(Part 2) Top products from r/summonerschool

Jump to the top 20

We found 21 product mentions on r/summonerschool. We ranked the 76 resulting products by number of redditors who mentioned them. Here are the products ranked 21-40. You can also go back to the previous section.

Next page

Top comments that mention products on r/summonerschool:

u/TheSpasticSurgeon · 2 pointsr/summonerschool

There really are a lot of places to start, but since I'm not sure which one to suggest to you I'll just give you all of them. I've been meaning to type out a post that I can copy paste for those who want to get into meditation, so this is the perfect place.

As you go down the list it gets more in-depth:

  • Headspace is an app that you can look up, it has several different kinds of meditation. I've never used it, but it seems to tailor it's stuff specifically to what you want out of meditation, so it might be perfect for this. You'd have to tell me if you try it because I've never used it, but it's very beginner friendly because it has a lot of guided meditations to walk you through it as you meditate.

  • /r/meditation is a nice board. People there are generally very helpful if you are looking for a specific kind of practice or something.

  • Actualized.org has a good meditation guide for beginners.

  • If for some reason you really want to get into meditation seriously, check out The Mind Illuminated. It's based on buddhist practice, but it's written by a neurologist and based in science, so it's secular.



    And I'll actually just give you a very basic guide for meditation right here.



    People define meditation in lots of different ways, but I think the simplest way to explain it is concentration and awareness training. It might sound... intense? at first, but it's actually quite relaxing at times. The idea is to focus on the meditation object (the breath, most often) while staying aware of your surroundings.



    So, there are more steps to ease into this process, so if you try this and it's and you won't more help, that's normal and I would be happy to give you a more extended/complete guide. Keep in mind I am basically paraphrasing from The Mind Illuminated.

    START GUIDE

    Get into a comfortable sitting position and just become sort of attuned to the present moment. Even if your thoughts are in the future or the past, try and become aware that all of the sensations and thoughts you are having are happening in the present.


    Then, just focus on the breath (if you want to be more specific, try and focus on the feelings of the breath as it goes in and out of the nose). Anytime you find that you are not focusing on the breath, whether it be other sensations or thoughts, just bring your attention back to the breath gently. Don't be upset that you lose concentration, because that's just a part of the process. While focusing on the breath, if you can go a bit without getting distracted, try and open your awareness to your surroundings (sounds, sensations, thoughts) while still maintaining focus on the breath. This is akin to CSing or auto-attacking someone while still being aware of the mini-map or the rest of the fight. Try and do this for 5 minutes at first. I really wouldn't recommend much more at first, because most people get frustrated. If you are having trouble keeping focus on the breath, which is totally normal, see if you can make it to 10 breaths without losing focus, and if you mess up just start over again. No biggy.

    The purpose of this simple practice is to train awareness (basically perception of everything happening around you) while maintaining concentration (focus on the object of attention) to better improve your life, and especially activities requiring focus. If you think about it, all of life is basically just a sea of awareness (stuff happening) and us choosing to focus in on one thing at a time, so it's very practical to train these two skills.

    END GUIDE


    So that's basically what a practice would look like, and you would do something like that every day. There are a lot more steps and methods, and honestly it can be a bit tricky to find one that suits you, but I think the resources I listed are great starting points, and really there is no wrong way to do it, and it can't really be harmful. I find it quite relaxing a lot of the time, and my life is a lot better when I keep up my habit of meditating.



    I know I've kinda given you a ton of information here, but I wanted to cover all the bases so I could use this for future reference. Hope you found this helpful, and if you have any questions let me know! :)
u/mcandre · 2 pointsr/summonerschool

You might be interested in an introduction to evolutionary stable strategies, such as The Selfish Gene talks about. Basically, opponents develop different strategies over time. At any point in time, the current strategy ("meta") may not be the ultimate optimal strategy, but it beats how other people are currently playing. It's kind of like a big rock paper scissors.

As LoL pros and econ students have said, each LoL match comes down to which team gets the most gold and takes the most advantage of it. There was once a meta of solo top, solo bot, triple mid.

Over time, players learned that giving more gold to solo mid APC and ADC on bot was a better strategy, as these kinds of champions scale so much more in damage than other champions, and a good way to ensure these players get gold ("fed") is to protect ADC with a support, and for a jungler to help mid / top get kills (and for top to tank and help peel for ADC). Eventually, this strategy won out, and there hasn't been much variation since.

This applies well to Summoner's Rift, but even in Twisted Treeline and Howling abyss, we see metas emerge: tanks and early game champs are better in Twisted Treeline; Crowd control abilities and tanks are great in Howling Abyss.

