Top products from r/swrpg

We found 29 product mentions on r/swrpg. We ranked the 52 resulting products by number of redditors who mentioned them. Here are the top 20.

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Top comments that mention products on r/swrpg:

u/CrackedOzy · 2 pointsr/swrpg

They are definitely scaled down, but you can easily run a game with characters starting at a higher XP level and compensate. The best way to get into FFG is one of the Beginner Game boxes. You'll want the Force & Destiny one if you want a game of force users.

u/Sherbniz · 2 pointsr/swrpg

My suggestion, which could help you a bunch would be to track down a PDF/ebook of the "The New Essential Guide to Alien Species".

It has most of the species in there, each with a gorgeous picture, many of which have become the gold standard on how some species are portrayed (every time you se a picture with NEGAS in the filename it's from that book! The wiki uses them ALL THE TIME!), a nice description and a lot more info.

Here's also a nice project someone on this sub is making:
Race Cards, which are printable cards with a little race info on them (he uses NEGAS images mostly as well!).
You could just as well copy the images and display those on your screen! :)

u/mactheterrible · 8 pointsr/swrpg

I understand now - sorry. I thought you were making a joke about the dice system because it is so free-flowing. I get it now. You did lay your complaints out clearly. I thought you were asking ironically. :)

I personally think that this system is so heavily narrative that it is not going to appeal to everyone. It just isn't. For me, it's breathed fresh air into a hobby that I really didn't care about anymore and caused me to discover a number of narrative-style systems and I find the complication of every single roll to be interesting and fun. I was so tired of just hitting or not and just playing math against terrain, conditions, and ultimately baddie hit points.

It sounds like you favor the "strategic" side of role-playing more than the creative nature of storytelling - and I've said this before on this sub, that's totally ok. There is no shame in playing the game the way you like it! I don't know that there's a way to address the complaints you have for the system without tearing out parts of the spirit of the game. For me, limiting how Advantage/Disadvantage and Triumph/Despair can affect every kind of roll is limiting the game potential both from a mechanical and a player perspective.

Have you played Star Wars d20 or Star Wars Saga before? It sounds like these systems would appeal to you far more than FFG's narrative dice system. They're d20 based and lend heavily to a grid map battle system and a simple "hit or not" system. They've got the Star Wars feel (especially Saga) with that tried and true "roll a d20 and add some stuff and simply hit or not" method of gaming.

Hope this helps - and sorry again for the confusion on your post. :)

u/DanOfTheDead · 2 pointsr/swrpg

The old West End Games d6 system had two great source books.

The Death Star Technical Companion has a lot of interesting floorplans, and according to that, things like the Death Stars and Star Destroyers were basically built using the same modular rooms. They're not ready to use battlemaps or anything, but I remember there being a good deal of great layouts for things like crew living areas, detention center, etc.

There's also The Imperial Source book from WEG. I don't remember if there are a lot of deck/floor plans in it, but there is a TON of information on the Imperial military is organized.

Obviously, neither will have compatible stat blocks for the new system, but if you can find paper backs of either for <$10, I'd say they were essential if your game is going to have a lot of Imperial Entanglements, and you want a solid source you can pull from without having to invent it all on the fly... which is also certainly an option!

u/stylo101 · 3 pointsr/swrpg

Look for a beginner game box set. Comes with dice, pre-generated characters, and a short adventure that slowly introduces you to the rules and concepts. FFG also has some sample characters and the second part to the adventures contained in each available for free download.

u/Kulban · 4 pointsr/swrpg

Not quite as old as WEG, but for a Dark Side campaign I love going back to the Dark Side Sourcebook. It's from the first D20 SWRPG.

u/Batgirl_III · 1 pointr/swrpg
  • A CD (or digital streaming service) of The Planets, Op. 32, by Gustav Holst, cued up and ready to play. (At the very least, you absolutely need to have the first movement Mars, the Bringer of War ready to go.)
  • A jar that everyone who quotes Star Wars has to throw 25¢ into, everyone who quotes Mr. Plinkett has to throw in a $1, and everyone who quotes Spaceballs has to throw in $5.
  • Snacks. Paid for by the quote jar.
u/MarquisRai · 1 pointr/swrpg

I agree with everyone here. While it's confusing to start if you take the time to learn it you'll find it's very rewarding and fun. To do what you want would be impossible. It would not convert well.

However, there is an older star wars rpg that uses an older system that is probably what you're looking for. You might want to check this out if you still can't figure out the new system.

u/Micho86 · 3 pointsr/swrpg

The whole Age of Rebellion Line (Careers/Specs are pretty era/faction agnostic), Imperial Duty Chart, and maybe the WEG Imperial Book.

Of course if you wish to follow the new Canon: Aftermath Trilogy, Bloodlines, Marvels Shattered Empire and of course watch/play the upcoming EA Battlefront II campaign.

u/dozure · 5 pointsr/swrpg

There are a few 3rd party sellers on amazon with them [1], but you'll pay about $20 shipped per set. My FLGS has some in stock (or did the last time I looked about 2 weeks ago) so I could get them and ship them to you and you can paypal me the money, but it would probably cost the same at just ordering from those amazon sellers.


Edit: Nevermind, I apparently can't read, none of those are actually in stock. If you want me to check my FLGS tonight, I can. I think they are $15 a set and I could stick them in a USPS flat-rate $5 box, possibly without their original packaging, if you're willing to paypal me (or some other form of getting cash to me) the money.

u/El_Fez · 1 pointr/swrpg

There's a couple of old WEG games that were basically Choose Your Own Adventure style books. Perhaps one of those could be adapted for a one-person one-off?

u/USSMISSOURI · 4 pointsr/swrpg

The Han Solo trilogy is a very good series for showing how the Underworld works for smugglers. It follows Han from his childhood, his rocky start into smuggling, joining and then leaving the Empire, acquiring the Falcon, all the way up until he sits down at the table with Obi-wan and Luke. The trilogy gives a look into the shady underbelly of the galaxy.

Scoundrels: A book more in line with a heist film, follows Solo again but this time after the destruction of the first Death Star. Trying to get credits to save his neck from Jabba he accepts a job to infiltrate a fortress and steal from a Black Sun Underboss. It is slow at times and not the best read but it is still a good resource for inspiration.

u/DarthGM · 3 pointsr/swrpg

If you're setting it around the time of the SWTOR MMO, the Star Wars: The Old Republic: Encyclopedia is a pretty handy and resourceful reference book to have.

u/Zakic · 3 pointsr/swrpg

you could also look at the Age of empire or force and destiny or even the force awakens beginner boxes.. they are each $25 on amazon

they each kinda focus on different aspects of star wars.. or you could check ebay.. i way a EoTE beginners box there for $33.. the box wasnt in the greatest shape tho.

u/CitizenCrash · 4 pointsr/swrpg

If you're open to looking at novels outside of the Star Wars universe, I've stolen several characters from The Long Way to a Small, Angry Planet. The crew in that story is more Firefly-ish, just taking jobs and trying to make it.