Top products from r/roguelikes

We found 25 product mentions on r/roguelikes. We ranked the 19 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/roguelikes:

u/savagehill · 2 pointsr/roguelikes

I think it's nice of you to volunteer what skills you have, and great that you want to contribute.

The sad truth is that I doubt people will want to accept what you're trying to offer.

So I hope this doesn't sound mean, but I'm going to be direct:

No hobby game programmer I know is in need of an ideas guy. I have a trello board full of ideas that I just wish I could get to, plus I need to practice art, rewrite my base code so I can open source it, learn to make music, experiment with foley sound effects, do a lot of experimental marketing, try voxel magic to see if I can make a 3D game feel right, make a networked game, produce a series of youtube video tutorials, the list goes on for quite a ways. And that's just the gamedev hobby list. Life is short, and I'll never get to all the things I want to study, learn, and do. Ideas are not the bottleneck here.

Sorry if that sounds hard. But the truth is if you want to be the idea provider, you just need to learn to make games for yourself.

If you cannot program and don't believe you can learn it, perhaps you should buy a hex/square double-sided game mat like this one and gather a pile of tokens. Now you can create a tabletop tactics version of whatever roguelike ideas you have.

If your ideas are algorithmic and well-justified, then you should be a good board game designer.

You also talk about complex universes. If you prefer something more narrative than mechanical, you could focus on writing and learn to use the twine interactive story engine which everybody says is easy to learn.

Of you could look to rogueliker, who is launching a kickstarter for his tabletop RPG game, he managed to make a game without any programming! Wormhole on Kickstarter

If you can almost learn to program but not quite, there are several nice options for you, such as the Playmaker system for Unity and RPG maker. These tools are specifically designed to allow someone with algorithmic thinking but no ability to code to make their own games without a programmer.

My point is that nobody is going to make your games for you, you have to make them yourself. There are many ways to get that done, and the lack of a technical skill cannot prevent you!

So get to work today, and good luck on your journey! :)

u/AlanWithTea · 8 pointsr/roguelikes

I think Angband benefits from the fact that it's still actively being changed and modernised. The current official maintainer of vanilla Angband is particularly keen on making the game fit better with modern play sensibilities. It's still very much Angband but it's designed to have a livelier pace, and some elements which used to be a bit of a grind (going back to town and selling stuff at the shops) have been reduced or removed.


It's still very much Angband and, as such, is a fairly old-school dungeon grind. But it hasn't dated as much as it could, in large part thanks to the changes made over the last couple of years or so. Of course, there are still those who will prefer older versions, but luckily most of the whole back catalogue is still available.


Curiously, I actually find that many of the variants now feel more dated than vanilla, simply because most are based on older versions. I've seen the name Frogcomposband thrown around a few times, though I don't know why. I haven't really played it. For me, the best Angband variants are the ones which either make the game shorter or turn it into something different. For the former type, Quickband and Tiny Angband dramatically reduce the length of the dungeon and also accelerate character advancement accordingly (Tiny is my personal favourite of the two). For the latter type I'd go for ToME2, though Halls of Mist has always intrigued me.


So yes, both Angband and its variants are still worth playing, but which variants and which incarnation of vanilla you'll enjoy depends on your preferences. Regardless, you should prepared for the reality that Angband in all its forms is fundamentally a grind. That's something which has fallen out of favour a bit these days, but I think it has its place. And personally I'd rather have Angband than Nethack. Infamously, Nethack relies on spoilers, while according to Craddock's Dungeon Hacks book, Angband was intentionally conceived to have little to no need for spoilers.

u/Abaxvahl · 2 pointsr/roguelikes

My favorite time to play roguelikes is whenever I should be doing something important, look schoolwork (such as right now). Usually I'll play for a few hours, a couple of different games but I'll focus on one usually. Currently I am focusing on Caves of Qud and Cataclysm: Dark Days Ahead. I feel I might play some UnReal World today though, it's such a zen game.

Since I have a laptop the only thing that could be considered a set-up is I have bought an external keypad just for roguelike purposes.

Playing for a long time can be good or bad for me. It really depends on how cocky I get with my later-game characters, especially if the game has a part where it lets me be awesome, and lets me completely own everything (or I've just gotten lucky drops).

u/Kyzrati · 1 pointr/roguelikes

> i've tried gunnar glasses at some display thing just out curiosity and.... honestly, they do have a use and they work very well with monitors just... i could never justify spending so much on a pair of sunglasses.

I use these, cheaper and extremely effective. A wonderful investment in my case--I've been wearing the same pair for a couple years already, and before that my eyes had begun to start getting tired from staring at a monitor all day, after only a few hours or so pretty much every day. I've never once had the same thing happen since I started using blue-blockers. Now I can sit in the front of the computer for 12 hours straight and it doesn't bother me at all! (I use a combination of both white-on-dark and dark-on-white UIs throughout the day.)

As others have brought up, environmental light and monitor brightness settings are also important. In the end, though, everyone's wired slightly differently and may just not be able to manage!

u/MartinTornqvist · 2 pointsr/roguelikes

For movies, it's mostly sci-fi and horror... Alien(s), The Thing, The Evil Dead, Phantasm, etc. I also enjoy old film noir, stuff like The Third Man, The Maltese Falcon, Double Indemnity. Edit: Also "I am a Fugitive from a Chain Gang" is a really damn great movie, with a strong film noir vibe, probably one of my favorites. Edit 2: Oh, and speaking of old movies, I have to mention Metropolis, Nosferatu, The Cabinet of Dr. Caligari, and Freaks - those are all awesome movies with a very surreal dreamlike atmosphere.