Riot tries to prevent a single meta from becoming too set in stone, because that makes the game solved / boring. They'll tweak jungle camps, for example, to make jungling more or less viable.

With any luck, we'll see a new meta in a season or two. I'm frankly fascinated by different playstyles in a game, makes esports much more fun to watch.

u/GlideStrife · 9 pointsr/summonerschool

> Do you know why Korean players are so good compared to western players? Because they tell them self all the time that they are bad and that they could do better. It's a western thing to say " ayy I'm top 49% of all league players, I'm so good!" (Exaggerated but kinda true)

No.

Roland Li's Good Luck, Have Fun is a great read to further understand what I'm about to attempt to explain here, as it provides examples thereof. Simply put, there's a level of truth to what you're attempting to say, but it's not the same as players believing that they are bad. Culturally, there's a reduced stigma to playing online games, resulting from most online games being social activities. You literally need to leave the house and go to social gathering places, internet cafe's and the like, to play online games. To them, going out to game is the same as hitting the bar here in North America. Furthermore, there's a much greater emphasis placed on practice rather than raw talent. Here in NA, we're encouraged to be talented. We expect there to be something inherently good about our natural ability to do something. Korea is not the same, and instead constantly pushes ideologies of hard work and practice. This can be mistaken as internalizing the concept that one is "bad" and working to get better, but it's not the same thing. It's an ingrained cultural belief that one can always do better, not that they are inherently bad.

Lastly, telling people they're bad isn't "just the truth" because "good" and "bad" are subjective. I'm bad when I sit down to play with my Diamond friend, but when I queue with my handful of silver and gold friends, I am viewed as one of the best members of the team. Meanwhile, my girlfriend who has been playing PC games for all of two years, and League for all of one, sees me as incredible at the game, as she struggles to play beyond a bronze level. So who's right? Am I bad, ok, or amazing? The answer will depend on which one of these people you ask, because "bad" is subjective, and convincing people that they are "bad" and they are playing against "bad" players isn't helpful to everyone. To a lot of people it's demoralizing.

u/Zazuu94 · 18 pointsr/summonerschool

Yeeeeow nice post man.

If you're a bit of a reader, I think you'd like the following books:

Drive: http://www.amazon.com/Drive-Surprising-Truth-About-Motivates/dp/1594484805

Talks about where human motivation stems from. People are mislead by thinking that extrinsic rewards are the no. 1 motivator for people (e.g. money). However most studies are starting to show that intrinsically motivated people are the most productive and successful.

Talent code - http://www.amazon.com/Talent-Code-Greatness-Born-Grown/dp/055380684X/ref=pd_sim_14_6?ie=UTF8&dpID=41MunW5Js4L&dpSrc=sims&preST=_AC_UL320_SR216%2C320_&refRID=168Q5YDYYGJGSE9QPMCJ

The practicing mind - http://www.amazon.com/Practicing-Mind-Developing-Discipline-Challenge/dp/1608680908/ref=pd_sim_14_17?ie=UTF8&dpID=41xIyq0O4wL&dpSrc=sims&preST=_AC_UL160_SR100%2C160_&refRID=097CJ40FQXQ88KG5TDAS

Both of these books are great for instilling the fact that greatness isn't bestowed upon someone, it takes years and dedicated practice cultivate a valuable skill.

If you'd like these books, send me a PM because I have the PDF/Audiobook of them.

u/AthertonWing · 3 pointsr/summonerschool

Never let another player dictate your play to you. If they're pinging for something, take a moment and think for yourself about whether or not it's a good play - Don't automatically go for it because they're pinging, but also don't automatically dismiss it because they're being annoying about it. Deep breath, make a call.

After the game, take time to re-watch that moment in the replay, and try to see it from their perspective - what are they losing for you not being there, and what are you gaining for being where you decided to go? Did you make the right call? If you think so after looking at it for a few minutes, don't worry about it. Tons of people make emotional pings because they don't know what to do and they feel trapped and pressured. But, you can't change the likelihood of the play to succeed just because one of your teammates wants it to work.

Making the right play - the one that you know you can make, the one that feels right - is going to net you a better result over time, because the frequency of people actually afking when you don't camp for them is actually quite low - negativity bias will have you having an easier time remembering the ones that do because it's such a stand-out moment, and availability heuristic will have you overestimating the frequency of them because you can remember them happening more recently, but if you actually collect some data about how often it happens, over a large sample size, like say a month or two, you'll see that it's not that big of a deal. (For more information on the biases mentioned, check out "Thinking Fast and Slow" by Daniel Kahneman)

In short, make your own decisions, but consider other people's opinions while making them. Don't sweat the small stuff, because focusing on your own play (which you have control over) is much more effective than focusing on external factors like teammates (which you can't). The difference between you and a pro-player isn't your teammates. Learn, grow, win, climb.

u/Yvaelle · 17 pointsr/summonerschool

First, you are basing it on the "10,000 hour rule" as popularized by Malcolm Gladwell in his book Outliers. It is not the 1000 hour rule.

