a copy of the Draconomicon for getting more details on how the dragons are and live and what not, I can't vouch for other versions, but the 3.5 Draconomicon is written in a very neat way like an explorer/naturalist writing their observations in a journal.
Many of the 5e modules have sections about running them in other D&D settings, so they are easily adaptable.
The Sword Coast Adventurer's Guide is the campaign setting book for the FR, thus far. Tho I also recommend Dungeonology by Matt Forbeck. It's a pithy little FR campaign primer and has THE best Sword Coast map produced in 5e, to date.
https://www.amazon.com/gp/aw/d/0786965800/ref=pd_aw_fbt_14_img_3/167-2967996-5756223?ie=UTF8&psc=1&refRID=2HSMNV0WGXZWD01G04RC
https://www.amazon.com/Dungeonology-Ologies-Matt-Forbeck/dp/0763693537
My favorite out-of-a-can campaign setting is actually Mystara. After I finish my next couple FR games, I'm gonna run a 5e Mystara campaign.
You can use any campaign setting book from any edition in 5e. You're just using the flavor text to tease out the world. Don't worry about the edition mechanics.
When I started making my homebrew setting back in the late 90's I used Richard Baker's World Builders Guidebook to help me design everything about the world. This book is phenomenal and will help you lay out things that you might not be thinking about, like size of the globe and weather patterns. Yes, the best advice is that you can follow is to remember that you do not need to complete the entire world when you start to design it, but from my perspective it helps to have a skeleton framework to build on when you do start out on that world.
Check out https://forgottenrealms.fandom.com if you're going to be running in the default setting. If one your players want an urban campaign, WotC just finished releasing 2 campaign books that take place in the city of Waterdeep. Dragon Heist can take them from levels 1-5, and it ends >!with players making 500,000 gp!<. If they don't feel like leaving the city you can run Dungeon of the Mad Mage until level 20 while taking breaks from the mega-dungeon to run their tavern or do any other adventures you feel like making up.
If you're not that into reading wikis I sometimes watch this guy Jorphdan's videos who just explains forgotten realms lore.
Lastly, if neither of those adventures sound cool to you check out adventure lookup's selection of adventures that take place in cities. Unfortunately I can't link you directly to the results, but just check "City/Urban" under the "Environments" tab on the left.
Hope that helps!
If you're interested in the Netheril Empire, there is a AD&D Supplement called "Netheril: Empire of Magic". (link just to show the product, I'm not suggesting paying 150 bucks for this)
I'm not sure where one would be able to get it legally for a more appropriate price, but I'm sure that you could be able to get your hands on a pdf.
Folk tales - preferably from non-Western traditions like :
https://www.amazon.com/Great-Fairy-Tale-Tradition-Straparola/dp/039397636X/ref=pd_sim_14_1?_encoding=UTF8&amp;psc=1&amp;refRID=RR4X6Y2X4TETCFG0YXEH
or
https://www.amazon.com/Folk-Fairy-Tales-Martin-Hallett/dp/155111898X/ref=sr_1_14?ie=UTF8&amp;qid=1504822416&amp;sr=8-14&amp;keywords=folk+tales
I've been doing some world-building myself, and these are the links that I've found that help me the most:
- medieval demographics, based on data found in this book
- magical medieval society, a 3e reference book
- travel speed discussion
Both books are on Amazon as Kindle and Paperbacks.
https://www.amazon.co.uk/Priest-Ratcatchers-Book-Fantasy-Hardboiled/dp/0615512151/ref=sr_1_1?s=instant-video&amp;ie=UTF8&amp;qid=1500495641&amp;sr=8-1&amp;keywords=Matt+Colville
https://www.amazon.co.uk/d/cka/Thief-Ratcatchers-Two-Fantasy-Hardboiled-Matthew-Colville/0692203214/ref=sr_1_2?s=instant-video&amp;ie=UTF8&amp;qid=1500495641&amp;sr=8-2&amp;keywords=Matt+Colville
Art and Arcana
I think it's this !
In Numenera pilgrims are known as Peregrines.
Which led me to use the term Reynards for adventurers.
In one WM game, the players became known as "Harvesters". They skinned the hell out of everything they came across to get trophies to sell in the gold for Exp game. Since the bordertown they West Marches game operated out of was known as Hounds, I suppose that makes them The Harvesters of Hounds.