For literature, it's a mix. Lovecraft obviously ;-). I've started to read some Clark Ashton Smith lataly, which is fantastic so far. Read most of the Wheel of Time series when I was a teenager. Want to read the Lord of the Rings trilogy eventually, I have a really nice copy of it.

u/Pilcrow182 · 2 pointsr/roguelikes

Hmm, yeah, I doubt you could play much on that. Even Jezzball would probably not run at full speed, lol. If you've got some money to spare, though, you could always get a GPD Win, which is a Windows computer the size of a 3DS XL, with builtin gaming joysticks, d-pad, face and shoulder buttons (which games detect as if it were a 360 controller, IIRC). That or a GPD Pocket, which is more solid due to its metal body/case but doesn't have the builtin gaming controls. I can't recommend them from personal experience, since I don't own either one, but they seem really awesome. I do know that GPD makes some decent systems, as I got my sister one if their G5A systems a few years ago and it was very nice (until she dropped it a few too many times and broke the left joystick, lol)...

u/ryosen · 2 pointsr/roguelikes

1986 here with v3. Absolutely loved that language, was a huge Borland fan for 20 years including Turbo C and JBuilder, and Oh! Pascal! was the bible of my youth.

u/Dethread · 3 pointsr/roguelikes

Check out “Dungeon H@cks” by David L. Craddock. It gives a nice, comprehensive overview.

u/PaulBellow · 1 pointr/roguelikes

Seems like I'm not the first! I just found this from 2014. Anyone read it? Specifically about NetHack (while on shrooms?!) Looks interesting!

https://www.amazon.com/Vanishing-Puff-Logic-Tediously-RegretMeNo-ebook/dp/B00K0UGK68

u/samvest · 1 pointr/roguelikes

Some other ideas:

mini bluetooth keyboard for mobile https://www.amazon.com/gp/aw/d/B01GCPVZDW/ for the games that support kb (a lot do)

Gamepad for games like Space Grunts and Wazhack.

u/SalientBlue · 2 pointsr/roguelikes

It's a start. It will teach you the syntax, which is good, but there's a lot more to C++ than just the syntax. Learning the rest on your own can be very painful. One very important thing it's missing is the Standard Template Library. It's extremely useful, and knowing how to use it properly makes C++ much more manageable. There are a few very big books on the subject, but often cplusplus.com has all the information you need about the STL. I often wish every language had an equivalent to that site, I almost always have a window open to some part of it when I'm working.

Once you're comfortable with C++ syntax, I highly recommend you look at Effective C++ by Scott Meyers. It teaches you how to avoid a lot of the (many!) pitfalls with using the language. I hated using C++ before I got this book, and now it's one of my languages of choice. It's what got me to switch my roguelike project from Python to C++.

u/koboldenthusiasm · 2 pointsr/roguelikes

Came in here to comment that I recognized the keyboard. :)

When I bought my media PC it came bundled with. If you want it separately: https://www.amazon.com/Logitech-Wireless-Keyboard-Touchpad-Internet-Connected/dp/B014EUQOGK/ref=sr_1_1?s=pc&ie=UTF8&qid=1481822897&sr=1-1&keywords=Logitech+Wireless+Touch+Keyboard+K400

Its price is cheap. It looks cheap. It is cheap. But it works!

u/nck_m · 4 pointsr/roguelikes

There's Dungeon Hacks which came out just a few months ago. You can also find a fair bit of history on places like Roguebasin (see the sidebar) or often just the official game sites.

u/LesserJohn · 1 pointr/roguelikes

Try this. 10 bucks and you got a keypad. I never could get into roguelikes until I started buying laptops with keypads. Sure, there are other ways to play them, and there are probably other ways I could wear my pants, like tied around my head or something, but they aren't real appealing =)

Tho if you're not real familiar with the genre, I'd advise playing a few of the ones off the sidebar to get a feel for them. Maybe also get comfortable with both the meaning and spirit of the Berlin definition of roguelike. Before the argument erupts, no, strict adherence to the Berlin interpretation isn't essential to being called a roguelike, but it should have most of the things mentioned. Otherwise you're making (insert game type) with roguelike elements, often pejoratively known as a roguelite.

u/Woasha · 1 pointr/roguelikes

It's funny to me that in the Roguelike world this is our SNES controller.

u/colinbday · 3 pointsr/roguelikes

There's a lot of history on Diablo and the developers behind it in David Craddock's book "Stay A While and Listen" and the turn base origins are mentioned there too. He's interviewed much of the staff across the whole Blizzard North company. I worked at Blizzard North for a few years on what became Diablo 3 up until it was shut down in 2005 and the project was taken over by Blizzard in Irvine.

http://www.amazon.com/Stay-Awhile-Listen-Blizzards-Video-Game-ebook/dp/B00G8UL474

You can get this book electronically as well.

u/ender1200 · 1 pointr/roguelikes

According to the book Dungeon Hacks, which covers the history of the Rogulike genre, both hack and moria where clones and not forks. Back than rogue was not open source and neither the creators of Hack nor Moria had access to the source code.

u/geldonyetich · 3 pointsr/roguelikes

You did forget, "Life." Most games are Life-like-like-like-likes.

Not that I was trying to make it an attribution game. Hey, I'm just mentioning what it says on the wiki from a cited source. If they wanted to say that Star Trek and Adventure were the primary influences behind Rogue, who am I to argue?

u/boogiemanspud · 1 pointr/roguelikes

Dead Man's Hand has a similar story in it, just not in roguelike mechanics. I don't want to post spoilers, but some people have a deck of cards that give them powers. It's a good book that's basically a compilation of short or novella length western stories with a Lovecraft feel to them. There are several stories, skinwalkers, deals with the devil, etc.