Second, the key to any practice is Deliberate Practice, which is a big topic - but the general key is to keep track of your progress, create metrics for improvement, track success and pattern analysis of your own behaviour, isolate and focus on specific tasks (ex. first clear time for a jungler), and develop techniques to combine complex manuevres or subjects into singular tasks for both better communication and better/faster decision making.

Third, Gladwell's book is mostly a pile of pop psychology garbage that skips through a more complex subject and makes a fucking mess of it - but adds a lot of feel-good examples so you feel like you are learning something. The far superior book on the subject, by the author of the white papers Gladwell based his book on, is called Peak: How to Master Almost Anything, by Anders Ericcson & Robert Pool. It was Ericcson's doctoral dissertation in the early 90's from which the '10000 hour rule' originates, although the pop psychology interpretation you and Gladwell are repeating is apparently a gross misinterpretation of his work.

TL;DR - "Playing" is not the same as "Practice". You can play a game for 100,000 hours and be trash at it competitively, you can practice a game for 10,000 hours and still be trash at it if you don't practice correctly (deliberate practice).

u/MisterBlack8 · 1 pointr/summonerschool

>You put a lot on the table but I'd rather just try to parse the core contention I have with what you're trying to say, which still appears to be "One is good enough to judge what's good"

No, I'm saying that "one should not be interested in the rank of an advice-giver."

>How are people like this, who represent the vast majority of the game, supposed to stress test anything and come to an honest conclusion? How will they interpret the results? My core contention with what you're saying, to use very plain terms, is people are dumb, and you appear to be saying that people aren't dumb and can think for themselves, but then at times you seem to admit people are dumb also.

I saw the first Men In Black movie too; people are dumb. But a person is smart. It's up to them to play through the solo queue grind, it's up to them to overcome obstacles in their path, and it's up to them to acquire the skills to get over those hurdles.

But why are people dumb? It's groupthink; what happens when people put acceptance of ideas over substance of ideas. That comes from fallacies, one of the largest being ad hominem/tu quoque. How'd the Democrats nominate Hillary Clinton? They convinced themselves that the biggest scandal magnet in US political history is the "safer" (more likely to win) candidate than Sanders. How'd the Republicans nominate Donald Trump? They convinced themselves that the guy who has talked more about his dick in public than every candidate in US history combined will inspire voters to get behind him.

How do low bronzies stay bronze? They're not thinking or improving, and it's probably because they're letting someone else do their thinking for them. Not certainly, but you see what I'm saying; thinking for yourself will be of help.

>It feels like I should be agreeing with you when I'm reading what you're writing, but i don't know what it is, I just end up confused. I just think you're putting too much stock in the fluidity of what's good and what's bad in this game. I'm super pragmatic about things, I'm not going to crunch the numbers on 4x dagger rush on ADC's. I'm just going to go "Whelp, whatever the standard build is is probably really good and refined, and 4x dagger rush is probably garbage. I just won't run the numbers on that and risk missing out on the epiphany that the playerbase has it all wrong.

You should. You'll be surprised at what you actually can learn.

Here's a piece I wrote with a very clickbaity headline where I theorycrafted an item choice. I believed then and still believe now that it was right at the time, but the items have changed since then which make the article wrong today. For example, it was written before the Refillable Potion existed.

Feel free to read the comments to see people shit all over it. But, pay attention to this comment string. A Diamond player takes me on, makes some very fair points, and has more to say when I rebut. His final point is along the lines of "I agree with your point that if you do these other things that you mentioned in the article, your item build is better. It's just not that clear-cut," and I found that to be a completely reasonable answer.

This is of course in contrast to this diamond player who has a one-word reply, and his follow-up is proven wrong in the article.

>This is just one instance obviously, but this is my general approach to the entirety of the burden of knowledge in League and what I'd advocate to just about anyone.

Yeah, this isn't a simple game. But, it's not chess or go. It's not that hard, nor is i hard to put in the time studying if you're already willing to put in the time playing. Now, if someone is adverse to self-study, that's on them. I just hope they're not surprised when they haven't actually improved several months down the line.

>Your tl;dr appears to be "Think for yourself" mine is "Listen and copy high elo players blindly" Both have their flaws, clearly, but this just appears to be a difference in outlook.

Yeah, your description of my point is accurate enough. And, I seem to be correctly hearing yours. I just disagree with it very strongly. It's come up too often in my own experience to see it any other way. I'll spare you my life story, but I can provide general evidence.

A software developer from India, who has watched cricket and nothing else, has volunteered to coach his daughter's basketball team. He sees a basketball game for the first time. When one team scores, he noticed that they immediately retreat back to their own basket. A basketball court is 94 feet long, and they give the first 60 feet away for free! He thought it was retarded. Here's how it turned out.

A Major League Baseball GM for a low-revenue team is sick and tired of losing to his better financed opponents. Realizing that he can't compete in a bidding war, he looks for odd players that may be underpriced. He hears of a pitcher named Chad Bradford, who is posting amazing numbers in AAA ball, but no team is willing to promote him to the Show. He's a submarine pitcher; he throws funny. The GM wonders...this guy gets people out, but no one's willing to let him do it on the big stage just because he throws funny? He thought that was retarded. Here's how that turned out. I recommend the book instead of the movie.

Now, follow the meta all you like, but unless you've got something special, what makes you think you'll get different and better results than an average player? Hey, to make Platinum in NA, you've got to get past 90% of the entire ranked player base! You think that's gonna happen doing what the rest of the player base does, or by doing something different?

I just recommend starting to look for common things that seem retarded. I can assure you the player base of League of Legends will provide plenty of material for you.

But if you let other people do the looking...do you really think they'll see anything?

u/MarlosTiltingMe · 1 pointr/summonerschool

Java, or Javascript? I know you said Java but often times new programmers confuse the two. For Java a good place to start if you're keen for it, is Minecraft. It's easy, well documented, and people will use what you make. For Javascript a good place to start is with literally any of the 9,000 frameworks that currently exist. I suggest Node. As far as resources for that, there's a lot. My channel is a very small one. As far as like, proper resources for Javascript I don't know too many. I never read any because I was a Java programmer long before I got into JS. That being said I DEFINITELY should've read a book before writing JS. Anything async fucked me for a solid day or two until I figured that out. I had no idea. I've heard this book is good

u/Bonerjellies · 1 pointr/summonerschool

Logitech LX7 is what I've been using the past 5 or so years. Maybe im just used to it so much by now, but I think the back/forward buttons are much more ergonomic than thumb buttons. (I put attack move on "back" and /laugh on "forward") Plus overall it's a super comfortable mouse. I've never had trouble with "wireless response" but I've also never owned a $200 wired gaming mouse

u/gte910h · 1 pointr/summonerschool

>and I have anger problems

Once you deal with those, LoL ragers (and life in general) becomes FAR easier because you can deal with them mechanically, not emotionally.

I recommend reading this book:

http://www.amazon.com/Difficult-Conversations-Discuss-What-Matters/dp/0143118447

It talks about both controlling internalized self talk, learning to think about things in more constructive ways that don't go defcon 1 immediately, and then having conversations in such a way that people don't feel threatened, and instead get what you're saying, even if their emotions are running high.

I do very well at bringing people back from crazytalk and raging to constructive play. I also get people to stop gay bashing pretty well much of the time.

Here is a clip from the description, that makes it perfect for LoL:

>• Decipher the underlying structure of every difficult conversation
>• Start a conversation without defensiveness
>• Listen for the meaning of what is not said
>• Stay balanced in the face of attacks and accusations
>• Move from emotion to productive problem solving

u/GoobMcGee · 1 pointr/summonerschool

"Well, I can't. I tried many times to start a game and just mute all and play, but when someone makes a huge mistake like the jungler ganks at lvl 3 and dies in my lane or someone dies over and over or varus adc is splitting at min 40 and dies it's like I have to unmute and insult them for what they did, it's like I can't just accept that they made a mistake and I have to insult them but this usually stops if they apologize or dont say anything, and if it's not important I don't care."

False. You CAN. You're choosing not to. It's frustrating and even your habit you've built but habits can be broken and reformed. To me it sounds like you can be the jerk that everyone was to you, or you can choose to be better. Your choice though.

I recommend https://www.amazon.com/Power-Habit-What-Life-Business/dp/081298160X

u/NMaresz · 3 pointsr/summonerschool

Statistics, a subject in the field of Psychology. An example

u/Hephaestus20 · 1 pointr/summonerschool

I was actually referencing the book series of the same name (https://www.amazon.com/dp/1615647627/ref=cm_sw_r_cp_apa_i_SljmDbGFKF9PM), sorry if that wasn't clear!